Author Topic: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com  (Read 299748 times)

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Offline OracleKev

  • Posts: 418
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1050 on: Tue, 02 April 2019, 16:47:14 »
text arrows good considering all other mods are text only

if the mods were icon+text or icon only, then i would rather see icon arrows

icon arrow + text only mod doesn't make sense

Exactly
+1


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Offline pixelpusher

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1051 on: Tue, 02 April 2019, 16:47:49 »
OBLIVIONV2_BASE_GIT_OBLIVION
OBLIVIONV2_BASE_REGULAR_OBLIVIONCADET


Sorry, couldn't find the GB page anymore.  I'll just leave this here.

Offline fireworm

  • Posts: 466
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1052 on: Tue, 02 April 2019, 16:54:23 »
Does it not make any sense to just run two gb's, back to back?  One for Oblivion (and Oblivion Cadet) and one for Hagoromo (and Hagoromo Cadet)?

I feel like this was one of the major take away's from GMK Carbon R2: "Don't do too much in one GB."

Offline Yeoh

  • Posts: 162
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1053 on: Tue, 02 April 2019, 16:56:48 »
Now we have a nice catalog of who the small brains are in the community  :thumb:

Use the collected smooth brane data to decide what NOT to do with kits & ban all april fool post participants from actual gb = huge brane kits & max flip potential.


Offline KaosJ

  • Posts: 1054
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1054 on: Tue, 02 April 2019, 17:14:14 »
text arrows good considering all other mods are text only

if the mods were icon+text or icon only, then i would rather see icon arrows

icon arrow + text only mod doesn't make sense

No, stop this insanity please.

GMK and text arrows is a big giant huge apocalyptic no. Almost every GMK has icon arrows because we actually like the GMK icon arrows, not because 5+ other mods have icons.  May we please not replace the most loved arrows for the minority.  :-X

Just put the text arrows in another kit so the minority could reach maybe the moq to buy it if they want (pretty sure it will make the MOQ).  I'm kinda afraid this IC has to last other 2 months, imagine the bad ideas that could be considered in 2 months to ruin the base kit.
The base kit is pretty much perfect now. 
« Last Edit: Tue, 02 April 2019, 17:25:57 by KaosJ »




Offline AlcoholEnthusiast

  • Posts: 456
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1055 on: Tue, 02 April 2019, 17:48:58 »
I gotta agree, I think text arrows are awful.

Offline Ashardalon

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1056 on: Tue, 02 April 2019, 17:50:30 »
I'm wondering what the ratio was of Regular Mods : Git Mods in the fake GB thread.

Offline forevermadrigal

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1057 on: Tue, 02 April 2019, 17:56:50 »
I'm wondering what the ratio was of Regular Mods : Git Mods in the fake GB thread.

Dw, look at the title. a n a l y z i n g. Word is he might sell this info to google too :thinking:

Offline nasp

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1058 on: Tue, 02 April 2019, 18:06:26 »
Well...you have all the data Blotzky. You should know how many people chose text arrows as an option.

Personally, I'm hoping it was a very low percentage of people because I think text arrows look like garbage.


Offline OracleKev

  • Posts: 418
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1059 on: Tue, 02 April 2019, 18:21:09 »
Didn’t the April Fools GB have text arrows by default? I didn’t see anyone complain.
Same deal with the Space Cadet set. It was like 600 base set with text arrows. Less than 100 went for Icon Mod kit with arrows.

There are a lot of acquired taste in this game so I understand skepticism toward text arrows, but you won’t notice after a while since it is consistent and natural with the rest of the set.


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Offline fatpolomanjr

  • Posts: 459
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1060 on: Tue, 02 April 2019, 19:15:48 »
Just put the text arrows in another kit so the minority could reach maybe the moq to buy it if they want (pretty sure it will make the MOQ).

I'm ok with icon or text arrows in either base or separate kit since I already know I'm getting both, but is it really the minority that wants text arrows? 436 buyers out of the entire SA Oblivion run got the icon arrows kit, which looks like it is less than a majority. The data from the OBLIVION_V2_GROUP_BUY will probably shed some light on this question too.

The real decision will probably boil down to cost, I'd imagine. Since icon legends are the default gmk option, won't text arrows add to the cost of the base kit? For that reason I'd advocate for keeping icons in the base kit. Otherwise the theme of the set is way more consistent with text arrows.
« Last Edit: Tue, 02 April 2019, 23:02:47 by fatpolomanjr »
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Offline Furikurichemy

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1061 on: Tue, 02 April 2019, 19:58:02 »
I'm buying both kits so whichever is fine, but I do like it when there is something to break up the arrows from the other keys, be it legends or color, when they're clustered together in 65% layouts.

Offline okacia

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1062 on: Tue, 02 April 2019, 23:14:10 »
FREE_OBLIVIONV2_AND_A_BLOWJOB 9000

oblotzky fulfill my order plz

Offline pixelpusher

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1063 on: Tue, 02 April 2019, 23:23:13 »
FREE_OBLIVIONV2_AND_A_BLOWJOB 9000

oblotzky fulfill my order plz

Oh crap!  I didn't see that option.  I need to update. 

Offline OracleKev

  • Posts: 418
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1064 on: Tue, 02 April 2019, 23:52:34 »
FREE_OBLIVIONV2_AND_A_BLOWJOB 9000

oblotzky fulfill my order plz

Oh crap!  I didn't see that option.  I need to update.

Go for MAX_NUM instead of 9000


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Offline jay6889

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1065 on: Tue, 02 April 2019, 23:58:27 »
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.

Offline NimbleTortoise

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1066 on: Wed, 03 April 2019, 00:17:58 »
What's the estimated price of the base kit with a decent MOQ?

Offline cattharsis

  • Posts: 18
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1067 on: Wed, 03 April 2019, 00:40:38 »
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.

If you're really that upset about the joke/using your order as data, you can always stick it to him by not joining the GB whenever it actually goes live. But lets be real here: you're still going to join regardless of what happened LMAO.


Offline jay6889

  • Posts: 29
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1068 on: Wed, 03 April 2019, 00:48:06 »
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.

If you're really that upset about the joke/using your order as data, you can always stick it to him by not joining the GB whenever it actually goes live. But lets be real here: you're still going to join regardless of what happened LMAO.

No, I Won't.

Offline cattharsis

  • Posts: 18
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1069 on: Wed, 03 April 2019, 01:40:10 »
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.

If you're really that upset about the joke/using your order as data, you can always stick it to him by not joining the GB whenever it actually goes live. But lets be real here: you're still going to join regardless of what happened LMAO.

No, I Won't.

¯\_(ツ)_/¯ your loss LOL

Offline arsenics

  • Posts: 12
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1070 on: Wed, 03 April 2019, 02:04:45 »
I don't get how anybody can see the 7bit method and don't realise that was a joke. The amount of salt here is a bit ridiculous.

Offline crusader_alex

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1071 on: Wed, 03 April 2019, 02:10:16 »
I don't get how anybody can see the 7bit method and don't realise that was a joke. The amount of salt here is a bit ridiculous.
Even if they didn't realize it was a joke(i fell for it too for the first 5 minutes cause damn i was hopeful) for the x or y reason why would you be salty over an April fools joke? People are acting plain stupid saying **** like : April fools huh? Are you gonna give me the time i spent selecting all the kits back?


Yes lads, I'm sure Oblotzky will refund you the whole five minutes spent.That said,it was a great way to remove all the stupid people from the gb.




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Offline omjak

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1072 on: Wed, 03 April 2019, 02:48:50 »
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.


<script type="text/javascript"><!-- // --><![CDATA[
      EXCLUDE DATA FROM ANALYSIS();
                       OBLIVIONV2_BASE_REGULAR_OBLIVION
                       OBLIVIONV2_MODIFIERS_GIT_R1_100_CLEAN
                       OBLIVIONV2_MODIFIERS_REGULAR_R1_100_BACKSPACE
                       OBLIVIONV2_MODIFIERS_NAVIGATION_ARROWS_ICON
                       OBLIVIONV2_ALPHAS_HAGOROMO_625
                       OBLIVIONV2_SPACEBAR_HAGOROMO_700
                       OBLIVIONV2_MODIFIERS_SIXTY_MONOCHROME
                       OBLIVIONV2_MODIFIERS_MONOCHROME_R4_175_SHIFT
                       OBLIVIONV2_NUMPAD_MONOCHROME_HAGOROMO
                       OBLIVIONV2_RAMA_WORKS_R1_100_GIT_LOGO
                       OBLIVIONV2_MODIFIERS_MONOCHROME_R4_150_BOTTOM_ROW 
   // ]]></script>

data now excluded from analysis
you're welcome

Offline TheAutoManCan

  • Posts: 71
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1073 on: Wed, 03 April 2019, 09:40:52 »
Salty kit confirmed yet? lol

Offline megaforce

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1074 on: Wed, 03 April 2019, 11:33:52 »
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.


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Offline wholypantalones

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1075 on: Wed, 03 April 2019, 12:00:22 »
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.


<script type="text/javascript"><!-- // --><![CDATA[
      EXCLUDE DATA FROM ANALYSIS();
                       OBLIVIONV2_BASE_REGULAR_OBLIVION
                       OBLIVIONV2_MODIFIERS_GIT_R1_100_CLEAN
                       OBLIVIONV2_MODIFIERS_REGULAR_R1_100_BACKSPACE
                       OBLIVIONV2_MODIFIERS_NAVIGATION_ARROWS_ICON
                       OBLIVIONV2_ALPHAS_HAGOROMO_625
                       OBLIVIONV2_SPACEBAR_HAGOROMO_700
                       OBLIVIONV2_MODIFIERS_SIXTY_MONOCHROME
                       OBLIVIONV2_MODIFIERS_MONOCHROME_R4_175_SHIFT
                       OBLIVIONV2_NUMPAD_MONOCHROME_HAGOROMO
                       OBLIVIONV2_RAMA_WORKS_R1_100_GIT_LOGO
                       OBLIVIONV2_MODIFIERS_MONOCHROME_R4_150_BOTTOM_ROW 
   // ]]></script>

data now excluded from analysis
you're welcome

Uncaught SyntaxError: Unexpected identifier

Offline martink

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1076 on: Wed, 03 April 2019, 12:42:33 »
The Assembly kit as it is currently depicted on the first page of this thread will most likely be the version available in the upcoming group buy. It should be affordable considering all the custom legends already exist from GMK Space Cadet. I might revise if necessary once I've received pricing.

As a Kinesis user expecting a UniGo66, I'd love to see a return of the Nautilus ErgoDox/Planck set. But the Oblivion base kit uses novelty mods, so it kind of makes sense to use the novelty mods of the Assembly kit as well.

Offline Zambumon

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1077 on: Wed, 03 April 2019, 13:00:32 »
I don't get how anybody can see the 7bit method and don't realise that was a joke. The amount of salt here is a bit ridiculous.

Oblotzky, you know what to do: Add Salt kit. Extra salty.

Offline DubbleYew

  • Posts: 13
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1078 on: Wed, 03 April 2019, 13:19:01 »
It was a spectacular April fools. I'm just a little disappointed that the same kits won't be on offer and that it will still be MD. My hopes were raised and then dashed.

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Offline T0mb3ry

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1079 on: Wed, 03 April 2019, 13:55:39 »
I knew the GB thread was 1 April joke but as I've seen all the serious replies, I was on the fence to believe it's real Haha.

Anyway the salt is real.


Probably available in the next recap sale (aka Yanbo's salt mine because it produces salt too  :)) )

« Last Edit: Wed, 03 April 2019, 13:57:58 by T0mb3ry »

Offline KaosJ

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1080 on: Wed, 03 April 2019, 15:19:37 »
Didn’t the April Fools GB have text arrows by default? I didn’t see anyone complain.
Same deal with the Space Cadet set. It was like 600 base set with text arrows. Less than 100 went for Icon Mod kit with arrows.

There are a lot of acquired taste in this game so I understand skepticism toward text arrows, but you won’t notice after a while since it is consistent and natural with the rest of the set.


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Most likely 90% of the people didn't noticed. Same for me, i just placed a placeholder and didn't noticed the trasharrows. I guess people just expected the same arrows of the current real kit (or the renders in the IC)




Offline KaosJ

  • Posts: 1054
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1081 on: Wed, 03 April 2019, 15:22:55 »
Just put the text arrows in another kit so the minority could reach maybe the moq to buy it if they want (pretty sure it will make the MOQ).

I'm ok with icon or text arrows in either base or separate kit since I already know I'm getting both, but is it really the minority that wants text arrows? 436 buyers out of the entire SA Oblivion run got the icon arrows kit, which looks like it is less than a majority. The data from the OBLIVION_V2_GROUP_BUY will probably shed some light on this question too.

The real decision will probably boil down to cost, I'd imagine. Since icon legends are the default gmk option, won't text arrows add to the cost of the base kit? For that reason I'd advocate for keeping icons in the base kit. Otherwise the theme of the set is way more consistent with text arrows.
.

Imho is more consistent with icon arrows due the theme of the set, even tho there are no other icons, it is just more aesthetic.

Regarding which one is more popular, no doubt about icons arrow , which was always the standard and most used arrows in GMK




Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1082 on: Wed, 03 April 2019, 15:44:06 »
Vote for your preferred arrow style:

https://www.strawpoll.me/17736353

Offline Vigrith

  • Posts: 1843
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1083 on: Wed, 03 April 2019, 15:50:04 »
Vote for your preferred arrow style:

https://www.strawpoll.me/17736353

Is this taking into account where we prefer said arrow style? As in, preferred arrow style for the base kit, or just in general?

Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1084 on: Wed, 03 April 2019, 15:53:41 »
Vote for your preferred arrow style:

https://www.strawpoll.me/17736353

Is this taking into account where we prefer said arrow style? As in, preferred arrow style for the base kit, or just in general?

Good point, Base Kit

Offline fatpolomanjr

  • Posts: 459
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1085 on: Wed, 03 April 2019, 15:55:04 »
Imho is more consistent with icon arrows due the theme of the set, even tho there are no other icons, it is just more aesthetic.

Regarding which one is more popular, no doubt about icons arrow , which was always the standard and most used arrows in GMK

You're confusing theme and preference. Oblivion is based on a text editor theme. Text arrows are more consistent with the theme of the set. This is a fact, even if you don't think they're all that aesthetic. Personally I just want text arrows for a planck because it fits better, but I'll probably use icon arrows for a more traditional 65% or 75% board.

I thought the "popularity" of icon arrows with gmk sets had to do with them just not having the molds for text arrows? Also, trasharrows? Really? C'mon man, I get you don't like them, but there's no need to **** on others' preferences.
« Last Edit: Wed, 03 April 2019, 16:06:21 by fatpolomanjr »
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Offline xondat

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1086 on: Wed, 03 April 2019, 15:59:02 »
In the context of this set, text makes sense, but you should also fix the numpad icons if you change the arrows.

Offline LightningXI

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1087 on: Wed, 03 April 2019, 16:00:10 »
I tried doing Text Arrows with GMK Space Cadet and I didn't quite enjoy it (despite it being consistent with the rest of the set).

I agree with fatpolomanjr -- in that for an Ortho layout, text only would look good because it is consistent with the other modifiers.

However, for any layout with arrow key clusters, I would much prefer Icon. However, I don't think that the popularity of Icon Arrows has to do with the unavailability of text legends. It's mostly, because people are accustomed to Icons on the arrow key clusters, whether from use in old computers, modern laptops, etc... It's everywhere, maybe except for spherical keycap sets (see: SA/DSA).
« Last Edit: Wed, 03 April 2019, 16:02:31 by LightningXI »

Offline fatpolomanjr

  • Posts: 459
Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1088 on: Wed, 03 April 2019, 16:14:54 »
I can see why text arrows on Space Cadet pose a problem. At minimum the legends could have been white to add contrast to the arrow cluster, for compact layouts.



I think isolated arrow clusters look fine with text, too, but again it depends on preference.




In the context of this set, text makes sense, but you should also fix the numpad icons if you change the arrows.

Which numpad icons need to be adjusted? The mathematical symbols like + and *? There aren't any arrow icons on the 2/4/6/8 numpad keys, so that wouldn't clash. The numpad's math symbols are no different from the number row symbols between backspace and ~, so those symbols shouldn't cause any issues either.
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Offline KaosJ

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1089 on: Wed, 03 April 2019, 16:24:46 »
I can see why text arrows on Space Cadet pose a problem. At minimum the legends could have been white to add contrast to the arrow cluster, for compact layouts.

Show Image


I think isolated arrow clusters look fine with text, too, but again it depends on preference.

Show Image

Show Image


In the context of this set, text makes sense, but you should also fix the numpad icons if you change the arrows.

Which numpad icons need to be adjusted? The mathematical symbols like + and *? There aren't any arrow icons on the 2/4/6/8 numpad keys, so that wouldn't clash. The numpad's math symbols are no different from the number row symbols between backspace and ~, so those symbols shouldn't cause any issues either.

The problem is that only isolated arrows looks "ok" while all the compact layouts  (just think of all the 65% which are popular) will be just garbage with text.

I think icons looks better on both mono and two-tone. Just take the monotone example of Minimal and imagine how bad it could be this pic with text arrows (and the arrows are "slightly isolated" by the blocker). GMK Minimal is another example of a set not using icons on other keys and still going for the most popular arrows (icons).

« Last Edit: Wed, 03 April 2019, 16:29:53 by KaosJ »




Offline fatpolomanjr

  • Posts: 459
Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1090 on: Wed, 03 April 2019, 17:01:56 »
Yeah I'd rather not have text arrows for the monochrome set. That one would be icon arrows all the way. Given there's no longer a monochrome base kit, keeping icons in base is the better choice.
« Last Edit: Wed, 03 April 2019, 18:52:20 by fatpolomanjr »
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Offline cekagekh

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1091 on: Wed, 03 April 2019, 17:49:00 »
Strongly against text arrows.

Offline rk74051

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1092 on: Wed, 03 April 2019, 18:34:24 »
Vote for your preferred arrow style:

https://www.strawpoll.me/17736353

Actually i'm using the icon arrows but i don't care. haha
So voted as don't cate.
but if you change the arrows to text one, you should edit the rendered shot of signature, too.  :p
« Last Edit: Wed, 03 April 2019, 18:36:08 by rk74051 »
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Offline appaboy

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1093 on: Wed, 03 April 2019, 18:37:36 »
Text arrows are by far the ugliest **** to come out of custom key sets
PC Singa, MIR80, TX84se, g80-3314, g80-0427, g80-5000 + 5700, G80-3700, g81-3000 HBU (og wob)

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OG POM keycaps
SAI OG Italian dyesubs
Scarface Fn blank

Offline caxplrr

  • Posts: 10
  • Location: nj
Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1094 on: Wed, 03 April 2019, 18:42:08 »
Another vote for icon arrows! I've tried hard to like text arrows but they just don't do it for me. Would be ok (but grumpy haha) with icon arrows as a kit. Is "upside: adds text arrows to the set that would otherwise not be available at all" the thought that text arrows as a kit wouldn't make MOQ?
fc660c / [incoming] fc980c / dell at101w

Offline typischt

  • Posts: 290
[IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1095 on: Wed, 03 April 2019, 19:29:51 »
I knew the GB thread was 1 April joke but as I've seen all the serious replies, I was on the fence to believe it's real Haha.

Anyway the salt is real.
Show Image


Probably available in the next recap sale (aka Yanbo's salt mine because it produces salt too  :)) )
Sheet, I didn‘t / couldn‘t join the carbon drop but wanted to go for only this salty set. Then totally forgot about it. WHY did you have to show that here?? Now I‘m salty as well..! ;P
« Last Edit: Wed, 03 April 2019, 19:31:58 by typischt »

Offline bengine

  • Posts: 87
Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1096 on: Wed, 03 April 2019, 19:33:51 »
I knew the GB thread was 1 April joke but as I've seen all the serious replies, I was on the fence to believe it's real Haha.

Anyway the salt is real.
Show Image


Probably available in the next recap sale (aka Yanbo's salt mine because it produces salt too  :)) )
Sheet, I didn‘t / couldn‘t join the carbon drop but wanted to go for only this salty set. Then totally forgot about it. WHY did you have to show that here?? Now I‘m salty as well..! ;P
Next MD Recap in June/July should have this kit, I think.

Offline nasp

  • * Vendor
  • Posts: 1190
  • Location: USA - Texas
Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1097 on: Wed, 03 April 2019, 20:14:25 »
Am I blind? Where is the poll? I need to vote no on those Fugly text arrows.

Thanks!


Offline Furikurichemy

  • Posts: 154
Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
« Reply #1098 on: Wed, 03 April 2019, 20:20:49 »
Am I blind? Where is the poll? I need to vote no on those Fugly text arrows.

Thanks!

Vote for your preferred arrow style:

https://www.strawpoll.me/17736353

Offline omjak

  • Posts: 52
  • Location: New Jersey
Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1099 on: Wed, 03 April 2019, 21:44:43 »
Visually I have much stronger preference for Icon arrows, but I also want some type of arrow kit to reach MOQ - I doubt text arrows will.  Considering the poll results, the Icon arrows would reach MOQ for sure. 
Icon arrows as a kit ensures that everyone can achieve their ultimate desired look - of course at the expense of added cost, but there appears an overwhelming majority towards the icon arrows in the core.