Author Topic: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com  (Read 299759 times)

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Offline duckboi

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Offline fatpolomanjr

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1101 on: Wed, 03 April 2019, 23:08:46 »
I would have suggested putting icons on base, text on Assembly base, and have a separate icon arrows kit, but that would shaft any ortho/ergo users that wanted icon arrows if that kit didn't hit MOQ.

Will text arrows really not hit moq on their own? What would it require for such a small kit? 50? 100?
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Offline Furikurichemy

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1102 on: Wed, 03 April 2019, 23:11:40 »
sort of want icons in a kit so I could just buy as many as I needed to cover all the kits I order.

Offline Puddsy

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1103 on: Thu, 04 April 2019, 00:52:34 »
sort of want icons in a kit so I could just buy as many as I needed to cover all the kits I order.

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Offline Furikurichemy

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1104 on: Thu, 04 April 2019, 04:56:10 »
sort of want icons in a kit so I could just buy as many as I needed to cover all the kits I order.

[laughs in kit split costs]

There was already talk of having arrows in a kit. I just think icon arrows would probably fair best.

Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1105 on: Thu, 04 April 2019, 08:41:08 »


Played around with animation, Oblivion V360

Offline LightningXI

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1106 on: Thu, 04 April 2019, 09:04:52 »
Show Image


Played around with animation, Oblivion V360

wao pogchamp

Offline OracleKev

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1107 on: Thu, 04 April 2019, 09:25:45 »
Show Image


Played around with animation, Oblivion V360

wao pogchamp

It spins!  Makes me dizzy!

Offline crusader_alex

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1108 on: Thu, 04 April 2019, 09:44:49 »
Show Image


Played around with animation, Oblivion V360

wao pogchamp
Is that an lz cls or just a random tkl?

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Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1109 on: Thu, 04 April 2019, 09:47:43 »
Show Image


Played around with animation, Oblivion V360

wao pogchamp
Is that an lz cls or just a random tkl?

Sent from my ONEPLUS A5000 using Tapatalk

Jane V2, higher res attached below

Offline The_Royal

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1110 on: Thu, 04 April 2019, 09:54:48 »
Show Image


Played around with animation, Oblivion V360

wao pogchamp
Is that an lz cls or just a random tkl?

Sent from my ONEPLUS A5000 using Tapatalk

Jane V2, higher res attached below

Hypnotizingly beautiful.

Any chance of getting some Assembly Board Renders? Planck/Preonic, UniGo66, Pearl, ect.?

Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1111 on: Thu, 04 April 2019, 10:02:46 »
Show Image


Played around with animation, Oblivion V360

wao pogchamp
Is that an lz cls or just a random tkl?

Sent from my ONEPLUS A5000 using Tapatalk

Jane V2, higher res attached below

Hypnotizingly beautiful.

Any chance of getting some Assembly Board Renders? Planck/Preonic, UniGo66, Pearl, ect.?

Yeah will get around to those in a few weeks or so. Also gonna render on Alice.

Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1112 on: Thu, 04 April 2019, 10:27:19 »
Vote is over, 72% want Icon Arrows, 21% want Text Arrows, 7% don't give a ****.

Therefor:



Why: Pleases both sides, and now enables the purchase of Base Kit + Modifier Kit + Hagoromo Alphas to fill a 104key/TKL and a 65% simultaneously. Also 1u keys are cheapo. Base Kit now has 148 keys, pretty good still.


Offline dallman5

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Re: [IC] GMK Oblivion V2
« Reply #1113 on: Thu, 04 April 2019, 10:43:35 »

Vote is over, 72% want Icon Arrows, 21% want Text Arrows, 7% don't give a ****.


Therefor:


Show Image



Why: Pleases both sides, and now enables the purchase of Base Kit + Modifier Kit + Hagoromo Alphas to fill a 104key/TKL and a 65% simultaneously. Also 1u keys are cheapo. Base Kit now has 148 keys, pretty good still.






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Offline TheMnBN

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1114 on: Thu, 04 April 2019, 11:04:01 »
Vote is over, 72% want Icon Arrows, 21% want Text Arrows, 7% don't give a ****.

Therefor:

Show Image


Why: Pleases both sides, and now enables the purchase of Base Kit + Modifier Kit + Hagoromo Alphas to fill a 104key/TKL and a 65% simultaneously. Also 1u keys are cheapo. Base Kit now has 148 keys, pretty good still.

Holy compatibility! :eek:

Offline Ashardalon

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1115 on: Thu, 04 April 2019, 12:00:50 »
Vote is over, 72% want Icon Arrows, 21% want Text Arrows, 7% don't give a ****.

Therefor:

Show Image


Why: Pleases both sides, and now enables the purchase of Base Kit + Modifier Kit + Hagoromo Alphas to fill a 104key/TKL and a 65% simultaneously. Also 1u keys are cheapo. Base Kit now has 148 keys, pretty good still.


Offline AlcoholEnthusiast

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Re: [IC] GMK Oblivion V2 - Vote for Arrows
« Reply #1116 on: Thu, 04 April 2019, 12:26:13 »
Vote is over, 72% want Icon Arrows, 21% want Text Arrows, 7% don't give a ****.

Therefor:

Show Image


Why: Pleases both sides, and now enables the purchase of Base Kit + Modifier Kit + Hagoromo Alphas to fill a 104key/TKL and a 65% simultaneously. Also 1u keys are cheapo. Base Kit now has 148 keys, pretty good still.

Big fan of this. Thanks Oblotsky. Now will only need 3 sets to fill 2 boards. V nice. Big brane move

Offline quitraging

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Re: [IC] GMK Oblivion V2
« Reply #1117 on: Thu, 04 April 2019, 14:24:03 »
With the currently proposed kits, is it possible to have regular modifiers with ISO-UK support? It seems neither the Regular Modifiers kit or the NorDeUK kit contain the regular (non-monochrome) modifiers to achieve this. Return, LShift and AltGr come to mind.

Offline Poesjuh

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Re: [IC] GMK Oblivion V2
« Reply #1118 on: Thu, 04 April 2019, 14:25:51 »
Includes 2 sets of arrows but doesn't include ISO in base set. I'm clueless now...

(I personally don't use it, but it just doesn't make sense to me :P)

Offline w3bb0

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Re: [IC] GMK Oblivion V2
« Reply #1119 on: Thu, 04 April 2019, 14:32:58 »
Includes 2 sets of arrows but doesn't include ISO in base set. I'm clueless now...

(I personally don't use it, but it just doesn't make sense to me :P)
Yeah I use iso and found this a little disappointing, still looking forward to the set though!

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Offline Oblotzky

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Re: [IC] GMK Oblivion V2
« Reply #1120 on: Thu, 04 April 2019, 14:33:50 »
With the currently proposed kits, is it possible to have regular modifiers with ISO-UK support? It seems neither the Regular Modifiers kit or the NorDeUK kit contain the regular (non-monochrome) modifiers to achieve this. Return, LShift and AltGr come to mind.

Regular Modifiers didn't exist in this IC at the time of creating the currently outdated NorDeUK kit render. They will be added once I update that.

Includes 2 sets of arrows but doesn't include ISO in base set. I'm clueless now...

(I personally don't use it, but it just doesn't make sense to me :P)

They are included in the NorDeUK kit.

Offline Poesjuh

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Re: [IC] GMK Oblivion V2
« Reply #1121 on: Thu, 04 April 2019, 14:37:36 »
I know they're in Norde kit :) But I'm assuming that kit will be around $50 maybe?
Having a complete Norde kit is nice btw for those that use it, they have the opportunity to have the correct legends.
I just fail to understand why 2 sets of arrows is ok yet include the 4 basic iso keys isn't.

Just my 2 cents though, no need to change the kits for me :P

Offline Oblotzky

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Re: [IC] GMK Oblivion V2
« Reply #1122 on: Thu, 04 April 2019, 15:30:01 »


Thank you for patiently awaiting the results of the data analysis. I curated the posts to sort out meme replies and a couple unrealistic/nonsensical orders (sorry mike, you'd probably order quite a few base kits for retail indeed, but I removed your order of 480 of them). Here are the results, which I deem fairly accurate:

Total order posts: 632




Full spread sheet with all kit quantities here:

https://docs.google.com/spreadsheets/d/1bB9cWPiPfLxQJJRZyQrTcFXt4bmpbrrNA6wKmVcUYBo/edit?usp=sharing

My takeaway: The current lineup of kits as proposed in the first pose are spot on. Git outweighed Regular Modifiers by a good bit, which surprises me. Possible factors for this: #1 R1 already exists with Regular Modifiers, so Git is new #2 Massdrop (where I took the 60% Regular and 40% Git number from the SA Oblivion group buy) consists of more 'normies', less enthusiasts who prefer something different. So if taken all future buyers into account, the preference might be more evened out. However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.
« Last Edit: Thu, 04 April 2019, 15:39:02 by Oblotzky »

Offline Ashardalon

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Re: [IC] GMK Oblivion V2
« Reply #1123 on: Thu, 04 April 2019, 15:39:44 »
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Offline Oblotzky

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Re: [IC] GMK Oblivion V2
« Reply #1124 on: Thu, 04 April 2019, 15:42:37 »
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Yes, people that would normally go for Regular Modifiers will settle on the Git Modifiers because they are in the Base Kit, as they do not want to spend the extra money on the Regular Modifiers Kit in addition to the Git Base Kit.

Offline w3bb0

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1125 on: Thu, 04 April 2019, 15:44:36 »
Is there any chance we can get basic iso support in the main kit?

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Offline Puddsy

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1126 on: Thu, 04 April 2019, 16:13:28 »
Is there any chance we can get basic iso support in the main kit?

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Offline Ashardalon

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Re: [IC] GMK Oblivion V2
« Reply #1127 on: Thu, 04 April 2019, 16:24:40 »
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Yes, people that would normally go for Regular Modifiers will settle on the Git Modifiers because they are in the Base Kit, as they do not want to spend the extra money on the Regular Modifiers Kit in addition to the Git Base Kit.

Thanks for the clarification :) While I do like regular modifiers, I think the git base is unique and will allow for a bit of variety. I'm sure with the insane amount of responses on the April Fool's GB thread this will be an insane success.

Offline tex_live_utility

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Re: [IC] GMK Oblivion V2
« Reply #1128 on: Thu, 04 April 2019, 18:08:18 »
Show Image


Thank you for patiently awaiting the results of the data analysis. I curated the posts to sort out meme replies and a couple unrealistic/nonsensical orders (sorry mike, you'd probably order quite a few base kits for retail indeed, but I removed your order of 480 of them). Here are the results, which I deem fairly accurate:

Total order posts: 632

Show Image
Show Image

Show Image
Show Image


Full spread sheet with all kit quantities here:

https://docs.google.com/spreadsheets/d/1bB9cWPiPfLxQJJRZyQrTcFXt4bmpbrrNA6wKmVcUYBo/edit?usp=sharing

My takeaway: The current lineup of kits as proposed in the first pose are spot on. Git outweighed Regular Modifiers by a good bit, which surprises me. Possible factors for this: #1 R1 already exists with Regular Modifiers, so Git is new #2 Massdrop (where I took the 60% Regular and 40% Git number from the SA Oblivion group buy) consists of more 'normies', less enthusiasts who prefer something different. So if taken all future buyers into account, the preference might be more evened out. However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

It's obviously more work, but ideally you'd look at the most frequent combinations, not just the most frequent kits.
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Offline Oblotzky

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Re: [IC] GMK Oblivion V2
« Reply #1129 on: Thu, 04 April 2019, 18:12:35 »
Show Image


Thank you for patiently awaiting the results of the data analysis. I curated the posts to sort out meme replies and a couple unrealistic/nonsensical orders (sorry mike, you'd probably order quite a few base kits for retail indeed, but I removed your order of 480 of them). Here are the results, which I deem fairly accurate:

Total order posts: 632

Show Image
Show Image

Show Image
Show Image


Full spread sheet with all kit quantities here:

https://docs.google.com/spreadsheets/d/1bB9cWPiPfLxQJJRZyQrTcFXt4bmpbrrNA6wKmVcUYBo/edit?usp=sharing

My takeaway: The current lineup of kits as proposed in the first pose are spot on. Git outweighed Regular Modifiers by a good bit, which surprises me. Possible factors for this: #1 R1 already exists with Regular Modifiers, so Git is new #2 Massdrop (where I took the 60% Regular and 40% Git number from the SA Oblivion group buy) consists of more 'normies', less enthusiasts who prefer something different. So if taken all future buyers into account, the preference might be more evened out. However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

It's obviously more work, but ideally you'd look at the most frequent combinations, not just the most frequent kits.

Could you elaborate? I basically added together the total amount of Git Modifiers sold by combining all Base Kits with Git legends, then all Modifier Kits (Tenkeyless, Winkeyless, Sixty and HHKB). Then did the same for Regular and Monochrome Modifiers, and from those 3 results I created the Pie chart. Seems pretty straight forward to me to figure out what modifier preference people have. Same for Alphas by adding all kits (Base and Assembly) that contain Oblivion Alphas plus the standalone Oblivion Alpha kits to compare to the same from Hagoromo.

Or do you mean something like "Hagoromo Alphas is more likely to be paired with Monochrome Modifiers than with Git or Regular" for example. Don't think that will really do anything though.
« Last Edit: Thu, 04 April 2019, 18:16:06 by Oblotzky »

Offline nasp

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1130 on: Thu, 04 April 2019, 21:09:52 »
In the assembly section, can you clarify what you mean by Ergodox? I remember that there was an Assembly option that included Ergodox keys as well as some more r4 keys for boards with a more traditional r4 layout like the Boardwalk PCB. Does the Ergodox section in the pie chart also contain these Assembly orders? Thanks!


Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1131 on: Fri, 05 April 2019, 08:03:15 »
In the assembly section, can you clarify what you mean by Ergodox? I remember that there was an Assembly option that included Ergodox keys as well as some more r4 keys for boards with a more traditional r4 layout like the Boardwalk PCB. Does the Ergodox section in the pie chart also contain these Assembly orders? Thanks!

For the Assembly pie chart, I added together the standalone kits for each layout. So Ergodox consists of

OBLIVIONV2_ASSEMBLY_ERGODOX_OBLIVION
OBLIVIONV2_ASSEMBLY_ERGODOX_OBLIVIONCADET
OBLIVIONV2_ASSEMBLY_ERGODOX_HAGOROMO
OBLIVIONV2_ASSEMBLY_ERGODOX_HAGOROMOCADET
OBLIVIONV2_ASSEMBLY_MODIFIERS_ERGODOX

the same for Ortholinear and 40bit. The all-in-one kits did not go into that chart as they are equally counting to all 3 kits.

Offline farmisen

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1132 on: Fri, 05 April 2019, 09:24:51 »

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.
de·fraud

/dəˈfrôd/

verb

illegally obtain money from (someone) by deception.

"he used a false identity to defraud the bank of thousands of dollars"

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Offline maximize

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1133 on: Fri, 05 April 2019, 09:42:29 »
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

Offline Gati

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1134 on: Fri, 05 April 2019, 10:03:08 »
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

Basically this. Maybe start a poll on MD- after all that’s where this is gonna be sold

Offline OtherAndrew

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1135 on: Fri, 05 April 2019, 11:26:49 »
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

Basically this. Maybe start a poll on MD- after all that’s where this is gonna be sold
i think we all know that MD and big braned don't belong in the same sentence

Offline fatpolomanjr

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1136 on: Fri, 05 April 2019, 13:50:02 »
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

It would be balanced out by all the galaxy-brained git mods people who weren't fooled by the joke so put regular mods.
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Offline Puddsy

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1137 on: Fri, 05 April 2019, 17:29:35 »
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

It would be balanced out by all the galaxy-brained git mods people who weren't fooled by the joke so put regular mods.

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Offline Krakyn

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Re: [IC] GMK Oblivion V2
« Reply #1138 on: Fri, 05 April 2019, 18:08:06 »
Git outweighed Regular Modifiers by a good bit, which surprises me. Possible factors for this: #1 R1 already exists with Regular Modifiers, so Git is new #2 Massdrop (where I took the 60% Regular and 40% Git number from the SA Oblivion group buy) consists of more 'normies', less enthusiasts who prefer something different.

You shouldn't be too surprised :) You've made clear that Git modifiers would be used the in set for quite a while now. A number of people who don't like Git modifiers would have stopped following/visting the threads for this set a long time ago, and would not have voted in this poll. This surely accounts for some of the difference?
« Last Edit: Fri, 05 April 2019, 18:12:22 by Krakyn »

Offline fatpolomanjr

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1139 on: Fri, 05 April 2019, 18:16:01 »
You shouldn't be too surprised :) You've made clear that Git modifiers would be used the in set for quite a while now. A number of people who don't like Git modifiers would have stopped following/visting the threads for this set a long time ago, and would not have voted in this poll. This surely accounts for some of the difference?

Many seemed to stick around in time for the regular modifiers kit to be revealed. There's probably some difference as you say, but not as much of a difference as there would be by including the population of massdrop buyers.
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Offline nug

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1140 on: Fri, 05 April 2019, 19:23:47 »
Were mod coloured tilde and pipe considered for the Monochrome and Regular kits? I know they're technically not mods but it would allow people to use them with Hagoromo alphas/cadet if they prefer those keys to be the same colour as mods.

Offline BserLarry

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1141 on: Fri, 05 April 2019, 19:45:36 »
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

Having a MD poll wouldn’t solve the problem. polls attracts people who are more ethusiastix to take the time to answer the poll vs those who are interested but less enthusiastic. (That’s why there’s always a huge percent of interested vs a v Low percent of those who indicated they are not interested in polls). Either way, data collection would be skewed and is not representative of the population who is going to buy the set (this is a problem commonly known as self selection bias)
« Last Edit: Fri, 05 April 2019, 19:57:54 by BserLarry »

Offline zizard

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1142 on: Fri, 05 April 2019, 22:08:19 »
pie charts  :vomit:

Offline Hokabuki

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1143 on: Fri, 05 April 2019, 23:00:27 »
Were mod coloured tilde and pipe considered for the Monochrome and Regular kits? I know they're technically not mods but it would allow people to use them with Hagoromo alphas/cadet if they prefer those keys to be the same colour as mods.
Good catch. I would also like this.

Offline psvntrm

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1144 on: Fri, 05 April 2019, 23:25:26 »
Can we buy this set already


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Offline sagadoi

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1145 on: Sat, 06 April 2019, 00:12:21 »
please add f-row in the mod
Matrix: 1.0 x10 | 1.2 x8 | 2.0 x20 | 2.2 x3 | 2.0 Ver Xmas x2 | Abel x12 | Abel VD x5 | Abel VC | Cain x2 | Mona x5 | Matrix Ti | ProjectFF
Percent: Canoe x6 | Skog x4 | Canoe FE x4 | Skog Lite x2
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Offline fatpolomanjr

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1146 on: Sat, 06 April 2019, 01:08:02 »
Can we buy this set already

No. It's on massdrop, which has a set schedule for keyset releases. This one is in line for June as far as I know.
Some guys keep on saying they believe in Jesus, and keep doing a lot of shameful things.
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Offline sagadoi

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1147 on: Sat, 06 April 2019, 03:13:34 »
what about two base?
like git base and regular mod haragona base?
Matrix: 1.0 x10 | 1.2 x8 | 2.0 x20 | 2.2 x3 | 2.0 Ver Xmas x2 | Abel x12 | Abel VD x5 | Abel VC | Cain x2 | Mona x5 | Matrix Ti | ProjectFF
Percent: Canoe x6 | Skog x4 | Canoe FE x4 | Skog Lite x2
EVE: Moon x5 | Mira | Mira SE | Meteor x2
Equalz: Zero x4 | Zero.9 EE x7 | Mountain x5 | One x4 | Zero.9 Ti
FOX: Leaf TKL x2 | Time x2 | Orange TKL x2    
TGR: Jane V2 | Jane V2 Ver CE    RAMA: U80A
FMJ TKL x4 | Jer80 x4 | Jermini | Camp C225 x7 | Evil80 x6 |  Evil82 x2 | Mech27 | DolchCR x2 | Triangle x2 | Square x2 | Mars TKL

Offline Zambumon

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1148 on: Sat, 06 April 2019, 05:42:58 »
what about two base?

Not a good idea to add a second "standard" base kit.

The set currently has two base kits (Git and Assembly) because they don't overlap.

Offline wholypantalones

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Re: [IC] GMK Oblivion V2
« Reply #1149 on: Sat, 06 April 2019, 07:03:07 »
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Yes, people that would normally go for Regular Modifiers will settle on the Git Modifiers because they are in the Base Kit, as they do not want to spend the extra money on the Regular Modifiers Kit in addition to the Git Base Kit.

But we'll do a poll for text arrows and make other additions to the set, but still no budge on forcing those git modifiers in the base kit.

Nothing like having to settle on a $150+ set with mods you don't want when your other options are $250+ on mechmarket or just buy all the mod kits in this drop.