OMG you're right about the original Tomb Raider! I played it on PS1. I don't think the gaming platform mattered so much as the way the game was coded. I remember it having sluggish response time and infuriating camera views.I can agree with xbox controllers making my hands hurt. They are not comfortable to hold. The clickiness of the dpad isn't good at all.
The Mattel Intellivisions I and II have the absolute worst controller I've ever used. They're like plasticy cell phones with buttons on the sides and a gods-awful analog directional disc.
Xbox controllers make my hands hurt after prolonged usage. I don't notice the discomfort until I turn my wrists to put the controller down and then AAAARGH!
Mad Cat's controls are HORRIBLE. The grips are too hard, and it doesn't work at all. Generally known as the second hand controller The grips also leave marks in your hands. Wonder if they made keyboards.Yes they did Nerd. They made the membrane strike which is known to have issues.
In fact, i'll search that up right now.
Registered to reply here. Hands down Red Dead Redemption 2/Grand Theft Auto 5.
They win the worst controls award because they lead you to believe you have a handle on them and then surprise you by no longer working as expected-usually at incredibly inopportune times. Bit like trying to push a puck around an ice rink with a piece of semi-rigid twine.
Yes, the clickiness! I didn't realize how clicky the Xbox 1 controller was until I started using headphone per my wife's suggestion. She used to complain about the gunfire, now she complains about the clicking :))OMG you're right about the original Tomb Raider! I played it on PS1. I don't think the gaming platform mattered so much as the way the game was coded. I remember it having sluggish response time and infuriating camera views.I can agree with xbox controllers making my hands hurt. They are not comfortable to hold. The clickiness of the dpad isn't good at all.
The Mattel Intellivisions I and II have the absolute worst controller I've ever used. They're like plasticy cell phones with buttons on the sides and a gods-awful analog directional disc.
Xbox controllers make my hands hurt after prolonged usage. I don't notice the discomfort until I turn my wrists to put the controller down and then AAAARGH!
NES controllers. Cannot stand them.Oh man, the NES controller is a minimalist work of art. The only one better is the Atari 2600 joystick.
Registered to reply here. Hands down Red Dead Redemption 2/Grand Theft Auto 5.So, it's not just me that loathes RDR2 control responses. I attributed it to the controller, itself, since I have issues while playing other games too. Maybe it's just my old, withered gaming thumbs.
They win the worst controls award because they lead you to believe you have a handle on them and then surprise you by no longer working as expected-usually at incredibly inopportune times. Bit like trying to push a puck around an ice rink with a piece of semi-rigid twine.
For controllers I use often, I really hate the gigantic deadzone on Playstation sticks. The amount of deadzone needed to travel the stick before it begins moving is ridiculous, it's basically an entire 3/4 in. taking up the center, and it's been an issue since the PS2. Pair that with the near-useless chicklet-style dpad and mushy shoulder buttons, and honestly I think Sony has some of the worst first-party controllers.I forgot all about the PS1's chicklet dpad - GAHH! I've never used any of its successors but I can imagine how awful those might be too.
and lately I've been really annoyed with how slippery the Switch Pro controller's sticks are. It's like they are almost designed to deflect your thumbs.
What are the worst controls you've ever used for a video game?
Oh man, Robotron! -- the heart-attack-in-a-cabinet game! I wasn't a fan of the two-stick combo back in the day but that all changed when it hit the home consoles.What are the worst controls you've ever used for a video game?
Worst I don't remember atm. The Atari 2600's joystick wasn't particularly great.
But the best I not only remember but sometimes still play once in a while: the arcade "Robotron 2084" and it's twin joystick controller. No buttons (you use buttons to put credits / start but no buttons during the game). One joystick to move the player in the eight direction, the other joystick to fire in any of the eight direction. This game is still amazing to play today (on a real arcade cab of course: you need the full weight of the arcade cab for the true arcade feeling). Playing the original Robotron 2084 PCB is hard though: it's rare but also notoriously buggy and hard to have a fully working one. But it's amazing on RetroPie in a full-sized cab. Sanwa joysticks do work for me: click click click ^ ^
This guy...Show Image(https://upload.wikimedia.org/wikipedia/commons/thumb/c/c5/Xbox-Duke-Controller.jpg/800px-Xbox-Duke-Controller.jpg)
Way too big
Geometry Wars is a fantastic shoot'em up available on Steam. It captures the look and essence of the old particle sprite and vector games really well while taking the genre to another level.
N64 was awesome! Was just awkward and not intuitive to hold the middle instead of the right.
Across every system, the worst ones were always the off-brand ones. If you're playing with others, NOBODY wants to use the one crappy off-brand controller ^-^
I guess only a few of you suffered through the cheap plastic numpad / thermostat dial of the Intellivision controller?Show Image(https://upload.wikimedia.org/wikipedia/commons/thumb/2/21/Intellivision-Controller.jpg/629px-Intellivision-Controller.jpg)
I cut my proverbial fingers with an Atari 2600 joystick. Most brutal controll unless placed on a flat surface. Good luck trying to reach a flat surface with that cord length..
I cut my proverbial fingers with an Atari 2600 joystick. Most brutal controll unless placed on a flat surface. Good luck trying to reach a flat surface with that cord length..
I had an Atari 2600 joystick, but not an Atari console/computer.
I made an interface to connect the joystick to my computer at the time. It worked well.
I seem to recall the stem was rubber - lucky it was only your proverbial fingers.
I guess only a few of you suffered through the cheap plastic numpad / thermostat dial of the Intellivision controller?Thermostat lol! That was one nasty interface.Show Image(https://upload.wikimedia.org/wikipedia/commons/thumb/2/21/Intellivision-Controller.jpg/629px-Intellivision-Controller.jpg)
Mad Katz everything was terrible. Most notable were their "multi paged" memory cards which even if you followed the directions to a T would lose saves.
I got one of their controllers for Playstation and it was terrible. Buttons would stick and the d pad was terrible. The shape was super awkward (think: original xbox). It also had these features like turbo which wouldn't seem to do anything and most certainly did NOT fool psycho mantis much to the chagrin of me and my friends.
Saints Row 2.
While it was actually a pretty good game, it's legendary for how bad the controls were.
It was ported from console (one of the earlier ports) and whoever decided the controls had clearly never played PC before and no one bothered to test it, they just slapped whatever sounded good on paper.
Aiming was the biggest gripe.
You couldn't just right click, aiming was done with V. Scopes were brought up with V but then zoomed with H to zoom in and N to zoom out, which you were always doing. This meant one of your hands was being removed from primary controls when doing so. When finished you had to hit V again to shop aiming. The same happened with member interactions where recruiting was done with up/down arrows and taunts and compliments were left/right.
It was a mess.
Mad Cat's controllers in the 90's and 00's were horrific. I couldn't stand them, and yet somehow, I always wound up with one, because even though it was terrible, it was an extra controller for when a friend was over.
The roughest controls go to Dwarf Fortress, I love that game to pieces, but teaching it to someone is an exercise in patience, and this is assuming they understand computers fine, and are REALLY interested in learning.
Saints Row 2.
While it was actually a pretty good game, it's legendary for how bad the controls were.
It was ported from console (one of the earlier ports) and whoever decided the controls had clearly never played PC before and no one bothered to test it, they just slapped whatever sounded good on paper.
Aiming was the biggest gripe.
You couldn't just right click, aiming was done with V. Scopes were brought up with V but then zoomed with H to zoom in and N to zoom out, which you were always doing. This meant one of your hands was being removed from primary controls when doing so. When finished you had to hit V again to shop aiming. The same happened with member interactions where recruiting was done with up/down arrows and taunts and compliments were left/right.
It was a mess.
Saints Row 2's controls were perfectly fine on console though, at least on Xbox 360 where I first played it. (I couldn't afford PC gaming then)
Most shoddy PC ports control horribly, like Dark Souls, and the Attack on Titan games. Someone I know always quips that Japanese developers only care about console.
The only problem I've had with Rockstar games on PC vs console is the weapon wheel. The whole mechanic is designed around analogue sticks. I don't mind the realistic animations at all, realism is one of the major appeals of their games.Mad Cat's controllers in the 90's and 00's were horrific. I couldn't stand them, and yet somehow, I always wound up with one, because even though it was terrible, it was an extra controller for when a friend was over.
The roughest controls go to Dwarf Fortress, I love that game to pieces, but teaching it to someone is an exercise in patience, and this is assuming they understand computers fine, and are REALLY interested in learning.
Yeah, Mad Catz made some of the worst controllers around, along with Pelican. It is a miracle that company survived as long as it did. I'm surprised they even bothered coming back now under the same name.
I'm not comprehending all of the hate for Xbox controllers here. It seems to me that the lineage of the modern controller stems from the Dreamcast, and continues through the iterations of Xbox controllers. It was the first, to my knowledge, somewhat ergonomic general-purpose controller. The analogue, spring-equipped triggers were the real clincher, but the analogue stick being above the d-pad made more sense in 3D titles as well. The Playstation's dual analogue sticks were certainly important, and the controller was infinitely better than the N64 controller even if it had only had one of them, but the layout always seems to me to be more oriented towards traditional JRPGs, or something, vs anything that wasn't turn-based or heavy on menus. The 4 bumpers were also, of course, ahead of their time. The original Xbox, even with The Duke seemed to finally get the the layout almost just right. I didn't seem to really mind The Duke at all other than the placement of the white and black buttons, and the s type was far and away the best controller of that generation. Perfect for FPS and driving alike. 360 and XB1 seem to have just refined the ergonomics, which is certainly still an improvement. The PS4 controller, by comparison, seems like a step back from the PS3 controller, which itself seemed like a remnant of the mid 1990s.
I'll preface this with the fact that I loved the Nintendo 64 in its entirety. Some of the best games, especially shooters, ever made were released on that console.
I consider the N64 controller to be the worst controller I have ever used, possibly tied with the GC controller. Physically limiting the directions of movement on the analogue stick (and later c stick) with abrupt corners was beyond infuriating, the 64's layout was confused, nonsensical. The GC's giant marshmallow buttons were awkward and even often got stuck, even on the official Nintendo controllers. The layout, while improved, was easily the worst of that generation. The Wii's bizarre nunchuk and wand setup wasn't much better, I may have even preferred a crappy old GC controller if I had bothered to play that console enough to care. I find it ironically indicative of Nintendo's reputation for gimmicks to have the gall to call the most usable controller they had ever produced to that date the "classic" controller. I haven't used the Wii U at all, or the Switch, but those new bluetooth controllers that they slapped on a 1st gen Nvidia Shield don't look too usable to me either.
I, unlike some others, quite liked the NES controller. I would agree that the 2600 joystick wasn't great. We have some sort of red and black knockoff joystick with a white button on top of the joystick that feels much less stiff, and allows greater leverage. I would say the Sega Genesis controller was probably the best of the ones I have tried from the 80s.
On a side note, have you guys ever seen one of these? They have turbo buttons, and a more ergonomic design. I can tell that that slider ... thing is basically useless. I have one, it just flops around. I have never tried to play anything using it yet though, just another one of those Goodwill, "What the hell is that? That's cool." Moments.Show Image(https://i.ebayimg.com/images/g/2G8AAOSw~hZeFVhQ/s-l1600.jpg)
So I got a Steam Controller, and as it turns out not having two sticks makes it unusable for like 70% of games. And the ones it does work with, it works with poorly.
It's strange because it works perfectly on the desktop, but once you try to use it in a game it gets all wonkey. Also not having a right stick - HUGE drawback. Most games don't know what to make of the touchpad.
Nes max not my thing tbh
So I got a Steam Controller, and as it turns out not having two sticks makes it unusable for like 70% of games. And the ones it does work with, it works with poorly.
It's strange because it works perfectly on the desktop, but once you try to use it in a game it gets all wonkey. Also not having a right stick - HUGE drawback. Most games don't know what to make of the touchpad.
ctrl + f "steam controller".
Same here, good idea in theory but terrible for games. Having to turn up the sensitivity and not having it do anything and then "flinging" your right thumb to turn is really, really fun.
Nes max not my thing tbh
I don't think it is anybody's thing. People have modded them with modern analogue sticks, sans the proper mechanical bits of course, to make them somewhat usable, otherwise they're basically gimmicky garbage.So I got a Steam Controller, and as it turns out not having two sticks makes it unusable for like 70% of games. And the ones it does work with, it works with poorly.
It's strange because it works perfectly on the desktop, but once you try to use it in a game it gets all wonkey. Also not having a right stick - HUGE drawback. Most games don't know what to make of the touchpad.
ctrl + f "steam controller".
Same here, good idea in theory but terrible for games. Having to turn up the sensitivity and not having it do anything and then "flinging" your right thumb to turn is really, really fun.
I haven't used a Steam controller long, although I have one brand new in the box still, but while awkward at first, I did feel like I could get accustomed to it. Whether or not it could ever compete with just a regular controller I couldn't be sure of. It does sort of boggle the mind that Valve would take trackpads, one of the single most hated computer peripherals for gaming, and slap them onto a controller, but I imagine they felt they needed something to try to stand out instead of just being another Xbox clone controller.
Its comfortable but not for everybody
I haven't used a Steam controller long, although I have one brand new in the box still, but while awkward at first, I did feel like I could get accustomed to it. Whether or not it could ever compete with just a regular controller I couldn't be sure of. It does sort of boggle the mind that Valve would take trackpads, one of the single most hated computer peripherals for gaming, and slap them onto a controller, but I imagine they felt they needed something to try to stand out instead of just being another Xbox clone controller.
Getting new controllers because keyboard only is pain
(https://i.ibb.co/qNmxq3T/2020-01-30-Kleki.png) (https://ibb.co/qNmxq3T)Getting new controllers because keyboard only is pain
That depends on the genre, and the developers. GTA V's weapon/radio wheel is pretty clunky on pc, but most of the other controls are pretty good. Flight controls are even fairly nice once you get used to them, though analogue sticks are obviously nice for motorized transportation in any game. A lot of the console ports, especially Japanese ones, can be almost unplayable with a M&KB without some heavy remapping, but you can't beat a mouse for FPS, or RTS/grand strategy games. Some games do benefit from having more keys available for individual inputs than a controller can normally provide as well.
For me, gaming without a controller literally did cause muscle aches, but if you fight through the pain for a week or two, it becomes more natural. Now I can't go back unless the game is unplayable otherwise, controllers feel like toys to me.
(https://i.ibb.co/qNmxq3T/2020-01-30-Kleki.png) (https://ibb.co/qNmxq3T)
The controls are wasd and f to fire , j for torpedo. Its fine for platforming.
Should i map torpedo to g?
LSW the complete saga(https://i.ibb.co/qNmxq3T/2020-01-30-Kleki.png) (https://ibb.co/qNmxq3T)
The controls are wasd and f to fire , j for torpedo. Its fine for platforming.
Should i map torpedo to g?
What game is it? You should map it however you like. I do like to keep my games bone stock though unless some of the controls are abnormal to begin with. Then almost every game has the same controls, since there have been unofficial standards for many years.
g is often grenade, so I could see g making sense for a torpedo. I wonder why they would map j at all, that key's too far from the main gaming keys to make any sense ergonomically, unless you're playing with two hands on the keyboard instead of one on the mouse.
LSW the complete saga
I don't like NES controllers. They are so uncomfortable