Author Topic: [IC] SA Monet Morning - Poll Closed, Working on Kits / Novelties  (Read 10162 times)

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Offline fireworm

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[IC] SA Monet Morning - Poll Closed, Working on Kits / Novelties
« on: Wed, 03 October 2018, 12:51:14 »
Thought these colors looked nice.

Form closed.  Results: SA, Version 1.

Still thinking of novelties, let me know if you have ideas!

Version 1: SP's ABS: BEY, BBI, RCU, YBP.

Render:


Novelties, will come in R3 1.25u, 1.5u.
TODO: Make boat man, cut a color or two?


Kits:
TODO: Add Ortho, Add Colverak, Add Ergodox Add 40%.



More
Version 2: BGA, TEA, RCU, YBP

Render:


Version 3: BBI, BGA, TEA, RCU, YBP

Render:

Inspiration is from Monet's Harbor Morning paintings:



What do you think?
« Last Edit: Thu, 25 October 2018, 01:11:21 by fireworm »

Offline Francisco

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Re: [IC] Foggy Morning (GMK / SA / Whatever)
« Reply #1 on: Wed, 03 October 2018, 13:00:06 »


Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever)
« Reply #3 on: Wed, 03 October 2018, 13:36:59 »
https://en.zfrontier.com/collections/maxkey/products/in-stock-sa-night-king

Interesting; I do recall this set now that you mentioned it.  (But what is up with that "WINTER IS HER E".)

I like the pink accents and darker legends more in my proposed set.   :p

Any ideas on how to better differentiate my set from them?

Offline mopaska

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Re: [IC] Foggy Morning (GMK / SA / Whatever)
« Reply #4 on: Wed, 03 October 2018, 13:58:37 »
I have an idea.
I used an online tool to analyze the colors in the image. Bear in mind I'm a developer, have never designed a keyset, not really sure the best way to speak about the colors.

However, here are hexcodes:
Alphas: #415572
Legends (Alphas): #B2B1A8    
Modifiers:  #C89E77
Legends (Modifiers): the orange of the esc in the render.

That's probably useless but it's what comes to mind based upon your idea. Sorry :(

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever)
« Reply #5 on: Wed, 03 October 2018, 14:07:38 »
I have an idea.
I used an online tool to analyze the colors in the image. Bear in mind I'm a developer, have never designed a keyset, not really sure the best way to speak about the colors.

However, here are hexcodes:
Alphas: #415572
Legends (Alphas): #B2B1A8    
Modifiers:  #C89E77
Legends (Modifiers): the orange of the esc in the render.

That's probably useless but it's what comes to mind based upon your idea. Sorry :(

Cool, I'll plug in some of those and see how it looks. 

The reason I chose the colors I did is because manufacturers (In this case, Signature Plastics) already have those 'calibrated' in their plastic choices.  Custom colors require a lot more back and forth.

Offline the_high_5

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Re: [IC] Foggy Morning (GMK / SA / Whatever)
« Reply #6 on: Wed, 03 October 2018, 14:11:41 »
The IC thread for SA Night King probably includes the color codes used for the set. Might be a good place to look for some info.

Offline mopaska

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Re: [IC] Foggy Morning (GMK / SA / Whatever)
« Reply #7 on: Wed, 03 October 2018, 14:20:51 »
I have an idea.
I used an online tool to analyze the colors in the image. Bear in mind I'm a developer, have never designed a keyset, not really sure the best way to speak about the colors.

However, here are hexcodes:
Alphas: #415572
Legends (Alphas): #B2B1A8    
Modifiers:  #C89E77
Legends (Modifiers): the orange of the esc in the render.

That's probably useless but it's what comes to mind based upon your idea. Sorry :(

Cool, I'll plug in some of those and see how it looks. 

The reason I chose the colors I did is because manufacturers (In this case, Signature Plastics) already have those 'calibrated' in their plastic choices.  Custom colors require a lot more back and forth.

Yes, I know this. My problem is that I know the GMK color references (WS1, WS2, etc...) and I don't know any of the Signature Plastics ones.
If it were me, I'd just try and get close. I feel like a beige for the modifiers matches the clouds in Monet better.

That's the primary difference - and the primary way to differentiate it from SA Night King. Beige modifiers and maybe make the function row all beige (keep the orange esc though if not overly cost prohibitive).

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever)
« Reply #8 on: Wed, 03 October 2018, 14:46:11 »
I have an idea.
I used an online tool to analyze the colors in the image. Bear in mind I'm a developer, have never designed a keyset, not really sure the best way to speak about the colors.

However, here are hexcodes:
Alphas: #415572
Legends (Alphas): #B2B1A8    
Modifiers:  #C89E77
Legends (Modifiers): the orange of the esc in the render.

That's probably useless but it's what comes to mind based upon your idea. Sorry :(

Tweaked colors a bit, but looks like this:



Those beige mods do look nice; you are onto something I think...

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever)
« Reply #9 on: Wed, 03 October 2018, 15:28:43 »
I have an idea.
I used an online tool to analyze the colors in the image. Bear in mind I'm a developer, have never designed a keyset, not really sure the best way to speak about the colors.

However, here are hexcodes:
Alphas: #415572
Legends (Alphas): #B2B1A8    
Modifiers:  #C89E77
Legends (Modifiers): the orange of the esc in the render.

That's probably useless but it's what comes to mind based upon your idea. Sorry :(

Tweaked colors a bit, but looks like this:

Show Image


Those beige mods do look nice; you are onto something I think...

Putting beige on the FRow, even more darker mods.  Beige Legends though.


Offline mopaska

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Re: [IC] Foggy Morning (GMK / SA / Whatever)
« Reply #10 on: Wed, 03 October 2018, 16:29:31 »
I have an idea.
I used an online tool to analyze the colors in the image. Bear in mind I'm a developer, have never designed a keyset, not really sure the best way to speak about the colors.

However, here are hexcodes:
Alphas: #415572
Legends (Alphas): #B2B1A8    
Modifiers:  #C89E77
Legends (Modifiers): the orange of the esc in the render.

That's probably useless but it's what comes to mind based upon your idea. Sorry :(

Tweaked colors a bit, but looks like this:

Show Image


Those beige mods do look nice; you are onto something I think...

Putting beige on the FRow, even more darker mods.  Beige Legends though.

Show Image


Now that is kind of cool - it's just pleasant to look at :)

I imagine that at some point, reality will slap us in the face since it is 3 colors so that will drive the price up :(
But still, that's pretty :)


Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever)
« Reply #11 on: Sat, 06 October 2018, 17:39:49 »
Bump, any other thoughts?

Offline dimo

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[IC] Foggy Morning (GMK / SA / Whatever)
« Reply #12 on: Sun, 07 October 2018, 19:44:52 »
Bump, any other thoughts?

thoughts? put some more effort into an IC before making a post. I have hundreds of ideas for colors that’ll look good but I’m not spamming the gh ic page with my hex renders

colors look pretty good tho(;

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever)
« Reply #13 on: Sun, 07 October 2018, 20:50:10 »
Bump, any other thoughts?

thoughts? put some more effort into an IC before making a post. I have hundreds of ideas for colors that’ll look good but I’m not spamming the gh ic page with my hex renders

colors look pretty good tho(;
But that's effort....

Will get some kits and a poll up later this week.

For ref, those colors are all from SP ABS colors, so not exactly just hex values... but not quite more either...

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open
« Reply #14 on: Mon, 08 October 2018, 14:33:06 »
Bump for poll.

Offline holtenc

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open
« Reply #15 on: Mon, 08 October 2018, 15:37:01 »
I like version 1 :)) but the profile should definitely be DSA  :p

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open
« Reply #16 on: Mon, 08 October 2018, 15:45:23 »
I like version 1 :)) but the profile should definitely be DSA  :p

Lol, Dang, you got a ton of feedback there. 

Sigh, you already found my colorway.  ...Great minds, eh?

Offline holtenc

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open
« Reply #17 on: Mon, 08 October 2018, 17:52:08 »
Great minds indeed! Don't take my post as "hey it was mine first!". I hope you do produce a set in that colorway. I dig it.

Offline lazyfart

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open
« Reply #18 on: Tue, 09 October 2018, 02:19:14 »
Loving version 1 and 2, but i cannot decide on a profile. DSA would be awesome cause of the spherical keycaps though.

Offline mimalik

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open
« Reply #19 on: Tue, 09 October 2018, 12:59:00 »
Def SP-SA,. Version 1 has very unique colors, my vote will be for V1, barring not enough supt for that, I will be ok with others as long as thy are in SA profile.

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #20 on: Tue, 09 October 2018, 15:06:59 »
Added some quick renders.

Version 1: SP's ABS: BEY, BBI, RCU, YBP.
Render:


Version 2: BGA, TEA, RCU, YBP
Render:


Version 3: BBI, BGA, TEA, RCU, YBP
Render:

Offline mimalik

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #21 on: Thu, 11 October 2018, 09:25:36 »
Are they in R3 profile only?

Offline otanishock

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #22 on: Thu, 11 October 2018, 09:33:36 »
I like 1 and 3, leaning a bit towards 3. And definitely SA

Offline mimalik

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #23 on: Thu, 11 October 2018, 11:56:00 »
In v3, will be nice to have all the mods legends color be same as  Enter key. Gives nice contrast.

Offline beekey

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #24 on: Thu, 11 October 2018, 12:57:36 »
I like V2. The red on the Enter keys does not fit IMHO, but otherwise looks good. Maybe a bit more contrast for the modifier texts.

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #25 on: Thu, 11 October 2018, 13:59:42 »
In v3, will be nice to have all the mods legends color be same as  Enter key. Gives nice contrast.
I'll give it a shot, pink everywhere.  ;)

Are they in R3 profile only?
Probably would do 1-1-2-3-4-3.

I like V2. The red on the Enter keys does not fit IMHO, but otherwise looks good. Maybe a bit more contrast for the modifier texts.
It's a pretty dark blue, wonder what else I could do... 

I like 1 and 3, leaning a bit towards 3. And definitely SA
I realize 3 is pretty similar to Dasher / Dancer, which is probably why I like it, but beige instead of white.


Offline otanishock

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #26 on: Thu, 11 October 2018, 22:02:10 »
The beige color from the function row on 3 somehow just seems off to me. Personally I'd want to see it in the same blue of the alphas (or maybe mods).

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #27 on: Fri, 12 October 2018, 14:45:08 »
The beige color from the function row on 3 somehow just seems off to me. Personally I'd want to see it in the same blue of the alphas (or maybe mods).

Yea, it was an experiment to see if they could evoke 'clouds', with the alphas / mods being the 'water'.

Of all six responses, it's the least popular.  <\3

Offline monkt

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #28 on: Fri, 12 October 2018, 16:00:26 »
The beige color from the function row on 3 somehow just seems off to me. Personally I'd want to see it in the same blue of the alphas (or maybe mods).

Yea, it was an experiment to see if they could evoke 'clouds', with the alphas / mods being the 'water'.

Of all six responses, it's the least popular.  <\3


The beige mods are actually my favorite, by far. It's a very pleasant contrast with the blue, and it gives the set it's own personality in a way that the others don't.

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #29 on: Fri, 12 October 2018, 17:24:01 »
The beige color from the function row on 3 somehow just seems off to me. Personally I'd want to see it in the same blue of the alphas (or maybe mods).

Yea, it was an experiment to see if they could evoke 'clouds', with the alphas / mods being the 'water'.

Of all six responses, it's the least popular.  <\3


The beige mods are actually my favorite, by far. It's a very pleasant contrast with the blue, and it gives the set it's own personality in a way that the others don't.

You know what it is?  It's the Navy and Khaki that is so fashionable.  With a Salmon Tie.

Offline otanishock

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #30 on: Fri, 12 October 2018, 19:06:24 »
Well that was unfortunate :(. Any plan on the novelties or is it just one of those classic one?

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #31 on: Fri, 12 October 2018, 19:16:57 »
Well that was unfortunate :(. Any plan on the novelties or is it just one of those classic one?

I think we could at least do a Lotus, since SP already has a mold.  Still brainstorming otherwise...

Beret's, Coffee Cups, Fried Egg / Bacon, Bowl of Cereal.  Breakfast stuff is where my head is at now.

Bacon Novelty cap?  Pretty sure I could sell 500 of those alone...  :p


Offline monkt

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #32 on: Sat, 13 October 2018, 10:16:44 »
If your inspiration is taken from the painting you posted, then I'm not really feeling food novelties. Maybe nautical and weather, or elements? You said the blue alphas and beige mods were meant to evoke water and clouds, I think. So why not some sort of cloud novelty? And something for water? Then there are boats in the painting. And you can't possibly ignore that sun burning through the fog. That's a main focal point of the painting.


Just some thoughts for you to consider. I think there's a lot of potential here.

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #33 on: Sat, 13 October 2018, 11:05:17 »
If your inspiration is taken from the painting you posted, then I'm not really feeling food novelties. Maybe nautical and weather, or elements? You said the blue alphas and beige mods were meant to evoke water and clouds, I think. So why not some sort of cloud novelty? And something for water? Then there are boats in the painting. And you can't possibly ignore that sun burning through the fog. That's a main focal point of the painting.


Just some thoughts for you to consider. I think there's a lot of potential here.
Yes, been considering weather / clouds, but novelites are icon's, and everything here is pretty nondescript. An icon for Fog, maybe. But yes, making the esc into a sun is a good idea...

Will keep playing with it.

Also, I just like food; think I was feeling the "morning" part.

Offline lazyfart

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #34 on: Sat, 13 October 2018, 11:08:12 »
Since its Monet, perhaps the novelties should have a water lily? He is well known for them.

Also, I don't think this is feasible...but a cool idea would be to have a set of 4 artisans, one for each season (since Monet's work was known for capturing the passing of the seasons). But the reason why artisans would be better than an image novelty, is cause artisans could potential reflect Monet's painting style better. But...these are just ideas :P  ;D

Offline otanishock

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #35 on: Sat, 13 October 2018, 13:59:32 »
If your inspiration is taken from the painting you posted, then I'm not really feeling food novelties. Maybe nautical and weather, or elements? You said the blue alphas and beige mods were meant to evoke water and clouds, I think. So why not some sort of cloud novelty? And something for water? Then there are boats in the painting. And you can't possibly ignore that sun burning through the fog. That's a main focal point of the painting.


Just some thoughts for you to consider. I think there's a lot of potential here.

Since its Monet, perhaps the novelties should have a water lily? He is well known for them.

Also, I don't think this is feasible...but a cool idea would be to have a set of 4 artisans, one for each season (since Monet's work was known for capturing the passing of the seasons). But the reason why artisans would be better than an image novelty, is cause artisans could potential reflect Monet's painting style better. But...these are just ideas :P  ;D

^ These pretty much. Feels like foods and bacons novelties are just too savage to go with a keyset inspired from a canvas lol.

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #36 on: Mon, 15 October 2018, 11:48:32 »
If your inspiration is taken from the painting you posted, then I'm not really feeling food novelties. Maybe nautical and weather, or elements? You said the blue alphas and beige mods were meant to evoke water and clouds, I think. So why not some sort of cloud novelty? And something for water? Then there are boats in the painting. And you can't possibly ignore that sun burning through the fog. That's a main focal point of the painting.


Just some thoughts for you to consider. I think there's a lot of potential here.

Since its Monet, perhaps the novelties should have a water lily? He is well known for them.

Also, I don't think this is feasible...but a cool idea would be to have a set of 4 artisans, one for each season (since Monet's work was known for capturing the passing of the seasons). But the reason why artisans would be better than an image novelty, is cause artisans could potential reflect Monet's painting style better. But...these are just ideas :P  ;D

^ These pretty much. Feels like foods and bacons novelties are just too savage to go with a keyset inspired from a canvas lol.

</3 

Ok, ok.  SIGH.  You people.  :p

Looks like I FINALLY got 10 responses!  Hooray!  Closing the form. 

Version 1 wins with 6 votes, and V2 and V3 tie for second place with 4 votes.

SA wins with 7 votes, GMK second with 3, DSA 0.

I think I'm going to try for a V4, or somehow work in Beige into the Novelties.

Now to spin up some art programs and see how my Vector art is... 
« Last Edit: Mon, 15 October 2018, 11:51:17 by fireworm »

Offline lazyfart

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #37 on: Mon, 15 October 2018, 11:53:02 »
If your inspiration is taken from the painting you posted, then I'm not really feeling food novelties. Maybe nautical and weather, or elements? You said the blue alphas and beige mods were meant to evoke water and clouds, I think. So why not some sort of cloud novelty? And something for water? Then there are boats in the painting. And you can't possibly ignore that sun burning through the fog. That's a main focal point of the painting.


Just some thoughts for you to consider. I think there's a lot of potential here.

Since its Monet, perhaps the novelties should have a water lily? He is well known for them.

Also, I don't think this is feasible...but a cool idea would be to have a set of 4 artisans, one for each season (since Monet's work was known for capturing the passing of the seasons). But the reason why artisans would be better than an image novelty, is cause artisans could potential reflect Monet's painting style better. But...these are just ideas   ;D

^ These pretty much. Feels like foods and bacons novelties are just too savage to go with a keyset inspired from a canvas lol.

</3 

Ok, ok.  SIGH.  You people. 

Looks like I FINALLY got 10 responses!  Hooray!  Closing the form. 

Version 1 wins with 6 votes, and V2 and V3 tie for second place with 4 votes.

SA wins with 7 votes, GMK second with 3, DSA 0.

I think I'm going to try for a V4, or somehow work in Beige into the Novelties.

Now to spin up some art programs and see how my Vector art is...
Yes OP please us! ;) But seriously this set is beautiful, can't wait to see it progress :D

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Offline otanishock

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #38 on: Mon, 15 October 2018, 11:56:37 »
Duplicate post. Deleted!
« Last Edit: Mon, 15 October 2018, 11:58:38 by otanishock »

Offline otanishock

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #39 on: Mon, 15 October 2018, 11:57:19 »

</3 

Ok, ok.  SIGH.  You people.  :p

Looks like I FINALLY got 10 responses!  Hooray!  Closing the form. 

Version 1 wins with 6 votes, and V2 and V3 tie for second place with 4 votes.

SA wins with 7 votes, GMK second with 3, DSA 0.

I think I'm going to try for a V4, or somehow work in Beige into the Novelties.

Now to spin up some art programs and see how my Vector art is...
I thought the vote was to narrow down to a final version so we could base the set on and progressing with other kits like novelties and such. Hmm so now we are likely to have another version to compete and have another poll all over again?

Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #40 on: Mon, 15 October 2018, 12:18:01 »

</3 

Ok, ok.  SIGH.  You people.  :p

Looks like I FINALLY got 10 responses!  Hooray!  Closing the form. 

Version 1 wins with 6 votes, and V2 and V3 tie for second place with 4 votes.

SA wins with 7 votes, GMK second with 3, DSA 0.

I think I'm going to try for a V4, or somehow work in Beige into the Novelties.

Now to spin up some art programs and see how my Vector art is...
I thought the vote was to narrow down to a final version so we could base the set on and progressing with other kits like novelties and such. Hmm so now we are likely to have another version to compete and have another poll all over again?

Playing with the colors, I think it will be hard to get a V4.  The Smokey Blue (BEY) doesn't seem to work well with any beige / gray: not enough contrast, or makes it look awkward (too yellow).  I just really liked that beige on navy...  SIGH.  Another set perhaps...

Kits shouldn't be too hard; lots of them are already available to just copy paste more or less.  (Alphas, Mods, Mod Ext, Alt FRow, Num, Arrows, etc.)

Offline monkt

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #41 on: Mon, 15 October 2018, 13:00:55 »
Playing with the colors, I think it will be hard to get a V4.  The Smokey Blue (BEY) doesn't seem to work well with any beige / gray: not enough contrast, or makes it look awkward (too yellow).  I just really liked that beige on navy...  SIGH.  Another set perhaps...

Kits shouldn't be too hard; lots of them are already available to just copy paste more or less.  (Alphas, Mods, Mod Ext, Alt FRow, Num, Arrows, etc.)


I really think you should make the set you want. What's the point otherwise? You have a sample size of ten votes, and it would be a shame to abandon your vision based on such limited input. I would recommend refining your vision and giving it a strong presentation. Then give people a chance to see it for what it is and get behind it. We'll help you tweak it along the way to get it to where it needs to be. But there's absolutely no need to rush and put all your effort into something you don't really want simply because six people voted for it.

Offline lazyfart

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Re: [IC] SA Foggy Morning - Poll Closed, Working on Kits / Novelties
« Reply #42 on: Mon, 15 October 2018, 13:17:06 »
^
Playing with the colors, I think it will be hard to get a V4.  The Smokey Blue (BEY) doesn't seem to work well with any beige / gray: not enough contrast, or makes it look awkward (too yellow).  I just really liked that beige on navy...  SIGH.  Another set perhaps...

Kits shouldn't be too hard; lots of them are already available to just copy paste more or less.  (Alphas, Mods, Mod Ext, Alt FRow, Num, Arrows, etc.)


I really think you should make the set you want. What's the point otherwise? You have a sample size of ten votes, and it would be a shame to abandon your vision based on such limited input. I would recommend refining your vision and giving it a strong presentation. Then give people a chance to see it for what it is and get behind it. We'll help you tweak it along the way to get it to where it needs to be. But there's absolutely no need to rush and put all your effort into something you don't really want simply because six people voted for it.
^that.

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Offline fireworm

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Re: [IC] Foggy Morning (GMK / SA / Whatever) - Poll Open, Added Renders
« Reply #43 on: Mon, 15 October 2018, 13:19:35 »
Playing with the colors, I think it will be hard to get a V4.  The Smokey Blue (BEY) doesn't seem to work well with any beige / gray: not enough contrast, or makes it look awkward (too yellow).  I just really liked that beige on navy...  SIGH.  Another set perhaps...

Kits shouldn't be too hard; lots of them are already available to just copy paste more or less.  (Alphas, Mods, Mod Ext, Alt FRow, Num, Arrows, etc.)


I really think you should make the set you want. What's the point otherwise? You have a sample size of ten votes, and it would be a shame to abandon your vision based on such limited input. I would recommend refining your vision and giving it a strong presentation. Then give people a chance to see it for what it is and get behind it. We'll help you tweak it along the way to get it to where it needs to be. But there's absolutely no need to rush and put all your effort into something you don't really want simply because six people voted for it.

I don't mind at all actually.  If I wasn't happy with one, I wouldn't put it up as an option.  I think Navy / Beige could work as more of a Prep School / Business / Lawyer set.  With Crests / Briefcases as novelties, etc.

I'm kinda surprised that my 'zero influence' set got the most votes; I must have an eye for something.  :p 

I think the Pink on Navy works really good too (some pop, without being obnoxious).  Pink on Beige for V2 needs more contrast..

Offline fireworm

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Re: [IC] SA Monet Morning - Poll Closed, Working on Kits / Novelties
« Reply #44 on: Tue, 23 October 2018, 18:52:55 »
Still working on kits and novelties.

I had a really cool idea for a marbled flower novelty, similar to the Avatar Tai-hao set, where the flower was a mix of colors, against the navy cap.  I asked SP about doing this, and they said they really didn't want to due to QC concerns.  So, that's my disappointing update for now.  :(

Offline fireworm

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Re: [IC] SA Monet Morning - Poll Closed, Working on Kits / Novelties
« Reply #45 on: Thu, 25 October 2018, 00:59:09 »
Novelties, will come in R3 1.25u, 1.5u.


TODO: Add a boat man.

Kits:
TODO: Add Ortho, Add Colverak, add ergodox, add 40%.


Any thoughts?
« Last Edit: Thu, 25 October 2018, 01:10:45 by fireworm »

Offline mimalik

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Re: [IC] SA Monet Morning - Poll Closed, Working on Kits / Novelties
« Reply #46 on: Thu, 25 October 2018, 09:42:53 »
In

Offline elmo

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Re: [IC] SA Monet Morning - Poll Closed, Working on Kits / Novelties
« Reply #47 on: Mon, 07 January 2019, 09:17:42 »
Definitely in for V1 in SA profile.
Set looks gorgeous  :D