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[Feedback] Dingir
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decarabia:
(crossposted from reddit; i did post about this previously to the stickied thread too but i feel bad about doubleposting there)
i want to someday do a keycap run based on fate's gilgamesh, but i still havent been able to decide on the colour palette. his main image colour is gold, but i realized very very quickly that gold is kind of hard to work with, so i thought, what if i pick colours that would compliment a gold case instead? keyboard simulator doesnt let me put 3 colours per key, hence the kle pic as well.
the beige and black correspond to WS1 and N9 respectively, the red is #E64C55 (but i guess V1 can work too?), and the gold is #DFB21D. (i will learn about pantone when i get to the point of actually talking to a manu)
not too committed to going gmk but keyboard simulator had those defaults loaded up so i thought it'd be a good starting point
in terms of actual production, dyesub pbt seems the most viable. double (triple?) shot would probably get super expensive super fast since i want nonstandard sublegends, but thats also something to consider once I've gotten closer to a finalized design
i think im settled on novelties, but whether theyre feasible is something i admittedly havent thought too deeply about
as for the name, dingir is sumerian for god; it's also used in the name of casgil's noble phantasm, altho i guess i'm using one of archer's outfits for colours. ohwell
feedback and concrit would be greatly appreciated, and i will learn blender in the meantime
madrone:
Gold legends on black look nice but gold on white is pretty low-contrast. While legends don't need to be high-contrast necessarily, it would be better to go with one or the other. I would not recommend having some legends boldly visible and others subtle and more decorative.
decarabia:
--- Quote from: madrone on Sat, 13 May 2023, 23:58:02 ---Gold legends on black look nice but gold on white is pretty low-contrast. While legends don't need to be high-contrast necessarily, it would be better to go with one or the other. I would not recommend having some legends boldly visible and others subtle and more decorative.
--- End quote ---
thats a good point too.
i guess i have a good idea of what all gold on the legends would look like from the previous keyboardsimulator mockup, so i went and tried swapping the main/sublegend colours
not sure if i'm feeling all red though, since while it increases the legibility i do want to keep as much gold as i can in there
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