Author Topic: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com  (Read 296691 times)

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Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1250 on: Wed, 24 April 2019, 08:13:11 »
Is this assembly kit the only GMK set to have an R1 1.5u? Either I’m not looking hard enough or this is a unicorn key.

Only Ergodox kits offer R1 1.5u keys as far as I can remember. So yeah this Assembly kit would be one of very very few. GMK Carbon, GMK Yuri, GMK Nautilus, GMK Laser, GMK Calm Depths, GMK Space Cadet, GMK Red Samurai all had Ergodox support, might be forgetting a few.

Edit: Gonna quote myself from end of last page quick so people don't miss it.

Just sent all the kits to CK for pricing (already got an automated reply though that he's out of the office until Friday, but not a problem). I've also spoken with Yanbo last night and we have a firm launch date now, I will be sharing that with you very soon. We're almost there bois.
« Last Edit: Wed, 24 April 2019, 08:24:13 by Oblotzky »

Offline kakiharaOne

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1251 on: Wed, 24 April 2019, 08:17:35 »
Is this assembly kit the only GMK set to have an R1 1.5u? Either I’m not looking hard enough or this is a unicorn key.

Only Ergodox kits offer R1 1.5u keys as far as I can remember. So yeah this Assembly kit would be one of very very few. GMK Carbon, GMK Nautilus, GMK Laser, GMK Calm Depths, GMK Space Cadet, GMK Red Samurai all had Ergodox support, might be forgetting a few.

Thanks for that info! Good to know!

That’s going to be one expensive keycap but I’m just not a fan of DSA/XDA.

Offline darthzero

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1252 on: Wed, 24 April 2019, 09:47:35 »
Haven't read since page 2 and i don't intend to read the 24 pages after... just want to let a "+1 for non git mods in base kit" here...

Have a nice day and see you in the groupbuy... or not :)
« Last Edit: Wed, 24 April 2019, 09:53:44 by darthzero »
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Offline jagger27

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1253 on: Wed, 24 April 2019, 12:40:23 »
Please make Colevrak happen.

Offline fatpolomanjr

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1254 on: Wed, 24 April 2019, 14:46:58 »
Is this assembly kit the only GMK set to have an R1 1.5u? Either I’m not looking hard enough or this is a unicorn key.

Only Ergodox kits offer R1 1.5u keys as far as I can remember. So yeah this Assembly kit would be one of very very few. GMK Carbon, GMK Nautilus, GMK Laser, GMK Calm Depths, GMK Space Cadet, GMK Red Samurai all had Ergodox support, might be forgetting a few.

Thanks for that info! Good to know!

That’s going to be one expensive keycap but I’m just not a fan of DSA/XDA.

R1 1.5u is a hella unicorn sculpted keycap. I had to buy an entire ergodox kit to put SA Oblivion on my Ultimate Hacking Keyboard, and would have to buy this assembly kit if I didn't already finish that board.
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Offline kakiharaOne

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1255 on: Wed, 24 April 2019, 15:16:23 »
Is this assembly kit the only GMK set to have an R1 1.5u? Either I’m not looking hard enough or this is a unicorn key.

Only Ergodox kits offer R1 1.5u keys as far as I can remember. So yeah this Assembly kit would be one of very very few. GMK Carbon, GMK Nautilus, GMK Laser, GMK Calm Depths, GMK Space Cadet, GMK Red Samurai all had Ergodox support, might be forgetting a few.

Thanks for that info! Good to know!

That’s going to be one expensive keycap but I’m just not a fan of DSA/XDA.

R1 1.5u is a hella unicorn sculpted keycap. I had to buy an entire ergodox kit to put SA Oblivion on my Ultimate Hacking Keyboard, and would have to buy this assembly kit if I didn't already finish that board.

I’m starting to realize that. I’ve always had pretty standard layouts so it’s never been an issue. I’m  looking at getting a 40% and working on a M0110 and having a hell of a time with its oddball-sized mods. I was super sad that Extended 2049 dropped its ergo kit. It had everything I needed and would have been perfect. Oh well. This is my favorite set so happy to see it’s supported. So looks like I’ll be in for base + hagoromo AND assembly. diet it is...

Offline Durchfuhrer

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1256 on: Wed, 24 April 2019, 17:00:32 »
NORDE ♥

Offline futurecrime

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1257 on: Wed, 24 April 2019, 18:12:03 »
I just want to note how cool it is that you made pie charts man. No-one does that in IC's. I think it's great.

I have r1 so not sure if I'm gonna be joining but I'm really digging the pie charts. Really. Great work man. I love a good pie.

Offline Zilleon

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1258 on: Thu, 25 April 2019, 01:45:07 »
Please make Colevrak happen.
Yes! Please T_T

Offline thornkin

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1259 on: Thu, 25 April 2019, 03:44:35 »
Did Vim keys make the cut?

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Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1260 on: Thu, 25 April 2019, 03:47:59 »
Did Vim keys make the cut?

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

I'm trying to figure out who the originator of the VIM molds is so I can get in contact with them for permission. If anyone know who specifically it is, I'd appreciate the info. I poked potatowire on Skype but he hasn't gotten back to me yet.

Offline snelltrail

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1261 on: Thu, 25 April 2019, 03:50:12 »
They were in GMK Carbon R2 so maybe T0mb3ry would know?

Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1262 on: Thu, 25 April 2019, 04:03:49 »
They were in GMK Carbon R2 so maybe T0mb3ry would know?

I'm referring to the Icon on the modifiers, not the alphas. Potatowire did those for SA:


Offline snelltrail

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1263 on: Thu, 25 April 2019, 04:17:47 »
Oh I see, sorry! Hope you manage to get hold of them, they'd be a nice addition!

Offline thornkin

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1264 on: Thu, 25 April 2019, 10:01:36 »
This thread seems to indicate it might be techieee?
https://www.reddit.com/r/MechanicalKeyboards/comments/5dqbhv/ic_gmk_vim_keycaps/

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Offline dvorcol

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1265 on: Thu, 25 April 2019, 10:48:08 »
Did Vim keys make the cut?

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

I'm trying to figure out who the originator of the VIM molds is so I can get in contact with them for permission. If anyone know who specifically it is, I'd appreciate the info. I poked potatowire on Skype but he hasn't gotten back to me yet.

Probably you know, but admgc's SA Green Screen had icon modifiers in it's VIM kit.  Is admgc aka potatowire on Skype?

Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1266 on: Fri, 26 April 2019, 11:42:22 »
can't wait for GB, this set is amazing  :thumb:

Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1267 on: Fri, 26 April 2019, 17:13:10 »
Did Vim keys make the cut?

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

I'm trying to figure out who the originator of the VIM molds is so I can get in contact with them for permission. If anyone know who specifically it is, I'd appreciate the info. I poked potatowire on Skype but he hasn't gotten back to me yet.

Probably you know, but admgc's SA Green Screen had icon modifiers in it's VIM kit.  Is admgc aka potatowire on Skype?

admgc != potatowire

Offline snelltrail

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1268 on: Mon, 29 April 2019, 05:35:05 »
R1 1U SYS KEY WHEN??

Offline finalarcadia

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1269 on: Mon, 29 April 2019, 07:13:26 »
Ne f13 key avail?

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Offline Kaktus

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1270 on: Mon, 29 April 2019, 08:15:50 »
Man this set is so beautifuk  :eek:

NorDeUk  ;D

I would really like to have a 2U shift. Some kits have that. Am i just blind?  :-\ I don't really care whats printed on it as long as I don't have to use the numpad zero for that and no blank key.^^
« Last Edit: Mon, 29 April 2019, 08:22:07 by Kaktus »

Offline brighenne

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1271 on: Mon, 29 April 2019, 10:25:53 »
Soooo can I get that R1 1u system key for my Jane CE?

Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1272 on: Mon, 29 April 2019, 10:27:53 »
R1 1U SYS KEY WHEN??

Ne f13 key avail?

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Soooo can I get that R1 1u system key for my Jane CE?

Banned from GB

Offline dk4one

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1273 on: Mon, 29 April 2019, 10:56:25 »
Very nice. Will need to buy this :D

Offline Puddsy

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1274 on: Mon, 29 April 2019, 12:17:43 »
R1 1U SYS KEY WHEN??

Ne f13 key avail?

Sent from my Pixel 3 using Tapatalk

Soooo can I get that R1 1u system key for my Jane CE?

Banned from GB

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Offline spakecdk

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1275 on: Mon, 29 April 2019, 18:47:30 »
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Offline Glod

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1276 on: Mon, 29 April 2019, 19:57:50 »
Man this set is so beautifuk  :eek:

NorDeUk  ;D

I would really like to have a 2U shift. Some kits have that. Am i just blind?  :-\ I don't really care whats printed on it as long as I don't have to use the numpad zero for that and no blank key.^^
Looks like no 2x shift.

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Offline chive_

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1277 on: Mon, 29 April 2019, 22:53:51 »
Haven't read since page 2 and i don't intend to read the 24 pages after... just want to let a "+1 for non git mods in base kit" here...

Have a nice day and see you in the groupbuy... or not :)

My thoughts too, definitely plan on coping

Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1278 on: Mon, 29 April 2019, 23:53:41 »
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.

Offline skmn

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1279 on: Tue, 30 April 2019, 04:48:18 »

Offline spakecdk

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1280 on: Tue, 30 April 2019, 06:56:39 »
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.

By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?

Offline Yonben

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1281 on: Tue, 30 April 2019, 07:02:46 »
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.

By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?

Seems right to me aswell... Even more if MOST people wouldn't get it because they only need the ISO enter, seems logic to not make these people buy keys they don't need..

Offline w3bb0

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1282 on: Tue, 30 April 2019, 07:03:40 »
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.

By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?

Seems right to me aswell... Even more if MOST people wouldn't get it because they only need the ISO enter, seems logic to not make these people buy keys they don't need..
I only need a few iso keys for my UK layout

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Offline raptorzoz

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1283 on: Tue, 30 April 2019, 07:04:02 »
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.

By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?

I think theres enough demand for it to meet MOQ, especially with how anticipated the set is, I'm just hoping that its some time after SA laser, so that I can afford both.

Offline spakecdk

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1284 on: Tue, 30 April 2019, 07:06:10 »
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.

By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?

I think theres enough demand for it to meet MOQ, especially with how anticipated the set is, I'm just hoping that its some time after SA laser, so that I can afford both.

Yes, but I'm pointing out the double standard of pulling ISO enter out of base, and not pulling it out of NORDEUK
« Last Edit: Tue, 30 April 2019, 08:39:31 by spakecdk »

Offline raptorzoz

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1285 on: Tue, 30 April 2019, 07:13:56 »
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.
It wasn't removed from the NorDeUK kit afaik.
By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?

I think theres enough demand for it to meet MOQ, especially with how anticipated the set is, I'm just hoping that its some time after SA laser, so that I can afford both.

Yes, but I'm pointing out the double standard of pulling ISO enter out of base, and now pulling it out of NORDEUK

Offline nasp

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1286 on: Tue, 30 April 2019, 11:07:14 »
Would you consider adding a r4 1.25u spacebar and/or a r4 1.75u spacebar please? Lots of splits builds now and the 40's community would also appreciate it greatly! I think Oblivion will sell enough to be able to make MOQ for this.




Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1287 on: Tue, 30 April 2019, 12:12:52 »
Would you consider adding a r4 1.25u spacebar and/or a r4 1.75u spacebar please? Lots of splits builds now and the 40's community would also appreciate it greatly! I think Oblivion will sell enough to be able to make MOQ for this.

I think you missed the Spacekeys kit?


Offline dvorcol

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1288 on: Tue, 30 April 2019, 13:08:03 »
Would you consider adding a r4 1.25u spacebar and/or a r4 1.75u spacebar please? Lots of splits builds now and the 40's community would also appreciate it greatly! I think Oblivion will sell enough to be able to make MOQ for this.

I think you missed the Spacekeys kit?

Show Image


If nasp is looking for convex versions of R4 1.25U and 1.75U the problem is GMK doesn't have tooling for these yet, right?  What would it take for them to make the tooling?

Offline yaya

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1289 on: Tue, 30 April 2019, 13:14:56 »
Just want to say I'm a big fan of the alternate F row keys.  I wish more designers would offer this or do a uniform F row.  Makes swapping alphas and mods from different sets much easier, plus I generally prefer the look.

Offline nasp

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1290 on: Tue, 30 April 2019, 13:20:32 »
Would you consider adding a r4 1.25u spacebar and/or a r4 1.75u spacebar please? Lots of splits builds now and the 40's community would also appreciate it greatly! I think Oblivion will sell enough to be able to make MOQ for this.

I think you missed the Spacekeys kit?

Show Image



If nasp is looking for convex versions of R4 1.25U and 1.75U the problem is GMK doesn't have tooling for these yet, right?  What would it take for them to make the tooling?

Yes, that is correct. Spacebars and not space keys.


Offline Oblotzky

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1291 on: Tue, 30 April 2019, 13:25:27 »
Would you consider adding a r4 1.25u spacebar and/or a r4 1.75u spacebar please? Lots of splits builds now and the 40's community would also appreciate it greatly! I think Oblivion will sell enough to be able to make MOQ for this.

I think you missed the Spacekeys kit?

Show Image



If nasp is looking for convex versions of R4 1.25U and 1.75U the problem is GMK doesn't have tooling for these yet, right?  What would it take for them to make the tooling?

Yes, that is correct. Spacebars and not space keys.

Well yeah, if they had Convex molds I'd be utilizing those of course. But GMK only recently upgraded to have 2.25u and 2.75u Convex for Carbon and the sets after that (Calm Depths has them too for example). It'll be some time before they drop another 5 figures on creating 1.25u and 1.75u Convex molds. It's too high of a cost to have one set pay for unless you want that Spacekeys kit cost 99$ and have an MOQ of 250 units.

Offline nasp

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1292 on: Tue, 30 April 2019, 13:33:48 »
Just put it in the base kit. Problem solved!  /s

On a serious note, it would be a pleasant surprise to have 1.25u convex keys instead of the regular profile. Could we advertise this in some way to help garner support for it? Or could we reexamine this when Oblivion launches? Perhaps if #s are looking good we can see if GMK will produce them? I know every set from here on out will be using the convex keys for 1.25u and 1.75u space bar kits if Oblivion pushes them through.

We can do it!  :thumb: C'mon, what other kit is going to come even close to Oblivion in terms of kits sold? Now's the best time to make this new mold. Don't let me down Oblotzky  ;) 


Offline tex_live_utility

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1293 on: Tue, 30 April 2019, 13:58:25 »
1.25u convex spacebars were in the GMK Blanks GB, so hopefully they do in fact have those molds.
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Offline drkwtc

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1294 on: Tue, 30 April 2019, 14:14:00 »
ITwo days ago I saw a spacebar kit of an upcoming GMK set that includes one ore two 175c. I can't seem to remember which set that was. It looks like they're getting the mold for that one.

Offline drkwtc

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1295 on: Tue, 30 April 2019, 14:16:40 »
The MOQ for the 125c was 1000 in Blanks GB.

Offline dvorcol

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1296 on: Tue, 30 April 2019, 16:41:31 »
1.25u convex spacebars were in the GMK Blanks GB, so hopefully they do in fact have those molds.

Five days ago scud80 posted that the 1.25 convex was a no-go.

i should have mentioned this in the update, but the 1.25u spacebar is definitely not happening, so if you're one of the people with those still on your order please remove them.
« Last Edit: Tue, 30 April 2019, 17:18:09 by dvorcol »

Offline tex_live_utility

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Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1297 on: Tue, 30 April 2019, 21:50:52 »
1.25u convex spacebars were in the GMK Blanks GB, so hopefully they do in fact have those molds.

Five days ago scud80 posted that the 1.25 convex was a no-go.

i should have mentioned this in the update, but the 1.25u spacebar is definitely not happening, so if you're one of the people with those still on your order please remove them.

Ah well.  Thanks.
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Offline JonoColwell

  • Posts: 79
Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1298 on: Wed, 01 May 2019, 07:15:03 »
Hey man, loving this set

Just got one minor question regarding the kits

Assuming that I purchase
1x base set
1x regular modifiers
1x monochrome modifiers
2x hagomoro alphas
2x alternative function rows

There'll be certain keys that are only in base which are not present in any other keycap set to make this up to three 100% compatible sets, things like the navigation cluster, print, lock, pause, one set of arrow keys (As base includes 2) and the keys surrounding the numpad (With notable exceptions of Enter and Numlock).

Would it make sense to have a set which includes some of these keys so people can effectively build your own fullsize compat if they so wish from Hago alphas, modifier set, the theoretical makeup to 100% set?

Offline chive_

  • Posts: 95
Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
« Reply #1299 on: Wed, 01 May 2019, 22:18:12 »
What specific color codes are used in this set? For matching purposes.