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geekhack Marketplace => Interest Checks => Topic started by: Dotnick on Thu, 21 October 2021, 01:26:36

Title: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: Dotnick on Thu, 21 October 2021, 01:26:36
(https://i.imgur.com/zBvLVLX.jpg)

MW Cryptid

The fog is settling in, it's time to lock your doors. The night is full of hidden terrors.
MW Cryptid is a tribute to all of the monsters that live in mythology around the world.

Vendors

USSpace
CAMilkyWay
MXRheset
SAFancy Customs
UKproto[Typist]
EUCandyKeys
SEAiLumKB
INRectangles.store
PHZion Studios
KRSwagKeys
OCESwitchKeys
CNMilkyWay

Groupbuy is tentatively scheduled for June 2022.



Renders


618 by Zepsody (https://discord.gg/WAmEfCKT9S)
(https://i.imgur.com/EkGz1Hf.jpg)
More
(https://i.imgur.com/OrpQD4X.jpg)
(https://i.imgur.com/e6ADfCu.jpg)


Void by MISFIT
(https://i.imgur.com/ljxhbVx.jpg)
More
(https://i.imgur.com/7vzArwK.jpg)


Pulsar by Zepsody (https://discord.gg/WAmEfCKT9S)
(https://i.imgur.com/vSlxRu1.jpg)
More
(https://i.imgur.com/pSFIEdu.jpg)


Quaint60 by Zepsody (https://discord.gg/WAmEfCKT9S)
(https://i.imgur.com/vfTdQSQ.jpg)
More
(https://i.imgur.com/4PFTnuX.jpg)


Laika by Zepsody (https://discord.gg/WAmEfCKT9S)
(https://i.imgur.com/aXpui2D.jpg)
More
(https://i.imgur.com/CSLlsmq.jpg)


Manta by Dotnick & Zepsody (https://discord.gg/WAmEfCKT9S)
(https://i.imgur.com/gCAnxYn.jpg)
More
(https://i.imgur.com/kTz6v97.jpg)




Kits


(https://i.imgur.com/aqBYZet.jpg)

(https://i.imgur.com/IPRfihw.jpg)

(https://i.imgur.com/2BUI1l1.jpg)

(https://i.imgur.com/18nxbbS.jpg)

Novelties explainer:
More
(https://i.imgur.com/LnymogX.jpg)


(https://i.imgur.com/qfjQsnG.jpg)

(https://i.imgur.com/l8iDj3n.jpg)

(https://i.imgur.com/SRMNzU2.jpg)

(https://i.imgur.com/zN9RH0G.jpg)

(https://i.imgur.com/jPDTOPM.jpg)

(https://i.imgur.com/8uF1U0X.jpg)




Deskmats

(https://i.imgur.com/NbJ07fy.jpg)


More deskmats and collaborations coming soon.



Credits

Izeri
Stellaidoscope
Dr. Higsby
NoPunIn10Did and the rest of the 40s community that helped make that kit excellent
ZTMD
Everyone in my discord server




Thank you for your support. Please join my discord for updates on this set and artisan collaborations!

(https://i.imgur.com/mgo7WjA.jpg) (https://discord.gg/dotnick) (https://i.imgur.com/qkVw04V.png) (https://www.instagram.com/dotnick_mk)


Signature:
Code: [Select]
[url=https://geekhack.org/index.php?topic=115051.0][img]https://i.imgur.com/pJsm9MF.png[/img][/url]
(https://i.imgur.com/pJsm9MF.png)
Title: Re: [IC] EPBT Cryptid
Post by: Dotnick on Thu, 21 October 2021, 01:26:56
Kitting change log:

November 7, 2021

Other changes:

Rheset.MX added as Mexico proxy
Rectangles.store added as India proxy
Foggy Night deskmat added


December 12, 2021 - Change to MilkyWay from EPBT

Other changes:

Space is the new US vendor
MilkyWay is the new CA and CN vendor (region locked)


March 15, 2022 - Base kitting overhaul and Groupbuy month announced

Other announcements:

GB will be happen in June 2022. Exact dates will be announced soon.
This groupbuy will have approved color samples before proceeding to group buy, so this could result in shifted timelines. I should be receiving the color samples some time in April.
Title: Re: [IC] EPBT Cryptid
Post by: novelflyer on Thu, 21 October 2021, 01:32:58
I really like the set, I usually don't like text novelties but this ones look really nice  :thumb:
Title: Re: [IC] EPBT Cryptid
Post by: totalemon on Thu, 21 October 2021, 01:37:04
Oooo this looks nice, it's a better sickly green than something like GMK toxic
Title: Re: [IC] EPBT Cryptid
Post by: Surostu on Thu, 21 October 2021, 01:38:58
Yes.
Title: Re: [IC] EPBT Cryptid
Post by: shutuphamish on Thu, 21 October 2021, 01:40:18
love those 1u mods! can't wait to use them for macro columns!
Title: Re: [IC] EPBT Cryptid
Post by: Coquelox18 on Thu, 21 October 2021, 01:43:59
i love this set so much, all the novelties look great :thumb:
Title: Re: [IC] EPBT Cryptid
Post by: Hi !! on Thu, 21 October 2021, 01:51:42
Interesting!  :eek:
Title: Re: [IC] EPBT Cryptid
Post by: jabe8i on Thu, 21 October 2021, 02:12:43
Looks cool, love the novelties.

Although I feel like the keys on the "Extra Tools" kit should be on the base kit. Except the macro keys, i think they should probably be separated.
Title: Re: [IC] EPBT Cryptid
Post by: sagarsiddhpura on Thu, 21 October 2021, 02:22:15
Gib dark base
Title: Re: [IC] EPBT Cryptid
Post by: Slayer77 on Thu, 21 October 2021, 03:26:01
Gib dark base
Yes please!

Sent from my GM1911 using Tapatalk

Title: Re: [IC] EPBT Cryptid
Post by: nvh2092 on Thu, 21 October 2021, 04:55:03
Will there be a chance for azerty french kit?
Title: Re: [IC] EPBT Cryptid
Post by: Jr.Mars on Thu, 21 October 2021, 05:00:19
I think ansi noveltiey is a little bit different from the other novelties styles.
BTW this set is amazing!!! good work!
Title: Re: [IC] EPBT Cryptid
Post by: hali on Thu, 21 October 2021, 07:08:00
why is this epbt?
Title: Re: [IC] EPBT Cryptid
Post by: vindaon on Thu, 21 October 2021, 07:54:02
These novelties are really cool
Title: Re: [IC] EPBT Cryptid
Post by: Ravenhar on Thu, 21 October 2021, 08:10:38
why is this epbt?

Is there some kind of issue with it being ePBT? I'm still pretty new to this so I don't know the difference in manu's and stuff yet. Would there be a reason to choose GMK or other over ePBT?
Title: Re: [IC] EPBT Cryptid
Post by: Dotnick on Thu, 21 October 2021, 08:52:16
Will there be a chance for azerty french kit?

I can certainly add that!
Title: Re: [IC] EPBT Cryptid
Post by: Dotnick on Thu, 21 October 2021, 08:57:04
why is this epbt?

In the current moment I did not want to run another GMK set because of lead times and I wanted this set to be dye sub because the novelties were going to be way more detailed than doubleshot restrictions would allow for. There are many reverse dye sub keys, and this is another reason why I have gone with EPBT and their new process for this over other PBT dye sub manufacturers.

I also went with EPBT because they are slightly more established on fulfillment than someone like Milkyway, although I am still considering Milkyway for future projects. I was quite impressed with how EPBT Cool Kids and Ivory turned out.
Title: Re: [IC] EPBT Cryptid
Post by: Dotnick on Thu, 21 October 2021, 09:01:16
These novelties are really cool

i love this set so much, all the novelties look great :thumb:

Looks cool, love the novelties.


Although I feel like the keys on the "Extra Tools" kit should be on the base kit. Except the macro keys, i think they should probably be separated.

Thank for the compliments on the novelties (they were done by Stell btw).

Per the comment on putting the keys from the “Extra Tools” kit in the base kit. All of these keys require reverse dye sub, so that makes them more expensive per key than a normal dye sub key in the same lengths. I wanted to keep the base kit at a more manageable price point.
Title: Re: [IC] EPBT Cryptid
Post by: Cylent on Thu, 21 October 2021, 10:09:17
A few things:

-Please downscale these images to 2K, geekhack is dying trying to get these images to come up.
-Make sure your set is sufficiently different from GMK Pickle (I think that the theme and manu difference is enough but I thought OP should be aware of the similarity)
-please consider making the 40s legends consistent for non-bottom row keys. This is dyesub, you don't need to use GMK legends.
-novs are cool, but I'd prefer to put "run" and "hide" next to each other
Title: Re: [IC] EPBT Cryptid
Post by: Yuinth on Thu, 21 October 2021, 10:56:52
This shade of green looks great and really like the novelties, specially the text ones.
I'm just wondering why Quetzalcoatl (which is missing an "L" in the name of your novelties explanation) which is a god is mixed with monsters of legends and folklore.

GLWIC
Title: Re: [IC] EPBT Cryptid
Post by: nvh2092 on Thu, 21 October 2021, 11:17:27
Will there be a chance for azerty french kit?

I can certainly add that!
Please do, preferably in dark alphas :). Also pulsar render error, it should be caps lock there, not back space
Title: Re: [IC] EPBT Cryptid
Post by: Dotnick on Thu, 21 October 2021, 11:42:13
A few things:

-Please downscale these images to 2K, geekhack is dying trying to get these images to come up.
-Make sure your set is sufficiently different from GMK Pickle (I think that the theme and manu difference is enough but I thought OP should be aware of the similarity)
-please consider making the 40s legends consistent for non-bottom row keys. This is dyesub, you don't need to use GMK legends.
-novs are cool, but I'd prefer to put "run" and "hide" next to each other

Images fixed, I think this is sufficiently different from Pickle, the legends are my preference here (there are no real rules about fonts for dyesub)

This shade of green looks great and really like the novelties, specially the text ones.
I'm just wondering why Quetzalcoatl (which is missing an "L" in the name of your novelties explanation) which is a god is mixed with monsters of legends and folklore.

GLWIC

Fixed the spelling on Quetzalcoatl, thank you! While yes, in culture the Quetzalcoatl is a God, in a broader sense Quetzalcoatl is a mythical creature and a cryptid. It might be stretching the lines a bit, but I thought it was a good addition here.

Will there be a chance for azerty french kit?

I can certainly add that!
Please do, preferably in dark alphas :). Also pulsar render error, it should be caps lock there, not back space

Don't be fooled! That is just the Colemak layout!

[attachimg=1]
Title: Re: [IC] EPBT Cryptid
Post by: Kacperoni on Thu, 21 October 2021, 11:44:05
Tbh, I’m not too much into Halloween spooky season, but I will 100% pick up the base kit just for the color wave. Wish you were going through MW instead of ePBT, but nonetheless I’m still grabbing the basic


Sent from my iPhone using Tapatalk Pro
Title: Re: [IC] EPBT Cryptid
Post by: Kacperoni on Thu, 21 October 2021, 11:44:34
Reminds me of Botanical, but more warm colors. I’m actually in love
Title: Re: [IC] EPBT Cryptid
Post by: nvh2092 on Thu, 21 October 2021, 11:52:40
A few things:

-Please downscale these images to 2K, geekhack is dying trying to get these images to come up.
-Make sure your set is sufficiently different from GMK Pickle (I think that the theme and manu difference is enough but I thought OP should be aware of the similarity)
-please consider making the 40s legends consistent for non-bottom row keys. This is dyesub, you don't need to use GMK legends.
-novs are cool, but I'd prefer to put "run" and "hide" next to each other

Images fixed, I think this is sufficiently different from Pickle, the legends are my preference here (there are no real rules about fonts for dyesub)

This shade of green looks great and really like the novelties, specially the text ones.
I'm just wondering why Quetzalcoatl (which is missing an "L" in the name of your novelties explanation) which is a god is mixed with monsters of legends and folklore.

GLWIC

Fixed the spelling on Quetzalcoatl, thank you! While yes, in culture the Quetzalcoatl is a God, in a broader sense Quetzalcoatl is a mythical creature and a cryptid. It might be stretching the lines a bit, but I thought it was a good addition here.

Will there be a chance for azerty french kit?

I can certainly add that!
Please do, preferably in dark alphas :). Also pulsar render error, it should be caps lock there, not back space

Don't be fooled! That is just the Colemak layout!

[attachimg=1]
:blank: it looked just like any normal 65s at first gland.
Dark alphas need a R3 1u pipe with a R4 1u <> for iso support
Title: Re: [IC] EPBT Cryptid
Post by: Dotnick on Thu, 21 October 2021, 12:42:10
:blank: it looked just like any normal 65s at first gland.
Dark alphas need a R3 1u pipe with a R4 1u <> for iso support

oh it does, you're right!
Title: Re: [IC] EPBT Cryptid
Post by: Bub on Thu, 21 October 2021, 13:44:41
oooOoooOooh im scared  ;)
Title: Re: [IC] EPBT Cryptid
Post by: Mecxs on Thu, 21 October 2021, 20:19:30
Love the design, love the kitting. Very interested to see how this one goes.
Title: Re: [IC] EPBT Cryptid
Post by: spikedsynapse on Fri, 22 October 2021, 11:00:05
Very cool looking set! I love the all the work on the novelties! :thumb:
Title: Re: [IC] EPBT Cryptid
Post by: jabe8i on Fri, 22 October 2021, 12:18:32
Looks cool, love the novelties.


Although I feel like the keys on the "Extra Tools" kit should be on the base kit. Except the macro keys, i think they should probably be separated.
Per the comment on putting the keys from the “Extra Tools” kit in the base kit. All of these keys require reverse dye sub, so that makes them more expensive per key than a normal dye sub key in the same lengths. I wanted to keep the base kit at a more manageable price point.
Oh yea I forgot about the reverse dye sub thing. I guess its fine then.

Also I was wondering if you could add an r2 "x", r3 "-", r4 "+", and a 1u enter for the numpad kit. This would allow for an all 1u numpad. Kinda like the kitting for simple hangul.
[attach=1]
i think some of these keys can be used for an ortholinear with a numpad too
Title: Re: [IC] EPBT Cryptid
Post by: illusionist on Fri, 22 October 2021, 12:20:57
LOVE This! Can't wait to see the mats! Maybe some Mothman stuff?
Title: Re: [IC] EPBT Cryptid
Post by: Adelscott on Fri, 22 October 2021, 12:38:47
Will there be a chance for azerty french kit?

I can certainly add that!

 :thumb: :thumb: :thumb:
Title: Re: [IC] EPBT Cryptid
Post by: HungerMechanic on Fri, 22 October 2021, 12:39:59
Spooky Base might look good on green IKKI68 Aurora.
Title: Re: [IC] EPBT Cryptid
Post by: Vivalasol on Sun, 24 October 2021, 21:13:39
i'm in
Title: Re: [IC] EPBT Cryptid
Post by: HappyB0T on Sun, 24 October 2021, 23:35:04
Lots of green sets out there that are super light and saturated. This is a vibe I could get behind.
Title: Re: [IC] EPBT Cryptid
Post by: SDKCAMPING on Mon, 25 October 2021, 03:33:03
I can appreciate this set,an interesting shade of green that takes risks, not too comfortable
Title: Re: [IC] EPBT Cryptid
Post by: Mr Chrome on Tue, 26 October 2021, 02:08:33
Love this! Somewhere between Terra and Botanical, but PBT too?! :-X
Title: Re: [IC] EPBT Cryptid
Post by: Timm0h on Tue, 26 October 2021, 03:04:49
We need more green sets
Title: Re: [IC] EPBT Cryptid
Post by: konstantin on Tue, 26 October 2021, 03:42:26
Hi, I have some kitting feedback for your consideration. Somewhat long post ahead :)


Show Image
(https://i.imgur.com/bcNSewn.jpg)


Seeing as this is EPBT, at the very least R3 PgUp, R4 PgDn should be moved from extensions into the base kit if 65% support is something you wish to have in base. See this image (https://i.imgur.com/tKSXZLN.png) for an explanation.
Other candidates for moving into base, based on utility/popularity, are: 2× 1.5u System + second 1u Alt, second 2.25u Shift, 2u Shift. However, these are less valuable than the two keys mentioned above.

It would be desirable to change the R4 1.25u Menu key in base to either Fn or Meta. This is because Menu is a very inflexible legend that doesn't really work as a substitute for Fn (which is what most people use in that position in their keymaps for most layouts), whereas Fn and Meta can work as both Fn and Menu (as well as other keys).
If visual consistency is a consideration, then perhaps Meta is the best choice here since, unlike Fn, it doesn't look too narrow when placed side-by-side with System.


Show Image
(https://i.imgur.com/Yenlv4M.png)


There is a duplicate R1 M1 key in the extensions kit which can be removed.

I recommend adding a generic R4 1u key (e.g. Code) to either this kit or base. This is a multipurpose key that serves to cover a variety of oddball layouts, 60% and up. For example, it can be used as a R4 Delete key for Minila, GK64 and derivatives; as an Fn2 key for HHKB (e.g. M60-A/Kara) and other layouts; etc.
Some examples of sets that include such a key (which are also examples of great EPBT kitting overall) are: EPBT Grand Tour (https://i.imgur.com/8JNOvU5.jpg), EPBT Be The One (https://i.imgur.com/OFthpLh.jpg), EPBT 6085 (https://i.imgur.com/ptN00eV.jpg).

One final optional addition would be a generic R3 1u key (again, Code can be used) for covering extended 65% layouts like the C70 (https://massdrop-s3.imgix.net/product-images/gmk-uniqey-c70-mechanical-keyboard/dark-gray2_20171212141315.jpg). However, I believe these are rare in actual use.


Show Image
(https://i.imgur.com/jUp09qG.png)


Show Image
(https://i.imgur.com/ruNG8cq.png)


The R4 ;: key in the NorDeUK kits has an incorrect legend — it's supposed to be ,;.
This seems to be a very common mistake in new sets nowadays. It was likely perpetuated by KRK having the same error in its files.


Show Image
(https://i.imgur.com/mhFNSPt.png)


2× R4 1u Sys is likely to be (marginally) more useful than 2× R4 1u Fn for certain 40% layouts. Therefore, I suggest changing the second 1u Fn key to a second Sys.
The second Fn is already covered for by the Meta key, and besides, I don't think anyone uses two Fn keys that do the exact same thing on 40% boards.


Show Image
(https://i.imgur.com/PjPaYqS.png)


Even among 40% boards, 1.75c spaces are quite rare. It's probably not worth including accent variants of that size in the accent spacebars kit.
Title: Re: [IC] EPBT Cryptid
Post by: Cebrilung on Tue, 26 October 2021, 07:07:15
One of the greatest looking green sets I've ever seen! konstantin already covered all the small snafus I noticed (and more), fix these and you've got a winner in your hands. ePBT is the way to go :thumb:
Title: Re: [IC] EPBT Cryptid
Post by: Neptune Keys on Tue, 26 October 2021, 10:58:46
Like the novelties!
Title: Re: [IC] EPBT Cryptid
Post by: Dotnick on Tue, 26 October 2021, 21:57:42
Hi, I have some kitting feedback for your consideration. Somewhat long post ahead :)


Show Image
(https://i.imgur.com/bcNSewn.jpg)


Seeing as this is EPBT, at the very least R3 PgUp, R4 PgDn should be moved from extensions into the base kit if 65% support is something you wish to have in base. See this image (https://i.imgur.com/tKSXZLN.png) for an explanation.
Other candidates for moving into base, based on utility/popularity, are: 2× 1.5u System + second 1u Alt, second 2.25u Shift, 2u Shift. However, these are less valuable than the two keys mentioned above.

It would be desirable to change the R4 1.25u Menu key in base to either Fn or Meta. This is because Menu is a very inflexible legend that doesn't really work as a substitute for Fn (which is what most people use in that position in their keymaps for most layouts), whereas Fn and Meta can work as both Fn and Menu (as well as other keys).
If visual consistency is a consideration, then perhaps Meta is the best choice here since, unlike Fn, it doesn't look too narrow when placed side-by-side with System.


Show Image
(https://i.imgur.com/Yenlv4M.png)


There is a duplicate R1 M1 key in the extensions kit which can be removed.

I recommend adding a generic R4 1u key (e.g. Code) to either this kit or base. This is a multipurpose key that serves to cover a variety of oddball layouts, 60% and up. For example, it can be used as a R4 Delete key for Minila, GK64 and derivatives; as an Fn2 key for HHKB (e.g. M60-A/Kara) and other layouts; etc.
Some examples of sets that include such a key (which are also examples of great EPBT kitting overall) are: EPBT Grand Tour (https://i.imgur.com/8JNOvU5.jpg), EPBT Be The One (https://i.imgur.com/OFthpLh.jpg), EPBT 6085 (https://i.imgur.com/ptN00eV.jpg).

One final optional addition would be a generic R3 1u key (again, Code can be used) for covering extended 65% layouts like the C70 (https://massdrop-s3.imgix.net/product-images/gmk-uniqey-c70-mechanical-keyboard/dark-gray2_20171212141315.jpg). However, I believe these are rare in actual use.


Show Image
(https://i.imgur.com/jUp09qG.png)


Show Image
(https://i.imgur.com/ruNG8cq.png)


The R4 ;: key in the NorDeUK kits has an incorrect legend — it's supposed to be ,;.
This seems to be a very common mistake in new sets nowadays. It was likely perpetuated by KRK having the same error in its files.


Show Image
(https://i.imgur.com/mhFNSPt.png)


2× R4 1u Sys is likely to be (marginally) more useful than 2× R4 1u Fn for certain 40% layouts. Therefore, I suggest changing the second 1u Fn key to a second Sys.
The second Fn is already covered for by the Meta key, and besides, I don't think anyone uses two Fn keys that do the exact same thing on 40% boards.


Show Image
(https://i.imgur.com/PjPaYqS.png)


Even among 40% boards, 1.75c spaces are quite rare. It's probably not worth including accent variants of that size in the accent spacebars kit.

Going one by one here:


I appreciate the in-depth analysis as always Kon.

Looks cool, love the novelties.


Although I feel like the keys on the "Extra Tools" kit should be on the base kit. Except the macro keys, i think they should probably be separated.
Per the comment on putting the keys from the “Extra Tools” kit in the base kit. All of these keys require reverse dye sub, so that makes them more expensive per key than a normal dye sub key in the same lengths. I wanted to keep the base kit at a more manageable price point.
Oh yea I forgot about the reverse dye sub thing. I guess its fine then.

Also I was wondering if you could add an r2 "x", r3 "-", r4 "+", and a 1u enter for the numpad kit. This would allow for an all 1u numpad. Kinda like the kitting for simple hangul.
[attach=1]
i think some of these keys can be used for an ortholinear with a numpad too

Split enter support for the numpad kit will be added in as well, as well as the R2 "X" key. Thank you for this feedback!
Title: Re: [IC] EPBT Cryptid
Post by: WHITEHOTACTION on Wed, 27 October 2021, 00:14:39
After more than a year of lurking these board to see ICs the time has finally come to create an actual account to give my feedback, not because I wanted to give feedback here but because the discord link in your signature just seems to open discord and not link me to your server where I initially wanted to give feedback. Oh well, this is overdue I guess.

First. Love love love this IC. It hits all the right notes for me personally. Awesome theme. awesome color combo independent of theme. Awesome colors chosen to compliment the theme.

Now what I would like to see changed. Can we PLEASE get Bigfoot in the wendigo position on R1 with the two color options that wendigo currently has? All due respect to wendigo but when it comes to cryptids there seems to be two undisputed kings. The Loch Ness monster and Bigfoot. In all likelihood if I buy this set it’s going to go on a 60% layout. The only icon mods I’m likely to use are enter (Nessie) and r1 escape. I understand this may seem trivial or even highly isolated to one specific users needs but I’d wager to guess that for people that don’t go full icon, enter and r1 escape are the most common keys where icon mods are used. I’m sure I’m not alone in wanting the only two icon mods being occupied by the worlds most popular cryptids. Thank you for considering this request.
Title: Re: [IC] EPBT Cryptid
Post by: Dotnick on Wed, 27 October 2021, 00:36:29
After more than a year of lurking these board to see ICs the time has finally come to create an actual account to give my feedback, not because I wanted to give feedback here but because the discord link in your signature just seems to open discord and not link me to your server where I initially wanted to give feedback. Oh well, this is overdue I guess.

First. Love love love this IC. It hits all the right notes for me personally. Awesome theme. awesome color combo independent of theme. Awesome colors chosen to compliment the theme.

Now what I would like to see changed. Can we PLEASE get Bigfoot in the wendigo position on R1 with the two color options that wendigo currently has? All due respect to wendigo but when it comes to cryptids there seems to be two undisputed kings. The Loch Ness monster and Bigfoot. In all likelihood if I buy this set it’s going to go on a 60% layout. The only icon mods I’m likely to use are enter (Nessie) and r1 escape. I understand this may seem trivial or even highly isolated to one specific users needs but I’d wager to guess that for people that don’t go full icon, enter and r1 escape are the most common keys where icon mods are used. I’m sure I’m not alone in wanting the only two icon mods being occupied by the worlds most popular cryptids. Thank you for considering this request.

Thanks for alerting me to the discord error, was just a hiccup with discord server boosting cancelling the vanity URL. It is fixed now!

As for the Bigfoot R1 novelty suggestion. We tried, but the skinnyness of the Wendigo's features lent itself better for the side profile novelty and the Bigfoot was just not great for that look. I wanted the R1 accent novelty to have some directional flow to it.

Now what I could and might do is duplicate the existing Bigfoot novelty as an accent R1 novelty. I wouldn't want to add two more, because the kit is already so beefy.
Title: Re: [IC] EPBT Cryptid
Post by: WHITEHOTACTION on Wed, 27 October 2021, 00:52:13
Thank you for the reply.

Ultimately what I want  personally is a Bigfoot r1 in that pale sickly green but I understand you need to pick the design direction you feel is best. To be clear I don’t consider this a deal breaker at all just giving the feedback that I think would make this set better for me personally. Maybe theres still hope for a Bigfoot Rama or something once you get to the collab phase. On that note not sure if the detail could be captured in a key cap but the classic Bigfoot walking silhouette might make for an excellent Rama. I also recognize the fact that we can’t always get what we want and this set is probably a day 1 for me regardless so this is the last I’ll be weighing in on this suggestion because I don’t want to beat a dead horse.



Other thing I forgot to mention in my first post. I also love that you went with epbt for this. I recently got my first epbt set and I have to say I really like the way it feels.
Title: Re: [IC] EPBT Cryptid
Post by: VoodooBear on Wed, 27 October 2021, 03:54:23
Chiming in to request R3 "Ñ ;" on the International kits.  ;D
Title: Re: [IC] EPBT Cryptid
Post by: Dotnick on Wed, 27 October 2021, 10:47:55
Chiming in to request R3 "Ñ ;" on the International kits.  ;D

will be added in!
Title: Re: [IC] EPBT Cryptid
Post by: azzipa on Mon, 01 November 2021, 10:05:56
the green you chose looks terrific imo. and epbt puts this over the top, for me! i'm just wishing the spoopier alphas (dark) had operator keys for the num pad. as it is, to run a dark numpad we would need to buy spoopy base, spoopier alphas, and padlock. plus, as a macos user, i need the extra tools kit (which looks awesome).

glwic  :thumb:
Title: Re: [IC] EPBT Cryptid
Post by: SmitH1y on Tue, 02 November 2021, 10:11:23
Very cool looking!
Title: Re: [IC] EPBT Cryptid | Update 1: Deskmat 1 and lots of kitting changes
Post by: Dotnick on Sun, 07 November 2021, 20:57:26
Update 1: Foggy Night deskmat revealed and many kits altered according to feedback (kitting changes listed in the first comment).
Title: Re: [IC] EPBT Cryptid | Update 1: Deskmat 1 and lots of kitting changes
Post by: windlabs on Sun, 07 November 2021, 20:58:08
looks nice
Title: Re: [IC] EPBT Cryptid | Update 1: Deskmat 1 and lots of kitting changes
Post by: Loquerish on Mon, 08 November 2021, 07:48:19
Looks very good and nightmare inducing
Title: Re: [IC] EPBT Cryptid | Update 1: Deskmat 1 and lots of kitting changes
Post by: WarlordGorguts on Mon, 08 November 2021, 11:18:13
Looks great! I'm ready to use my Moss switches with it)
Title: Re: [IC] EPBT Cryptid
Post by: depletedvespene on Mon, 08 November 2021, 11:42:46
Chiming in to request R3 "Ñ ;" on the International kits.  ;D

will be added in!

Not that I'd want to be a party-pooper, but that comes off a bit as a gratuituous but not gratuituous addition. As the "ÑorDeUK" kits stand now, they have partial coverage for a proper es-ES layout (as opposed to "just the one key"), which comes in that uncomfortable "middle ground" where you can place "a few" of the required caps but not all of them.

The es-ES layout requires:
- (already in the SPOOPY kit): R4 <>
- (already in the EERIE kit): R1 2"@ ; R2 E€ ◌̀◌̂[ +*] ; R3 ◌́◌̈{ Ç} ; R4 ,; .: -_ ; AltGr
- (missing): R1 ºª\ 3·# 4$◌̃ 6&¬ 7/ 8( 9) 0= '? ¡¿

The problem can be alleviated and/or aggravated by turning a blind eye to the absence/presence of tertiary legends in several keycaps in R1 and R2, so...

Given this is ePBT and not GMK, could a "proper" South kit be considered instead?
Title: Re: [IC] EPBT Cryptid
Post by: Dotnick on Mon, 08 November 2021, 12:26:50
Chiming in to request R3 "Ñ ;" on the International kits.  ;D

will be added in!

Not that I'd want to be a party-pooper, but that comes off a bit as a gratuituous but not gratuituous addition. As the "ÑorDeUK" kits stand now, they have partial coverage for a proper es-ES layout (as opposed to "just the one key"), which comes in that uncomfortable "middle ground" where you can place "a few" of the required caps but not all of them.

The es-ES layout requires:
- (already in the SPOOPY kit): R4 <>
- (already in the EERIE kit): R1 2"@ ; R2 E€ ◌̀◌̂[ +*] ; R3 ◌́◌̈{ Ç} ; R4 ,; .: -_ ; AltGr
- (missing): R1 ºª\ 3·# 4$◌̃ 6&¬ 7/ 8( 9) 0= '? ¡¿

The problem can be alleviated and/or aggravated by turning a blind eye to the absence/presence of tertiary legends in several keycaps in R1 and R2, so...

Given this is ePBT and not GMK, could a "proper" South kit be considered instead?

Would you mind messaging me on discord? I think this is a bit complicated to understand, but I want to figure out your point and what keys are required (kind of difficult to understand via forum format).
Title: Re: [IC] EPBT Cryptid | Update 1: Deskmat 1 and lots of kitting changes
Post by: depletedvespene on Mon, 08 November 2021, 16:15:02
Discording in 3... 2... 1...
Title: Re: [IC] EPBT Cryptid | Update 1: Deskmat 1 and lots of kitting changes
Post by: EdgeOfInfinity on Wed, 17 November 2021, 21:53:25
banger
Title: Re: [IC] EPBT Cryptid | Update 1: Deskmat 1 and lots of kitting changes
Post by: sagenju on Mon, 29 November 2021, 09:08:40
I think you missed the windowed caps lock. It is kinda weird when you already have the windowed num lock, but not for the windowed caps lock.

Looking forward to the updates. Cheers
Title: Re: [IC] EPBT Cryptid | Update 1: Deskmat 1 and lots of kitting changes
Post by: sagenju on Tue, 30 November 2021, 20:45:10
I wonder if the white on spoopy kit has a bit of green tint on it or not? On the kit it looks like it has green tint but on the keyboard render looks more white.
Great kit anyway!
Title: Re: [IC] EPBT Cryptid | Update 1: Deskmat 1 and lots of kitting changes
Post by: WHITEHOTACTION on Wed, 01 December 2021, 22:38:17
It looks like a light green tint on the renders and on the kit layout pics to me. I love it.
Title: Re: [IC] EPBT Cryptid | Update 1: Deskmat 1 and lots of kitting changes
Post by: Dotnick on Thu, 02 December 2021, 17:04:27
I think you missed the windowed caps lock. It is kinda weird when you already have the windowed num lock, but not for the windowed caps lock.

Looking forward to the updates. Cheers

Adding!
Title: Re: [IC] EPBT Cryptid | Update 1: Deskmat 1 and lots of kitting changes
Post by: Dotnick on Thu, 02 December 2021, 17:04:59
I wonder if the white on spoopy kit has a bit of green tint on it or not? On the kit it looks like it has green tint but on the keyboard render looks more white.
Great kit anyway!

It looks like a light green tint on the renders and on the kit layout pics to me. I love it.

Alphas are a light green.
Title: Re: [IC] MW Cryptid | Update 2: Manufacturer change
Post by: Dotnick on Sun, 12 December 2021, 20:36:26
Update 2 comes with a manufacturer change from EPBT to MilkyWay Keys, along with some ensuing kitting and vendor changes.

The manufacturer change is due to the current hold by KBDFans on the EPBT pipeline, which would have greatly delayed this project. An added benefit to this transition is that MilkyWay will be more affordable per kit, can run and will deliver sooner (based on projections from MW), and the reverse dye-sublimation from MW being great.

I have received a full base kit sample of MilkyWay WoB and the reverse dye-sub quality is very good in my opinion. There are some legend alignment issues (inconsistent legend heights across a row). To mitigate these issues as much as humanly possible, I will be manually realigning all of the legends in the template provided to me. Thus, any alignment issues in production will be a consequence of the manufacturing process (this will never be perfect with dye-sublimation, there is a range of error here) and not any human error on my end. There are also a few legends that I will change preferentially from the stock MW legending to match the renders.

Several kits have changed, please see the change log for these. The biggest changes are due to the molds that MW has available. This means that the 6U spacebars, windowed lock keys, and scooped homing keys have been removed. The spill over keys that were originally put into the extra tools kit have been moved into the base kit as the per key pricing from MW is lower than EPBT and allows for more kitting in the base kit at the same price as EPBT. I am still considering adding the numpad back in because of this same reason, depending on the pricing of the current base kit. One key that misses out in the move is the normal R3 1.75U Function key. However, after asking many HHKB users, they said that they would most likely end up using the stepped version regardless, so this key was omitted.

New renders have been added (thanks Izeri) of Manta, a board that Zepsody and myself are actively prototyping. I will create a channel in my discord for the board after we have settled on a few things in prototyping.
Title: Re: [IC] MW Cryptid | Update 2: Manufacturer change
Post by: nvh2092 on Mon, 13 December 2021, 04:29:32
Update 2 comes with a manufacturer change from EPBT to MilkyWay Keys, along with some ensuing kitting and vendor changes.

The manufacturer change is due to the current hold by KBDFans on the EPBT pipeline, which would have greatly delayed this project. An added benefit to this transition is that MilkyWay will be more affordable per kit, can run and will deliver sooner (based on projections from MW), and the reverse dye-sublimation from MW being great.

I have received a full base kit sample of MilkyWay WoB and the reverse dye-sub quality is very good in my opinion. There are some legend alignment issues (inconsistent legend heights across a row). To mitigate these issues as much as humanly possible, I will be manually realigning all of the legends in the template provided to me. Thus, any alignment issues in production will be a consequence of the manufacturing process (this will never be perfect with dye-sublimation, there is a range of error here) and not any human error on my end. There are also a few legends that I will change preferentially from the stock MW legending to match the renders.

Several kits have changed, please see the change log for these. The biggest changes are due to the molds that MW has available. This means that the 6U spacebars, windowed lock keys, and scooped homing keys have been removed. The spill over keys that were originally put into the extra tools kit have been moved into the base kit as the per key pricing from MW is lower than EPBT and allows for more kitting in the base kit at the same price as EPBT. I am still considering adding the numpad back in because of this same reason, depending on the pricing of the current base kit. One key that misses out in the move is the normal R3 1.75U Function key. However, after asking many HHKB users, they said that they would most likely end up using the stepped version regardless, so this key was omitted.

New renders have been added (thanks Izeri) of Manta, a board that Zepsody and myself are actively prototyping. I will create a channel in my discord for the board after we have settled on a few things in prototyping.
While this change means a faster delivery and cheaper pricings, it also means my request for french kit becomes impossible due to no available mold in MW? A little sad but I'm still gonna join :thumb:
Title: Re: [IC] MW Cryptid | Update 2: Manufacturer change
Post by: Ella on Mon, 13 December 2021, 05:15:23
Update 2 comes with a manufacturer change from EPBT to MilkyWay Keys, along with some ensuing kitting and vendor changes.

The manufacturer change is due to the current hold by KBDFans on the EPBT pipeline, which would have greatly delayed this project. An added benefit to this transition is that MilkyWay will be more affordable per kit, can run and will deliver sooner (based on projections from MW), and the reverse dye-sublimation from MW being great.

I have received a full base kit sample of MilkyWay WoB and the reverse dye-sub quality is very good in my opinion. There are some legend alignment issues (inconsistent legend heights across a row). To mitigate these issues as much as humanly possible, I will be manually realigning all of the legends in the template provided to me. Thus, any alignment issues in production will be a consequence of the manufacturing process (this will never be perfect with dye-sublimation, there is a range of error here) and not any human error on my end. There are also a few legends that I will change preferentially from the stock MW legending to match the renders.

Several kits have changed, please see the change log for these. The biggest changes are due to the molds that MW has available. This means that the 6U spacebars, windowed lock keys, and scooped homing keys have been removed. The spill over keys that were originally put into the extra tools kit have been moved into the base kit as the per key pricing from MW is lower than EPBT and allows for more kitting in the base kit at the same price as EPBT. I am still considering adding the numpad back in because of this same reason, depending on the pricing of the current base kit. One key that misses out in the move is the normal R3 1.75U Function key. However, after asking many HHKB users, they said that they would most likely end up using the stepped version regardless, so this key was omitted.

New renders have been added (thanks Izeri) of Manta, a board that Zepsody and myself are actively prototyping. I will create a channel in my discord for the board after we have settled on a few things in prototyping.
While this change means a faster delivery and cheaper pricings, it also means my request for french kit becomes impossible due to no available mold in MW? A little sad but I'm still gonna join :thumb:
Milkyway is dyesub, they don't need molds for new legends
Title: Re: [IC] MW Cryptid | Update 2: Manufacturer change
Post by: nvh2092 on Mon, 13 December 2021, 05:16:16
Update 2 comes with a manufacturer change from EPBT to MilkyWay Keys, along with some ensuing kitting and vendor changes.

The manufacturer change is due to the current hold by KBDFans on the EPBT pipeline, which would have greatly delayed this project. An added benefit to this transition is that MilkyWay will be more affordable per kit, can run and will deliver sooner (based on projections from MW), and the reverse dye-sublimation from MW being great.

I have received a full base kit sample of MilkyWay WoB and the reverse dye-sub quality is very good in my opinion. There are some legend alignment issues (inconsistent legend heights across a row). To mitigate these issues as much as humanly possible, I will be manually realigning all of the legends in the template provided to me. Thus, any alignment issues in production will be a consequence of the manufacturing process (this will never be perfect with dye-sublimation, there is a range of error here) and not any human error on my end. There are also a few legends that I will change preferentially from the stock MW legending to match the renders.

Several kits have changed, please see the change log for these. The biggest changes are due to the molds that MW has available. This means that the 6U spacebars, windowed lock keys, and scooped homing keys have been removed. The spill over keys that were originally put into the extra tools kit have been moved into the base kit as the per key pricing from MW is lower than EPBT and allows for more kitting in the base kit at the same price as EPBT. I am still considering adding the numpad back in because of this same reason, depending on the pricing of the current base kit. One key that misses out in the move is the normal R3 1.75U Function key. However, after asking many HHKB users, they said that they would most likely end up using the stepped version regardless, so this key was omitted.

New renders have been added (thanks Izeri) of Manta, a board that Zepsody and myself are actively prototyping. I will create a channel in my discord for the board after we have settled on a few things in prototyping.
While this change means a faster delivery and cheaper pricings, it also means my request for french kit becomes impossible due to no available mold in MW? A little sad but I'm still gonna join :thumb:
Milkyway is dyesub, they don't need molds for new legends
Ok  :D
Title: Re: [IC] MW Cryptid | Update 2: Manufacturer change
Post by: Slayer77 on Mon, 13 December 2021, 07:17:30
Update 2 comes with a manufacturer change from EPBT to MilkyWay Keys, along with some ensuing kitting and vendor changes.

The manufacturer change is due to the current hold by KBDFans on the EPBT pipeline, which would have greatly delayed this project. An added benefit to this transition is that MilkyWay will be more affordable per kit, can run and will deliver sooner (based on projections from MW), and the reverse dye-sublimation from MW being great.

I have received a full base kit sample of MilkyWay WoB and the reverse dye-sub quality is very good in my opinion. There are some legend alignment issues (inconsistent legend heights across a row). To mitigate these issues as much as humanly possible, I will be manually realigning all of the legends in the template provided to me. Thus, any alignment issues in production will be a consequence of the manufacturing process (this will never be perfect with dye-sublimation, there is a range of error here) and not any human error on my end. There are also a few legends that I will change preferentially from the stock MW legending to match the renders.

Several kits have changed, please see the change log for these. The biggest changes are due to the molds that MW has available. This means that the 6U spacebars, windowed lock keys, and scooped homing keys have been removed. The spill over keys that were originally put into the extra tools kit have been moved into the base kit as the per key pricing from MW is lower than EPBT and allows for more kitting in the base kit at the same price as EPBT. I am still considering adding the numpad back in because of this same reason, depending on the pricing of the current base kit. One key that misses out in the move is the normal R3 1.75U Function key. However, after asking many HHKB users, they said that they would most likely end up using the stepped version regardless, so this key was omitted.

New renders have been added (thanks Izeri) of Manta, a board that Zepsody and myself are actively prototyping. I will create a channel in my discord for the board after we have settled on a few things in prototyping.
While this change means a faster delivery and cheaper pricings, it also means my request for french kit becomes impossible due to no available mold in MW? A little sad but I'm still gonna join :thumb:
Milkyway is dyesub, they don't need molds for new legends
Ok  :D
As a thumb rule, pbt is generally dyesub or reverse dyesub, so no need for molds.

There are no custom keycap pbt doubleshots as of now

Sent from my GM1911 using Tapatalk

Title: Re: [IC] MW Cryptid | Update 2: Manufacturer change
Post by: VXQN on Mon, 13 December 2021, 07:54:37
Love the set, any chance of two base kits (not really a fan of the light green alphas)?
Title: Re: [IC] MW Cryptid | Update 2: Manufacturer change
Post by: konstantin on Mon, 13 December 2021, 09:37:01
Would it be possibru to get the R3 1.75u Function in base as a non-stepped key?

By the way, you can remove the second R4 1u Ctrl key in base without any detriment to the kit's coverage & utility. (R4 1u Code already covers for it and a few other keys.)
Title: Re: [IC] MW Cryptid | Update 2: Manufacturer change
Post by: Dotnick on Mon, 13 December 2021, 09:45:47
Love the set, any chance of two base kits (not really a fan of the light green alphas)?

I am likely not going to convert the dark alphas into a second base kit because currently the dark alphas + the 40s kit (anomalies) provides coverage for 40s and ortho boards more affordably than if it were it's own base kit.
Title: Re: [IC] MW Cryptid | Update 2: Manufacturer change
Post by: raijba on Mon, 24 January 2022, 19:35:20
Instead of two base kits, MW Voynich is doing no base kits and having standalone alphas and modifiers. Is that something that's within the realm of possibility, like interdimensional bigfoots? I'd love to get light alphas + 40's. I know it might not be feasible, but just wanted to throw it out there just in case the suggestion hasn't been made yet.
Title: Re: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: Dotnick on Tue, 15 March 2022, 09:12:57
Update 3 is live!

This update comes with the announcement of a few large scale kitting changes aimed at simplifying the buying process for everyone interested in the set. Many have asked for me to kit this set with standalone kits for alphas, modifiers, and other keys. While I understand that this would make it easier to select what you would like to buy, my main worry was that each kit would be disproportionately more expensive when pieced out into smaller kits than if they were included into a larger kit. After talking with MW, they suggested to compile kits together as there is a substantial per-key bulking discount on larger kits (much like how GMK prices for kits).

With this, the numpad kit has been moved into the Spoopy base kit. A rough estimate from MW puts the price of the Spoopy base kit now at around $95-100 retail. I think this is a great price for everything that is included as opposed to spending nearly $130 if these keys were split into smaller kits.

Another change I made due to MW's advice, is seen in the conversion of the 40s/ortho standalone kit into a larger 40s/ortho base kit, much like Acitrin did for MW commute (thank you for letting me use your kit as a template for this). Partially due to the high interest from 40s and ortho users in this set but also due to the existence of the dark Spoopier alphas, I wanted to make the buying process more practical for this community. Before making the 40s/ortho base kit, this community would have had to buy the big Spoopy base kit along with the standard 40s Anomalies kit for the normal alphas, which just didn't make any sense as most of these users weren't interested in most of the modifier keys included in the main Spoopy base kit. On top of this, if any 40s/ortho user was interested in the dark alternate alphas, this would have ended up being a really expensive purchase if they wanted both alphas. However, now they would just need to buy two kits that both benefit from substantial bulking discounts. There is one compromise in that the dark alternate alphas have more kitting than is necessary for the 40s/ortho community, but this is to make the kit cheaper per-key for both standard layout users and 40s/ortho users. As opposed to making a separate dark alphas with 40s/ortho support only, which would have been disproportionately expensive. So to simplify the buy process with the compromise that the dark alphas stay as alternate alphas so as not to also increase the price of the kit for standard layout users, standard alphas and necessary 40s/ortho spacebar support were moved into the Anomalies kit. Given what the 40s/ortho base kit for MW Commute was priced at, I am expecting roughly an $85-90USD price for the Anomalies base kit.

Another announcement is that the groupbuy period is tentatively scheduled for the month of June 2022. This will depend on whether the color samples can be approved in time, so this date is not set in stone. My goal has always been to go into groupbuy with approved color samples and this will not change. I hope you all understand, in case there are any delays.

For those closely following the set, there will be updates soon on metal artisan collaborations, a second deskmat, and some other cool things (hopefully). As always, I tend to show things first in my discord server before making them geekhack official. So, if you are interested in this set, please join my discord!


Thank you for your support and for reading my word vomit.

- Nick
Title: Re: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: nvh2092 on Tue, 15 March 2022, 15:33:53
Wow, I love that bbk (big base kit)
Title: Re: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: JohnYYZ on Tue, 15 March 2022, 16:53:37
Good direction in terms of kitting changes :thumb:
Title: Re: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: 4milk on Tue, 15 March 2022, 18:01:22
Colors are cool, theme is badass. Would MW do numpad nav sublegends?
Title: Re: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: lowercaselena on Mon, 04 April 2022, 11:13:04
is it too late to chime in with a request for a more comprehensive international kit (possibly with iso fr legends?) i love all the green going on here
Title: Re: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: diorite on Mon, 20 March 2023, 15:14:24
Nice set! I think spoopier alphas is my favorite setup.
Title: Re: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: digitalnothing on Tue, 21 March 2023, 05:33:22
I know it's probably too late to make suggestions, but I think this could benefit from a little brown, maybe for the spacebar? Completes that swampy, woodsy vibe. Other than that, I'm definitely picking this up.
Title: Re: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: totalemon on Fri, 16 June 2023, 06:48:24
been a while since I checked in on this IC but I can't see any evidence that the GB ran last year... just wondering if there's any chance of an update on GB timeframe? would really love to see this get made (if it hasn't already and i just missed it)!!
Title: Re: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: totalemon on Fri, 16 June 2023, 08:00:06
nvm just saw the discord update, hyped for october  :thumb:
Title: Re: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: dvorcol on Fri, 16 June 2023, 22:03:03
nvm just saw the discord update, hyped for october  :thumb:

So the new plan is to start this GB in October 2023?

Could you please post a screenshot of the Discord announcement you saw so Geekhackers like me don't have to hunt it down?
Title: Re: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced
Post by: giuliano.cz on Wed, 05 July 2023, 08:46:48
Definitely interested in this set, those kits look great, hyped for October :thumb: