Hehe, cycles is a must. Fireflies be damned. I have 196 objects in the basic scene (698,000 polygons or 1.3m triangles or 335m) and that is just the keyboard without the desk or surrounding room. I actually messed around with NURBS paths a bit when I was trying to figure out how to model a somewhat realistic USB cord. I'm not ready for animations. Holy moly
I'm not really sure what that is (a helmet maybe?) but I'm sure it'll be something cool with a bit of paint or whatever you might do to it after it's printed. From what I understand sculpting mode in Blender is chock full of features. It might not be as feature rich as Zbrush but one doesn't pay $600 for Blender. Below is possibly the last render to use an unmodified font. Inkscape + Font Forge = <3
So I was a bit selfish and did a render just for me. New Color Management plugin, lighting system, and lens. The colorway is inspired by PF Flyer's Sandlot shoe.(1600x900 oi) screenshot while I was rendering the above image.
Oh, I thought I should mention this to anyone reading. Screen tearing is a
feature that needs to be disabled in some Linux environments. Sometimes editing xorg.conf with the following does the trick for AMD and Intel: (Example and example would theoretically be whatever your Id and Drivers are)
Section "Device"
Identifier "Example"
Driver "example"
Option "AccelMethod" "sna"
Option "TearFree" "true"
EndSection
The two options are what I add in. I'm not responsible for broken display servers lol but AFAIK this is about as close as you get to an automagical fix for display tearing with xorg. My way isn't the best and certainly not the only way but it does alleviate my screen tearing with Manjaro 17, and Pupplylinux Tahr. Linux Mint 18 was fine out of the box iirc.