Am tp4 an OG Doom player?
Phewww. Just finished story mode on medium difficulty... This game causes sweating.. it's that music, non-stop ear-grind... and weird meat-noises..
I didn't expect to enjoy this game as much as I did. It's like the devs really embraced what made Doom so fun, and stuck to it.
The harder difficulties and really ****ing hard too.
This guy has some stylistic gameplay vids which are nice to watch too
You should try it in VR. A Hell of a good time.
I asked because even though I enjoyed playing through it, it didn't feel like Doom at all to me.Am tp4 an OG Doom player?
Great childhood...
Although from an older person's persective now, the genre MAY have gotten a bit too violent.
Back in the day, with the bad graphics, you're just killing cardboard, but in the new Doom, the --glory kill-- melee element, directly rewards you for gratuitous over the top violence, w/ red splatter all over the place.
Would that turn someone into a serial killer, prolly not, buhhh, it certainly desensitize peeps to violence, it could normalize things such as domestic violence.
For example, men who work at slaughtering houses, higher rates of domestic abuse.
Tp4 even recall as a child, the town butcher was a wife-beater.
I kinda think that it is closer to doom that doom3 was but still technologies have evolved, some for the best and some for the worse like having more than 30 fps and 1 channel audio will change the experience a bit not even talking about having full mouse controls (horizontal + vertical!), I do welcome those changes but the newer does not replace the older but allows for newer generations to learn about the olden days.I asked because even though I enjoyed playing through it, it didn't feel like Doom at all to me.Am tp4 an OG Doom player?
Great childhood...
Although from an older person's persective now, the genre MAY have gotten a bit too violent.
Back in the day, with the bad graphics, you're just killing cardboard, but in the new Doom, the --glory kill-- melee element, directly rewards you for gratuitous over the top violence, w/ red splatter all over the place.
Would that turn someone into a serial killer, prolly not, buhhh, it certainly desensitize peeps to violence, it could normalize things such as domestic violence.
For example, men who work at slaughtering houses, higher rates of domestic abuse.
Tp4 even recall as a child, the town butcher was a wife-beater.
I'm not saying the game is bad, or that the changes are necessarily bad, but I disagree that it allows newer generations to learn about the olden days. This has nothing to do with the olden days at all xD .I kinda think that it is closer to doom that doom3 was but still technologies have evolved, some for the best and some for the worse like having more than 30 fps and 1 channel audio will change the experience a bit not even talking about having full mouse controls (horizontal + vertical!), I do welcome those changes but the newer does not replace the older but allows for newer generations to learn about the olden days.I asked because even though I enjoyed playing through it, it didn't feel like Doom at all to me.Am tp4 an OG Doom player?
Great childhood...
Although from an older person's persective now, the genre MAY have gotten a bit too violent.
Back in the day, with the bad graphics, you're just killing cardboard, but in the new Doom, the --glory kill-- melee element, directly rewards you for gratuitous over the top violence, w/ red splatter all over the place.
Would that turn someone into a serial killer, prolly not, buhhh, it certainly desensitize peeps to violence, it could normalize things such as domestic violence.
For example, men who work at slaughtering houses, higher rates of domestic abuse.
Tp4 even recall as a child, the town butcher was a wife-beater.
I should say that i have only played the 2 DOOM (original and 2016) and not 2 and 3.
I'm not saying the game is bad, or that the changes are necessarily bad, but I disagree that it allows newer generations to learn about the olden days. This has nothing to do with the olden days at all xD .
That sounds like a very circuitous and esoteric way to say it's a product of its time – which I think doesn't excuse the issue at hand at all. There are still old-school shooters being made, for example: https://store.steampowered.com/app/562860/Ion_Fury/ which was received very well, too.I'm not saying the game is bad, or that the changes are necessarily bad, but I disagree that it allows newer generations to learn about the olden days. This has nothing to do with the olden days at all xD .
Going through life now as an -olden- myself, it's evident that there is an inevitable flow of value assignments. Even the worst things in society, of humanity are ordained. Choices do not conflict with predetermination. We decide to our best ability, yet those choices could not have gone any other way. In that sense, weight seems more rightly shifted towards momentary appropriateness rather than strict architecture. We are always in the correct fluid state.
I played Doom (2016) when it was on free trial a while ago.I agree with all you're saying, but I'd like to add that I do think that Brutal Doom DOES capture the feel of the original Doom very well. I'm not sure whether you were disputing that, but it kind of feeds into the point I was making earlier, because I'd tell people who want a modern version of Doom, they shouldn't play Doom 2016, but Brutal Doom (SgtMarkIV is a real Doom visionary).
I didn't like it at all, as a Doom game. [As an arena-shooter, it's fine].
For me, Doom is a haunted moonbase aesthetic, going into a 'hell' aesthethic. The level designs were what made the game. It was deceptively simple that keys advanced the level progression. But the levels themselves were amazing and ambitious.
Unlike in Wolfenstein 3D and clones, you could see other areas across courtyards and through windows. It was Romero's principle (I think) that if the player could see an area, he should be able to visit it. And you could go 'outside,' which was amazing.
You can do all of this in Doom (2016), but that isn't the same. The problem is that Doom (2016) is an arena shooter, so you go from one room (arena) to another, the exits seal sometimes, and you have to kill a bunch of monsters. Then, when all the monsters are dead, you move on. To the next arena. It feels artificial.
Classic Doom's levels were more contiguous, in the sense that you might rush through one area to find a better way to take on the monsters there. There were tons of secrets, often in out-of-the-way places, and you want to keep your eyes open. You feel like a tourist/explorer in Classic Doom, and not a bunch of staged arena fights like today.
And as much as Classic Doom had a 'metal' attitude, I find that Doom (2016) was just too over-the-top and in-your-face with its references, from the marine suit to the corpses and graves, it just felt clownish and immature. The tone is different in 2016, less "Alien" and more "Brutal Doom" and the ridiculous comic book.
Modding is what made Doom evergreen, and kept it going for 25 years. If you're looking for a good, "canonical" Doom experience today, try playing the "No Rest for the Living" expansion, which is a worthy successor to the base game. And the levels and ports that are available today are incredible. Bonus, Doom works perfectly with mechanical keyboards.Show Image(https://i.imgur.com/nKAvV9x.png)
One of Romero's more recent levels
I originally ran this game on a GTX 760, and it was playable but not great. On a GTX 980, it's very smooth. I'll have to turn off chromatic aberration; that was quite a difference in your screenshots.
the anti-aliasing in integer looks disgusting
GDI.. they might as well name nightmare mode, b00p you're dead... Cuz that's wha happns.. touch anything n'dedJust buy RDR2.
Finally beat Doom (2016) On Nightmare Difficulty.
I can understand its difficulty design now, late game, enemies really need to do that much damage, because otherwise, it's too easy with the powerups.
Trying Ultra-Nightmare now.. without save points, not sure Tp4 has this kind of stamina. Have a headache just from the first 2 levels.