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Hi, the pricing is set at a MOQ of 250.
The reason why the cost is relatively high, compared to some other sets nowadays, is because both of the colours have yet to be matched by GMK, which increases the work on their site and due to that, also raises the price up quite a bit.
I hope I could somehow help you out, please feel free to let me know if you got any more questions :thumb:Just wondering, what is the MOQ? For a set with 2 colors and a smaller base kit than GMK Storm (with 7 custom colors), why is the pricing the same?
What's up with Rama not having their caps on Kono? I've noticed this for a few different keysets.Rama are no longer working with Kono(
Show Image(https://i.postimg.cc/Mqt0wtWh/GMKmatcha-Mocha-Status210120.png)
Huge thanks to Mr Dvorcol for always doing these amazing graphs. :thumb:
Your contribution to the community really is invaluable, and to often almost taken for granted!
Again, thanks a lot for the graph, you definitely deserve more credit!Show Image(https://i.postimg.cc/Mqt0wtWh/GMKmatcha-Mocha-Status210120.png)
Hello everyone,
Today, I woke up to some deeply disturbing news:
Because of its current extremely low sale numbers, the Vendors have decided, that it would be the best for us to cancel the GB.
That's why, starting from now on, every amazing one of you guys, who actually ordered a set, will be receiving a full refund from their respective Vendor.
As of right now, I would like to mark GMK Matcha Mochas GB as simply "indefinitely delayed", since I'm definitely planning on bringing this set back one day, once I'm in a better financial situation myself, aswell as more people show interest in the set.
Although I'm absolutely devastated right now, seeing this dream of mine, that has now been worked on for a little bit over a year, crash, after only a few days into the GB (this hurts even more, when looking at a lot of other, newer, relatively relevant sets in the community, that are currently just being completely rushed, without much work put into it), I fully understand their decisions, especially with a lot of strong competing sets coming up next month, and am still incredibly thankful to every single one of them for even giving me this chance in the first place.
That being said, I will probably be taking a short break from the community, for a least couple of days, but will definitely return fully fueled, and read to start working on some of my other projects again.
Again, huge thanks to everyone who was a part of this ride :)
Although I'm absolutely devastated right now, seeing this dream of mine, that has now been worked on for a little bit over a year, crash, after only a few days into the GB (this hurts even more, when looking at a lot of other, newer, relatively relevant sets in the community, that are currently just being completely rushed, without much work put into it)
QuoteHello everyone,
Today, I woke up to some deeply disturbing news:
Because of its current extremely low sale numbers, the Vendors have decided, that it would be the best for us to cancel the GB.
That's why, starting from now on, every amazing one of you guys, who actually ordered a set, will be receiving a full refund from their respective Vendor.
As of right now, I would like to mark GMK Matcha Mochas GB as simply "indefinitely delayed", since I'm definitely planning on bringing this set back one day, once I'm in a better financial situation myself, aswell as more people show interest in the set.
Although I'm absolutely devastated right now, seeing this dream of mine, that has now been worked on for a little bit over a year, crash, after only a few days into the GB (this hurts even more, when looking at a lot of other, newer, relatively relevant sets in the community, that are currently just being completely rushed, without much work put into it), I fully understand their decisions, especially with a lot of strong competing sets coming up next month, and am still incredibly thankful to every single one of them for even giving me this chance in the first place.
That being said, I will probably be taking a short break from the community, for a least couple of days, but will definitely return fully fueled, and read to start working on some of my other projects again.
Again, huge thanks to everyone who was a part of this ride :)
I'm sorry to hear this man, I think the set looks super cool and I'm bummed out it's not going to run now. If you do decide to do this, will you be updating this existing thread in the future?
Really saddening to see a personal project fail, it must feels terrible. But why are you shading other sets for not having "much work put into it"...especially when this set does not have a novelties set, nor any deskmats, elements that are almost a given in any successful keyset gb nowdays.
A couple of observations/suggestions from a consumer standpoint:
1. listen to feedback and make changes
- I read your replies to feedback in ur other IC. It seems like you're again not considering altering the colours because you wanted to stay true to your inspiration. Having an idea you want to stick with is fine, but not catering your ideas to your consumers and wanting your GB to succeed seems unintuitive. If you can't find a happy medium between your design vision and consumer feedback, maybe running a GB is not for you.
2. understand your market
- what kind of audience are you hoping to attract with your set? is there a particular colour case that your set goes especially well with, more so than other sets? would you want to pay this price for just a 2 toned set? its really not about people not understanding MOQ and GB process. consumers just want to pay a fair price for a product compared to similar products on the market.
3. think about novelties/deskmats
- these 2 things really help bring a whole set together and complete the vision.
NGL this set and your other set do not have seem to have a lot of positive interest. I'm shocked this one made it to GB, the only one commenting on the IC page was you to push out updates on it. You might want to reconsider running Brown and Green sets, the colors don't really work on keycaps and I'm not too sure if there is enough people out there willing to pay money for these sets. Even if you lowered the price to $120 I don't think enough people would have wanted to buy Matcha Mocha. The fact you keep trying to **** on rushed sets shows that you are trying to place the blame on other factors when that's really not the case. Best of luck on your future endeavors
- washwashtree
Although I'm absolutely devastated right now, seeing this dream of mine, that has now been worked on for a little bit over a year, crash, after only a few days into the GB (this hurts even more, when looking at a lot of other, newer, relatively relevant sets in the community, that are currently just being completely rushed, without much work put into it),
I don't mean to pile on when it seems others have already made this point, but reading your response/reaction to the cancellation of your GB is... not a good takeCouldn't have said it better myself especially the blame part on other sets.QuoteAlthough I'm absolutely devastated right now, seeing this dream of mine, that has now been worked on for a little bit over a year, crash, after only a few days into the GB (this hurts even more, when looking at a lot of other, newer, relatively relevant sets in the community, that are currently just being completely rushed, without much work put into it),
There's a few things to break down here -
1a. "This dream of mine" - while I understand that this set in particular is something that you were and probably still are passionate about, for a group buy to work out there has to be a pretty significant group of interested individuals. While this set is (in my opinion) honestly kind of nice looking, I can also understand why it wouldn't have broad appeal and why interest might not be high enough for a successful meeting of MOQ.
1b. Building off the fact that is doesn't particularly have a broad appeal, this is something you need to learn to recognize as a designer from the start, and if you recognize this, it is something that can be changed without destroying your personal vision. At the end of the day you are marketing a product that needs to appeal to more people than just yourself or a handful of people, and if making changes that might not make you as happy personally is what's needed to bring the idea to life even if it's not exactly what you hopes for, that might be a necessary sacrifice.
2. "That has now been worked on for a little bit over a year" - Again, I am not trying to be mean here. But I don't know why this would take you a year to create unless you were working on it very passively in the background while life was busy. On top of this, the time it takes to create a set has little to no relevance to the quality of the set, otherwise you would not be in this situation. There's not any one reason a set succeeds or fails, but in this case I can assure you it had very little to do with the time invested.
3. "Looking at a lot of other, newer, relatively relevant sets in the community, that are currently just being completely rushed, without much work put into it" - There's a lot to unpack here. Firstly, it doesn't matter if a set is rushed if it has broader appeal and a better design than another. It will sell more if more people like it, regardless of the time put in. Are there sets that are absolutely rushed and low quality and sell more than they probably should because they contain buzzwords and hot topics and memes? Sure! Does that have anything to do with what happened here? Not at all. I would also be interested to know what sets in particular you feel are rushed, so we could break down for you what they did well and explain how you could follow similar patterns to have a better chance at success.
The attitude behind you saying this is disheartening because I feel like you are letting yourself feel defeated by external factors rather than realizing that your set didn't come to fruition because of choices you made (or didn't make) in your year long journey of creating. It's extremely easy to place the blame on others and outside projects, the hard thing to do is to sit down and realize that you are responsible for your own success at the end of the day. Some people get lucky, but most are successful through hard work, lots of research, long hours, and lots of passion.
It's incredibly unfair to say other sets are rushed yet successful while yours was unsuccessful for completely different reasons. You wouldn't like it if someone said that about your work, so you probably shouldn't say it about others especially as a blanket statement. In the future, I hope you take more time to do the following so your projects will have a better chance at success:
- Consider your audience and tailor your concepts to them (This does NOT mean you have to abandon your personal ideas and preferences - it means making compromises where you can to bring in more interest from a broader range of people)
- Have thick skin when facing criticism. It's hard to hear negative feedback or even neutral feedback, but you have to learn to take it on the chin and consider it from their perspective.
- Promote your set! I had barely even heard of this set until I heard that it was cancelled. Post on social media, share it on discord servers, release promotional renders, do teasers, progress updates, something more. If nobody has heard of your work, nobody will be interested. While your vendors will do their best to help with marketing, this only helps once you reach Group Buy stage which is way too late to be gathering interest for your project. People need time to decide they're interested and start saving up when your projects require so much capital on their end.
- Be professional - this means not taking others down with you when you get knocked down. Chin up, brush off the dust, and get back to the drawing board, fix up your idea, take feedback to heart, and make something that people will love (not just you and not just 20 people), market it well, and blast the group buy out of the water. Don't place blame on someone else or give up because "luck" wasn't on your side this time.
I don't even know if you plan on reading this, if you still plan to update this set, or any of that. But if you do, I hope some of this advice helps you in some way and that you take what everyone here has said to heart. Nobody wants you to fail, but if you stick with the attitude you had there, you'll be doomed to it.
Best of luck. Feel free to reach out if you ever need some one on one help with anything.
I don't mean to pile on when it seems others have already made this point, but reading your response/reaction to the cancellation of your GB is... not a good takeQuoteAlthough I'm absolutely devastated right now, seeing this dream of mine, that has now been worked on for a little bit over a year, crash, after only a few days into the GB (this hurts even more, when looking at a lot of other, newer, relatively relevant sets in the community, that are currently just being completely rushed, without much work put into it),
There's a few things to break down here -
1a. "This dream of mine" - while I understand that this set in particular is something that you were and probably still are passionate about, for a group buy to work out there has to be a pretty significant group of interested individuals. While this set is (in my opinion) honestly kind of nice looking, I can also understand why it wouldn't have broad appeal and why interest might not be high enough for a successful meeting of MOQ.
1b. Building off the fact that is doesn't particularly have a broad appeal, this is something you need to learn to recognize as a designer from the start, and if you recognize this, it is something that can be changed without destroying your personal vision. At the end of the day you are marketing a product that needs to appeal to more people than just yourself or a handful of people, and if making changes that might not make you as happy personally is what's needed to bring the idea to life, even if it's not exactly what you hope for, that might be a necessary sacrifice.
2. "That has now been worked on for a little bit over a year" - Again, I am not trying to be mean here. But I don't know why this would take you a year to create unless you were working on it very passively in the background while life was busy. On top of this, the time it takes to create a set has little to no relevance to the quality of the set, otherwise you would not be in this situation. There's not any one reason a set succeeds or fails, but in this case I can assure you it had very little to do with the time invested.
3. "Looking at a lot of other, newer, relatively relevant sets in the community, that are currently just being completely rushed, without much work put into it" - There's a lot to unpack here. Firstly, it doesn't matter if a set is rushed if it has broader appeal and a better design than another. It will sell more if more people like it, regardless of the time put in. Are there sets that are absolutely rushed and low quality and sell more than they probably should because they contain buzzwords and hot topics and memes? Sure! Does that have anything to do with what happened here? Not at all. I would also be interested to know what sets in particular you feel are rushed, so we could break down for you what they did well and explain how you could follow similar patterns to have a better chance at success.
The attitude behind you saying this is disheartening because I feel like you are letting yourself feel defeated by external factors rather than realizing that your set didn't come to fruition because of choices you made (or didn't make) in your year long journey of creating. It's extremely easy to place the blame on others and outside projects, the hard thing to do is to sit down and realize that you are responsible for your own success at the end of the day. Some people get lucky, but most are successful through hard work, lots of research, long hours, and lots of passion.
It's incredibly unfair to say other sets are rushed yet successful while yours was unsuccessful for completely different reasons. You wouldn't like it if someone said that about your work, so you probably shouldn't say it about others especially as a blanket statement. In the future, I hope you take more time to do the following so your projects will have a better chance at success:
- Consider your audience and tailor your concepts to them (This does NOT mean you have to abandon your personal ideas and preferences - it means making compromises where you can to bring in more interest from a broader range of people)
- Have thick skin when facing criticism. It's hard to hear negative feedback or even neutral feedback, but you have to learn to take it on the chin and consider it from their perspective.
- Promote your set! I had barely even heard of this set until I heard that it was cancelled. Post on social media, share it on discord servers, release promotional renders, do teasers, progress updates, something more. If nobody has heard of your work, nobody will be interested. While your vendors will do their best to help with marketing, this only helps once you reach Group Buy stage which is way too late to be gathering interest for your project. People need time to decide they're interested and start saving up when your projects require so much capital on their end.
- Be professional - this means not taking others down with you when you get knocked down. Chin up, brush off the dust, and get back to the drawing board, fix up your idea, take feedback to heart, and make something that people will love (not just you and not just 20 people), market it well, and blast the group buy out of the water. Don't place blame on someone else or give up because "luck" wasn't on your side this time.
I don't even know if you plan on reading this, if you still plan to update this set, or any of that. But if you do, I hope some of this advice helps you in some way and that you take what everyone here has said to heart. Nobody wants you to fail, but if you stick with the attitude you had there, you'll be doomed to it.
Best of luck. Feel free to reach out if you ever need some one on one help with anything.
edited for typo :c