geekhack
geekhack Community => Off Topic => Topic started by: Kavik on Sun, 10 December 2023, 21:47:58
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Well, it's been five years since I posted this: https://geekhack.org/index.php?topic=98563.msg2690117#msg2690117
Since then, I've played DOOM Eternal and its two expansions The Ancient Gods Part 1 and Part 2 several times on nightmare (it's the best first person shooter in several years), and, in 2021, I played through every single original DOOM release, plus Romero's new maps: DOOM (plus The Ultimate DOOM episode 4), DOOM II, DOOM II Master Levels, Final DOOM (TNT: Evilution and The Plutonia Experiment), Romero's SIGIL, and the couple WADs Romero made as practice for SIGIL. I didn't do a pistol start on each level, but they were rather tough games nonetheless, and the level design is extremely creative in the later games. I wrote a review for my friend after beating each game in which I pointed out notable maps, and it was nearly impossible to describe the levels.
And this year saw the release of MyHouse.wad, one of the most creative and technically ambitious maps made for the game. This game has more longevity than any other.
Happy 30th, DOOM.
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Myhouse.wad is one of the most impressive maps I have seen in any game, it's so impressive. Just shows the longevity of doom as a franchise.
Doom is great, may it live on
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i want a new doom in 2024 :(
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I want an actual Doom in 2024 xD . Doom 2016 was fun but not Doom.
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I want an actual Doom in 2024 xD . Doom 2016 was fun but not Doom.
Doom 2016 was an Artistic Triumph. Doom Eternal was ok, but less refined as a package.
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I want an actual Doom in 2024 xD . Doom 2016 was fun but not Doom.
Doom 2016 was an Artistic Triumph. Doom Eternal was ok, but less refined as a package.
Eh, was it really a triumph though? And if so, in what way? To me it just felt like someone tried to make Doom more accessible and less funny with ****tier music. Yes, I hate Mick Gordon, sue me :p .