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geekhack Marketplace => Interest Checks => Topic started by: Bobatype on Tue, 04 February 2025, 04:24:07

Title: [IC] GMK CYL Highlight (Hi Leicht) | Poll to decide modifier legend preference
Post by: Bobatype on Tue, 04 February 2025, 04:24:07
GMK CYL Highlight
(aka Hi Leicht / Handarleicht)

(https://i.imgur.com/ZDLJK0w.jpeg)(https://i.imgur.com/LfKODI0.jpeg)
(https://i.imgur.com/bDRYsjL.jpeg)(https://i.imgur.com/EqoO9h1.jpeg)


Keycaps brighter than your future. This is a highlighter-themed keycap set — because nothing says 'I'm a serious typist' like a keyboard that looks like it was attacked by a pack of overly enthusiastic office interns.
Now your keyboard AND your notes can both scream for attention!

Like any good student, I have copied someone else's homework (Hi! Viz, Flare, Handarbeit, Windbreaker) and have done some changes so it looks like my own.




Kits
Base Kit

v6
(https://i.imgur.com/dkMJUtZ.png)

Older versions:
More
v1
(https://i.imgur.com/eX1Ia4M.png)
It took more effort to photoshop the kit render in GMK Flare than I thought, and honestly I would've saved more time mocking it up myself in Blender, so I could crank out some keyboard renders via KRK afterwards. Lesson learnt...
v2 (WIP):
(https://i.imgur.com/2yTpqI1.png)
v3
(https://i.imgur.com/oOtOcoI.jpeg)
v4
(https://i.imgur.com/LXINXR5.jpeg)
v5
(https://i.imgur.com/D8lQCP1.png)

I have not done any other kit renders yet because I need some time for my eyes to recover... 

Add-Ons Kit
- Render pending -
It would include windowed keys for Caps Lock, Scroll, NumLk, relegendables (in green, cyan, pink, yellow, and red-orange), and cherry icons, alongside some less common spacebars and shift keys (some similarity to GMK Black & Gold's Add-on kit (https://i.imgur.com/WRuiXg3.png).


Novelty Kit
- Render pending -
Still a WIP. I'm considering the cool S, Post-It note, and a stylised "Hi" in the same style as the Handerbeit keyboard text.

(https://i.imgur.com/MXxKuMa.jpeg)
(https://i.imgur.com/iGIt3SP.jpeg)

NORDEUK Kit
- Render pending -
I would also look to offer an 'international' kit in neon vomit too. This would require EU/UK vendor support.



Topic Sentence

I've always wanted to do a fluorescent keycap set, and after seeing GMK Hi! Viz, I finally realised it was possible, so wanted to do it in different fluorescent colour. 
However I was struck with indecisiveness... I couldn't pick between pink, orange and green.... Like many others, I agonised over my favorite highlighter colour for ages.

(https://i.imgur.com/pRuvAWw.jpeg)

Then I thought, why just pick one colour?
And... how can we make other people's eyes hurt harder?

So I was inspired by one of the most eccentric and controversial keycap sets ever that I love to hate... GMK Handarbeit (based on the G81-3000HBD OG Handarbeit (https://pinchocodia.tistory.com/17)).
As someone once commented in the original interest check: "Extremely repulsive set, yet I cant take my eyes off it."
I wish to emulate that energy here. How do I make people wish they were colourblind? How do I replicate that RGB-lit keyboard energy without RGB?
How can I justify wearing sunglasses indoors yet still look like a douchebag?


Colours:
(https://i.imgur.com/16Wzr8s.jpeg)

More
(https://i.imgur.com/tAFaiqO.jpeg)

These were the initial reference colours, but they're likely to change to achieve higher fluorescence where necessary.  There are some good RAL alternatives that I'm considering instead. It is highly likely I may borrow the yellow from Hi! Viz and reddish orange from Glare.

Arguments

Note, I did take some liberties with copying the Handarbeit pattern so forgive me that it's not an authentic adaptation, but here's my justifications:
- Orange serves as the primary alpha colours instead of red, because orange is a more common highlighter colour
- R1 Esc is Red-Orange to mirror the F13, because it looks better
- I did not include 'Purple' as I couldn't find a good fluorescent reference. I feel that purple simply can't match the vividness of the magenta/pink which are much more common highlighter colours too.


Rebuttals

There's some design considerations I would like feedback on:
- I'm heavily considering if I should make the modifiers to text-only?
- If the modifiers are text, I could add "Rub Out" as a fun legend to the Add-on kit... the question is, would it be better in the OG Caps lock position, or in the R4/R3 Backspace where it makes more sense?
- Take a leaf from Handarbeit R2's artisan  (https://i.imgur.com/DEP2pK2.png)and using the stylised 'H' from the original keyboard as novelty key legend for the add-on kit? I would probably use fluorescent legends as well for more assault on the eyes. Such as Blue on Orange, Green on Red, Orange on Green and Yellow on Pink.


Deskmat
Exercise Book
(https://i.imgur.com/BDAhxpI.jpeg)
I haven't yet gone around to illustrating it yet, so I've copy pasted an Adobe Stock image as a placeholder instead, but you get the idea.
I've always wanted to do a simple deskmat design that is the classic lined exercise book with red margin, and felt it would be the perfect backdrop to this set.
(https://i.imgur.com/c0yE4X4.png)
Fun fact: My original concept for this set was called 'Highlighter' (consider it a highlighter version of GMK Redacted), however it did not seem feasible to achieve the effect with double-shot/UV-print, and I wasn't ready to commit to dyesub unless I had prototypes made.

Pricing
Base Kit: TBA
Add-On Kit: TBA
NORDEUK Kit: TBA

GB Date
TBA


Vendors

US - TBA
CA - TBA
EU - TBA
UK - TBA
CN - TBA
SG - TBA
KR - TBA
OCE - TBA

 

Renders
D-60 Lite by KBDFans
(https://i.imgur.com/NeKBUqE.jpeg)
(https://i.imgur.com/EqoO9h1.jpeg)
Phoenix by Cable Car Designs
(https://i.imgur.com/S1tgqNn.jpeg)
(https://i.imgur.com/aD0KnZW.jpeg)
(https://i.imgur.com/BK07QPW.jpeg)
Cypher by Cable Car Designs
(https://i.imgur.com/LGN5vEX.jpeg)
Isometria by ebastler
(https://i.imgur.com/C2uorxS.jpeg)
M60-A by RAMA
(https://i.imgur.com/KH80Znl.jpeg)
(https://i.imgur.com/Kbl2RGr.jpeg)
(https://i.imgur.com/xB6n9Mp.jpeg)
(https://i.imgur.com/Et1elFn.jpeg)
Gentleman65 by JKeys
(https://i.imgur.com/1xATrsU.jpeg)
OGR by AlchemistKeyboard
(https://i.imgur.com/BkeGOZI.jpeg)
Haus by Hand Engineering
(https://i.imgur.com/IgEExIt.jpeg)
U80-A by RAMA
(https://i.imgur.com/2FTQ7fx.jpeg)
(https://i.imgur.com/5ivdLom.jpeg)
(https://i.imgur.com/DxTVlr2.jpeg)
Rotor by PopSmoke
(https://i.imgur.com/ZDLJK0w.jpeg)
v4n by trashman
(https://i.imgur.com/XYOPXcX.jpeg)
Paragon by Artemis Design
(https://i.imgur.com/lVaMw3G.jpeg)

Please note these are just renders, and I'm awaiting colour samples from GMK

Collaborations

Feel free to reach out to me through discord: bobatype
Current confirmed collabs:




Special Thanks
MVKB for GMK Hi Viz (https://mvkb.com/hi-viz/) that exposed me to the feasibility of highly fluorescent colourway.
Kiririn for GMK Flare (https://geekhack.org/index.php?topic=124445.0) which pushed me to push this idea out prematurely (and whose IC and kit render I copied).
Markymark for pushing Kiririn to actually bring Flare into IC which brought this into IC.
Cocobrais (and Cherry) for the original GMK Handarbeit inspiration.

If you like the set, please consider filling out the IC Form and leave any feedback you may have!

Just give me feedback in public. I'm a sensitive soul, but it's the least I can do for subjecting your eyes to this IC.

Discord Server (https://discord.gg/)
Despite only a small number of people in my server, I'm already annoyed by all the spambots, so for now I'm not going to promote more activity in there until this project is closer to GB stage.



Reviews

"Finally, a way to make your keyboard look like a rave flyer from 2003." - anon

"Just what my eyeballs needed — fluorescent neon regret in keycap form" - Lightsimon

"A sight for soothed eyes" - Confusious

Profile Signature Code
(https://i.imgur.com/7epFU1k.png) (https://geekhack.org/index.php?topic=124448.0)
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Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: tactilesbad on Tue, 04 February 2025, 04:31:53
whose IC and kit render I copied

(https://i.imgur.com/4E895xP.jpeg)
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Bobatype on Tue, 04 February 2025, 05:42:59
Yeah sorry, this IC is currently half as baked as I am right now.

I've been trying to cook up my own renders:
(https://i.imgur.com/oWUbxYM.jpeg)

But not going to lie, I'm struggling with capturing the neon/fluorescence, without actual keycap samples on hand.
(https://i.imgur.com/Ng7iacu.png)
I'll need to do some imaginative post-processing i.e.
(https://i.imgur.com/2yTpqI1.png)
or ask someone to help render this if the IC goes anywhere.

I'm pretty sure changing the modifiers to text only or text+icon is the right call here, so it matches the 'highlighter' theme.

I also realise now there's a few errors with the initial kit mock-up, such as the Enter keys for ISO and 40's Enter should be yellow too, the R1 pipe key should be magenta pink too, R3 pipe key should be blue.

Anyways, I know this IC is lacking a lot of polish, but it's bit of a joke concept, so I'm just throwing it out here to test some waters. In another year, I would've post it on April Fools, but it was personally too amusing an idea to leave sitting.

Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: XiXora on Tue, 04 February 2025, 05:49:04
Fun set! If you're going to include alternate enter colour for ANSI, please don't leave us out in ISO.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: m202307 on Tue, 04 February 2025, 06:38:15
Interested, but I'm way more likely to buy it if it runs with KKB instead of GMK.

I'd prefer if there were orange FJ keys available so you'd get consistent alphas; I'm not a fan of mixed colors on alphas.

Esc should probably be yellow; otherwise the yellow will be badly underrepresented on 60%-and-smaller boards.  Usually esc/enter/space match on smaller layouts.

Also personal preference but any set that has weird legends ("hi" instead of "esc", or that one set that has "godspeed" instead of "enter"—what?) turns a set into an instant hard pass unless they're available as novelties and the base kit has standard legends.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: DirtyGingy on Tue, 04 February 2025, 06:44:13
[SpongeBob my eyes gif]
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: densus designs on Tue, 04 February 2025, 06:48:59
truly one of the gmk sets of all time
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: rayy on Tue, 04 February 2025, 07:11:39
This is a need.  ;D
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: keepoto on Tue, 04 February 2025, 07:23:19
Oh God, there were so many stars you could have used. What was the need to give these people to the fire, that the symbol of their passing might shine above Bethlehem?
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: mf0176 on Tue, 04 February 2025, 07:24:05
Is it April already?
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Bobatype on Tue, 04 February 2025, 07:36:00
Fun set! If you're going to include alternate enter colour for ANSI, please don't leave us out in ISO.
Appreciate the positivity :). Ah you mean the alternate red enter? Sure thing.
I'm still considering if it's achievable to fit purple within the set, and that's kind of where I'd be keen to fit it in.
And if so, I'm considering if making the legends Yellow on the Purple background (similar to GMK Nerve) would look good. I'll have to do some test renders.

Interested, but I'm way more likely to buy it if it runs with KKB instead of GMK.

I'd prefer if there were orange FJ keys available so you'd get consistent alphas; I'm not a fan of mixed colors on alphas.

Esc should probably be yellow; otherwise the yellow will be badly underrepresented on 60%-and-smaller boards.  Usually esc/enter/space match on smaller layouts.

Also personal preference but any set that has weird legends ("hi" instead of "esc", or that one set that has "godspeed" instead of "enter"—what?) turns a set into an instant hard pass unless they're available as novelties and the base kit has standard legends.

Mmm... given how recent GMK sets like Hippo and LoV were not successful during GB it might be a more feasible option to pivot to another manufacturer.
I also agree with preferring consistent color for all the alphas as an overall look if I had the option, thus I am happy to also offer orange F & J keys too. Question is, do I offer barred or scooped?

Happy to change the R2 Esc key for 40s to yellow instead. Thanks for the suggestion.

Appreciate the feedback regarding non-orthodox legends. It's probably less divisive (and honestly easier) to stick to standard legends for this set since the colours are already busy enough.

On a tangent, for OS legends, I just tend to get bored of 'Super' (it also doesn't fit as well on 1u like 'Sys'/'Code')). I also dislike how 'Code' starts with the same letter as the adjacent 'Ctrl'. I also dislike how the lower leg of the p in Super, and y in Sys breaks the visual bottom line. The only good alternative I can think of that isn't 'Win' is 'Meta' but it's a rather atypical modifier key legend.

If I do pursue alternative legends, I'll consider sliding them into the add-on kit if it's affordable.
Perhaps that's where I can slip in the fun 'Rub Out' alternate keys.

Oh God, there were so many stars you could have used. What was the need to give these people to the fire, that the symbol of their passing might shine above Bethlehem?
Demise is necessary to illuminate the birth of the savior.

Is it April already?
It's April everyday if you're a fool like me.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: warhopper on Tue, 04 February 2025, 08:18:26
This is so horrifying, but I I'm going to need a set to blind myself with.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: DivinaPapaya on Tue, 04 February 2025, 08:45:30
I like the idea of using this kind of colors, but id not choose the handarbeit distribution of them, id use dcs windbreaker's distribution of colors, or even gmk panels, just my two cents
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Bobatype on Tue, 04 February 2025, 09:55:13
This is so horrifying, but I I'm going to need a set to blind myself with.
100%. I feel like Victor Frankenstein releasing this monstrosity.
But it's for the greater good in the end.
Perhaps it'll make you touch-type more. I want users to consider if it's worth looking down at their keycaps to get punched in the eyes from the sensory overload.

I like the idea of using this kind of colors, but id not choose the handarbeit distribution of them, id use dcs windbreaker's distribution of colors, or even gmk panels, just my two cents
DCS windbreaker is a great keycap set, which I totally forgot has a similar spirit. Anyways I think copying the same distribution would make it a little too close in similarity. I also don't think I'd adopt GMK Panel's distribution either since the multi-coloured latin alphas has less 'logic' than Handarbeit's distribution (it's inspiration is much different).
But perhaps one way to emulate strengths of their pattern would be to offer some alternative colour R4 modifier options in the Add-on kit to add more chaos/visual variety.
I also like the set being a variant built off the Handarbeit heritage, i.e Handarbeige and Nachtarbeit
It's the first keycap set to ever hurt me, and I keen to pass on that pain.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: twitchytheinsideman on Tue, 04 February 2025, 10:11:19
uhm
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: IOVERCALLHISTIOCYTES on Tue, 04 February 2025, 10:21:50
I’ll unironically purchase this

The deskmat is great too
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: TyPo.mk on Tue, 04 February 2025, 10:32:16
Why did you link a porn discord
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Bobatype on Tue, 04 February 2025, 10:37:07
Why did you link a porn discord
Yikes! Oh damn. my bad. I changed it quick. Thanks for the heads up. I replaced the previous discord link with triple x thinking it would be a dead link :-[, hence the strike-through. I didn't think it would lead to an active server.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: _IanOfEarth on Tue, 04 February 2025, 11:16:58
Amazing kitting, thank you for full pg up/dn support and especially for 1.5u supers!
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Puddsy on Tue, 04 February 2025, 12:11:38
Disgusting. I'll take eight.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Kokaloo on Tue, 04 February 2025, 12:20:10
aight yeah **** it I'm in
Def icon or text only for mods either one is better than texticon
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Kiririn on Tue, 04 February 2025, 13:09:21
I hold no responsibility in making Boba create this assault on your eyes. Though even I find this to be hilarious.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Kaisar on Tue, 04 February 2025, 13:25:48
Interesting and creative project. Will totally be interested if an international kit is added!
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: SwitchKeys on Tue, 04 February 2025, 14:45:13
Actually unreal set. Please stick with GMK.

Deskmats might be a bit tricky to print..
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: mvkb on Tue, 04 February 2025, 15:02:19
Just as a heads up, I have a very similar deskmat planned for my set Eraser (working on getting order amounts from vendors right now, will be in-stock). https://mvkb.com/eraser/#deskmat
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: DivinaPapaya on Tue, 04 February 2025, 15:15:25
Amazing!
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: AMZ on Tue, 04 February 2025, 15:16:28
Interested, In for sure!
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: dariannn on Tue, 04 February 2025, 16:04:47
need
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Guuuf on Tue, 04 February 2025, 16:13:19
I'm in, that's for sure! However, I would need NorDe. :)

And because it's of interest, I would prefer icon+text and only secondly text-only modifiers. 
Beyond that, I first have to figure out what else I have to say.

Just to say: Awesome ****!
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: m202307 on Tue, 04 February 2025, 17:24:14
On a tangent, for OS legends, I just tend to get bored of 'Super' (it also doesn't fit as well on 1u like 'Sys'/'Code')). I also dislike how 'Code' starts with the same letter as the adjacent 'Ctrl'. I also dislike how the lower leg of the p in Super, and y in Sys breaks the visual bottom line. The only good alternative I can think of that isn't 'Win' is 'Meta' but it's a rather atypical modifier key legend.

I'm fully aware of the irony that I'm the guy who doesn't like nonstandard legends, but on a Yuzu set where I have the mods labelled as what I actually use them for I have the usually-super key labelled as "OS" (or actually "os" since it's an all-lowercase design).

Homing-keys-wise, I preferred barred to scooped, but it isn't a dealbreaker.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Bobatype on Tue, 04 February 2025, 19:14:13
aight yeah **** it I'm in
Def icon or text only for mods either one is better than texticon
My instincts are leaning towards text only, but I need to do some renders to see how I feel.

I'm in, that's for sure! However, I would need NorDe. :)

And because it's of interest, I would prefer icon+text and only secondly text-only modifiers. 
Beyond that, I first have to figure out what else I have to say.

Just to say: Awesome ****!
Thanks, will endeavour to mock up a NorDe kit too.

Just as a heads up, I have a very similar deskmat planned for my set Eraser (working on getting order amounts from vendors right now, will be in-stock). https://mvkb.com/eraser/#deskmat
Oh sorry I didn't realise the similarity. I guess my intended execution for the deskmat is a little different due to the orientation, with the illusion of the binder fold in the middle.  So it's a little awkward in terms of similarity, but they're not the same either.  Anyways this project is still really early in development, and I'm also totally cool with other's preferring your version of a deskmat designed for Eraser (very creative set!), which will have the far superior option of being in-stock.

Interesting and creative project. Will totally be interested if an international kit is added!
Thanks. Yeah seems like there's good feedback to propose a NORDEUK kit for this project.

Disgusting. I'll take eight.
:') that's the response I love

Amazing kitting, thank you for full pg up/dn support and especially for 1.5u supers!
Interested, In for sure!
Cheers  :thumb:

Actually unreal set. Please stick with GMK.

Deskmats might be a bit tricky to print..
Will work it out, happy to get prototypes made to make sure it doesn't look too janky.

I hold no responsibility in making Boba create this assault on your eyes. Though even I find this to be hilarious.
I'm just a copycat criminal.

need
Amazing!
<3

On a tangent, for OS legends, I just tend to get bored of 'Super' (it also doesn't fit as well on 1u like 'Sys'/'Code')). I also dislike how 'Code' starts with the same letter as the adjacent 'Ctrl'. I also dislike how the lower leg of the p in Super, and y in Sys breaks the visual bottom line. The only good alternative I can think of that isn't 'Win' is 'Meta' but it's a rather atypical modifier key legend.
I'm fully aware of the irony that I'm the guy who doesn't like nonstandard legends, but on a Yuzu set where I have the mods labelled as what I actually use them for I have the usually-super key labelled as "OS" (or actually "os" since it's an all-lowercase design).

Homing-keys-wise, I preferred barred to scooped, but it isn't a dealbreaker.
I actually quite like 'os' in the context of an all-lowercase modifier legends. It's minimalist. Fits 1u well. If the legends are all-uppercase, I actually like SYS. It's just in the context of mix case legends, I just wish there was more alternatives than Super/System/Code for the reasons I explained. For this set, I'm currently considering trying to bring back 'Meta' as the OS key legend, because it's less common, yet is technically still 'standard' from my understanding (https://old.reddit.com/r/Fedora/comments/1ianq45/what_are_super_hyper_and_meta_keys/).

Yeah I lean towards barred. I think the last poll here, however many years ago, showed it was an even split.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Its_Skullhead on Tue, 04 February 2025, 20:09:06
Hi, I Created a GH account just because of this set. Hoping to see an actual IC form for this come soon because this is such a sick keycap set. I love your idea of using Handarbeit’s “layout” of colors for this set as an homage to where keyboards have come from. However, I was thinking as far as distribution of colors GMK Panels kinda does it a bit better. I just think there may be a tad too much orange. Would it be possible to experiment with a splash of one of the other highlighter colors on the left side of the alphas or even just W,A,S,D? I think it could help not look so lopsided in terms of color distribution. Regardless if this keyset comes to life I’m still gonna buy it. This is fantastic.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Thompywhompy on Tue, 04 February 2025, 21:26:53
Would love to see a R5 bottom row
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: LMNPI on Tue, 04 February 2025, 21:45:43
Such a fun set. I'm very interested.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Bobatype on Wed, 05 February 2025, 05:56:30
v3 of base kit:
(https://i.imgur.com/oOtOcoI.jpeg)

Points of discussion:

>> Reverting from Text+Icon Modifiers to Text only legends or Icon legends. After looking at some renders, icon+text looks a bit 'busy' in my personal opinion. Simply, the more legends there are on the keycap, the less total surface area on the top surface of the keycap is highlighter colour. Let's maximise photon output.

> Note that I don't plan to change the legends to highlighter colours either. I think going opaque black works with the concept of 'highlighting' text. There's actual logic in this chaos. I did consider going metallic like Hi! Viz, or fluorescent like DCS Windbreaker, however the main emphasis here is the base colour, not the legends.

BASE KIT Considerations
- Removed alternate red enters for now, may re-include them depending on how bulky the base kit looks...
- Removed 6u cvx spacebar, and moved to add-on kit instead
- Made all R4 Super keys in red to stop the whole set looking too orange. Although they're not the same colour as the alphas or other modifiers, I think them being red still retains the original spirit of Handarbeit I feel (as they were actually red). If you go WKL, this change won't make a difference, and the keyboard blocker already helps break the colours up more.
- I'm strongly considering culling the additional R3 Numpad '5', and making it scooped or dimple - it feels a bit redundant to have 2 '5's when many here don't use a numpad in the first place.

ADD-ON KIT Considerations
> R1 Cherry Keys  x 2 - black on red ; red on green
> Windowed keys x 4 - R1 Scroll, R1 Num, R3 Caps Lock (stepped), R3 Caps Lock (non-stepped)
> R3 F & J in orange for uniform alpha look option, although I would rather force one homing style in base kit, and have the orange in base too
> Spacebars: 3u cvx x 2, 6u cvx, 1u cvx - all in yellow
> R1 Relegendables? - need to figure out how many to include... open to suggestions


I also considered exploring adding a bit more visual variety to the alphas since people also like the vibe of GMK Panels and DCS Windbreaker, so here's some experimental mock-ups.

A) left side alphas in Magenta:
(https://i.imgur.com/tqB7CrK.jpeg)

B) Variant of A with R1 non-numeric keys ["`~", "-_" and "=+"] in blue to also match the other double legend punctuation alpha keys
(https://i.imgur.com/CDmeqN5.jpeg)

C) Variant of B with yellow homing alphas
(https://i.imgur.com/6DFXEXb.jpeg)

D) How it looks with v1/v3 alphas, however R1 non-numeric keys in blue to also match the other double legend punctuation alpha keys
(https://i.imgur.com/D1evevL.jpeg)

E) WASD in Magenta, with R1 non-numeric keys in blue
(https://i.imgur.com/hcClNp7.jpeg)

I'm currently pretty happy with how the most recent base kit looks, but I can see the appeal with having another block of colours in the alpha for more variety.

Which leads to v4 base kit beta:
(https://i.imgur.com/yzSFQ2i.jpeg)
- It has elements of mock-up E included in the base kit (see bottom right) with Magenta WASD, and blue num-row non-numeric keys. The inclusion of 8 more alphas in total. Also to offer both orange and yellow F and J in the base kit, I'm forcing one type of homing key for the alphas (scooped as a homage to the original Handarbeit). I've also scrapped the additional numpad 5.
- I'm currently considering whether or not to just include the other 10 magenta alpha kit options into base, or keeping them separate into the add-on kit? I'm leaning to the former option if a lot of people really like the magenta alphas, which I'm starting to get jiggy wit'.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: m202307 on Wed, 05 February 2025, 06:17:54
I prefer Variant B, myself; it looks the most balanced.  Still hoping for a yellow R1 Esc to balance out enter and spacebar.  Also this is crying out for a Stüssy S novelty. (https://en.wikipedia.org/wiki/Cool_S (https://en.wikipedia.org/wiki/Cool_S))
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Bobatype on Wed, 05 February 2025, 06:30:29
I prefer Variant B, myself; it looks the most balanced.  Still hoping for a yellow R1 Esc to balance out enter and spacebar.  Also this is crying out for a Stüssy S novelty. (https://en.wikipedia.org/wiki/Cool_S (https://en.wikipedia.org/wiki/Cool_S))

Yeah B is looking good.
A yellow R1 Esc isn't a bad idea. In layouts with an F-Row, I like that the orange/red Esc keeps each cluster of keys their own unique colour block. But I can see how yellow R1 Esc would look more appealing in 65%/60% layouts.

Oh yeah I can definitely include a cool S novelty. Literally last week I was joking about having a keyboard case design where the WKL blockers had the cool S engraved there :D
My original highlighter keycap set concept (which will likely be PBT) was going to include it, and I was thinking of an addiotional exercise book deskmat with some text, and doodles like the cool S on it too.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: DivinaPapaya on Wed, 05 February 2025, 09:58:36
I understand why you chose black legends, but have you at least tried changing the legends to other's base color? and go full eschizo with colors, could look very good although it would drift a bit from the original spirit of the set
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: AMZ on Wed, 05 February 2025, 13:36:18
B Variant or C Variant
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Ammonite on Fri, 07 February 2025, 01:00:55
It's hideous, my poor eyes! Obviously I have to have it. I own GMK's Hi-Vis and they did a really good job with the colour, so it seems they're well-equipped to take on some other neon colours! Please, though, for the love of all that is holy, include 40s kitting as an extra. There are thousands of us (15,000 in the main discord server!) and we need keycaps too.

Love the deskman design too, instant yes from me.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Bobatype on Fri, 07 February 2025, 06:42:31
I understand why you chose black legends, but have you at least tried changing the legends to other's base color? and go full eschizo with colors, could look very good although it would drift a bit from the original spirit of the set
I agree it would look good and hurt eyes more. However I think going full rave party in  the base kit is perhaps an idea for another day.
Perhaps I could do it for some keys in the Add-ons kit, such as the Enter keys and novelty key, but that's still a WIP.

It's hideous, my poor eyes! Obviously I have to have it. I own GMK's Hi-Vis and they did a really good job with the colour, so it seems they're well-equipped to take on some other neon colours! Please, though, for the love of all that is holy, include 40s kitting as an extra. There are thousands of us (15,000 in the main discord server!) and we need keycaps too.

Love the deskman design too, instant yes from me.
Thanks for the kind words.
Regarding having a separate 40s kit, it'll depend on vendor support. They'll have to be willing to take on extra kits to meet MOQ (and/or bear the costs of refunds if they decide to ditch the kit, which is a terrible experience for everyone). I'll be honest, in the current market, this does not seem likely which is why there is 4 keys for 40s layout compatibility baked into the base.


Base kit v4
(https://i.imgur.com/LXINXR5.jpeg)
- All double punctuation legend keys are now blue for better consistency, plus it overall looks better with a bit more blue (I also forgot about the R4 >< key being blue too)
- Right arrow is blue as well, as I much prefer the look of having 4 separate colours in that cluster
- R1 Yellow Esc also added as an option
- I personally prefer the Latin alphas being primarily orange, but I understand the appeal of the extra colour in the alphas so I've included those extra alpha keys (in Fuchsia pink) into the base kit for now.

Example here (https://i.imgur.com/QSTPXPu.jpeg).
However until I get samples, I'm a bit wary of how much differentiation there is between the Magenta pink (tab/shift/caps lock modifiers) and the Fuchsia pink alphas (and how bright they can crank this shade up).

I also have bought some more stationery to provide a more solid sense of direction with the colours, however I will be working with GMK closely (discussion has commenced) on getting some samples made to try and maximise the neon, and hopefully tweak renders to match them. So note that not all the codes are displayed here are yet definitive (there are also other codes that I won't disclose for now):
More

(https://i.imgur.com/DktUDXY.jpeg)
(https://i.imgur.com/yD1lfzA.jpeg)


Thanks again for all the love (https://i.imgur.com/GdMeYBH.png) :)
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: norb on Fri, 07 February 2025, 08:56:19
i also like my eyes like my steak. burnt.
as an owner of windbreaker and hi-viz, of course i would have to get one of these if it ever comes to reality :thumb:
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: FoxandFoundry on Fri, 07 February 2025, 21:01:02
I would say variant B looks best. DCS Windbreaker does a good job at this so definitely use that as inspiration. (Offer a purple variant \ key) Also, is there any way to make it so that all the legends aren't black or would that be cost prohibitive? Also, would it be possible to do text modifiers? Similar to Windbreaker, I think they would look really good here.

Edit: It looks like a lot of my questions were asked previously.
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: blacksimon on Sat, 08 February 2025, 10:04:10
where render?

(https://media1.tenor.com/m/_BiwWBWhYucAAAAd/what-huh.gif)
Title: Re: [IC] GMK CYL Highlight (Handarleicht?)
Post by: Bobatype on Mon, 10 February 2025, 21:09:13
Renders on keyboards have been added, and the base kit has been updated (with some comments).

Base Kit v5
(https://i.imgur.com/D8lQCP1.png)
Majority of people have indicated a preference for the left side alphas to have the extra colour (variant B in the previous comments), so I've decided to pursue that as the primary base kit.

As per Thompywhompy's suggestion, I've switched to bottom row R5 kitting, because if we're going GMK, we might as well offer all the extra bells+whistles.

After playing around with some renders on 65%/75% layouts, I've changed the arrangement of the colours of the navigation keys and arrow keys for a better mix of colours. It was looking a little odd with yellow Up arrow key under the yellow Enter key.
In terms of modifier legends, I've flipped back to Icon+Text, because I forgot to adjust them when I was doing my renders. For now I can't be bothered re-rendering. I also don't think it's a particularly big deal which legend type I pick for modifiers in this design. Note that my eyes are usually squinting whenever I look at this set, so perhaps my judgment is flawed.

Also, in terms of F&J homing keys, I'm including a fuchsia pink F, and orange J (as barred) as I think the 'uniform' alpha look also looks quite nice (see render below).

I'm also considering some simple novelties to add a little more fun to the set.
Ideas currently include:
- Hi (stylised from the font of the Cherry Handerbeit keyboard logo)
- Sticky Note
- Cool S

(https://i.imgur.com/O7Z4Ijm.jpeg)
(https://i.imgur.com/Et1elFn.jpeg)
(https://i.imgur.com/NeKBUqE.jpeg)
(https://i.imgur.com/iGIt3SP.jpeg)
Let me know your thoughts. Not gunna lie, Cool S looks so stupid, but I guess that's why I'm keeping it.
Besides the R1 "yellow sticky note" and "Hi", my thoughts are to perhaps consider including a double XT macro column of blanks with the other colours.

I have sent a message to GMK requesting samples for the 7 colours picked.
Yellow is currently RAL 1026, but I'm happy to also settle with the same Pantone from Hi! Viz if necessary.
The 'red' has been shifted to be a little more orange to RAL 2005 (same as GMK Flare) as it seemed to be much more achievable than Pantone 805 as a bright neon colour.
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: konstantin on Tue, 11 February 2025, 10:07:25
Note that you will need to include an additional R5 1u Fn key if you're going with R5 in the base kit, as the R4 1u Fn won't be compatible with the bottom row in this case.

There's also 2u Shift and 1u Shift for GK64 and similar layouts. I would consider removing them from base and putting them the add-on kit instead, since those layouts aren't all that popular nowadays. Same goes for 1.5u Shift, and maybe the second 2.25u Shift too.

Looks great otherwise.


Edit: I initially misread some of the legends.
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: m202307 on Tue, 11 February 2025, 20:24:59
Loving the cool S as 1u supers.
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: Thompywhompy on Tue, 11 February 2025, 20:46:15
LFG! R5 in base!!!!!!

Tho since we have R5, can we do a R0 add on as well?  ;D
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: austriker on Wed, 12 February 2025, 16:12:33
You got me to post my first post here after lurking for 4 years. I straight up love this ****. This is like when I saw Hi Viz the first time and thought ”absolute eye sore and I must have it”. Because it’s eye sore b

To be a little constructive: DCS Windbreaker has been on my main board for the last year or so, and I absolutely back your decision to keep the legends black. It really adds a lot to the set, and highlights that it’s, well, highlight.

Aaand, it seems as you’ve already made your decision but yeah, text mods only is the way to go.

Lovely set all in all. More color to the people, **** yes.


Skickat från min iPhone med Tapatalk
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: Bobatype on Sat, 15 February 2025, 07:40:44
Note that you will need to include an additional R5 1u Fn key if you're going with R5 in the base kit, as the R4 1u Fn won't be compatible with the bottom row in this case.

There's also 2u Shift and 1u Shift for GK64 and similar layouts. I would consider removing them from base and putting them the add-on kit instead, since those layouts aren't all that popular nowadays. Same goes for 1.5u Shift, and maybe the second 2.25u Shift too.

Looks great otherwise.
Thanks for the useful kitting advice as usual Konstantin. Have added a R5 1u Fn key in Red-Orange now.
I agree, the 2u and 1u shift coverage is probably better in an  add-on kit, as their presence in prior Base kits years ago was that they also provided an alternate physical layout coverage for alice layouts too. By including 2.25u, 2u, 2.75u Alice bars baked into the base kit, the presence of these extra shift keys is less justified. Honestly, it's been a while since I've seen a GK64. Maybe I'll shift some of the other less common shifts (heh) into the add-on kit, but I've kept them in the base for now, and see what the lead vendor suggests.

Loving the cool S as 1u supers.
Yes! They're the coolest super novelties ever. As a kid, my group called it the Super S, though I know other's called it the Stussy S. There's a whole Wiki article (https://en.wikipedia.org/wiki/Cool_S) on it too, and no certainty with its actual origin. This will come in 1.25u too!

LFG! R5 in base!!!!!!

Tho since we have R5, can we do a R0 add on as well?  ;D
Thanks for the suggestion to make it R5.
Pragmatically, I'm not sure if R0 will work as it's own as a separate child kit in the current market to reach MOQ. I could bake it into base kit instead, but that will likely lead to a more expensive base kit due to need for extra Esc key, and nav keys for 1800 layout. It's not really viable at the moment to really to do this. It also makes the option for doing novelties, and artisan keys awkward too, since FRL users (60/65%) would need a different row profile compared to those who use layouts with an F-row. So for those reasons alone, I'm currently leaning against it.

You got me to post my first post here after lurking for 4 years. I straight up love this ****. This is like when I saw Hi Viz the first time and thought ”absolute eye sore and I must have it”. Because it’s eye sore b

To be a little constructive: DCS Windbreaker has been on my main board for the last year or so, and I absolutely back your decision to keep the legends black. It really adds a lot to the set, and highlights that it’s, well, highlight.

Aaand, it seems as you’ve already made your decision but yeah, text mods only is the way to go.

Lovely set all in all. More color to the people, **** yes.
Thanks for the love.
Yeah I've playing around with text modifiers now that I've had a bit more time to play with renders.


Here's some simple renders with text-only modifiers so people can get a better idea and let me know their thoughts if they prefer this over the current text+icon modifier legends:

(https://i.imgur.com/WWp8TrK.jpeg)
(https://i.imgur.com/yJWl13T.jpeg)
(https://i.imgur.com/FnsHFUy.jpeg)
(https://i.imgur.com/8WaXrlM.jpeg)
(https://i.imgur.com/UOuhtts.jpeg)

Here's a re-post of renders of text+icon modifier legends for direct comparison to avoid scrolling back up:
(https://i.imgur.com/Kbl2RGr.jpeg)
(https://i.imgur.com/KH80Znl.jpeg)
(https://i.imgur.com/BK07QPW.jpeg)
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: IOVERCALLHISTIOCYTES on Sat, 15 February 2025, 14:58:50
I’m good w any variant color wise

Fully support you cutting out anything possible to keep the base kit price at 135 or less as MOQ is hard these days. I’ve used double zero before but would rather have this be made than a 140$ base kit that gets canceled like some other sets recently. 
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: MartinThePolarBear on Sat, 15 February 2025, 17:40:09
I'd buy full base kit versions of each of these colors if I could. Especially the Magenta(?) used on the Caps Lock and Left Shift

Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: AMZ on Sun, 16 February 2025, 06:04:43
I did not liked the red color actually it is better to be without red color
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: Its_Skullhead on Mon, 17 February 2025, 02:50:15
I love the changes to the base kit so far, however is there any chance one of the variations of F/J could be Scooped? Having both options of scoop. And bar is a staple I feel that should be considered. Please consider scoop lovers :(.
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: Bobatype on Mon, 17 February 2025, 03:58:40
Novelkeys has kindly agreed to be the US vendor

I’m good w any variant color wise
Fully support you cutting out anything possible to keep the base kit price at 135 or less as MOQ is hard these days. I’ve used double zero before but would rather have this be made than a 140$ base kit that gets canceled like some other sets recently. 
:thumb:

I'd buy full base kit versions of each of these colors if I could. Especially the Magenta(?) used on the Caps Lock and Left Shift
Perhaps there might be a possibility in the future, but I'd like to see how these sample turns out first. Yes, I would love to a super neon pink keycap set if there's interest. For this set, I'm calling the pink on the modifiers 'Magenta' and the pink on the alphas 'Fuchsia'

I did not liked the red color actually it is better to be without red color
Appreciate your opinion/thoughts! As I don't have samples yet, please note that my current renders are not potentially the most accurate, and the 'red' has since been changed to RAL 2005 (the same as GMK Flare (https://geekhack.org/index.php?topic=124445.0)) since I was concerned it would be a bit too difficult for 'red' match the fluorescent energy of the other colors. In fact a lot more 'orange' in nature, and not red. I'm calling it 'orange-red', but I'll try to play with some renders and see if it really adds much to the set. The original concept had alphas primarily only orange (with yellow homing keys), which is why the 'red' was initially used; to help introduce a bit of visual variety with the bottom row modifiers. Now that the alphas are a mix of orange and fuchsia, it's purpose is less meaningful visually. So I'll have a play around to see if the 'red' is that important...

I love the changes to the base kit so far, however is there any chance one of the variations of F/J could be Scooped? Having both options of scoop. And bar is a staple I feel that should be considered. Please consider scoop lovers :(.
For now, the yellow F/J will come as both scooped and barred homing keys, whereas the fuchsia F & orange J will come only as barred. Trying to keep the base kitting price in mind atm.
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: cryoverkiltmilk on Tue, 18 February 2025, 17:13:54
Yeah, I like this.

Like it even more if there was ortho support.
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: culain on Wed, 19 February 2025, 15:16:35
Oh good lord I want this in my life!  I want this so badly! Amazing set, bravo!
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: bobbynoee on Sat, 22 February 2025, 17:12:05
Super excited for this one!!!
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: kein_mark on Tue, 25 February 2025, 03:44:11
Super excited as well! Do you have an idea about the timeline of this project?
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: örange_stone on Thu, 27 February 2025, 20:24:23
Wow, this set is so unique. Probably too many colors for me, but I would use it as a highlight for my WOB set and put it together. I think they will create a cool effect together. :p
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: Bobatype on Sat, 08 March 2025, 01:17:11
Oh good lord I want this in my life!  I want this so badly! Amazing set, bravo!
Super excited for this one!!!
<3

Super excited as well! Do you have an idea about the timeline of this project?
Rough timeline is late Q2 or early Q3.

Yeah, I like this.

Like it even more if there was ortho support.
Going to be honest that it's frankly quite difficult to do ortho/40s specific child kits in the current market. It's not likely without strong vendor support. I can potentially provide some physical layout coverage for 1u modifiers by covering for double macro column (XT-layout) in the add-on or novelty kit. It's an approach I'm trying in the Art Deco novelty kit for GMK Black and Gold (https://geekhack.org/index.php?topic=123619.0), a groupbuy I'm currently I'm running at the moment.
Due to this set having a more varied pattern of colors, it's a little bit harder to predict how this would look on an ortho board though.

Wow, this set is so unique. Probably too many colors for me, but I would use it as a highlight for my WOB set and put it together. I think they will create a cool effect together. :p
Yeah I think you could definitely remix some of these caps with WoB for a unique look.


I've been informed by GMK that samples should be arriving in the next week or so :)

Regarding the novelty kit, I'll include the R1 Sticky Note, R1 'Hi' and R4 'cool S' (in both 1u and 1.25u), but for the other novelties, I'm still figuring it out.
- ? More sticky notes on R1 in each color; or doing them as relegendables and uv-printing the sticky note graphic under the relegendable cap
- ? 'Esc' on R1 with all letters in the same font style as cool S
- Perhaps I'll continue to lean into the doodle aesthetic to keep it fun, like a variety of emoji style expressions for each row. Or just some random doodles like stars, arrows, scribbles etc.
- Still not sure yet what to do for Enter novelty keys... perhaps 'Highlight' in outline bubble style font, or a scribble or something... open to suggestions/ideas
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: mr_foggy on Wed, 19 March 2025, 16:19:13
icon only mods was better
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: Bobatype on Thu, 20 March 2025, 04:45:58
icon only mods was better

I hear you. I typically prefer my modifier legends icon style (it varies based on overall design/theme ofc), as it makes it look less 'busy', so I'm open to switching back to it (after all, the bottom row and nav-keys are still 'text' only). I note that GMK Handarbeit and GMK Panels had icon legends, whilst DCS Windbreaker had Icon+Text legends.
Conceptually, I felt that 'text-only' modifiers fit the theme best, but it's actually my least preferred option based off renders done thus far.

This is an old base kit render with the icon modifiers:
(https://i.imgur.com/LXINXR5.jpeg)

I'll try and do some quick renders with icon legends for visualisation comparison.
With the silly/fun novelties I have in mind, I'm feeling that icon legends will perhaps fit better overall.

Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: FoxandFoundry on Fri, 21 March 2025, 02:34:26
icon only mods was better

I disagree. The classic Icon + Text is superior.

Edit: After staring at the set for a while, I could go either way. Perhaps there should be a vote?
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: Thompywhompy on Fri, 21 March 2025, 06:59:21
I prefer text + icon or text only. I think that fits more into the theme
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: codecoffeecode on Thu, 27 March 2025, 23:30:48
Very much looking forward to this! GLWIC!
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
Post by: Bobatype on Fri, 28 March 2025, 02:46:11
Modifier legends Comparisons:
Several renders below comparing different modifier legends.
Icon legends vs text+icon legends (current iteration) and text only legends.
Open to thoughts. Here's a poll: https://strawpoll.com/XOgOVE4m2n3
Please vote.
You can select multiple options if you're not set on just one option.

Paragon
(https://i.imgur.com/Ar3H6uB.jpeg)
(https://i.imgur.com/lVaMw3G.jpeg)
Phoenix
(https://i.imgur.com/ZOUpLgE.jpeg)
(https://i.imgur.com/bDRYsjL.jpeg)
(https://i.imgur.com/qKLwjVr.jpeg)
(https://i.imgur.com/8WaXrlM.jpeg)
M-60A
(https://i.imgur.com/5VBppFD.jpeg)
(https://i.imgur.com/Et1elFn.jpeg)
(https://i.imgur.com/gfpR6ZH.jpeg)
(https://i.imgur.com/whR8GXX.jpeg)
(https://i.imgur.com/WWp8TrK.jpeg)
(https://i.imgur.com/Kbl2RGr.jpeg)

POLL LINK: https://strawpoll.com/XOgOVE4m2n3


In other news, I have received samples, and whilst some colors are great (yellow and pink being the best), some aren't quite there yet, so the engineers at GMK have been provided my feedback.
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | Poll to decide modifier legend preference
Post by: bigmaxnonions on Sat, 29 March 2025, 10:37:42
Isn't the idea of handarbeit to encourage and teach proper typing techniques? To me it makes the most sense to have text + icon because its the easiest for someone who is learning how to type to understand.
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | Poll to decide modifier legend preference
Post by: Bobatype on Sat, 29 March 2025, 11:58:37
Isn't the idea of handarbeit to encourage and teach proper typing techniques? To me it makes the most sense to have text + icon because its the easiest for someone who is learning how to type to understand.
I'm not sure that argument makes much sense to me.
The OG G81-3000HBD Handarbeit (http://pinchocodia.tistory.com/17) has mostly icon legend modifiers:
(https://i.imgur.com/9nLzXOO.png)
Interestingly though, the ISO enter is text-only but in all uppercase, whereas the pg up, pg dn, scroll lock, and num lock is text+icon.
GMK Handarbeit (https://i.imgur.com/pnXVKqr.jpg) itself is icon legends.

Anyways I appreciate everyone voting in the public poll.

(if MOQ wasn't a concern, I would have liked to see if a German text mods kit was viable (essentially a gutted version of nopunin10did's GMK Prussian Blue's child kit (https://i.imgur.com/g32Ji5e.png)))

Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | Poll to decide modifier legend preference
Post by: Punkypj on Wed, 02 April 2025, 02:26:49
Uk iso possible?
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | Poll to decide modifier legend preference
Post by: Guuuf on Sat, 05 April 2025, 09:15:20
I’ve set myself a reminder for GMK Highlight so I can check in on the progress from time to time. Looks like your project isn’t on ice after all, great to see! I can’t wait.

Have you found a European vendor to support your project yet? Maybe Oblotzky or EloquentClicks? It would be amazing if an International Kit became a reality, too. If there’s an Int Kit, I’d buy two sets with it. Promise!

And I’d definitely welcome R5. I feel like there aren’t enough R5 sets, but I guess not everyone sees it that way. I’d still buy it with R4 though.

Not a big deal, but I’d prefer Icon+Text mods, though I’d be fine with Text mods as well. Not sure if I mentioned that before.

Keep it up, your set rocks so much!
Title: Re: [IC] GMK CYL Highlight (Hi Leicht) | Poll to decide modifier legend preference
Post by: ArchDill on Mon, 19 May 2025, 21:08:29
This set gives me so much anxiety  :eek:
I love it.