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geekhack Marketplace => Interest Checks => Topic started by: mamaybabay on Thu, 15 January 2026, 05:01:23

Title: [IC] GMK Baikal (UPD 02-01-26)
Post by: mamaybabay on Thu, 15 January 2026, 05:01:23
GMK BAIKAL


[attachimg=1]
GMK BAIKAL is a historically grounded keycap set inspired by Lake Baikal—its depth, its cliffs, and the quiet traces of human presence along its shores. Deep navy alphas are the lake’s vast water: heavy, still, and almost endless. Stone-grey mods echo the surrounding rock formations, like a shoreline cut from basalt. Sublegends are inspired by the Olkhon–Yenisei tradition (within the broader Old Turkic runic sphere) and have been carefully adapted for production-friendly line weights and keycap legibility—so the script feels carved, not printed. The novelties reference documented Baikal-area petroglyph motifs, re-drawn into clean, consistent silhouettes—small marks that read like echoes from the cliffs. I’m also preparing a short English booklet/insert with context and references, so the set stays respectful to its sources while inviting people to explore the story behind it.


IC Form (https://forms.gle/YisYEJha7CxuP4qG8)





Colors:


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Alphas: Pantone 2189 C — deep Baikal water blue
Mods: Pantone 4292 C — basalt/cliff stone grey
Accents: Pantone 1605 C — warm lichen / sandstone highlight
Mod + novelty legends: Pantone 3 C
Alpha legends: Pantone 2178 C

Pantone values are visual targets; final production color matching may vary slightly depending on manufacturer/material.





Kits

[attachimg=3][attachimg=4]




Renders

Fuji65

[attachimg=5] [attachimg=6]
[attachimg=7] [attachimg=8]




Updates

2026-01-15 — IC launched (kits, concept, and first visuals live)
2026-01-15 — Pantone targets published (2189 C / 4292 C / 1605 C / 3 C / 2178 C)
2026-01-15 — Sublegends + novelties direction clarified (Olkhon–Yenisei / Baikal petroglyphs)
2026-01-15 — First WIP renders shared; lighting/color calibration in progress
2026-02-01 — Kit layout refined based on feedback from the community
2026-02-01 — Renders updated; improved color balance and lighting calibration





I’m currently working on a few more keycap projects as well. You can follow my process, ideas, and updates for BAIKAL and my other sets on INSTAGRAM (https://www.instagram.com/mamaybabay.key?igsh=MXFyN2RmeXc3dW8zbw%3D%3D&utm_source=qr) and DISCORD (https://discord.gg/E8xTJZcf)


Thanks for checking out BAIKAL — all feedback is welcome.[/left]
Title: Re: [IC] GMK Baikal
Post by: ZavaZ86 on Fri, 16 January 2026, 00:44:21
Is it 2021 again :eek:
Title: Re: [IC] GMK Baikal
Post by: schizobovine on Fri, 16 January 2026, 16:45:56
Normally I'm not into sublegends, but I'm a sucker for unique stuff like these glyphs. Definitely interested!

One small ask -- R3 |\, if possible?
Title: Re: [IC] GMK Baikal
Post by: Kokaloo on Fri, 16 January 2026, 17:08:05
Is it 2021 again :eek:

mechs and co woulda LOVED this set
Title: Re: [IC] GMK Baikal
Post by: P.P on Sat, 17 January 2026, 09:03:31
If there are some blue PC keys, I think it would be more water and icy feel.
Title: Re: [IC] GMK Baikal
Post by: mamaybabay on Sat, 17 January 2026, 10:23:47
Normally I'm not into sublegends, but I'm a sucker for unique stuff like these glyphs. Definitely interested!

One small ask -- R3 |\, if possible?

Absolutely. Over the next few days I’m planning to refine the set—add the missing keys, and see whether the alpha and mod legends need a bit more contrast—and I’ll share a couple more renders.
Title: Re: [IC] GMK Baikal
Post by: deadwood83 on Sat, 17 January 2026, 11:17:57
Forgot to mention on IC  but the spacebars are already part of the base so maybe throw an extra 'B' key on there too so it is OOTB alice ready?

Looks great. I actually really like the contrast on the alpha legends.
Title: Re: [IC] GMK Baikal
Post by: wanderwell on Sat, 17 January 2026, 11:33:49
Ooh, this has a lot of potential.  Gotta show that Numpad some love, though, probably mods colors on the 2us or something like that.

An alphas child kid using the mods colors or perhaps lighter with orange legends would fit well.
Title: Re: [IC] GMK Baikal
Post by: IOVERCALLHISTIOCYTES on Sat, 17 January 2026, 13:23:32
Sublegends are doubleshot? If so, how many new molds?
Title: Re: [IC] GMK Baikal
Post by: GMK_Andy on Tue, 20 January 2026, 15:35:15
Looking rad! Let me know if you need any help along the way  :thumb:
Title: Re: [IC] GMK Baikal (UPD 02-01-26)
Post by: mamaybabay on Sun, 01 February 2026, 06:20:46
UPD:
— Kit layout refined based on feedback from the community
— Renders updated; improved color balance and lighting calibration