geekhack
geekhack Community => Other Geeky Stuff => Topic started by: Bilbin on Thu, 23 June 2011, 05:33:18
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Happy 15th Birthday, Quake :)
Well, it was June 22nd but whatever.
[video=youtube;LXw6BkZ-gdY]http://www.youtube.com/watch?v=LXw6BkZ-gdY[/video]
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The game that changed my life...
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Happy Birthday my favourite game! Many many hours ive spent with you, playing around, entertaining me!
And just 2 days after my birthday!!
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How funny is the noob playing with a joystick and the girl having to look what keys she presses while playing.
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I started my hobby 5 years later after QuakeII came out. I loved QuakeII single-player. Before that, I played a little Doom II.
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The game that got me into the FPS genre. I never played more than the shareware, though.
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Played Q2 hardcore for a LONG time back when OGL was first around. Fun times, I miss 1v1 centric maps, to this day Q2dm1 is still my favorite all time fps multiplayer map.
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The game that changed my life...
Quake and tomb raider 1, both revolutionized the PC gaming world.
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Even though I did not have a computer during the glory days of quake I'm an active player today so I got much love for this game.
Some may say the graphics are outdated (who fking cares???) but it's still the "purest" fps game ever made.
<3 quake and let's do ANOTHER 15 YEARS!
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Already 15 years old? Well, I did first run it on an AMD 486DX2/80 even though it claimed to need a Pentium class CPU. A later upgrade to a Cyrix 6x86 with a 3dfx based Diamond Monser 3D and Quake GL made it look much nicer, though.
For some reason I couldn't get into Quake 2 the same way as the first one.
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How much were those parts back in those days? Wish I wasn't such an idiot when I was younger and got into FPS much earlier. :(
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I can't remember how many times I played through the first Quake game back in the day. Cyrix 586 with 16MB of memory, had to boot it through DOS so I could force Quake to use 12MB. My video card only had 1MB of RAM on it, and the game chugged away at a few frames per second. Tried all sorts of mod packs for it, Killer Quake Pack was my favourite. Played like that for years before finally getting a P3-550MHz and a 4MB video card, holy crap was it fast then!
First game with polygons wasn't it? Death blow to sprite based graphics!
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ahh I miss my voodoo2 and Riva tnt
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How much were those parts back in those days? Wish I wasn't such an idiot when I was younger and got into FPS much earlier. :(
I wish I could remember what they cost. I think the Monster 3D was around $150 or so. I know the CPU was an inexpensive one as I chose Cyrix specifically to save money. Some people had problems with their processors, but mine seemed fine.
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I can't remember how many times I played through the first Quake game back in the day. Cyrix 586 with 16MB of memory, had to boot it through DOS so I could force Quake to use 12MB. My video card only had 1MB of RAM on it, and the game chugged away at a few frames per second. Tried all sorts of mod packs for it, Killer Quake Pack was my favourite. Played like that for years before finally getting a P3-550MHz and a 4MB video card, holy crap was it fast then!
First game with polygons wasn't it? Death blow to sprite based graphics!
I tried Quake firstly on my envision 486 DX100, was running at some 2 FPS, so I also started dreaming about a pentium class machine...
After few days quake started mistakenly w/o the audio support and was not just playable but smooth like silk, so I understood that all my problems were related to the poor audio driver and not to CPU or VGA power.
Updated the audio drivers and postponed the pentium upgrade.
I think that at the time a wide percentage of users trashed their 486 machines because the audio drivers...
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I think that at the time a wide percentage of users trashed their 486 machines because the audio drivers...
Yeah, Windows 95 required those messy drivers and acted like the MS-DOS underpinnings were some kind of second class citizen on the computer. It didn't make much difference to me, though, since I kept MS-DOS around. Simple "SET" lines in the AUTOEXEC.BAT and no Windows overhead meant smooth running for Quake and other games of the day.
Of course now I'm trying to remember if I still had a Focus FK-2001 for my keyboard at that point. Lots of gaming hours were put in on that thing.
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Was not just win 95, audio board of the time were all soundblaster's clones, some were cloned better than others, some were crappy, some needed just better drivers, some were also compatible with some MS boards and were used to work better in one of the two modes.
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Was not just win 95, audio board of the time were all soundblaster's clones, some were cloned better than others, some were crappy, some needed just better drivers, some were also compatible with some MS boards and were used to work better in one of the two modes.
The only boards that needed drivers assigned in DOS were boards that tried to do some form of PnP rather than rely on jumpers. Other than that the drivers were built into the software that was going to be using the board.
Of course if you are referring to software based Sound Blaster emulation, that is a different story. That was less about drivers and more about poorly written TSR software wasting precious RAM and CPU cycles.
Believe me, I remember this stuff all too well. I built my own computers and shopped at computer shows during this time period.
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The only boards that needed drivers assigned in DOS were boards that tried to do some form of PnP rather than rely on jumpers.
Personally I had to start Quake from win 95, because my Envision was what today we call a mediacenter PC, and was connected to the TV, so the drivers were mandatory, that audio board (an OPTI) could work in SB emulation or in WSS emulation, the latter was well done while the former not at least it used to work well with anything but Quake.
But, as anything in the IT world, is easy to explain after the culprit is spotted.
My problem was that I wasn't aware at all of an audio problem, i was sure my pc was not powerful enough, and I was wrong.
Of course if you are referring to software based Sound Blaster emulation, that is a different story. That was less about drivers and more about poorly written TSR
I use the word drivers as generic one, then no matter if they are called drivers, kernel modules or tsr, they are still the pieces of SW intended to drive the hw.
Believe me, I remember this stuff all too well. I built my own computers and shopped at computer shows during this time period.
Oh, I remember well too, although i bought my first PC at the end of WIN3.xx era, my first very first computer was bought in 1982, and since 1996 or so I stopped working as electronic technician and IT become my job (and still is). Likely I assembled, repaired, fixed, installed, dismantled, connected, modded, more than 4000 PC in 15 years.
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I use the word drivers as generic one, then no matter if they are called drivers, kernel modules or tsr, they are still the pieces of SW intended to drive the hw.
I don't really look at the TSRs the same way I look at typical device drivers, but I see what you're saying. I guess it boils down to semantics.