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geekhack Community => Other Geeky Stuff => Topic started by: keyboardlover on Sun, 17 July 2011, 20:14:11

Title: Half Life: Black Mesa Mod
Post by: keyboardlover on Sun, 17 July 2011, 20:14:11
This looks sickeningly cool.

[video=youtube;G32_q_3es8E]http://www.youtube.com/watch?v=G32_q_3es8E[/video]
Title: Half Life: Black Mesa Mod
Post by: Hydroid on Sun, 17 July 2011, 20:33:11
If they every release it. Haha, I've been looking forward to it for just over 3 years now. A PC gaming magazine here in Australia ran a front page feature on it just over a year ago and they said that the devs let them play the game and from what they saw it looked done, but a year later and the devs are still just saying "When its done."
Title: Half Life: Black Mesa Mod
Post by: keyboardlover on Sun, 17 July 2011, 20:35:33
Lol...kinda funny that they only have two programmers.

http://wiki.blackmesasource.com/Team_Members (http://wiki.blackmesasource.com/Team_Members)
Title: Half Life: Black Mesa Mod
Post by: Hydroid on Sun, 17 July 2011, 20:38:16
I guess they are good programmers then :P i think personally that would be my preference if I was working though, I'd find it awkward to try fit around a lot of other people's code.
Title: Half Life: Black Mesa Mod
Post by: DaemonRaccoon on Sun, 17 July 2011, 20:43:30
I remember when I read about this two years ago.
Title: Half Life: Black Mesa Mod
Post by: keyboardlover on Sun, 17 July 2011, 20:44:29
Great. Another Nuke Dukem ForNever.
Title: Half Life: Black Mesa Mod
Post by: Hydroid on Sun, 17 July 2011, 20:50:12
Yeah, unfortunately it looks like that, but there's always hope.
Title: Half Life: Black Mesa Mod
Post by: audioave10 on Sun, 17 July 2011, 20:53:32
I've also been following this (to nowhere) for 3 years.
Title: Half Life: Black Mesa Mod
Post by: The Solutor on Sun, 17 July 2011, 20:55:25
Quote from: keyboardlover;382268
Great. Another Nuke Dukem ForNever.


They're just using the valve time

http://developer.valvesoftware.com/wiki/Valve_Time
Title: Half Life: Black Mesa Mod
Post by: Hydroid on Sun, 17 July 2011, 21:35:38
So by that logic when they said December '09 we should get the game in Febuary of 2015?
Title: Half Life: Black Mesa Mod
Post by: keyboardlover on Sun, 17 July 2011, 21:41:34
Last code commit was June 19, 2011 (http://wiki.blackmesasource.com/Statistics). At least it looks like the project is still alive.

Quote
Statistics

Last Update: 19th of June 2011

Last Svn Purge: 5th of April 2011 SVN history is often purged to reduce storage space on our limited servers.

All values are approximate. Also, a revision can range from a single character in a single text file to several hundred megabytes worth of content.

Uncompressed Build Size: 9.60 GB

Average Weekly Commits: 33

Average Weekly Files Changed: 298

Last Commit Revision: 20880


This update from July 1, 2011 looks promising (http://forums.blackmesasource.com/showpost.php?p=327641&postcount=217).
Title: Half Life: Black Mesa Mod
Post by: Randallrocks on Mon, 18 July 2011, 07:46:38
Quote from: keyboardlover;382322
This update from July 1, 2011 looks promising (http://forums.blackmesasource.com/showpost.php?p=327641&postcount=217).

Funny, isn't that how DNF turned out?

The developers and people who worked at 3DR slowly quit and the project began reworking (read: restarted) multiple times, till it was abandoned and picked up by a company simply due to nostalgic value?
Title: Half Life: Black Mesa Mod
Post by: keyboardlover on Mon, 18 July 2011, 10:32:07
Not exactly. DNF is a full game - this is more like a mod. Substantially less work. DNF is a complete mess and doesn't look anywhere near as polished as this.

Also, this mod is being developed by a group of volunteers whose roadblocks are likely more attributed to family obligations, etc. rather than red tape like with an actual company.