Well, I hate every Assassin's Creed game I tried. They were obnoxiously repetitive and seemed to reward button mashing. How they did so well as a franchise is beyond me. That said, when I played it, I actually found the Desmond stuff more interesting story wise than the Ezio game play. In fact, I think one of the major shortcomings of the game from when I played it was not developing that outside world better. I didn't really care so much for the assassin part, but was really interested in how it was supposed to relate to the current day with Desmond. I wanted to know what was happening in the shadows, what he was supposed to be uncovering with the Animus, and how they related to each other. Instead it turned into a case of "oh, it's a battle that have been happening between these two groups forever" thing. It would have been awesome to me to have the present day political intrigue slowly be revealed through the missions in the animus, then have the series end with a futuristic Splinter Cell type game where you put an end to the evil people you've been fighting against throughout the historical memories.
Oh, another mechanic I hated. The boss fights in the latest Dues Ex game. The game itself was fun, but the boss fights were so different from the general game play and didn't seem to mesh well with the rest of the game.
Quick time events. They are the designers way of saying "We couldn't actually come up with a workable and decent mechanic for this boss battle/point in the level so here's a part where you watch a prerendered fmv and have to press a button at a specific moment! Oh, did you mess that up, well that's an instant death and you get to do the whole thing over again! Oh, did you ACTUALLY think you were just watching a cut scene? Well let us throw in this random-assed button press that you will never see coming that affects everything else if you miss it. We deserve an ice cream!"
ugh word on quick time events, worst offender ... anything resident evil. because of those horrible quick time events, we couldn't even play the new tomb raider, just so silly. (slap r1 and r2 really fast like you're climbing!!!)
I also find QTE the worst... but even more so when they are on a lazy console port and it says some **** like press triangle... what the hell is that mapped to on a keyboard... no clue.
Quick time events. They are the designers way of saying "We couldn't actually come up with a workable and decent mechanic for this boss battle/point in the level so here's a part where you watch a prerendered fmv and have to press a button at a specific moment! Oh, did you mess that up, well that's an instant death and you get to do the whole thing over again! Oh, did you ACTUALLY think you were just watching a cut scene? Well let us throw in this random-assed button press that you will never see coming that affects everything else if you miss it. We deserve an ice cream!"
Also: Ice levels, pinpoint precision jumping puzzles, grinding in games that aren't MMO's, almost all motion control, forced social interaction features (a la PS4s 'share' button)
Quick time events. They are the designers way of saying "We couldn't actually come up with a workable and decent mechanic for this boss battle/point in the level so here's a part where you watch a prerendered fmv and have to press a button at a specific moment! Oh, did you mess that up, well that's an instant death and you get to do the whole thing over again! Oh, did you ACTUALLY think you were just watching a cut scene? Well let us throw in this random-assed button press that you will never see coming that affects everything else if you miss it. We deserve an ice cream!"
Definitely this. There are quite a few of them in the new Tomb Raider and I found that most of the time I had no idea what button to press as it just gave me these miscellaneous symbols that I'm fairly sure it never actually introduced. I wish there was an option in these games to just have the quick time events as cutscenes instead.
Far Cry 3, the last choice you make is horrid, who the hell thought that was a good plot twist?
Not only is it cut scene, but you are forced to make a terrible choice, and it's quite graphic. I took the other option then watched it on you tube, however the designers thought so highly of this, that they made sure you could go back re-play it over and over.
For those who don't get it, watch this (http://www.youtube.com/watch?v=Fqd8Nn-2DcA). (warning: spoilers, graphic violence, disturbing concepts)
I don't know if this would qualify as a 'forced' event -- but the interminable lagginess and bugginess in Fallout 3 and Fallout: New Vegas. God, I loved these games just the same, but the more you play them, the more buggy they would seem to get, until you could only play maybe 3 minutes before the game froze up. Really, really maddening.
Were you playing them on the console, because it's pretty bad on the consoles. But also, have you ever seen an open-world Bethesda game without bugs....? Us Bethesda fans will always be searching for that unicorn.... but we will never find it :p
Were you playing them on the console, because it's pretty bad on the consoles. But also, have you ever seen an open-world Bethesda game without bugs....? Us Bethesda fans will always be searching for that unicorn.... but we will never find it :p
Fallout: New Vegas is virtually unplayable on my desktop. Same with Dead Island.
Huh weird, can you think of any reason why? My computer slayed New Vegas, and I had very little glitches to bug problems with that game too. Then again, I also played it not that long ago, and even that was a year or two after it came out.
how about totally different gameplay mechanic to advance the story.
like you're in a rpg, but the only way to get the "ultimate weapon" is to win 1million in texas hold em
i know there are games like that, just can't name one off the top of my head.
never had issues with PC NV. My specs were far and beyond what the reccomended were though as I played it several years after it came out.
LoZ:SS's constant running around and collecting stuff.
OH, Here's another. 40 minute cutscenes (bonus points if they're codec) in MGS games.
I swear they're getting worse. I remember being bored out of my skull waiting to play MGS3 because it took naked snake 10 minutes to hop his ass out of a plane, then talk for another 30 minutes or so.
COD
COD(http://piloseo.com/wp-content/uploads/2009/09/beating_a_dead_horse2.jpg)