geekhack
geekhack Community => Input Devices => Topic started by: dmbr on Wed, 25 September 2013, 08:29:28
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When I set my in-game sensitivity (in Team Fortress 2) to 1.0 and my G9x's DPI to its maximum of 5700, I get about 3 inches per 360. When I halve my DPI to 2750 and double my in-game sensitivity to 2.0 to compensate, my inches/360 nearly doubles.
Shouldn't inches/360 = dpi*sensitivity? Why is this so dramatically not the case here?
I have all acceleration disabled and the game uses Raw Input.
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Well, the G9x sensor has some hardware acceleration, although so little it's barely worth mentioning.
I'm guessing the problem here lies in how the source engine scales sensitivity.
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The only explanation I can think of is that the sensitivity setting isn't a linear scale.
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Oops, I was using a different dpi than I thought.
The inconsistency is still there now, but subtle.