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geekhack Community => Input Devices => Topic started by: dmbr on Wed, 25 September 2013, 08:29:28

Title: Why is my inches/360 different with 5700 DPI vs 2850 DPI*2 sensitivity?
Post by: dmbr on Wed, 25 September 2013, 08:29:28
When I set my in-game sensitivity (in Team Fortress 2) to 1.0 and my G9x's DPI to its maximum of 5700, I get about 3 inches per 360. When I halve my DPI to 2750 and double my in-game sensitivity to 2.0 to compensate, my inches/360 nearly doubles.

Shouldn't inches/360 = dpi*sensitivity? Why is this so dramatically not the case here?


I have all acceleration disabled and the game uses Raw Input.
Title: Re: Why is my inches/360 different with 5700 DPI vs 2850 DPI*2 sensitivity?
Post by: vun on Wed, 25 September 2013, 08:49:55
Well, the G9x sensor has some hardware acceleration, although so little it's barely worth mentioning.
I'm guessing the problem here lies in how the source engine scales sensitivity.
Title: Re: Why is my inches/360 different with 5700 DPI vs 2850 DPI*2 sensitivity?
Post by: daerid on Wed, 25 September 2013, 10:27:59
The only explanation I can think of is that the sensitivity setting isn't a linear scale.
Title: Re: Why is my inches/360 different with 5700 DPI vs 2850 DPI*2 sensitivity?
Post by: dmbr on Wed, 25 September 2013, 10:41:36
Oops, I was using a different dpi than I thought.

The inconsistency is still there now, but subtle.