Not after GT5!
PSN: baldgye
MR?
GT-R/X2011
Just a word of warning people have been reporting a loss of cars and damage to save files due to online problems, I would try and stay a bit clear until the next patch or two :P
some fancy pics;Show Image(http://i.imgur.com/Df0xQBA.jpg)Show Image(http://i.imgur.com/CLuWn5n.jpg)
Can't wait to see what they add with the Senna update/patch in May!
Honestly its almost the same game, but fixes a LOT of issues while including 15-20% new content. Besides some REALLY nice new courses, nothing too exciting, but GT5 fans will play it. There are two people who would enjoy it. People who never played GT5 and people who want to play GT5 again lol.
Also all of the previous DLC on GT5 is on there lol.
Fond memories as a kid of staying up for 24hrs with my best friend at the time doing the all-day race in GT2. So many Dunkaroos and Surge :D
Yeah I'm hoping the P1 gets included in some DLC so I can struggle with sub-7 minute nurburg laps LOL.
BTW! Update, my new favorite car is the Stealth 787B. OMG this thing makes this game worth it lol. So beautiful and fast. I've already gotten kicked out of 3 rooms because of it lololol. I freaking love this car it even makes me think about getting the Autoart model lol.
holy **** were did you get that model of the X1?!
Edit: Ahh I see, no 2011 version though :(
Well the 2011 spec is an improvement on the 2010 spec and when the update comes out there are three variants k the new 2014 spec which includes a fabless version, but yeah you can't drift the 2011 spec, you just turn lol... I can't even get it to to dohnuts
F1 is the fastest motor sport with the fastest and most tallented drivers, but the X cars are just silly pipe dreams... Even in the 80s when they had built a real fan car for F1 they retired it because it was too fast...
http://youtu.be/ScBCoOv50dA (http://youtu.be/ScBCoOv50dA)Thanks for the video and image. I have seen that video as well as others including these:
Video about the fan f1 car ^^ oh and this is the x2014;
(http://i.imgur.com/vBMDW0L.jpg) (http://i.imgur.com/vBMDW0L.jpg)
And on the discussion of F1 the reason why the regulations are they way they are is to make it more of a balanced sport, yeah the drivers are a large part of it but really the tiny diffrences in the cars design makes the biggest diffrence.
The technology that exists in the x1 comes from F1 tech that's been used and then banned from the sport because the teams with the most money were able to get them to work better than others or they invented something that worked so well with there car no one else could compete, Red Bull's blown rear defuser being a good example.
F1 cars are also equipped with insane levels of protection for the driver, meaning the chances of a fatal crash are tiny compared to previous years, something we can all agree on is a good thing. The x1 has no such features, which gives it a huge performance advantage over real cars and also meaning that it could never exist in that form because it would be a literal death trap.
That said I am of the opinion that F1 should be faster and it's a shame all the lap records for the older tracks all date from the early 2000s... I also think the late 00's cars looked the coolest and showed the insane level of innovation going on around getting the most from the air flow.
Ps4 version?
You'd be wrong, its PS3 only.
You'd be wrong, its PS3 only.
Ah, fair enough, might be worth getting that bundle then. Just need to figure out how to use my wheel with the TV, hard to go back to using a controller for racing games now. I'd love a proper seat, but it'd cost far more than the actual console, and I don't know where I'd put it.
There were speculations that GT6 may or will come out on PS4 a month or two ago prior to the release date as coincidentally PS4 launch is roughly around the same time as GT6.Ps4 version?
I may be wrong, but I assume there is, or will be, a PS4 version. Not sure, but that's what most major releases seem to be doing atm, and I keep imagining that the versions made for the old consoles will have performance issues.
@tux
I don't think you could make the x1 safe, ever... F1 drivers are the fittest drivers in the world with the fastest reactions, yet they still crash f1 cars and make mistakes (usually small mistakes resulting in large crashes etc) in you increased the speed of everything by 20-30 seconds you increase the chances of crashes massively and due to the increase in speed the required protection would be impossible to make lol...
That said the biggest problem with the x1 being a real car is the tires, if it used f1 tires from nearly any year/generation they would be destroyed after a single lap and the money involved in creating tires that it could use for a GP would be insane.
And yeah prototype f1 cars would be cool but not very interesting, like I said f1 is the way it is for a reason and the money involved is like no other sport, you couldn't make if feasible for a team to spend the hundreds of millions just to see what could be done.
And the x2014 has all kinds of improvements from what I've heard, it's like the improvements the 2011 had over the 2010. It also has a brand new suspension system (I can't remember the name of it but Williams used it in the 90s until it was banned). I really like the new look too, I don't mind the Red Bull livery, makes it look more like a real race car lol
It's a bit annoying that you you don't seem to get more from selling cars that have been tuned, painted and what-have-you. I sorta regret spending 100k on buying and tuning a gen1 Golf GTI, but selling it wouldn't even cover the cost of the paintjob on it.
DS3 here too - I just don't have the inclination to set a wheel up properly, and a badly setup wheel would surely be worse than the DS!
The sound bugs are starting to get annoying. I've had just gearbox and tyre noise at the start of some races, with the engine sound coming in part way round the lap - not exactly sure what kicks it in, maybe changing gear or bumping something?
And why did they bundle up air filter and intake manifold?! Classic basic mod is exhaust and air filter! I guess they ran out of flags in the config, and having the brake upgrade meant something else had to go :(
I really hope they make the upgrading a bit more realistic eventually - it's silly to 'upgrade' to a sports cat, on an old car that never had a cat! Likewise, turbo cars have a turbo, so one turbo upgrade should be moot. Etc.
Like the handling changes though - some cars seem easier to drive than before, others harder. Definitely feels more realistic (apart from the odd bugs like the Mito endo and the S2000 flip, which both seem like excessive weight transfer in some way).
Oh, I'm 'for' upgrades, just want a bit more logic to them! Stock on most (cheap) turbo cars would a low-rpm turbo, so perhaps it should be as if you'd already bought that upgrade. Supercars are already at a high state of tune, so perhaps stage 1 engine tuning is already in the base car. That kind of thing.Not quite sure on the first paragraph as I can sort of understand one can still get a low RPM turbocharger which may still give out more torque and maybe ball bearing (instead of sleeve bearing). There were stage 4 and stage 5 turbo upgrades which were hidden fyi. They allow even more higher power (sometimes the turbo gauge bar wounds up to the max). Stage 4 and stage 5 turbo for instance was a hidden feature in which it was exploited and then patched. It was possible for instance at one stage that one can achieve 1000+HP '97 Supra or 800+HP RUF CTR (though the car is absolutely uncontrollable) etc. This was all well before engine swaps were done.
Engine swaps I'm not really fussed about. It would be fun I guess. But the main reason for adding it would be to recreate some swaps that have actually been done IRL, so maybe PD should just add some more cars (lol, MNP) - like a triple-rotor RX7, a V8 Supra, etc. At least we can already effectively make a GT86 + 22B by just adding a turbo :D
Another beef: why no oil change available at the track, still?!
@tuxI am not really comparing X1 to a fighter plane. I am only saying the same set of technologies from a fighter plane could have been used if need be to save the drivers life. Afterall, do you seriously think that the window/door design on X1/Caparo T1 was originally from other inspirations and not from a modern fighter plane? :p
But silly comparing fighter jet combat to F1 :p fighter jets don't fly inches appart from one another :p and LOL ejector seats?! Haha imagine Marks crash at Valencia if he fired out of his car as it was flipping over :p
I think the tires would make the x1 either impossible to race or impossible to long distance race because of the physics involved, it's only in recent years that tire technology has been able to give f1 tires that last and so now they are having to artificially limit there performance.
But yeah I'm not in favor of a prototype just because of the logistics, you'd end up with these insane unreliable cars that are vastly diffrent from each other, were the only limit is money.. Making the richest teams the fastest which is the exact opposite of what the FIA and FOA want as it makes the sport dull. Also you wouldn't have the likes of Vettel, Hamilton, Alonso and Kimmi driving these PF1 cars because there wouldn't be enough money and it's not F1 so you'd end up with 2nd tier drivers... And we've all seen the problems that can cause just with an F1 car lol
And I remember what it was called, the x2014 is equipped with active suspension, similar to the one Williams used before 1994.
Oh and:Show Image(http://i1232.photobucket.com/albums/ff379/baldgye/334E6340-0EB1-4E31-A786-579053B8E59C.jpg)
Actually the x1 canopy is taken from a fighter jet and the FIA has looked into adding that style of canopy into f1 aswel as well covers over the top of the tires on saftey grounds as twice in the last few years drivers (including Alonso) almost had there hands ripped off by other cars crashing over the top of them (see Spa 2012).So there has been some changes within FIA eh? still only measly amounts, I would still wonder how would the drivers be able to exit out of the crash if and when the canopy is added making the F1 cars a more closed top rather than open.
And F1 cars crazy safe and have some of the best protection out there, you only have to look at some 'recent' high speed crashes to see that; Marks flip were he flipped his RedBull at over 200mph and walked out of the car as soon as it stopped, Spa last year were there was a 100mph+ crash involving 5-6 cars were every driver walked away without even a scratch. And then some years back Kubica's crash in Canada were he hit two concrete walls and rolled his car several times only to suffer minor injuries. Then similar saftey technology is used for the LMP cars, look at McNish's crash in 2011 and Ant Davidons last year (also good examples of why you can't have two leagues racing with F1 cars :p ) and they either walked away or suffered minor injuries.. Compared with similar or much less severe crashes from the 70-80s
Airbags are meaningless for an f1 car because the driver is strapped in and cannot move, an airbag would only hinder the driver getting out and more often than not burst due to CF fragments etc.
And yeah GT6 is great!! ^^
I don't think canopies would hinder drivers escaping cars, LMP drivers manage.. But it would detract a lot from the sport. One of the nice things about f1 is that you can see the drivers driving and see there helmets which helps fans build bonds with there fav drivers.
Would Senna's iconic helmet have stood the test of time if his cars had canopies
ALSO X2014 challenges coming in a free update today!!!!! >.<Since when were the updates were never free on GT5? :p if anything it was the certain DLC stuff but they're extras. Haha I wonder has PD yet again played ball of "favouritisms". Pre-orders gets fancy GT500 Stealth/Chrome Line cars and maybe even (again) country specific cars. Also with special events like GT Academy gets GT Academy cars with special dress-up and tune-ups.
Yeah there was tons of paid for DLC for GT5, Speed test, tracks and a few car packs too... I must have spent £30 or more on them :pI also paid quite a lot actually, purhased virtually every DLC eligible for the game only to find that some cars will only allow one to "change" into requires internet connectivity. A real pain if one has already chosen not to go online anymore with all the updates that removes certain features. It may also be a sign for me to instead fake implement them for offline use if need be.
and on the subject of safety, this was under testing for future cars;
http://www.youtube.com/watch?v=jgHh4V0WYCs (http://www.youtube.com/watch?v=jgHh4V0WYCs)
Again only time will tell what will be available once closed top designs becomes enforced.I hope it never happens :P
Downloading v1.02 - another 1255MB !!
Sure, but the game doesn't have that level of detail in the upgrades. That would make a difference to spool but not max HP.Oh, I'm 'for' upgrades, just want a bit more logic to them! Stock on most (cheap) turbo cars would a low-rpm turbo, so perhaps it should be as if you'd already bought that upgrade. Supercars are already at a high state of tune, so perhaps stage 1 engine tuning is already in the base car. That kind of thing.Not quite sure on the first paragraph as I can sort of understand one can still get a low RPM turbocharger which may still give out more torque and maybe ball bearing (instead of sleeve bearing).
Engine swaps I'm not really fussed about. It would be fun I guess. But the main reason for adding it would be to recreate some swaps that have actually been done IRL, so maybe PD should just add some more cars (lol, MNP) - like a triple-rotor RX7, a V8 Supra, etc. At least we can already effectively make a GT86 + 22B by just adding a turbo :D
Another beef: why no oil change available at the track, still?!
There were stage 4 and stage 5 turbo upgrades which were hidden fyi. They allow even more higher power (sometimes the turbo gauge bar wounds up to the max). Stage 4 and stage 5 turbo for instance was a hidden feature in which it was exploited and then patched. It was possible for instance at one stage that one can achieve 1000+HP '97 Supra or 800+HP RUF CTR (though the car is absolutely uncontrollable) etc. This was all well before engine swaps were done.Well, for some engines it should be possible to go further with the tuning, others maybe less - some would blow up with even a stage 2 turbo, in real life!
Triple rotor RX7 sort of exist, as RX-7 LM Race car (standard) and also as those RE-Amemiya AsparaDrink RX7 (standard and premium). Standard triple rotor RX7 sounds muffed compared to AsparaDrink premium RX7. Don't ask me why maybe the muffled engines were from Eunos Cosmos (JCESE - not available in the game) and maybe the premium Asparadrink were bridge/j ported mods. Though triple rotor (20B) on a plain RX7 (FD3S) is no longer possible (since 2.12 and latter updates). In real life there are quad rotor (26B) powered RX7 and RX8 (SE3P) which were again attempted at the time when such engine swaps were doable but all got banished as soon as the newer patches rectified these issues.Yeah, I thought about the fact that they don't have the Cosmos in the game for the base version of the triple when I wrote that. Maybe that was there in the standard AsparaDrink RX7? Race versions would be ported etc., I guess, but that could be made part of stage 3 engine tuning.
V8 powered JZA80 ('97 Supra) I believe only existed in the game as Woodone Tom's Supra (Super GT - formerly JGTC, standard only). The V8 engine used was most likely 1UZ-FE that came from Toyota Soarer (UZZ30). I do think at the time some gamers did do engine swaps from Super GT to their JZA80, others fit on Chevrolet V8 block to give it a distinct muffler sound.Could've been the 3UZ-FE, not sure. Or then if it was the 4.3L or the 4.4L. Would have to check the torque/HP graph again to check.
GT86 with 22B (GC8K) was attempted as well considering how GT86 never allowed any turbochargng from what I saw last. I have a similar car (FT-86 II I think it was called) with the said engine swaps and mods. 800 or so BHP to rear wheels.Toyota 86 GT can have turbo fitted in GT6, at least :D
Downloading v1.02 - another 1255MB !!
It's worth it;
1. login bonus
2. more moneys for wins
3. Vettel challenge
4. bug fixes
Downloading v1.02 - another 1255MB !!
It's worth it;
1. login bonus
2. more moneys for wins
3. Vettel challenge
4. bug fixes
LOL, so I'm just starting 'ib' having earned about 1.5 million credits - how much money have I missed out on? :(
Downloading v1.02 - another 1255MB !!
It's worth it;
1. login bonus
2. more moneys for wins
3. Vettel challenge
4. bug fixes
LOL, so I'm just starting 'ib' having earned about 1.5 million credits - how much money have I missed out on? :(
I don't get it? :P
From now on all the races you do will give you more money, and, you get a login bonus, so if you login and play everyday for 5 days in a row your bonus will go up to +200% everytime you win any money lol...
Downloading v1.02 - another 1255MB !!
It's worth it;
1. login bonus
2. more moneys for wins
3. Vettel challenge
4. bug fixes
LOL, so I'm just starting 'ib' having earned about 1.5 million credits - how much money have I missed out on? :(
I don't get it? :P
From now on all the races you do will give you more money, and, you get a login bonus, so if you login and play everyday for 5 days in a row your bonus will go up to +200% everytime you win any money lol...
Yeah, but had it been there from the start I would've had 3 or 4 million credits by now! Say 2.5 million more... that's £15.99 in hard currency!! :rolleyes:
True, maybe a slightly bigger turbo and that is based on ball bearing and not sleeve bearing. Though I guess there is that bit of "dyno" graph that one can reference for changes.Sure, but the game doesn't have that level of detail in the upgrades. That would make a difference to spool but not max HP.Oh, I'm 'for' upgrades, just want a bit more logic to them! Stock on most (cheap) turbo cars would a low-rpm turbo, so perhaps it should be as if you'd already bought that upgrade. Supercars are already at a high state of tune, so perhaps stage 1 engine tuning is already in the base car. That kind of thing.Not quite sure on the first paragraph as I can sort of understand one can still get a low RPM turbocharger which may still give out more torque and maybe ball bearing (instead of sleeve bearing).
Engine swaps I'm not really fussed about. It would be fun I guess. But the main reason for adding it would be to recreate some swaps that have actually been done IRL, so maybe PD should just add some more cars (lol, MNP) - like a triple-rotor RX7, a V8 Supra, etc. At least we can already effectively make a GT86 + 22B by just adding a turbo :D
Another beef: why no oil change available at the track, still?!
Hehe definitely, some engines can take quite a bashing in real life with heavier turbos before blowing up. People have noted the 2JZ engine in '97 Supra has been fairly formidable to take punishments upwards to around 300hp before blowing up.There were stage 4 and stage 5 turbo upgrades which were hidden fyi. They allow even more higher power (sometimes the turbo gauge bar wounds up to the max). Stage 4 and stage 5 turbo for instance was a hidden feature in which it was exploited and then patched. It was possible for instance at one stage that one can achieve 1000+HP '97 Supra or 800+HP RUF CTR (though the car is absolutely uncontrollable) etc. This was all well before engine swaps were done.Well, for some engines it should be possible to go further with the tuning, others maybe less - some would blow up with even a stage 2 turbo, in real life!
The differences also are in dates as well the "manufacture" or "sample' year. I am not sure of the differences maybe they did do the porting on the premium (which was the latter variant from what I recall last). Ironically RX7 LM Race car is also triple rotor but sounds the same as the standard RE-Amemiya RX7. Hmm also the Mazda Furai (triple rotor - 20B) but the Furai I think also sounded a little different as well. Furai sounded similar to 787b rather than the lower end growl that 12A/13B had.Triple rotor RX7 sort of exist, as RX-7 LM Race car (standard) and also as those RE-Amemiya AsparaDrink RX7 (standard and premium). Standard triple rotor RX7 sounds muffed compared to AsparaDrink premium RX7. Don't ask me why maybe the muffled engines were from Eunos Cosmos (JCESE - not available in the game) and maybe the premium Asparadrink were bridge/j ported mods. Though triple rotor (20B) on a plain RX7 (FD3S) is no longer possible (since 2.12 and latter updates). In real life there are quad rotor (26B) powered RX7 and RX8 (SE3P) which were again attempted at the time when such engine swaps were doable but all got banished as soon as the newer patches rectified these issues.Yeah, I thought about the fact that they don't have the Cosmos in the game for the base version of the triple when I wrote that. Maybe that was there in the standard AsparaDrink RX7? Race versions would be ported etc., I guess, but that could be made part of stage 3 engine tuning.
You were right. I guess I stand corrected (twice now on mis-stating that it is 1UZ when it is 3UZ). Source. (http://supergt.net:8080/ftp/classic/supergt.net/jgtc/race/2004/04team/04tm036en.htm) According to the site it would be 4.4LV8 powered JZA80 ('97 Supra) I believe only existed in the game as Woodone Tom's Supra (Super GT - formerly JGTC, standard only). The V8 engine used was most likely 1UZ-FE that came from Toyota Soarer (UZZ30). I do think at the time some gamers did do engine swaps from Super GT to their JZA80, others fit on Chevrolet V8 block to give it a distinct muffler sound.Could've been the 3UZ-FE, not sure. Or then if it was the 4.3L or the 4.4L. Would have to check the torque/HP graph again to check.
Heh interesting, turbo 86 GT finally appears but on GT6.GT86 with 22B (GC8K) was attempted as well considering how GT86 never allowed any turbochargng from what I saw last. I have a similar car (FT-86 II I think it was called) with the said engine swaps and mods. 800 or so BHP to rear wheels.Toyota 86 GT can have turbo fitted in GT6, at least :D
Overall, a certain amount of engine swapping would seem to fit with the 'vision' of the GT games. The massive breadth of cars is mocked by some, but it does mean that people are more likely to be able to use precisely the same model of car that they've actually owned or driven, and I appreciate that. GT is also about tuning, and it's not uncommon for certain engine swaps to happen. One issue could be licensing... single-make swaps make the most sense, but so does e.g. Lexus <-> Toyota, and I'm not sure they'd like that! So I'm thinking maybe a more practical route is that PD add a (further) bunch of already engine-swapped tuner cars.
I do wish you could do engine swaps, and some more visual styling options would be nice. I really liked the Works upgrades in NFS Shift 2, it's nice to be able to take a car you like and then turn it into a full-on racer, both in specs and looks.Engine swaps is doable however both conditions must be met (in general):
The lighting system is still pants. Too much ambient light, not accurate enough dynamic diffuse light. At least they've done some work on the shadows, but they're still not as good as Forza 4 and the car dynamics / physics still aren't as good.
Totally agree with tuxsavvy about F1. It used to be about innovation and being on the cutting edge of new technologies (often invented by the team), but has been limited by the rules more and more so that innovation is discouraged and we only have incremental improvements of existing technologies.
List of F1 technologies and innovations that are in use in modern cars:
Ground effect aerodynamics (flat-bottom, diffuser, splitter, etc), advancements in turbo technology, differential braking (brake steer, used by Audi), fuel injection, gearbox technologies, multilink suspension, radial tires, overhead cams, carbon ceramic brakes, carbon fibre tubs (safe structural cell, like on Mclaren MP4-12C), etc.
List of F1 technologies we COULD have in modern cars if they weren't banned:
Active suspension, rotary valve engines (Mercedes built a functional engine, but Renault got it banned before it was used), tuned mass dampers, ceramic engine components (and other advanced materials), etc.
Technologies already used on modern cars which are banned in F1:
Active aerodynamics (Pagani Huayra), four wheel drive, active differentials and advanced traction control systems, four wheel steering, etc.
I put etc after each as I'm sure there are some I haven't thought of / remembered. In essence an innovative car designer could make a "more advanced" (and quite possibly safer) car for the road than current F1 cars.
Motorsport is supposed to showcase innovative and cutting edge technologies, providing a competetive development platform for engineering, so the most advanced HAS AN ADVANTAGE. Then innovations are developed to the point they can be used on expensive, low production number performance vehicles. As they are used more, the costs drop and they end up on "normal" cars.
Without this way of introducing new tech, car technology has stagnated. Manufacturers make tiny incremental improvements just like in F1, but it's very boring. F1 does need limitations (such as having a limited quantity of fuel for the race or maximum fuel flow rate, etc, which would encourage efficiency), but the current rulebook sucks. They even limit the angle of the v of the bank of cylinders.
snipI was talking about GT6, although even if I were playing GT5 I don't think I'd bother with hex editing when I could just play Shift 2 instead and not have to do anything of the sort.
Also, several cars in GT6 don't even have interior, wtf is up with that?
Oh right, I didn't know you were on about GT6 instead of GT5. :p I dunno how flexible is Shift 2 but GT5 has tons of parts for one to choose from (albeit illegal implementation).snipI was talking about GT6, although even if I were playing GT5 I don't think I'd bother with hex editing when I could just play Shift 2 instead and not have to do anything of the sort.
The Works upgrades in Shift 2 are basically a full racing-spec upgrade kit that becomes available for a car once you have purchased all available upgrades for it, basically turning the car into a full-on touring car with new interior and everything. So it's probably like the racing modifications you mentioned, but you can change paint/liveries as you please.
Also, several cars in GT6 don't even have interior, wtf is up with that?
BAH! I had 100%, but now it's back to 99% :(
Having gone back to try the Delta Wing on the 24min Le Mans race and coming 7th thanks to an oops on the last lap, it now says that's my record rather than the gold I had before.