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geekhack Community => Other Geeky Stuff => Topic started by: tp4tissue on Mon, 15 December 2014, 18:37:58

Title: Continuum Shift Extended ... PC ?
Post by: tp4tissue on Mon, 15 December 2014, 18:37:58
Whaa.. ??


did you know about this (http://emoticoner.com/files/emoticons/onion-head/what-onion-head-emoticon.gif?1292862525)
Title: Re: Continuum Shift Extended ... PC ?
Post by: katushkin on Mon, 15 December 2014, 18:39:13
Whaa.. ??


did you know about this
Show Image
(http://emoticoner.com/files/emoticons/onion-head/what-onion-head-emoticon.gif?1292862525)


What? Context? What?
Title: Re: Continuum Shift Extended ... PC ?
Post by: tp4tissue on Mon, 15 December 2014, 19:13:09
Crapp. this thing is awful.. 720p upscaled bull****..   calamity trigger ran at full 2560x1600
Title: Re: Continuum Shift Extended ... PC ?
Post by: tp4tissue on Tue, 16 December 2014, 12:27:56
OK.. to make it look Not-Awful..  must disable in game anti-aliasing, seems to be a weird fxaa filter of some sort that greatly reduces sharpness.

set resolution to 1366x768[arcade]..  all of the [full] option resolutions applies horizontal stretching which screws up the image..

from what I can tell the native resolution of the game render is 1280x768..  and in 1366x768[arcade] 

that native resolution is realized in the "internal scalar"

If you use say 1280x768 ingame setting.. this is how it seems to go..

it will sample put out the native 1280x768, then the internal scalar up scales it to 1366x768, THEN it downscales that again to 1280x768

so you MUST select 1366x768 to avoid internal upscaling->downscaling..