it would make shooting while in the the air hard as hell
imagine you're flying through the air and you turn to aim at someone on the ground who's perpendicular to the direction you're flyingit would make shooting while in the the air hard as hell
why would it ?
As it appears to YOU, the rocket or bullets would be flying at the correct speed....
Whereas the current quake, you're flying at the same speed as the rocket..
Do you guys remember that game, ah.. space cowboys, it was a rebrand of this korean mmo space flight game..
In that game, if your missiles are rated for 300m/s then if your ship is faster than that, when you fire the missiles, you actually outrun your own missiles..
That makes no sense....
imagine you're flying through the air and you turn to aim at someone on the ground who's perpendicular to the direction you're flyingit would make shooting while in the the air hard as hell
why would it ?
As it appears to YOU, the rocket or bullets would be flying at the correct speed....
Whereas the current quake, you're flying at the same speed as the rocket..
Do you guys remember that game, ah.. space cowboys, it was a rebrand of this korean mmo space flight game..
In that game, if your missiles are rated for 300m/s then if your ship is faster than that, when you fire the missiles, you actually outrun your own missiles..
That makes no sense....
if your velocity isn't taken into account, you can aim directly at them and fire a rocket that will hit
if your velocity is taken into account, you would have to estimate how far your rocket would travel along in the direction you're flying
it's not realistic at all, but it is easier
it might be fun!imagine you're flying through the air and you turn to aim at someone on the ground who's perpendicular to the direction you're flyingit would make shooting while in the the air hard as hell
why would it ?
As it appears to YOU, the rocket or bullets would be flying at the correct speed....
Whereas the current quake, you're flying at the same speed as the rocket..
Do you guys remember that game, ah.. space cowboys, it was a rebrand of this korean mmo space flight game..
In that game, if your missiles are rated for 300m/s then if your ship is faster than that, when you fire the missiles, you actually outrun your own missiles..
That makes no sense....
if your velocity isn't taken into account, you can aim directly at them and fire a rocket that will hit
if your velocity is taken into account, you would have to estimate how far your rocket would travel along in the direction you're flying
it's not realistic at all, but it is easier
Why wouldn't that be fun?
A new skill element..Show Image(http://emoticoner.com/files/emoticons/onion-head/hehe-onion-head-emoticon.gif?1292862507)
I hate that about Battlefront.
If I use the jump pack and throw an explosive, you can land on it a ton of times which sucks
This should be so easy, why can't they just get that right :'(
Quake needs to go Lovecraft again.
Quake needs to go Lovecraft again.
This is probably why I can't let go of Quake 1. :'(
Quake needs to go Lovecraft again.
This is probably why I can't let go of Quake 1. :'(
I really don't see much influence of lovecraft on Quake one..
The various realms consist of a number of gothic, medieval, and lava-filled caves and dungeons, with a recurring theme of hellish and satanic imagery reminiscent of Doom (such as pentagrams and images of demons on the walls). The latter is inspired by several dark fantasy influences, most notably that of H. P. Lovecraft. Dimensional Shamblers appear as enemies, the "Spawn" enemies are called "Formless Spawn of Tsathoggua" in the manual, the boss of the first episode is named Chthon, and the final boss is named Shub-Niggurath (though actually resembling a Dark Young[4]). Some levels have Lovecraftian names, such as the Vaults of Zin and The Nameless City. In addition, six levels exclusively designed for multiplayer deathmatch are also included. Originally, the game was supposed to include more Lovecraftian bosses, but this concept was scrapped due to time constraints.
If I'm flying through the air at 20 miles an hour..
My rocket should let fly at X + 20mph
How come games never get this right..Show Image(http://emoticoner.com/files/emoticons/onion-head/oh-onion-head-emoticon.gif?1292862514)
tp please tell me you play quake live