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geekhack Community => Keyboards => Topic started by: panat000 on Thu, 14 January 2010, 09:21:25
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As the title, I would like to know how many keys FILCO Majestouchcan Non-NKRO can press simultaneously. Thank you!
Ps. I just looking for a new Keyboard for gaming but I would like to try out mechanical switch for typing too.
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It depends on the interface (this applies to all keyboards, not just Filcos):
PS/2 - N
USB - 6
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I think he was asking what's the max for the Non-NKRO Filcos, not for the NKRO ones.
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Sorry, I can't read. It's 2.
My brain saw NKRO and I didn't even consider that someone would put "non-" in front of it.
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More specifically, that's a minimum of 2. How limiting that is would depend on the matrix size and routing. When people complain about blocking issues, it's mostly on boards with cost-cutting matrices; Model M style matrices seem to be a whole lot less critical already, and the iRocks boards have really fancy routing that virtually eliminates any blocking on the left-hand side.
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yeah, minimum of 2
with modifiers and trickiness you can get decent FPS controls
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yeah, minimum of 2
with modifiers and trickiness you can get decent FPS controls
I never had such problems in games, but the last time i played FPS games I had an old ps/2 keyboard. do newer keyboards really have such problems? i find it hard to believe, really. have keyboards regressed that much?
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i am suggesting that it IS adequate
since shift, ctrl do not count toward the 2 key minimum. if they did, yeah, it would be a huge problem. EDIT - WRONGO - read below
only certain cases make the non-NKRO boards unsuitable. everyone keeps chanting the diagonal movement + talk or something, but i map as many buttons to my mouse as i can anyway, including talk. it is more of a peace of mind thing, knowing that my fingers will limit my in-game movement, not my keyboard.
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I wonder what roll-over an IBM gets.
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two
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It's a good two though, I've played plenty a game on a Model M and only encountered one problem when I mashed a load of keys down whilst playing Vice City on my Endurapro. Model Fs are NKRO.
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i am suggesting that it IS adequate
since shift, ctrl do not count toward the 2 key minimum.
Are you sure about that? There is nothing magical about the modifier keys at the matrix level, they are just keys like any other.
I suppose you could design a matrix where some input pins were dedicated to modifier keys, but that would make the rest of the keys even more likely to have problems.
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Here's a dumb question. Do modifier keys like Shift and Control count as a keypress for NKRO purposes?
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Here's a dumb question. Do modifier keys like Shift and Control count as a keypress for NKRO purposes?
We generally consider them here, so yes.
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We generally consider them here, so yes.
Hmmm...then I'm confused.
If modifier keys count as a keypress, then how is it possible that I'm able to hold down shift to crouch and then press the "move forward" and "strafe right" keys in a FPS game on some non-NKRO boards that I used to use? I've always assumed that all three of these keypresses are getting registered simultaneously. Is it that it's actually registering "SHIFT-forward" and "SHIFT-right" in rapid, but alternating order?
Is NKRO only useful if I need to explicitly execute an action that literally requires several keys to be struck at the exact same time?
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Hmmm...then I'm confused.
If modifier keys count as a keypress, then how is it possible that I'm able to hold down shift to crouch and then press the "move forward" and "strafe right" keys in a FPS game on some non-NKRO boards that I used to use? I've always assumed that all three of these keypresses are getting registered simultaneously. Is it that it's actually registering "SHIFT-forward" and "SHIFT-right" in rapid, but alternating order?
Is NKRO only useful if I need to explicitly execute an action that literally requires several keys to be struck at the exact same time?
Rollover is a measurement of the absolute minimum of characters registered for any key combination. So a 2KRO 'board may only register "QW" when "QWERTY" is pressed all at the same time, but it might also register all of "qkodng" when pressed at the same time. Many 2KRO 'boards can register more than 2 keys for some combinations, but they can't for all combinations. NKRO will register all characters for all combinations. That said, for most people, 2KRO is sufficient, but for peace of mind, gamers like to have the NKRO just in case.
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sorry, i guess i had it totally wrong. i wasnt really thinking... i was going back to the fact that shift/ctrl are generally designed to be able to work simultaneously with WASD... but yes, of course, duh, they arent necessarily separate.
sorry.
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When I got my new Filco, I connected using PS/2. I figured that since I shelled out for the NKRO model that I should use it to its full capability. I don't swap out keyboards very often, so it's no big deal. The new Filco is going to sit my desk for quite awhile.
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ill be doing the same with mine for the same reason.
filco blue cherry by PS2, HHKB by usb
the rest? uh oh...
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I electroplate my USB connectors with 24K gold to use my keyboards at their full capability.
Damn, need to do that too. Will perfectly macht my heavy duty, gold contact SATA cables that make my mp3s sound so much better.
I happen to have a limited number for sale btw, at a really good price. :biggrin1:
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It's a good two though, I've played plenty a game on a Model M and only encountered one problem when I mashed a load of keys down whilst playing Vice City on my Endurapro. Model Fs are NKRO.
That's interesting. What about terminal Model F's converted over to PC usage?
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Yep, capacitive boards seem to be inherently NKRO, unless they're USB of course.