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geekhack Community => Keyboard Keycaps => Topic started by: panaromico on Fri, 17 February 2017, 13:03:07

Title: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: panaromico on Fri, 17 February 2017, 13:03:07
Hello, I'm new here, I do not know if it's the right place to post this.

These are some renderings of 60% keysets that I've made, they are tributes to several interesting things for me. They are only interpretations!

I hope you find some interesting as well. And maybe it helps to bring ideas to someone. I think it's always good to see keysets even if they are not real...   :)

(http://i.imgur.com/8tiFksG.jpg)
(http://i.imgur.com/CLGs8hK.jpg)
(http://i.imgur.com/PzGtigZ.jpg)
(http://i.imgur.com/LdRyJ9y.jpg)
(http://i.imgur.com/f3Um8s1.jpg)
(http://i.imgur.com/l18fHzB.jpg)
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: zslane on Fri, 17 February 2017, 13:04:19
Fun!  :thumb:
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: HackJoe on Fri, 17 February 2017, 13:25:53
I want them all! Make it happen number  1.

Sent from my Nexus 6P using Tapatalk

Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: Rykno on Fri, 17 February 2017, 18:16:48
really like the matrix one for some reason, and I wasn't crazy about terminal, nice renders!
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: xtrafrood on Fri, 17 February 2017, 18:23:41
I'm fan of the Matrix render as well :)
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: sems on Fri, 17 February 2017, 18:33:18
Fan of Atari, Matrix and Spectrum! Would love to see this sets in IC thread.
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: panaromico on Sat, 18 February 2017, 05:11:42
Fan of Atari, Matrix and Spectrum! Would love to see this sets in IC thread.
I'm thinking about it.
But I need to know if anyone would join forces with me to carry out a group pbuy. I would do everything related to the design.
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: Vigrith on Sat, 18 February 2017, 09:22:39
Nintendo and Sega hit home. The Matrix one is really quite nice, too. Should get some renders going with Katakana legends for it!
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: UsualSuspectXXX on Sun, 19 February 2017, 10:23:03
Love the atari set. But all those custom legends would cost a fortune!
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: pixelpusher on Sun, 19 February 2017, 12:31:57
Really like these.  Not sure I've seen some of those colors from SP before.  Did you use their colors or would they be custom?
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: ClearKeys on Sun, 19 February 2017, 12:50:33
Always appreciate some nice throwback gaming sets. Would love to see the Nintendo set come to life. Nice work!

Sent from my XT1575 using Tapatalk

Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: panaromico on Sun, 19 February 2017, 13:03:27
Really like these.  Not sure I've seen some of those colors from SP before.  Did you use their colors or would they be custom?


I didn't make them thinking about the colors of SP, they are just ideas. The next step would be to test them with SP colors. Anyway, I think I have a lot to learn before I could start a group buy project.  :confused:


Love the atari set. But all those custom legends would cost a fortune!

I agree! New molds...
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: panaromico on Sun, 19 February 2017, 13:10:39
Always appreciate some nice throwback gaming sets. Would love to see the Nintendo set come to life. Nice work!

Sent from my XT1575 using Tapatalk

Thanks! I appreciate your comment. I think I have a lot to learn about group buys, before opening an interest check.  :confused:
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: pixelpusher on Mon, 20 February 2017, 18:24:27
Omg, that Nintendo one on the new Dolphin...  I've NEVER thought I would have an endgame, but that would be it.  I would throw in the towel.  Of course, a lot of what makes the set is the custom font which will cost a lot extra.

Speaking of, what font did you use?  I've seen people discuss some version of "limited view" and there is a good version called Nintendo console controller or something, right?

Also, what about a star for the OS key on the Nintendo one?  The mushroom is fitting, of course, but it seems out of place, design-wise.  I guess it's just not as simple as the rest of the design. A star, however could be simple. Or maybe a pack of themed keys representing other NES games, like a triforce or a weapon upgrade from contra or a POW block
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: panaromico on Tue, 21 February 2017, 07:22:41
Omg, that Nintendo one on the new Dolphin...  I've NEVER thought I would have an endgame, but that would be it.  I would throw in the towel.  Of course, a lot of what makes the set is the custom font which will cost a lot extra.

Speaking of, what font did you use?  I've seen people discuss some version of "limited view" and there is a good version called Nintendo console controller or something, right?

Also, what about a star for the OS key on the Nintendo one?  The mushroom is fitting, of course, but it seems out of place, design-wise.  I guess it's just not as simple as the rest of the design. A star, however could be simple. Or maybe a pack of themed keys representing other NES games, like a triforce or a weapon upgrade from contra or a POW block

Yes, the custom font will cost a lot extra. So, if I decide to continue developing some keyset, probably the first will be Matrix or Spectrum.

The name of the font is "Nes Controller Regular"

I agree with your arguments and I like the idea of the star. I'll keep it in mind for the novelty keys  :thumb:
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: xtrafrood on Tue, 21 February 2017, 12:20:05
Omg, that Nintendo one on the new Dolphin...  I've NEVER thought I would have an endgame, but that would be it.  I would throw in the towel.  Of course, a lot of what makes the set is the custom font which will cost a lot extra.

Speaking of, what font did you use?  I've seen people discuss some version of "limited view" and there is a good version called Nintendo console controller or something, right?

Also, what about a star for the OS key on the Nintendo one?  The mushroom is fitting, of course, but it seems out of place, design-wise.  I guess it's just not as simple as the rest of the design. A star, however could be simple. Or maybe a pack of themed keys representing other NES games, like a triforce or a weapon upgrade from contra or a POW block

Yes, the custom font will cost a lot extra. So, if I decide to continue developing some keyset, probably the first will be Matrix or Spectrum.

The name of the font is "Nes Controller Regular"

I agree with your arguments and I like the idea of the star. I'll keep it in mind for the novelty keys  :thumb:

Can you call it NES?
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: pixelpusher on Sat, 04 March 2017, 14:44:23
So.... I couldn't take NOT having this set and I got some printed from WASD.

Yes, yes... we all know that keycap connoisseurs wouldn't touch a set from them with a 10 foot pole, but here we go.

Colors used:

Alphas - Beige
Modifiers - Graphite
Bottom Row - Black

Text colors (most keys) - red #C9282D
Text color (red keys) - beige #D0CCC0

The keycaps (with my original NES for comparison)

[attachimg=1]

[attachimg=2]

[attachimg=3]


Thoughts:

Quality:

Of course we're not talking anywhere near the feels of expensive keycaps.  I own plenty of nice keycaps (GMK: Monkey, Hyperfuse, Hydro, Dolch; SP Granite, Eve, Industrial, Filco Hipro(brown), 3 custom color sets; Ducky gray and blue; Vortex blanks, side print; EnjoyPBT Red on Beige, Blue on Beige, Cyrillic (blue)... and 5 or 6 other sets.)  Point is, I know my keycaps.  I knew these would feel about like stock caps and they do.  They aren't flimsy, just pretty standard.  They are, however, shiny, which leads to problems with dark text on dark keys (hard to see).

Color
 
This was a tough one, and I just had to make a call.  I knew the WASD graphite was a bit too dark, but I was afraid the next lighter color (slate) wouldn't have been enough contrast.  I might do another run with slate and see if it will do.  The red on graphite modifiers just isn't working on this set.  I think the Alphas are perfect.  The red on black is okay, but the nature of UV printing makes the red a bit too pale.  Plus, as I mentioned before, the shiny nature of the dark keys isn't very attractive.  The beige on red is good.  I could possible go a bit brighter on the font, but I like how it makes for a more worn/retro look.

Legends

I think I got the alphas just right.  I want to bump up the font size of the modifiers by 1 point.

Conclusion

If anyone is interested in running a set from WASD, I would be happy to share my template file.  Of course, all credit goes to panaromico for the vision and renders.  Amazing work.  The only thing I changed from his original concept was "Select" on the capslock, because I use it as a Function key, and "NES" for the OS key.   If custom legends weren't so cost prohibitive, I had no doubt whatsoever that this set could be a full, double-shot reality.  I'm just keeping the dream alive  :thumb:


Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: Twinguin on Mon, 06 March 2017, 18:38:28
So.... I couldn't take NOT having this set and I got some printed from WASD.
This looks really good. And the font matches perfectly. I agree that the WASD caps are perfect for trying things out and are not too shabby for daily use. I think, I need to redo my Sinclair board with the proper old style legends now ...
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: ideus on Mon, 06 March 2017, 18:41:47
A GMK Atari set would rock!
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: UsualSuspectXXX on Mon, 06 March 2017, 18:42:17
(Attachment Link)

Dude, this looks perfect! The legends are pretty on point.  :thumb:
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: pixelpusher on Mon, 06 March 2017, 19:42:58
Yes I agree that a GMK Atari set would look amazing.  But they would never run the Atari logo or icon :(

I was thinking NES could be generic enough since it's just letters, but I'm sure Nintendo would disagree
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: panaromico on Fri, 10 March 2017, 12:37:53
So.... I couldn't take NOT having this set and I got some printed from WASD.
This looks really good. And the font matches perfectly. I agree that the WASD caps are perfect for trying things out and are not too shabby for daily use. I think, I need to redo my Sinclair board with the proper old style legends now ...

Haha!! I love it!

Thanks reececonrad for sharing!  :thumb:

I didn't think it would look so good on those simple wasd keys! It looks pretty good!

When 3d printers evolve enough, I hope we can make our own doubleshot keys!  :-X
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: pixelpusher on Tue, 18 September 2018, 11:56:20
was thinking about these today.  Decided to bump it hoping that one fine day we would see something like this happen.
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: killyou on Thu, 20 September 2018, 09:10:46
Matrix with bank gothic and OEM profile please!
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: gianjohn on Sat, 02 January 2021, 07:19:22
So.... I couldn't take NOT having this set and I got some printed from WASD.

Yes, yes... we all know that keycap connoisseurs wouldn't touch a set from them with a 10 foot pole, but here we go.

Colors used:

Alphas - Beige
Modifiers - Graphite
Bottom Row - Black

Text colors (most keys) - red #C9282D
Text color (red keys) - beige #D0CCC0

The keycaps (with my original NES for comparison)

(Attachment Link)

(Attachment Link)

(Attachment Link)


Thoughts:

Quality:

Of course we're not talking anywhere near the feels of expensive keycaps.  I own plenty of nice keycaps (GMK: Monkey, Hyperfuse, Hydro, Dolch; SP Granite, Eve, Industrial, Filco Hipro(brown), 3 custom color sets; Ducky gray and blue; Vortex blanks, side print; EnjoyPBT Red on Beige, Blue on Beige, Cyrillic (blue)... and 5 or 6 other sets.)  Point is, I know my keycaps.  I knew these would feel about like stock caps and they do.  They aren't flimsy, just pretty standard.  They are, however, shiny, which leads to problems with dark text on dark keys (hard to see).

Color
 
This was a tough one, and I just had to make a call.  I knew the WASD graphite was a bit too dark, but I was afraid the next lighter color (slate) wouldn't have been enough contrast.  I might do another run with slate and see if it will do.  The red on graphite modifiers just isn't working on this set.  I think the Alphas are perfect.  The red on black is okay, but the nature of UV printing makes the red a bit too pale.  Plus, as I mentioned before, the shiny nature of the dark keys isn't very attractive.  The beige on red is good.  I could possible go a bit brighter on the font, but I like how it makes for a more worn/retro look.

Legends

I think I got the alphas just right.  I want to bump up the font size of the modifiers by 1 point.

Conclusion

If anyone is interested in running a set from WASD, I would be happy to share my template file.  Of course, all credit goes to panaromico for the vision and renders.  Amazing work.  The only thing I changed from his original concept was "Select" on the capslock, because I use it as a Function key, and "NES" for the OS key.   If custom legends weren't so cost prohibitive, I had no doubt whatsoever that this set could be a full, double-shot reality.  I'm just keeping the dream alive  :thumb:

Sorry for my ignorance.
This is the 1st message for me after my introduction.
Please would you be so kind to tell me how to buy a set like yours?
I am also a Mac user.
Thank you.
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: pixelpusher on Sat, 02 January 2021, 15:19:33
So.... I couldn't take NOT having this set and I got some printed from WASD.

Yes, yes... we all know that keycap connoisseurs wouldn't touch a set from them with a 10 foot pole, but here we go.

Colors used:

Alphas - Beige
Modifiers - Graphite
Bottom Row - Black

Text colors (most keys) - red #C9282D
Text color (red keys) - beige #D0CCC0

The keycaps (with my original NES for comparison)

(Attachment Link)

(Attachment Link)

(Attachment Link)


Thoughts:

Quality:

Of course we're not talking anywhere near the feels of expensive keycaps.  I own plenty of nice keycaps (GMK: Monkey, Hyperfuse, Hydro, Dolch; SP Granite, Eve, Industrial, Filco Hipro(brown), 3 custom color sets; Ducky gray and blue; Vortex blanks, side print; EnjoyPBT Red on Beige, Blue on Beige, Cyrillic (blue)... and 5 or 6 other sets.)  Point is, I know my keycaps.  I knew these would feel about like stock caps and they do.  They aren't flimsy, just pretty standard.  They are, however, shiny, which leads to problems with dark text on dark keys (hard to see).

Color
 
This was a tough one, and I just had to make a call.  I knew the WASD graphite was a bit too dark, but I was afraid the next lighter color (slate) wouldn't have been enough contrast.  I might do another run with slate and see if it will do.  The red on graphite modifiers just isn't working on this set.  I think the Alphas are perfect.  The red on black is okay, but the nature of UV printing makes the red a bit too pale.  Plus, as I mentioned before, the shiny nature of the dark keys isn't very attractive.  The beige on red is good.  I could possible go a bit brighter on the font, but I like how it makes for a more worn/retro look.

Legends

I think I got the alphas just right.  I want to bump up the font size of the modifiers by 1 point.

Conclusion

If anyone is interested in running a set from WASD, I would be happy to share my template file.  Of course, all credit goes to panaromico for the vision and renders.  Amazing work.  The only thing I changed from his original concept was "Select" on the capslock, because I use it as a Function key, and "NES" for the OS key.   If custom legends weren't so cost prohibitive, I had no doubt whatsoever that this set could be a full, double-shot reality.  I'm just keeping the dream alive  :thumb:

Sorry for my ignorance.
This is the 1st message for me after my introduction.
Please would you be so kind to tell me how to buy a set like yours?
I am also a Mac user.
Thank you.

You have to upload a file to wasdkeyboards

This should help you out:
https://support.wasdkeyboards.com/hc/en-us/articles/115009403848-Intro-to-Custom-Layouts
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: gianjohn on Sun, 10 January 2021, 03:44:47
Quote
You have to upload a file to wasdkeyboards

This should help you out:
https://support.wasdkeyboards.com/hc/en-us/articles/115009403848-Intro-to-Custom-Layouts

Thank you!
So I have to recreate the style by my Adobe Illustrator and upload the file on wasdkeyboards?
Please can you tell me a little bit more?
Thanks!
Title: Re: 60% Keyset Renders - HitBit - Atari - Sega - Matrix - Spectrum - Nintendo
Post by: pixelpusher on Sun, 10 January 2021, 11:07:01
Quote
You have to upload a file to wasdkeyboards

This should help you out:
https://support.wasdkeyboards.com/hc/en-us/articles/115009403848-Intro-to-Custom-Layouts

Thank you!
So I have to recreate the style by my Adobe Illustrator and upload the file on wasdkeyboards?
Please can you tell me a little bit more?
Thanks!

On the link that I posted, you'll see a template file.  You simply edit the font on the template to the font you want and add any artwork you may like.  There are step by step instructions and resources for adding images and modifying text color in that link as well.