geekhack
geekhack Projects => Making Stuff Together! => Topic started by: Sirgeorge on Sun, 12 March 2017, 20:18:49
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So, I've spent the last couple of days working on my foray into the keycap market and I can happily say that, after a small setback involving 3D printers, I am now ordering the necessary supplies to bring my digital design into the physical world. It should look relatively similar to my prototype design that I released a few days ago: [attach=1] Regardless, it'll be fun. I'll be posting an update or another thread when I get the next version of the key (this time in physical form) up and running. See ya, cheers!
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Exciting stuff! Which program did you use to sculpt with?
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I'm a big fan of Blender. I use it for practically everything it has to offer. So, you interested in something like this? Do you see a way to improve it?
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kinda looks like a vaginal opening with eyes
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You know, you would think that in the process of making it...Ya I noticed when I took a step back and looked at it but I was hoping it was just me. Regardless, I'm going to need feedback during the actual sculpting phase to get this right. I'm using water based air dry clay so I can keep remolding and remolding it if I need to until I get it to something that people would like.
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Just a quick update, I got a $ynth on the way. I'm feeling happy. Should help out with the work that has to get done.
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what are you going to be making this out of?
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I'm going to model this digital design (because I'm not 3D printing it for reasons too long to explain here) using a water based air dry clay. When I get past the back and forth with the community until people generally like it, I'm going to take the final version and I'm going to make a silicon mold for it. Then, I'm going to use resin to do the final cap. In the future, I hope to upgrade this process but for now this is my methodology.