geekhack
geekhack Community => Off Topic => Topic started by: HaaTa on Wed, 12 May 2010, 23:17:06
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If any of you read Phoronix (http://www.phoronix.com/) then you knew this was inevitable. But it seems, Valve has finally confirmed it, Steam is Coming to Linux (http://www.phoronix.com/scan.php?page=article&item=valve_steam_announcement&num=1), within the next few months.
Taken from Phoronix (http://www.phoronix.com/scan.php?page=article&item=valve_steam_announcement&num=1):
Valve Corporation has today rolled out their Steam Mac OS X client to the general public and confirmed something we have been reporting for two years: the Steam content delivery platform and Source Engine are coming to Linux. This news is coming days after we discovered proof in Steam's Mac OS X Client of Linux support and subsequently found more Linux references and even the unreleased Steam Linux client. The day has finally come and Linux gamers around the world have a reason to rejoice, as this is the biggest news for the Linux gaming community that sees very few tier-one titles.
Those enthusiasts within the Phoronix community even managed to get the unreleased Steam Linux client running up to a partially drawn UI and other modifications, but now that work can stop as Valve is preparing to officially release the Steam Linux client from where they will start to offer Linux native games available for sale. For all those doubting our reports that Source/Steam would be coming to Linux, you can find confirmation in the UK's Telegraph and other news sites. An announcement from Valve itself is imminent.
Found already within the Steam store are Linux-native games like Unreal Tournament 2004, World of Goo, and titles from id Software such as Enemy Territory: Quake Wars and Doom 3. Now that the Source Engine is officially supported on Linux, some Source-based games will be coming over too. Will we finally see Unreal Tournament 3 surface on Linux too? Only time will tell, but it is something we speculated back in 2008. Postal III is also being released this year atop the Source Engine and it will be offering up a native client. We have confirmed that Valve's latest and popular titles like Half-Life 2, Counter-Strike: Source, and Team Fortress 2 are among the first of the Steam Linux titles, similar to the Mac OS X support. The released Linux client should be available by the end of summer.
I have waaaaay too many games on my Steam account, so I won't be abandoning Windows for gaming just yet. But not having to switch into Windows as often will be nice.
Hopefully, this will give the Linux graphics driver development a good boost.
I've been playing games less and less lately, but I still do play occasionally.
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FYI, they're giving away their game, Portal, up until May 24th for Mac or PC.
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The more games run natively, the more I will play... I sense this being bad for my wallet.
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Horrors, Chaos, Rage of angels! The MacOS Steam is Intel only.
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Well, maybe you can play the Flash games in the Geekhack Arcade on your iPhone.
Wait.
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Well, if Adobe made photoshop native under Linux with acceptable performance, and with Steam on it now, I have only one reason to use windows left... why can't pokerstars write a bloody *nix client. I need that to pay for my keyboard addiction.
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Uuuuuuuuuuuh.... playing portal on a 30" monitor gives me serious motion sickness. :(
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The real victory here is that another big company has legitimized Linux as a mainstream platform. Wahey!
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Naw. It means PC gaming is falling off a cliff and Valve is looking for new business.
What about direct X? Only Billy G. has the code for that.
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Let's revisit this in, say, 3 years, and see if I am right about OpenGL or a derivative chomping away at MS's API. I say it will happen, but it won't be a 50% shift or anything, more a gradual leakage after an initial rush.
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That's the other thing - more money being funneled into OpenGL. Sounds good to me either way.