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geekhack Marketplace => Interest Checks => Topic started by: voodoo6k on Fri, 14 June 2019, 10:05:55

Title: [IC] MT3 SNES
Post by: voodoo6k on Fri, 14 June 2019, 10:05:55
(https://i.imgur.com/GazXSp7.jpg)

SUPER MT3 KEYCAP SYSTEM
★★★ Please vote: https://drop.com/vote/MT3-SNES-Keycap-Group-Buy ★★★


When?

Original drop ETA for MT3 SNES was May 2020. Since the pandemic, the timeline has changed to Q3/Q4 2020. MT3 SNES follows and depends on MT3 Susuwatari (https://drop.com/buy/massdrop-x-matt3o-mt3-susuwatari-custom-keycap-set), the first ever MT3 doubleshot ABS keyset, which is currently shipping.


What's next?

In the meantime, the best way to help make this project come true, is by letting Drop know that you are interested! You can: vote on our poll (https://drop.com/vote/MT3-SNES-Keycap-Group-Buy), like the project page (https://drop.com/talk/31571/mt-3-snes), comment and share. Thank you! :)

 

Contents

Profile

MT3
(https://i.imgur.com/MMGtB2V.png)
SP SA (for comparison)
(https://i.imgur.com/DNG1GkU.png)
Poll: Which SA profile do you prefer? (https://docs.google.com/forms/d/e/1FAIpQLScoujpJS8mZ1Yrm8Wgno24aHbBY9CjiVdmxkSQBgnl9Lph88g/viewform?usp=sf_link) (closed)


Kits


(https://i.imgur.com/gRRmDNw.jpg)

(https://i.imgur.com/Y2vgm89.jpg)

(https://i.imgur.com/42fQeE8.jpg)

(https://i.imgur.com/WLiSVjN.jpg)

(https://i.imgur.com/5xOAbnf.jpg)

(https://i.imgur.com/STCe01i.jpg)

(https://i.imgur.com/gqKIOQl.jpg)

(https://i.imgur.com/q5KuyB3.jpg)

(https://i.imgur.com/AAoap9o.jpg)

(https://i.imgur.com/etBJIPL.jpg)

(https://i.imgur.com/nU7bhjT.jpg)

(https://i.imgur.com/FPbGVUq.jpg)

(https://i.imgur.com/zalFY0A.jpg)

(https://i.imgur.com/EmiEhg3.jpg)


Renders

(https://i.imgur.com/ycMzYlc.jpg)

(https://i.imgur.com/p5UQb8b.jpg)

(https://i.imgur.com/QoqtsAX.jpg)

(https://i.imgur.com/716bbx1.jpg)

More content to come...


Discussion

I created a Discord server and instagram page. You can also find me on reddit.


Please leave your comments down below! :thumb:
Title: Re: [IC] SA SNES
Post by: KingOfMemes on Fri, 14 June 2019, 10:09:56
Colemak plz thx  :-*
Title: Re: [IC] SA SNES
Post by: Asbrodeus on Fri, 14 June 2019, 10:10:21
Sculpted or riot
Title: Re: [IC] SA SNES
Post by: vosechu on Fri, 14 June 2019, 10:15:14
Can SP do legends in the upper left like this for similar cost? Normally theyíre centered.

Also, Iím a big fan of r3 profile because it supports various ortho/ergo layouts. But if you decide not to offer those sculpted is probably preferred.
Title: Re: [IC] SA SNES
Post by: Kokaloo on Fri, 14 June 2019, 10:17:42
YES PLEASEE ever since GMK SNES has died there's been a hole in my heart for a set like this. A few things thooo~
A optional mod colored F-Row would be pleasing. ;D
Also, would you consider having a separate kit to get these colored "WASZ" and "[;'/" keys? Obviously in the SNES colors that you already have.
(https://massdrop-s3.imgix.net/product-images/gmk-snes-keycap-set/MD-13741_20151217190218_06cda3fca108628d.jpg?auto=format&fm=jpg&fit=crop&w=1080&bg=f0f0f0&dpr=1)

EDIT: Meant SNES
Title: Re: [IC] SA SNES
Post by: vosechu on Fri, 14 June 2019, 10:18:24
YES PLEASEE ever since GMK SNES has died there's been a hole in my heart for a set like this. A few things thooo~
A optional mod colored F-Row would be pleasing. ;D
Also, would you consider having a separate kit to get these colored "WASZ" and "[;'/" keys? Either in the SNES colors or the Super Famicon, or maybe even booooth?
Show Image
(https://massdrop-s3.imgix.net/product-images/gmk-snes-keycap-set/MD-13741_20151217190218_06cda3fca108628d.jpg?auto=format&fm=jpg&fit=crop&w=1080&bg=f0f0f0&dpr=1)


This is such a great freaking idea!
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 14 June 2019, 10:19:23
Can SP do legends in the upper left like this for similar cost? Normally theyíre centered.

Also, Iím a big fan of r3 profile because it supports various ortho/ergo layouts. But if you decide not to offer those sculpted is probably preferred.

Yes, the Filco caps pictured are actually made by SP. Those are stock legends with no extra cost (confirmed with SP).
Title: Re: [IC] SA SNES
Post by: vosechu on Fri, 14 June 2019, 10:20:14
Can SP do legends in the upper left like this for similar cost? Normally theyíre centered.

Also, Iím a big fan of r3 profile because it supports various ortho/ergo layouts. But if you decide not to offer those sculpted is probably preferred.

Yes, the Filco caps pictured are actually made by SP. Those are stock legends with no extra cost (confirmed with SP).

Sweet! Thanks!
Title: Re: [IC] SA SNES
Post by: iaman on Fri, 14 June 2019, 10:20:30
It's probably a little too fiddly to work, but a novelty with a simplified single-color version of the controller illustration from the Super Famicom box could be neat:
(http://i.imgur.com/nAy5IOG.png)
Title: Re: [IC] SA SNES
Post by: Rensuya on Fri, 14 June 2019, 10:22:13
+1 to R3

I like the colors and theme but would like to see more renders, and starting point for kits. Gl!

Sent from my Pixel 2 XL using Tapatalk

Title: Re: [IC] SA SNES
Post by: rowie on Fri, 14 June 2019, 10:23:04
Yes please. Skipped the previous run hoping for an SA version.  Sculpted is my favorite but I can go either way. Please add support for WKL, Tsangan and hhkb layouts with stepped capslock, split shift and split back space.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 14 June 2019, 10:25:06
YES PLEASEE ever since GMK SNES has died there's been a hole in my heart for a set like this. A few things thooo~
A optional mod colored F-Row would be pleasing. ;D
Also, would you consider having a separate kit to get these colored "WASZ" and "[;'/" keys? Obviously in the Super Famicon colors that you already have.
Show Image
(https://massdrop-s3.imgix.net/product-images/gmk-snes-keycap-set/MD-13741_20151217190218_06cda3fca108628d.jpg?auto=format&fm=jpg&fit=crop&w=1080&bg=f0f0f0&dpr=1)


The Famicon colours are probably not gonna make it... because they would have to be custom colours. Extra things like this are the reason why GMK SNES was so expensive and never hit MOQ.

I personally prefer WASD over WASZ, but I'm not closed on any idea.
Title: Re: [IC] SA SNES
Post by: mta on Fri, 14 June 2019, 10:26:12
Love the idea, but I would have preferred to see a revival of GMK SNES (with extra add-on famicom color mods as Kokaloo mentioned) as opposed to SA SNES, as it would make a nice companion set to GMK DMG. I suspect the growth of the community would make it more viable this time around.
Title: Re: [IC] SA SNES
Post by: lewisflude on Fri, 14 June 2019, 10:26:56
Looks nice! Would be in if there's UK ISO support.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 14 June 2019, 10:27:28
+1 to R3

I like the colors and theme but would like to see more renders, and starting point for kits. Gl!

Sent from my Pixel 2 XL using Tapatalk

A barrage of renders is coming...
Title: Re: [IC] SA SNES
Post by: Kokaloo on Fri, 14 June 2019, 10:27:36
YES PLEASEE ever since GMK SNES has died there's been a hole in my heart for a set like this. A few things thooo~
A optional mod colored F-Row would be pleasing. ;D
Also, would you consider having a separate kit to get these colored "WASZ" and "[;'/" keys? Obviously in the Super Famicon colors that you already have.
Show Image
(https://massdrop-s3.imgix.net/product-images/gmk-snes-keycap-set/MD-13741_20151217190218_06cda3fca108628d.jpg?auto=format&fm=jpg&fit=crop&w=1080&bg=f0f0f0&dpr=1)


The Famicon colours are probably not gonna make it... because they would have to be custom colours. Extra things like this are the reason why GMK SNES was so expensive and never hit MOQ.

I personally prefer WASD over WASZ, but I'm not closed on any idea.
Oops I got them mixed up, still waking up on my end. I meant the SNES colors since I read in the OP you didn't want to do custom colors.
Preferably WASZ since that's the controller layout! :p
Title: Re: [IC] SA SNES
Post by: Rensuya on Fri, 14 June 2019, 10:35:44
+1 to R3

I like the colors and theme but would like to see more renders, and starting point for kits. Gl!

Sent from my Pixel 2 XL using Tapatalk

A barrage of renders is coming...
Awesome, I'm looking forward to them!  :thumb:
Title: Re: [IC] SA SNES
Post by: Peripheral Prophet on Fri, 14 June 2019, 10:36:34
I want this set in my life, yesterday..
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 14 June 2019, 10:37:30
Love the idea, but I would have preferred to see a revival of GMK SNES (with extra add-on famicom color mods as Kokaloo mentioned) as opposed to SA SNES, as it would make a nice companion set to GMK DMG. I suspect the growth of the community would make it more viable this time around.

That's on @intelli78. I contacted intelli before launching this IC, but didn't get a response yet.

To be clear: there is absolutely no plan of taking over GMK SNES.

I wanted to do something considerably different-- given that GMK SNES pretty much outlined the most sensible colourway for this theme.
Title: Re: [IC] SA SNES
Post by: Acereconkeys on Fri, 14 June 2019, 11:16:49
Oh boy oh boy. This is nice.
Title: Re: [IC] SA SNES
Post by: enrique.aliaga on Fri, 14 June 2019, 11:19:57
Why did GMK SNES die, though? Looks to me that lots of people are into the colorway.
Title: Re: [IC] SA SNES
Post by: dk4one on Fri, 14 June 2019, 11:20:45
+1 Fully sculpted SA. No more GMK. Too much GMK. I love GMK, but at this point, I'm getting sick of seeing GMK.
Title: Re: [IC] SA SNES
Post by: Nigolski on Fri, 14 June 2019, 11:21:56
i'm in
Title: Re: [IC] SA SNES
Post by: Gondolindrim on Fri, 14 June 2019, 12:20:54
+1 Fully sculpted SA. No more GMK. Too much GMK. I love GMK, but at this point, I'm getting sick of seeing GMK.

Second. GMK is nice, quality stuff, but there are lots of profiles we need more of, MT3, SA, DSA and XDA stuff.
Title: Re: [IC] SA SNES
Post by: Warrenified on Fri, 14 June 2019, 12:26:44
Yes! Count me in :D
Title: Re: [IC] SA SNES
Post by: thearctican on Fri, 14 June 2019, 12:54:39
Can SP do legends in the upper left like this for similar cost? Normally theyíre centered.

Also, Iím a big fan of r3 profile because it supports various ortho/ergo layouts. But if you decide not to offer those sculpted is probably preferred.
Yes. The Filco SA caps are made by signature plastics. I have a set and they look great!

Sent from my Pixel 2 using Tapatalk

Title: Re: [IC] SA SNES
Post by: pixelpusher on Fri, 14 June 2019, 13:23:08
Love it.  Let's make it happen. I also have the brown filco SP caps, and I like them a lot.  Great idea!
Title: Re: [IC] SA SNES
Post by: kconfire on Fri, 14 June 2019, 13:53:58
YES PLEASEE ever since GMK SNES has died there's been a hole in my heart for a set like this. A few things thooo~
A optional mod colored F-Row would be pleasing. ;D
Also, would you consider having a separate kit to get these colored "WASZ" and "[;'/" keys? Obviously in the SNES colors that you already have.
Show Image
(https://massdrop-s3.imgix.net/product-images/gmk-snes-keycap-set/MD-13741_20151217190218_06cda3fca108628d.jpg?auto=format&fm=jpg&fit=crop&w=1080&bg=f0f0f0&dpr=1)


EDIT: Meant SNES

I like this the best.
My super famicom had that colorful buttons.
Title: Re: [IC] SA SNES
Post by: Armory on Fri, 14 June 2019, 14:04:03
Need  :thumb:
Title: Re: [IC] SA SNES
Post by: Asbrodeus on Fri, 14 June 2019, 14:59:31
Why did GMK SNES die, though? Looks to me that lots of people are into the colorway.
Minimum order quantity for custom colors was much higher back when this ran and it ran at a bad time during other popular group buys/the holidays.
Title: Re: [IC] SA SNES
Post by: xondat on Fri, 14 June 2019, 15:04:17
Why did GMK SNES die, though? Looks to me that lots of people are into the colorway.
Minimum order quantity for custom colors was much higher back when this ran and it ran at a bad time during other popular group buys/the holidays.

And then a vendor picked the project up to put it in the dungeon :'(
Title: Re: [IC] SA SNES
Post by: tskiller on Fri, 14 June 2019, 15:27:07
Nice, def in for SA.
Title: Re: [IC] SA SNES
Post by: vicissitude on Fri, 14 June 2019, 19:08:29
Love snes.
Nice project.
Title: Re: [IC] SA SNES
Post by: despairsray on Fri, 14 June 2019, 23:11:50
This looks great. These might be my first SAs.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 14 June 2019, 23:16:03
It's probably a little too fiddly to work, but a novelty with a simplified single-color version of the controller illustration from the Super Famicom box could be neat:
Show Image
(http://i.imgur.com/nAy5IOG.png)


Seems to work...

(https://i.imgur.com/tROvpgA.jpg)

Great idea. Thanks!
Title: Re: [IC] SA SNES
Post by: BlindAssassin111 on Fri, 14 June 2019, 23:22:25
It's probably a little too fiddly to work, but a novelty with a simplified single-color version of the controller illustration from the Super Famicom box could be neat:
Show Image
(http://i.imgur.com/nAy5IOG.png)


Seems to work...

Show Image
(https://i.imgur.com/tROvpgA.jpg)


Great idea. Thanks!

...Damn that looks nice.
Title: Re: [IC] SA SNES
Post by: club_sauce on Fri, 14 June 2019, 23:34:04
Iím inóbrings back some awesome memories.  Sculpted gets my vote. Great work.
Title: Re: [IC] SA SNES
Post by: Hackerpilot on Fri, 14 June 2019, 23:38:02
223333 gives you the chance to run a very simple Colemak/Dvorak/Workman kit.
Title: Re: [IC] SA SNES
Post by: kennardsmith on Sat, 15 June 2019, 00:22:08
yes please
Title: Re: [IC] SA SNES
Post by: iaman on Sat, 15 June 2019, 07:55:16
It's probably a little too fiddly to work, but a novelty with a simplified single-color version of the controller illustration from the Super Famicom box could be neat:
Show Image
(http://i.imgur.com/nAy5IOG.png)


Seems to work...

[img width=640 height=360]https://i.imgur.com/tROvpgA.jpg[/img

Great idea. Thanks!
Yesssssss
Title: Re: [IC] SA SNES
Post by: BalticSubmarine on Sat, 15 June 2019, 09:59:08
Now that's some good looking SA!!
Title: Re: [IC] SA SNES
Post by: FatOldGuy on Sat, 15 June 2019, 10:04:39
112343 all day! r333333333333333333333 kills the SA profile imo
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sat, 15 June 2019, 10:19:59
112343 all day! r333333333333333333333 kills the SA profile imo

Let's stop messing around, poll:

Which SA profile do you prefer?
https://forms.gle/xUqSiwx5Q1zLGvPp9
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sun, 16 June 2019, 20:19:58
112343 all day! r333333333333333333333 kills the SA profile imo

Let's stop messing around, poll:

Which SA profile do you prefer?
https://forms.gle/xUqSiwx5Q1zLGvPp9

Looks like sculpted is in the lead.

Let's keep it going, make sure you have your say!
Title: Re: [IC] SA SNES
Post by: FatOldGuy on Sun, 16 June 2019, 21:06:54
Looks like sculpted is in the lead.

Let's keep it going, make sure you have your say!

Yeah my brothers from other mothers! Sculpted gang gang  :cool:
Title: Re: [IC] SA SNES
Post by: voodoo6k on Mon, 17 June 2019, 16:56:31
Unboxing!

(https://i.imgur.com/kqoMawy.jpg)

Fun times ahead. ;)

Will be ordering colour chips.
Title: Re: [IC] SA SNES
Post by: coffeeshopcoder on Mon, 17 June 2019, 23:47:27
Sculpted or bust !!

Love this...
Please consider an accent kit ?
Title: Re: [IC] SA SNES
Post by: cari66ean on Tue, 18 June 2019, 10:32:56
Love this one!

I'd love sculpted but a Colemak (and Colemak Mod DH) support is more important to me. So I vote either uniform R3 or sculpted with ColemakDH compatibility kit. 
Title: Re: [IC] SA SNES
Post by: zfightingman on Tue, 18 June 2019, 16:40:20
+1 Fully sculpted SA. No more GMK. Too much GMK. I love GMK, but at this point, I'm getting sick of seeing GMK.

Second. GMK is nice, quality stuff, but there are lots of profiles we need more of, MT3, SA, DSA and XDA stuff.

MT3 or MDA SNES would be among my dream keysets.  I'm down for SA though as a more realistic option.  (It is a shame that MDA is only on like two sets ever - it's a very pleasing profile to type on.)
Title: Re: [IC] SA SNES
Post by: directheatedtriode on Tue, 18 June 2019, 19:52:57
If this goes well would you consider doing one for SA NES?
Title: Re: [IC] SA SNES
Post by: Sintpinty on Tue, 18 June 2019, 19:59:41
Show Image
(https://i.imgur.com/hRkpIIl.jpg)


Poll: Which SA profile do you prefer?
https://forms.gle/xUqSiwx5Q1zLGvPp9



I want this. You want this... Let's make it happen!

How do we make the SNES idea relevant again? (r.i.p. intelli78's GMK SNES (https://geekhack.org/index.php?topic=74182.0))

Considering the recent GMK DMG (https://geekhack.org/index.php?topic=98153.0) group buy, the SP SA profile seems like an obvious choice for a high quality set:
  • Doubleshot ABS
  • THICC caps
  • SP's Pantone colour matching is on point
  • Super wide selection of stock greys
  • Profile choice: 112343 (sculpted) or 223333 (mostly flat)
  • The (seldom used) Helvetica legends have that retro-modern aesthetic

Colours

First draft
Show Image
(https://i.imgur.com/Paz8lU3.png)


Reference
Show Image
(https://i.imgur.com/jTSXZUD.jpg)

Source: https://www.raphnet.net/design/console_colors/index_en.php

Profile

112343 vs 223333
Show Image
(https://i.imgur.com/Rnv4wYu.png)


Legends

Filco/SP legends
Show Image
(https://i.imgur.com/wVfM7fT.jpg)


Caps
Show Image
(https://i.imgur.com/HLLEjFD.jpg)


Various considerations:
  • A poll can help decide on the profile
  • Kits are based on feedback, alphas + modifiers very likely
  • Symbols like Win and Menu are not definitive, text options available
  • SP now makes convex keys (1.25u and 3u at least), so a proper Minila kit is in order!
Show Image
(https://i.imgur.com/cfVtfRW.jpg)


Also, let's keep this set as affordable as possible (SA is already a premium keycap):
  • No Japanese characters
  • No extra colours (ie. red, yellow, green, blue)
  • CBC novelties (Cool But Concise)
  • Helvetica legends do not induce extra cost; it's SP's default typeface

Samples
TODO

Kits
TODO

Renders
TODO

Discussion

I created a Discord channel and instagram for my things. You can always find me on reddit.

  • Discord: https://discord.gg/zVgCQyK
  • Instagram: https://www.instagram.com/yakk.shop/
  • reddit: https://www.reddit.com/user/voodoo6k/
  • Drop: https://drop.com/talk/23777/photos

Please leave your comments down below! :thumb:

Font looks... sad.. You should change it to a bit more cartoony version
Title: Re: [IC] SA SNES
Post by: zfightingman on Wed, 19 June 2019, 00:50:07
Also, any chance of a 7671 C/7672 C accents option for the spacebar and Enter keys?

One other suggestion would be to consider using GSZ for the legends on the alphas and GSL for the modifier/accent legends, so you keep gray with gray and purple with lavender.  That would be closer to the color scheme on the actual SNES buttons.  (I think the power and reset buttons were technically white text on purple, but I like the way the current color scheme looks on the F-keys a lot, and that avoids adding another color to the set.)
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 19 June 2019, 11:19:01
Also, any chance of a 7671 C/7672 C accents option for the spacebar and Enter keys?

Yes. It's especially needed for layouts < 60%.

One other suggestion would be to consider using GSZ for the legends on the alphas and GSL for the modifier/accent legends, so you keep gray with gray and purple with lavender.  That would be closer to the color scheme on the actual SNES buttons.  (I think the power and reset buttons were technically white text on purple, but I like the way the current color scheme looks on the F-keys a lot, and that avoids adding another color to the set.)

My initial idea was grey on grey alphas, like the original. But after trying out different combinations, I feel like purple on grey alphas looks better by making the set (subtly) more colourful. Again, I think that's important for boards without an F-row.

Title: Re: [IC] SA SNES
Post by: dk4one on Wed, 19 June 2019, 11:20:37
Any chance of using just the original SA fonts? I'm not sure if I'm a fan of these fonts. Big fan of the good old centered legends.
Title: Re: [IC] SA SNES
Post by: rowie on Wed, 19 June 2019, 11:36:28
Any chance of using just the original SA fonts? I'm not sure if I'm a fan of these fonts. Big fan of the good old centered legends.

+1
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 19 June 2019, 11:43:16
Any chance of using just the original SA fonts? I'm not sure if I'm a fan of these fonts. Big fan of the good old centered legends.

This is one of SP's default fonts.

The centered font is nice, but it doesn't fit the theme as well as the Filco/Helvetica font. Too vintage, imo.

If I get too many complaints, then I will launch another poll. (Even though I strongly feel like the Helvetica font is better for this set...)
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 19 June 2019, 11:46:23
If this goes well would you consider doing one for SA NES?

I doubt it.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 19 June 2019, 11:51:13
+1 Fully sculpted SA. No more GMK. Too much GMK. I love GMK, but at this point, I'm getting sick of seeing GMK.

Second. GMK is nice, quality stuff, but there are lots of profiles we need more of, MT3, SA, DSA and XDA stuff.

MT3 or MDA SNES would be among my dream keysets.  I'm down for SA though as a more realistic option.  (It is a shame that MDA is only on like two sets ever - it's a very pleasing profile to type on.)

MT3 is mostly PBT. The recent MT3 Susuwatari is doubleshot ABS and they are experiencing considerable delays. That's one of several reasons why I'm not willing to go that route (see OP).
Title: Re: [IC] SA SNES
Post by: dr_unconscionable on Wed, 19 June 2019, 12:00:00
Any chance of using just the original SA fonts? I'm not sure if I'm a fan of these fonts. Big fan of the good old centered legends.

This is one of SP's default fonts.

The centered font is nice, but it doesn't fit the theme as well as the Filco/Helvetica font. Too vintage, imo.

If I get too many complaints, then I will launch another poll. (Even though I strongly feel like the Helvetica font is better for this set...)

I actually like the font, but think centred labels just look better, especially on spherical caps like SA. It's not a dealbreaker, but I think a centred Helvetica might look nicer.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 19 June 2019, 12:42:15
Any chance of using just the original SA fonts? I'm not sure if I'm a fan of these fonts. Big fan of the good old centered legends.

This is one of SP's default fonts.

The centered font is nice, but it doesn't fit the theme as well as the Filco/Helvetica font. Too vintage, imo.

If I get too many complaints, then I will launch another poll. (Even though I strongly feel like the Helvetica font is better for this set...)

I actually like the font, but think centred labels just look better, especially on spherical caps like SA. It's not a dealbreaker, but I think a centred Helvetica might look nicer.

I think that would require new molds. So it would either be Helvetica, as shown, or the traditional centered Gorton Modified font.

Yes. The Filco SA caps are made by signature plastics. I have a set and they look great!

I'm sure other Filco double shot keyset owners can attest! (myself included)
--

I honestly believe that some if not most who object the Helvetica font, upon seeing a set would immediately change their minds.

Similarly, I prefer the 223333 profile, because it provides a simple solution for Colemak layouts with no aesthetic difference and a typing feel that you will get used to. Although, once the poll is launched, there's no turning back... There is no weighed answer in the poll. I know that some who voted 223333 feel really strongly about it, while others have a slight preference and could live with both.

Whereas with the font, it's purely aesthetic and, like colour, is more subject to the designer's vision and visceral reaction upon seeing the samples, colour guides and so on.

TL;DR: If you feel strongly about the font, then please comment. Thanks!
 
Title: Re: [IC] SA SNES
Post by: zfightingman on Wed, 19 June 2019, 14:12:16
My initial idea was grey on grey alphas, like the original. But after trying out different combinations, I feel like purple on grey alphas looks better by making the set (subtly) more colourful. Again, I think that's important for boards without an F-row.

An excellent point.  Without the F-row, it would just be basically a gray set with my suggestion.  Carry on!
Title: Re: [IC] SA SNES
Post by: dr_unconscionable on Wed, 19 June 2019, 16:18:56
Any chance of using just the original SA fonts? I'm not sure if I'm a fan of these fonts. Big fan of the good old centered legends.

This is one of SP's default fonts.

The centered font is nice, but it doesn't fit the theme as well as the Filco/Helvetica font. Too vintage, imo.

If I get too many complaints, then I will launch another poll. (Even though I strongly feel like the Helvetica font is better for this set...)

I actually like the font, but think centred labels just look better, especially on spherical caps like SA. It's not a dealbreaker, but I think a centred Helvetica might look nicer.

I think that would require new molds. So it would either be Helvetica, as shown, or the traditional centered Gorton Modified font.


Oh, I didn't realize molds already existed for the corner-aligned Helvetica text! Somehow I either missed the shot of the Filco SA set the first time around or assumed it was also a render. Neat, then I'm totally on board.


Regarding the row profiles, I've never really understood 22333, as there's so little difference between it and fully R3 SA. If it's going to mostly be flat, might as well make it fully flat for max layout compatibility. But I voted "no preference" in any case, so whatever it ends up being is fine by me!
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sun, 23 June 2019, 10:03:23
Concerning the Minila:

If, by any chance, someone has a contact at Filco, it could be very useful...

Although a convex 3u spacebar is available (at SP), the convex 1.25u tooling belongs to a "private company" (I can only assume Filco).
Title: Re: [IC] SA SNES
Post by: coffeeshopcoder on Sun, 23 June 2019, 22:33:31
Would you consider the ďF1Ē colorway ( light purple legends on dark purple key) enter and esc keys in the base kit or as a separate kit ? This would make the set look really nice on layouts without the F row
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sun, 23 June 2019, 22:55:39
Would you consider the ďF1Ē colorway ( light purple legends on dark purple key) enter and esc keys in the base kit or as a separate kit ? This would make the set look really nice on layouts without the F row

Definitely.

I see colour add-ons for the usual accent keys (Enter, Esc, etc.), possibly for the bottom row, spacebar and modifiers in general. It wasn't mentioned yet, but I'm discarding the idea of a coloured number row (for 60%), because the amount of smaller boards without a number row is only increasing...

Given the poll result, I have started working on kits and should propose some ideas in the next few days/weeks.
Title: Re: [IC] SA SNES
Post by: Yahosh on Mon, 24 June 2019, 16:14:53
I'm so in for this. Sculpted profile please!
Title: Re: [IC] SA SNES
Post by: voodoo6k on Tue, 25 June 2019, 15:58:42
Looking at something like this for Minila...

[removed photo] (out of date)

Waiting for Filco's response about the 1.25u convex keys.

Worst case scenario, it'll be a 3u convex spacebar with regular Fn keys.

Edit: updated render
Title: Re: [IC] SA SNES
Post by: fuzzybaffy on Tue, 25 June 2019, 16:57:10
SA profile is definitely more fitting for this retro-themed set. Will be on the lookout!
Title: Re: [IC] SA SNES
Post by: Sintpinty on Tue, 25 June 2019, 20:39:33
Looking at something like this for Minila...

Show Image
(https://i.imgur.com/WSW6jcK.jpg)


Waiting for Filco's response about the 1.25u convex keys.

Worst case scenario, it'll be a 3u convex spacebar with regular Fn keys.

0-0
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 26 June 2019, 11:12:34
Sculpted

[removed]

Yum
Title: Re: [IC] SA SNES
Post by: airstrike on Wed, 26 June 2019, 11:31:36
If we're adding WASD might as well do HJKL for the non-gaming 60%ers among us

I'm not a huge fan of SA but am willing to compromise because I REALLY want a snes set to happen!
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 26 June 2019, 11:45:15
If we're adding WASD might as well do HJKL for the non-gaming 60%ers among us

We'll see where it fits. No promises ;)

With either profile you can put the arrows on R3. If you really want double legends (like Vim keycaps (https://vimcaps.com/)), then I will have to look into it.

WASD fits the theme 100%, though.
Title: Re: [IC] SA SNES
Post by: airstrike on Wed, 26 June 2019, 20:55:08
Also probably worth suggesting using the SNES logo to replace the Windows key

https://upload.wikimedia.org/wikipedia/en/6/66/Super_Famicom_logo.svg
Title: Re: [IC] SA SNES
Post by: voodoo6k on Thu, 27 June 2019, 08:39:29
Also probably worth suggesting using the SNES logo to replace the Windows key

https://upload.wikimedia.org/wikipedia/en/6/66/Super_Famicom_logo.svg

Pretty sure that would step onto some copyright boundary. @iaman's controller logo suggestion is already pushing it.


Edit: In fact, I don't think either will be possible.

I'm open to artists proposing their own "retro gaming" designs and logos, provided they are original.
Title: Re: [IC] SA SNES
Post by: airstrike on Thu, 27 June 2019, 10:08:43
Also probably worth suggesting using the SNES logo to replace the Windows key

https://upload.wikimedia.org/wikipedia/en/6/66/Super_Famicom_logo.svg

Pretty sure that would step onto some copyright boundary. @iaman's controller logo suggestion is already pushing it.


Edit: In fact, I don't think either will be possible.

You're probably right... could maybe settle for using the Agency FB font for the legends or is that also risky?

I'm open to artists proposing their own "retro gaming" designs and logos, provided they are original.

As far as providing our designs, I wouldn't mind giving it a shot over the long weekend coming up. What's the standard format you guys work on for this type of design?
Title: Re: [IC] SA SNES
Post by: voodoo6k on Thu, 27 June 2019, 10:18:30
Also probably worth suggesting using the SNES logo to replace the Windows key

https://upload.wikimedia.org/wikipedia/en/6/66/Super_Famicom_logo.svg

Pretty sure that would step onto some copyright boundary. @iaman's controller logo suggestion is already pushing it.


Edit: In fact, I don't think either will be possible.

You're probably right... could maybe settle for using the Agency FB font for the legends or is that also risky?

I'm not sure I follow you... I was referring to the Nintendo trademark logos.

The SA typeface belongs to SP and there is no plan to use custom fonts.

I'm open to artists proposing their own "retro gaming" designs and logos, provided they are original.

As far as providing our designs, I wouldn't mind giving it a shot over the long weekend coming up. What's the standard format you guys work on for this type of design?

AI or SVG :thumb:
Title: Re: [IC] SA SNES
Post by: zfightingman on Thu, 27 June 2019, 15:01:37
Also probably worth suggesting using the SNES logo to replace the Windows key

https://upload.wikimedia.org/wikipedia/en/6/66/Super_Famicom_logo.svg

Pretty sure that would step onto some copyright boundary. @iaman's controller logo suggestion is already pushing it.


Edit: In fact, I don't think either will be possible.

I'm open to artists proposing their own "retro gaming" designs and logos, provided they are original.

Also, that logo was not used for the US Super NES, which is the inspiration for the rest of the scheme.  I will admit though that the JP/PAL logo is a lot more "buttonable" than the actual US SNES logo: https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System#/media/File:Super_NES_USA_logo.png

Perhaps something simpler, like a left and right set that contain a silhouetted D-pad shape on the left key and the diamond pattern of the four face buttons on the other?  Both of those shapes/layouts are common enough to multiple systems that it is unlikely to trigger any copyright infringement issues, but still says "controller" when viewed together.

EDITED: Added quick mockup:
[attach=1]

EDITED 2: I am new to this forum software, so I'm not sure why my image appears twice.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 28 June 2019, 08:38:07
Thanks for the mock up, @zfightingman.


To clarify:

While watching the Topclack 6/20/19 (https://www.twitch.tv/videos/441967818) re-stream (in which SA SNES is mentioned), there seemed to be some confusion about the font...

Filco legends = SP Helvetica legends

They are the same, but since the typeface belongs to SP, I refer to it as SP Helvetica. The rendered legends are 100% Filco legends = SP Helvetica.

Also, the Filco set is 223333. This set is leaning towards 112343, as rendered.
Title: Re: [IC] SA SNES
Post by: coffeeshopcoder on Fri, 28 June 2019, 23:36:00
Sculpted

Show Image
(https://i.imgur.com/8LFzLjC.jpg)


Yum

marvelous !!!
Go 112343 !!  Looking forward to this !!
Title: Re: [IC] SA SNES
Post by: psxndc on Fri, 05 July 2019, 01:34:47
Love this one!

I'd love sculpted but a Colemak (and Colemak Mod DH) support is more important to me. So I vote either uniform R3 or sculpted with ColemakDH compatibility kit.

Exactly this. Would prefer R3, but give me a ColemakDH option and you can shut up and take my money.
Title: Re: [IC] SA SNES
Post by: cari66ean on Fri, 05 July 2019, 06:59:21
Love this one!

I'd love sculpted but a Colemak (and Colemak Mod DH) support is more important to me. So I vote either uniform R3 or sculpted with ColemakDH compatibility kit.

Exactly this. Would prefer R3, but give me a ColemakDH option and you can shut up and take my money.

Same here... gimme dat Mod DH and I'm in for the sculpted SA.
Title: Re: [IC] SA SNES
Post by: mimalik on Fri, 05 July 2019, 07:15:21
Plz split alpha n tkl and dont forget numpad.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Mon, 08 July 2019, 09:47:33
Plz split alpha n tkl and dont forget numpad.

Yes

Love this one!

I'd love sculpted but a Colemak (and Colemak Mod DH) support is more important to me. So I vote either uniform R3 or sculpted with ColemakDH compatibility kit.

Exactly this. Would prefer R3, but give me a ColemakDH option and you can shut up and take my money.

Same here... gimme dat Mod DH and I'm in for the sculpted SA.

Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

MT3 Godspeed
(https://massdrop-s3.imgix.net/product-images/massdrop-x-mito-mt3-godspeed-custom-keycap-set/FP/pRYVTW8eT3OGtucs7K4K_11%20-%20colevrak.jpg)
Title: Re: [IC] SA SNES
Post by: psxndc on Mon, 08 July 2019, 10:02:00
If it's not clear, the "cut off" key there is a Backspace key that replaces the CAPS LOCK key (1.75x). I think there's two there just to have color options. At least for me, I'd only need one.
Title: Re: [IC] SA SNES
Post by: Hackerpilot on Tue, 09 July 2019, 01:34:23
Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

That kit seems to support Dvorak, Colemak, Colemak Mod DH, and Workman. I can't figure out what the R2 "K" key is for though.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Tue, 09 July 2019, 07:37:33
Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

That kit seems to support Dvorak, Colemak, Colemak Mod DH, and Workman. I can't figure out what the R2 "K" key is for though.

I think it's for Qwpr (https://en.wikipedia.org/wiki/Keyboard_layout#/media/File:Screenshot_2014-09-05_14.46.43.png)?
Title: Re: [IC] SA SNES
Post by: Sintpinty on Tue, 09 July 2019, 07:50:05
Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

That kit seems to support Dvorak, Colemak, Colemak Mod DH, and Workman. I can't figure out what the R2 "K" key is for though.

I think it's for Qwpr (https://en.wikipedia.org/wiki/Keyboard_layout#/media/File:Screenshot_2014-09-05_14.46.43.png)?

0-0
Title: Re: [IC] SA SNES
Post by: dklein on Tue, 09 July 2019, 11:54:02
Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

That kit seems to support Dvorak, Colemak, Colemak Mod DH, and Workman. I can't figure out what the R2 "K" key is for though.

I think it's for Qwpr (https://en.wikipedia.org/wiki/Keyboard_layout#/media/File:Screenshot_2014-09-05_14.46.43.png)?

I think we've gone too far down the rabbit hole, guys
Title: Re: [IC] SA SNES
Post by: Hyperdimension on Tue, 09 July 2019, 17:43:12
The font makes it look like a cheap tai hao set
Title: Re: [IC] SA SNES
Post by: voodoo6k on Tue, 09 July 2019, 18:48:33
The font makes it look like a cheap tai hao set

SP's symbols and modifiers are much more refined than Tai Hao, which aren't that bad to begin with. And then Helvetica is pretty much the industry standard.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Tue, 09 July 2019, 18:54:28
In the works:

SA SNES on cerakoted Leaf 60:
(https://i.imgur.com/vC7hkHQ.jpg)

Title: Re: [IC] SA SNES
Post by: psxndc on Wed, 10 July 2019, 00:32:55
Personally, I dig this recent render the most. Looks awesome! And given the Colemak DH support, this is a definite buy for me.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 10 July 2019, 07:42:15
Personally, I dig this recent render the most. Looks awesome! And given the Colemak DH support, this is a definite buy for me.

Cool. :thumb:

I plan on making a bunch more, like DSA Scientific. I just wanted to nail down the kits before going too wild...
Title: Re: [IC] SA SNES
Post by: Xynerorias on Wed, 10 July 2019, 11:30:35
This is really nice, and that might be my first SA kit, I'm usually a GMK dude but this is really cool, and it'll pair nicely with DMG.

Sent from my ONE A2001 using Tapatalk

Title: Re: [IC] SA SNES
Post by: TunnaTown on Wed, 10 July 2019, 13:33:02
Any chance of using just the original SA fonts? I'm not sure if I'm a fan of these fonts. Big fan of the good old centered legends.

This is one of SP's default fonts.

The centered font is nice, but it doesn't fit the theme as well as the Filco/Helvetica font. Too vintage, imo.

If I get too many complaints, then I will launch another poll. (Even though I strongly feel like the Helvetica font is better for this set...)

I actually like the font, but think centred labels just look better, especially on spherical caps like SA. It's not a dealbreaker, but I think a centred Helvetica might look nicer.

I think that would require new molds. So it would either be Helvetica, as shown, or the traditional centered Gorton Modified font.

Yes. The Filco SA caps are made by signature plastics. I have a set and they look great!

I'm sure other Filco double shot keyset owners can attest! (myself included)
--

I honestly believe that some if not most who object the Helvetica font, upon seeing a set would immediately change their minds.

Similarly, I prefer the 223333 profile, because it provides a simple solution for Colemak layouts with no aesthetic difference and a typing feel that you will get used to. Although, once the poll is launched, there's no turning back... There is no weighed answer in the poll. I know that some who voted 223333 feel really strongly about it, while others have a slight preference and could live with both.

Whereas with the font, it's purely aesthetic and, like colour, is more subject to the designer's vision and visceral reaction upon seeing the samples, colour guides and so on.

TL;DR: If you feel strongly about the font, then please comment. Thanks!

This is the first Nintendo-related set that I really, really like.
Somehow this theme goes way better with SA than Cherry profile.

The Helvetica font and the 223333 sculpture (or even full R3) would make this a truly unique set.
Title: Re: [IC] SA SNES
Post by: dvorcol on Wed, 10 July 2019, 16:10:00
Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

That kit seems to support Dvorak, Colemak, Colemak Mod DH, and Workman. I can't figure out what the R2 "K" key is for though.

I think it's for Qwpr (https://en.wikipedia.org/wiki/Keyboard_layout#/media/File:Screenshot_2014-09-05_14.46.43.png)?

The R2 "K" and the R4 "P" are for Norman.

If you add an R2 "M" and an R3 homing "A" to the MT3 Godspeed kit, it will also cover the Carpalx QGMLWY layout.  The upcoming MT3 Serika's Typist kit is a good example.  Zambumon lists the covered layouts here - https://geekhack.org/index.php?topic=100489.msg2757949#msg2757949

(https://i.imgur.com/PMpfDXH.png)
Title: Re: [IC] SA SNES
Post by: psxndc on Wed, 10 July 2019, 16:46:29
Any guesstimate when this will go from an IC to a GB?
Title: Re: [IC] SA SNES
Post by: voodoo6k on Thu, 11 July 2019, 17:14:27
Any guesstimate when this will go from an IC to a GB?

:-X

Eyeing Fall 2019... More realistically? January 2020.

Depends on how many rounds of samples I need to get. Usually 4 weeks per.


PS. I'm thinking of renaming this set to "Super SA". What do you think?
Title: Re: [IC] SA SNES
Post by: voodoo6k on Thu, 11 July 2019, 17:15:23
Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

That kit seems to support Dvorak, Colemak, Colemak Mod DH, and Workman. I can't figure out what the R2 "K" key is for though.

I think it's for Qwpr (https://en.wikipedia.org/wiki/Keyboard_layout#/media/File:Screenshot_2014-09-05_14.46.43.png)?

The R2 "K" and the R4 "P" are for Norman.

If you add an R2 "M" and an R3 homing "A" to the MT3 Godspeed kit, it will also cover the Carpalx QGMLWY layout.  The upcoming MT3 Serika's Typist kit is a good example.  Zambumon lists the covered layouts here - https://geekhack.org/index.php?topic=100489.msg2757949#msg2757949

Show Image
(https://i.imgur.com/PMpfDXH.png)


Looks like I have some studying to do.
Title: Re: [IC] SA SNES
Post by: a_ak57 on Thu, 11 July 2019, 19:32:01
I'm kinda surprised but I actually like the use of the Filco font.  Feels much more Nintendo-esque than the standard centered Gorton Modified.  I'm kinda over SA as a profile but I'll probably be torn once this goes live since I was interested in GMK SNES.

As far as kits go, I'd like to see a purple number row kit for the 60% boards.  Not sure if light or dark purple would look better (or maybe alternating a la the F row?).
Title: Re: [IC] SA SNES
Post by: voodoo6k on Thu, 11 July 2019, 20:59:15
I'm kinda surprised but I actually like the use of the Filco font.  Feels much more Nintendo-esque than the standard centered Gorton Modified.  I'm kinda over SA as a profile but I'll probably be torn once this goes live since I was interested in GMK SNES.

As far as kits go, I'd like to see a purple number row kit for the 60% boards.  Not sure if light or dark purple would look better (or maybe alternating a la the F row?).

Thanks for your comment.

Number row: I know that's what GMK SNES did (back in the day) and I specifically omitted it in the renders. Because... it makes sense for 60%, but what about 40%? Ideally, the colour packs would fit all boards. Further... we can't really include an extra number row in the TKL kit, it'd be too expensive and as a standalone kit it'd be even more so (actually, let me get a quote...) Whereas the coloured F-row is default, with no alpha/mod coloured option.

I'll look into it.

Title: Re: [IC] SA SNES
Post by: radam on Thu, 11 July 2019, 23:37:13
suggestions for novelty keys:
- cartridge lineart
- controller connector pins lineart
- power, reset, eject, start, select, super FX
- angled start/select buttons in addition to the d-pad and abxy (so that 3 keys in a row could be a complete gamepad)

if possible, please add some novelties in 1, 1.25 and 1.5 R3
I'd like to use some as a mac command key (if a mac kit isn't feasible)
Title: Re: [IC] SA SNES
Post by: OneCreativeMind on Fri, 12 July 2019, 07:28:28
If you want novelties/deskmat designs, I may know a guy who wants to do these and has some ideas  ;)

Hint: It's me
Title: Re: [IC] SA SNES
Post by: psxndc on Fri, 12 July 2019, 10:22:17
PS. I'm thinking of renaming this set to "Super SA". What do you think?

Interesting. Off the top of my head, if you wanted to use more than just one word, you could do something like Super91 or SN91 to reflect the release year in NA (since this is the NA colorway).

As to the icons on modifiers someone mentioned, just be careful. Nintendo has the controller trademarked (https://tsdr.uspto.gov/#caseNumber=88168023&caseSearchType=US_APPLICATION&caseType=DEFAULT&searchType=statusSearch) and probably others and they are notorious for shutting down projects that run afoul of their IP.
Title: Re: [IC] SA SNES
Post by: heyitsqi on Fri, 12 July 2019, 11:44:58
I'd love SA SNES but I'd love to have the centered font text like other SA kits unless there's more updated renders.
Title: Re: [IC] SA SNES
Post by: zfightingman on Fri, 12 July 2019, 12:50:29
PS. I'm thinking of renaming this set to "Super SA". What do you think?

SA Mode7?

https://en.wikipedia.org/wiki/Mode_7
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 12 July 2019, 12:54:18
I'd love SA SNES but I'd love to have the centered font text like other SA kits unless there's more updated renders.

There's actual photos (https://i.imgur.com/RkF1TCy.jpg) of the keycaps, so there can't be anything more updated than that... ;)

I know we're all used to the centered SA legends, but trust me, this style is much more Nintendo-like. It also makes the set stand out versus other SA sets.

Obviously, it's a matter of taste (see sculpted vs unsculpted). That being said, the Filco font is at the center of this design and I genuinely believe it's more fitting.

The process used in making the rendered legends is nearly 100% accurate. I could've easily used an approximation but went this way so that people know exactly what they're getting. It was brought to my attention that Mito is making some Cherry-style legends for SA Laser/Cyberdeck (https://massdrop-s3.imgix.net/product-images/drop-mito-sa-laser-custom-keycap-set/FP/HxIq3XGGRpKeHjYTF9t6_Cyberdeck.jpg). That could also be a possibility, however I suspect (given that we have permission to use them) it would be much more expensive. There are no samples as we speak.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 12 July 2019, 13:47:58
Quote
Super91
Quote
Mode7

SUPER SA KEYSET SYSTEM


...with optional full icon mods :eek:
Title: Re: [IC] SA SNES
Post by: dvorcol on Fri, 12 July 2019, 16:55:10
More
I'd love SA SNES but I'd love to have the centered font text like other SA kits unless there's more updated renders.

There's actual photos (https://i.imgur.com/RkF1TCy.jpg) of the keycaps, so there can't be anything more updated than that... ;)

I know we're all used to the centered SA legends, but trust me, this style is much more Nintendo-like. It also makes the set stand out versus other SA sets.

Obviously, it's a matter of taste (see sculpted vs unsculpted). That being said, the Filco font is at the center of this design and I genuinely believe it's more fitting.

The process used in making the rendered legends is nearly 100% accurate. I could've easily used an approximation but went this way so that people know exactly what they're getting.
It was brought to my attention that Mito is making some Cherry-style legends for SA Laser/Cyberdeck (https://massdrop-s3.imgix.net/product-images/drop-mito-sa-laser-custom-keycap-set/FP/HxIq3XGGRpKeHjYTF9t6_Cyberdeck.jpg). That could also be a possibility, however I suspect (given that we have permission to use them) it would be much more expensive. There are no samples as we speak.

The Cyberdeck kit is unsculpted, but there is also the Gaijin Alphas kit (https://massdrop-s3.imgix.net/product-images/drop-sa-laser-custom-keycap-set/FP/UoU55kwTASNKStcN49RU_2%20-%20gaijin.jpg) which is sculpted and has the same legends.
Title: Re: [IC] SA SNES
Post by: coffeeshopcoder on Sat, 13 July 2019, 02:38:57
I donít think the gaijin alpha style fits well with the Nintendo theme though they are Japanese.. the gaijin alphas are very busy , works very well for Laser, but for a Nintendo theme, the minimalism is a better route, IMHO. The Filco legends fit nicely. Would be even better if they were italicized, but oh well...
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sat, 13 July 2019, 07:56:03
I donít think the gaijin alpha style fits well with the Nintendo theme though they are Japanese.. the gaijin alphas are very busy , works very well for Laser, but for a Nintendo theme, the minimalism is a better route, IMHO. The Filco legends fit nicely. Would be even better if they were italicized, but oh well...

I agree. It would be for the Cherry mods only. And as dvorcol mentioned, half-sculpted (223333).
Title: Re: [IC] SA SNES
Post by: dvorcol on Sat, 13 July 2019, 13:50:17
Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

That kit seems to support Dvorak, Colemak, Colemak Mod DH, and Workman. I can't figure out what the R2 "K" key is for though.

I think it's for Qwpr (https://en.wikipedia.org/wiki/Keyboard_layout#/media/File:Screenshot_2014-09-05_14.46.43.png)?

The R2 "K" and the R4 "P" are for Norman.

If you add an R2 "M" and an R3 homing "A" to the MT3 Godspeed kit, it will also cover the Carpalx QGMLWY layout.  The upcoming MT3 Serika's Typist kit is a good example.  Zambumon lists the covered layouts here - https://geekhack.org/index.php?topic=100489.msg2757949#msg2757949

Show Image
(https://i.imgur.com/PMpfDXH.png)


Looks like I have some studying to do.

You got me curious.  After much Googling, here's my summary:

(https://i.imgur.com/UvSO5PF.png)

(https://i.imgur.com/viDKK4X.png)

Images of each layout:

     
More
(https://i.imgur.com/ngAGNRr.png)
- QWERTY for reference
     
More
(https://i.imgur.com/Zm3TIUL.png)
- Dvorak
     
More
(https://i.imgur.com/MuhYEqf.png)
- programmer's Dvorak
     
More
(https://i.imgur.com/iTdW9pn.png)
- Colemak
     
More
(https://i.imgur.com/GEnWKSq.png)
- Colemak DH
     
More
(https://i.imgur.com/MWDJMFM.png)
- Colemak DHm
     
More
(https://i.imgur.com/IpFQdwz.png)
- Workman
     
More
(https://i.imgur.com/Dx9eRVl.png)
- Norman
     
More
(https://i.imgur.com/1gaqEym.png)
- Carpalx QGMLWY
     
More
(https://i.imgur.com/u3F7ADr.png)
- QWPR
     
More
(https://i.imgur.com/9vME99j.png)
- Wide mod

More
(https://i.imgur.com/MablAzk.png)
<-- kit for uniform profile?  ...plus middle-finger homing?

More
RH + LH Dvorak support requires 20 additional unique keycaps.  Way too many.

(https://i.imgur.com/3wWXDCc.png)
   
(https://i.imgur.com/xJz5bC1.png)

(https://i.imgur.com/f5mTpjX.png)
<-- Why no RH & LH Dvorak coverage?

Please PM me with comments or corrections. 

Edits:
27 December 2019: added uniform profile homing kit.
18 November 2019: added why Dvorcol RH & LH aren't covered.
5 November 2019: corrected shading in Colevrak vs Colevrak+ summary.
29 October 2019: added Wide mod coverage.
29 September 2019: added Colevrak vs Colevrak+ summary
15 July 2019: added QWPR layout
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sat, 13 July 2019, 19:05:08
Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

That kit seems to support Dvorak, Colemak, Colemak Mod DH, and Workman. I can't figure out what the R2 "K" key is for though.

I think it's for Qwpr (https://en.wikipedia.org/wiki/Keyboard_layout#/media/File:Screenshot_2014-09-05_14.46.43.png)?

The R2 "K" and the R4 "P" are for Norman.

If you add an R2 "M" and an R3 homing "A" to the MT3 Godspeed kit, it will also cover the Carpalx QGMLWY layout.  The upcoming MT3 Serika's Typist kit is a good example.  Zambumon lists the covered layouts here - https://geekhack.org/index.php?topic=100489.msg2757949#msg2757949

Show Image
(https://i.imgur.com/PMpfDXH.png)


Looks like I have some studying to do.

You got me curious.  After much Googling, here's my summary:

Show Image
(https://i.imgur.com/FABBOm9.png)


Images of each layout:

     
More
Show Image
(https://i.imgur.com/Zm3TIUL.png)
- Dvorak
     
More
Show Image
(https://i.imgur.com/MuhYEqf.png)
- programmer's Dvorak
     
More
Show Image
(https://i.imgur.com/iTdW9pn.png)
- Colemak
     
More
Show Image
(https://i.imgur.com/GEnWKSq.png)
- Colemak DH
     
More
Show Image
(https://i.imgur.com/MWDJMFM.png)
- Colemak DHm
     
More
Show Image
(https://i.imgur.com/IpFQdwz.png)
- Workman
     
More
Show Image
(https://i.imgur.com/Dx9eRVl.png)
- Norman
     
More
Show Image
(https://i.imgur.com/1gaqEym.png)
- Carpalx QGMLWY
     
More
Show Image
(https://i.imgur.com/ngAGNRr.png)
- QWERTY

Please let me know if you find any mistakes.  EDIT: fixed the programmer's Dvorak link.

So good to have it all in one place.  :thumb:

Thanks!!
Title: Re: [IC] SA SNES
Post by: coffeeshopcoder on Sun, 14 July 2019, 01:26:04
Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

That kit seems to support Dvorak, Colemak, Colemak Mod DH, and Workman. I can't figure out what the R2 "K" key is for though.

I think it's for Qwpr (https://en.wikipedia.org/wiki/Keyboard_layout#/media/File:Screenshot_2014-09-05_14.46.43.png)?

The R2 "K" and the R4 "P" are for Norman.

If you add an R2 "M" and an R3 homing "A" to the MT3 Godspeed kit, it will also cover the Carpalx QGMLWY layout.  The upcoming MT3 Serika's Typist kit is a good example.  Zambumon lists the covered layouts here - https://geekhack.org/index.php?topic=100489.msg2757949#msg2757949

Show Image
(https://i.imgur.com/PMpfDXH.png)


Looks like I have some studying to do.

You got me curious.  After much Googling, here's my summary:

Show Image
(https://i.imgur.com/FABBOm9.png)


Images of each layout:

     
More
Show Image
(https://i.imgur.com/Zm3TIUL.png)
- Dvorak
     
More
Show Image
(https://i.imgur.com/MuhYEqf.png)
- programmer's Dvorak
     
More
Show Image
(https://i.imgur.com/iTdW9pn.png)
- Colemak
     
More
Show Image
(https://i.imgur.com/GEnWKSq.png)
- Colemak DH
     
More
Show Image
(https://i.imgur.com/MWDJMFM.png)
- Colemak DHm
     
More
Show Image
(https://i.imgur.com/IpFQdwz.png)
- Workman
     
More
Show Image
(https://i.imgur.com/Dx9eRVl.png)
- Norman
     
More
Show Image
(https://i.imgur.com/1gaqEym.png)
- Carpalx QGMLWY
     
More
Show Image
(https://i.imgur.com/ngAGNRr.png)
- QWERTY

Please let me know if you find any mistakes.  EDIT: fixed the programmer's Dvorak link.

Oh My Gosh ! Dude you are the most data driven person in the community. Between the charts and numbers you do for sets running on massdrop and all of this, I'd give you an award if possible. !!!
Title: Re: [IC] SA SNES
Post by: dvorcol on Mon, 15 July 2019, 23:02:00
More
Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

That kit seems to support Dvorak, Colemak, Colemak Mod DH, and Workman. I can't figure out what the R2 "K" key is for though.

I think it's for Qwpr (https://en.wikipedia.org/wiki/Keyboard_layout#/media/File:Screenshot_2014-09-05_14.46.43.png)?

The R2 "K" and the R4 "P" are for Norman.

If you add an R2 "M" and an R3 homing "A" to the MT3 Godspeed kit, it will also cover the Carpalx QGMLWY layout.  The upcoming MT3 Serika's Typist kit is a good example.  Zambumon lists the covered layouts here - https://geekhack.org/index.php?topic=100489.msg2757949#msg2757949

Show Image
(https://i.imgur.com/PMpfDXH.png)


Looks like I have some studying to do.

You got me curious.  After much Googling, here's my summary:

Show Image
(https://i.imgur.com/FABBOm9.png)


Images of each layout:

     
More
Show Image
(https://i.imgur.com/Zm3TIUL.png)
- Dvorak
     
More
Show Image
(https://i.imgur.com/MuhYEqf.png)
- programmer's Dvorak
     
More
Show Image
(https://i.imgur.com/iTdW9pn.png)
- Colemak
     
More
Show Image
(https://i.imgur.com/GEnWKSq.png)
- Colemak DH
     
More
Show Image
(https://i.imgur.com/MWDJMFM.png)
- Colemak DHm
     
More
Show Image
(https://i.imgur.com/IpFQdwz.png)
- Workman
     
More
Show Image
(https://i.imgur.com/Dx9eRVl.png)
- Norman
     
More
Show Image
(https://i.imgur.com/1gaqEym.png)
- Carpalx QGMLWY
     
More
Show Image
(https://i.imgur.com/ngAGNRr.png)
- QWERTY

Please let me know if you find any mistakes.  EDIT: fixed the programmer's Dvorak link.

Oh My Gosh ! Dude you are the most data driven person in the community. Between the charts and numbers you do for sets running on massdrop and all of this, I'd give you an award if possible. !!!

Thank you, I appreciate your kind words.
Title: Re: [IC] SA SNES
Post by: Darthbaggins on Tue, 16 July 2019, 08:34:18
When is this set going live for purchase/group buy? (If I missed it in the thread, that's my fault)
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 17 July 2019, 16:51:40
When is this set going live for purchase/group buy? (If I missed it in the thread, that's my fault)

Hi. There is no date yet, but I am aiming at late 2019 to early 2020...
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 17 July 2019, 18:58:35
Could someone link a reference Colevrak (Mod DH) kit so I don't forget anything?

That kit seems to support Dvorak, Colemak, Colemak Mod DH, and Workman. I can't figure out what the R2 "K" key is for though.

I think it's for Qwpr (https://en.wikipedia.org/wiki/Keyboard_layout#/media/File:Screenshot_2014-09-05_14.46.43.png)?

The R2 "K" and the R4 "P" are for Norman.

If you add an R2 "M" and an R3 homing "A" to the MT3 Godspeed kit, it will also cover the Carpalx QGMLWY layout.  The upcoming MT3 Serika's Typist kit is a good example.  Zambumon lists the covered layouts here - https://geekhack.org/index.php?topic=100489.msg2757949#msg2757949

Show Image
(https://i.imgur.com/PMpfDXH.png)


Looks like I have some studying to do.

You got me curious.  After much Googling, here's my summary:

Show Image
(https://i.imgur.com/uUyaF2N.png)


Images of each layout:

     
More
Show Image
(https://i.imgur.com/ngAGNRr.png)
- QWERTY
     
More
Show Image
(https://i.imgur.com/Zm3TIUL.png)
- Dvorak
     
More
Show Image
(https://i.imgur.com/MuhYEqf.png)
- programmer's Dvorak
     
More
Show Image
(https://i.imgur.com/iTdW9pn.png)
- Colemak
     
More
Show Image
(https://i.imgur.com/GEnWKSq.png)
- Colemak DH
     
More
Show Image
(https://i.imgur.com/MWDJMFM.png)
- Colemak DHm
     
More
Show Image
(https://i.imgur.com/IpFQdwz.png)
- Workman
     
More
Show Image
(https://i.imgur.com/Dx9eRVl.png)
- Norman
     
More
Show Image
(https://i.imgur.com/1gaqEym.png)
- Carpalx QGMLWY
     
More
Show Image
(https://i.imgur.com/u3F7ADr.png)
- QWPR     

Please let me know if you find any mistakes.  EDIT: added QWPR layout.

(Do you think it would be worth having a normal QWERTY set of alphas as well as a separate (standalone) set of alphas for "Typists"? If I interpret your chart correctly, then 11 keys from the QWERTY alphas aren't needed.)

If anyone was wondering the above, the potential savings are up to ~$7.50 (minus a realistic ~$4 for lower order quantity...) So about tree fiddy.

Answer: Not worth it.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sat, 20 July 2019, 01:10:18
Here are some kit proposals. These are 100% not final and will change; either combined, morphed, re-combined, deleted, and so on...

I re-read some old threads and noticed that some people were really adamant about things (WASZ, RGBY, etc.), therefore I decided to mix it up and go for a Massdrop-style approach (ie. many many kits). Here they are:

Kits
[outdated, see OP (https://geekhack.org/index.php?topic=101187.msg2776282#post_kits)]

Missing:


Notes:


Let me know what you think. :thumb:
Title: Re: [IC] SA SNES
Post by: psxndc on Sat, 20 July 2019, 05:12:03
Let me know what you think. :thumb:

Am I allowed to say "I love you?"

I never considered it, but YXBA is effing brilliant. I LOVE this set. Literally, the only thing I'd consider changing (and I think someone already suggested it) was to change the font to the more Mac-like font used in some other keycaps. That seems more SNES-y. But even as-is, this set is just great.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sat, 20 July 2019, 10:02:29
Let me know what you think. :thumb:
Literally, the only thing I'd consider changing (and I think someone already suggested it) was to change the font to the more Mac-like font used in some other keycaps. That seems more SNES-y. But even as-is, this set is just great.

Basically, SP only makes two fonts: the usual centered one you see on most sets, and this Filco font.

Anything else will cost an astronomical amount and is out of the question.
Title: Re: [IC] SA SNES
Post by: radam on Sat, 20 July 2019, 10:22:51
This is fantastic.

Any chance to add to the power pack:
R1 1u reset for split backspace
R2 1.5 reset for HHKB

or whichever is more popular
Title: Re: [IC] SA SNES
Post by: psxndc on Sat, 20 July 2019, 10:53:17
Quote from: voodoo6k
Basically, SP only makes two fonts: the usual centered one you see on most sets, and this Filco font.

Anything else will cost an astronomical amount and is out of the question.

Yeah, that's what I figured/vaguely remembered. Seriously, great set. Can't wait!
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sat, 20 July 2019, 11:07:58
This is fantastic.

Any chance to add to the power pack:
R1 1u reset for split backspace
R2 1.5 reset for HHKB

or whichever is more popular

Yeah... it's missing some 40% keys as well. Looking into it. ;)
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sat, 20 July 2019, 20:38:26
There's a mistake in the Specialty kit. Remove the 1.5u Backspace which is already in the TKL kit.

 :cool:
Title: Re: [IC] SA SNES
Post by: psxndc on Mon, 22 July 2019, 16:07:57
So the YXBA kit got me thinking - If I wanted to replicate the controller's look, having the light and deep purple for Y, X, B, and A will look odd because of where those keys are relative to each other in just about any layout.

Solution: why not make the YXBA set blanks instead?  On a QWERTY layout, having H and I be light purple would make sense and M and L would be dark purple. But if I have an alternate layout (I do, ColemakDH for LIFE) the replaced keys would be K and U and H and I, respectively. If they are blanks, then it won't matter what letters I replace them with.

Title: Re: [IC] SA SNES
Post by: Kokaloo on Mon, 22 July 2019, 16:25:22
YESSSSSSSSS these kiiiits
in af
Title: Re: [IC] SA SNES
Post by: voodoo6k on Mon, 22 July 2019, 20:52:52
So the YXBA kit got me thinking - If I wanted to replicate the controller's look, having the light and deep purple for Y, X, B, and A will look odd because of where those keys are relative to each other in just about any layout.

Solution: why not make the YXBA set blanks instead?  On a QWERTY layout, having H and I be light purple would make sense and M and L would be dark purple. But if I have an alternate layout (I do, ColemakDH for LIFE) the replaced keys would be K and U and H and I, respectively. If they are blanks, then it won't matter what letters I replace them with.

The YXBA keys were meant more for the 65% right column, or filling the top and bottom rows in general. I will make that clearer in a future render. The extra R4 B is for the controller pattern {;[/'} (see OG Gamer pack). Lastly, of course one may use them as actual alpha keys for a more chaotic look... :))
Title: Re: [IC] SA SNES
Post by: psxndc on Mon, 22 July 2019, 22:32:29
The YXBA keys were meant more for the 65% right column, or filling the top and bottom rows in general. I will make that clearer in a future render. The extra R4 B is for the controller pattern {;[/'} (see OG Gamer pack). Lastly, of course one may use them as actual alpha keys for a more chaotic look... :))

Got it. Thanks!
Title: Re: [IC] SA SNES
Post by: zfightingman on Tue, 23 July 2019, 01:27:29
Three key suggestions/requests:

This set continues to look amazing, and I can't wait for the GB.

EDIT: Maybe also a mod-grey option for the POWER pack keys as well?  The darker gray matches the actual controller buttons better, but if you are using a combination of standard mods and POWER keys, the contrast between the grays may look odd.  This is especially true if you end up using any of them for left-side mods alongside the OG Gamer Pack WASD cluster, which is currently the same dark gray.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Tue, 23 July 2019, 08:12:52
Three key suggestions/requests:
  • OG Gamer Pack: Add a dark X key to allow for a left-tilted D-pad cross
  • POWER Pack: 2.75U R4 SELECT key in case you want to use them in place of both Shift keys
  • POWER Pack: 1.75U R3 TURBO key for Caps Lock (because what is Caps Lock except TURBO for letters?)

This set continues to look amazing, and I can't wait for the GB.

EDIT: Maybe also a mod-grey option for the POWER pack keys as well?  The darker gray matches the actual controller buttons better, but if you are using a combination of standard mods and POWER keys, the contrast between the grays may look odd.  This is especially true if you end up using any of them for left-side mods alongside the OG Gamer Pack WASD cluster, which is currently the same dark gray.

Those are pretty good ideas. :thumb:

Let's see how they affect pricing. As a general rule: big keys are expensive, hence my omission of the 2.75u key. These are novelties as well. We will have to restrain ourselves. ;)

For the grey/dark grey colours, I will see how it turns out in the renders. You may be right.

Thanks!
Title: Re: [IC] SA SNES
Post by: coffeeshopcoder on Sat, 27 July 2019, 21:04:41
This is coming along nicely !!
Title: Re: [IC] SA SNES
Post by: AdidasShoe42 on Mon, 29 July 2019, 15:30:10
As an SNES owner, count me in!
Title: Re: [IC] SA SNES
Post by: sevenseacat on Mon, 29 July 2019, 20:51:58
As a PAL player, love the OG Gamer pack :D
Title: Re: [IC] SA SNES
Post by: slxdegrees on Mon, 29 July 2019, 20:59:00
Wait so if I wanted to fit a WKL TKL, I would have to get 3 kits just to do so? Any chance the tkl kit can be combined with the specialty kit?
Title: Re: [IC] SA SNES
Post by: voodoo6k on Mon, 29 July 2019, 22:46:50
Wait so if I wanted to fit a WKL TKL, I would have to get 3 kits just to do so? Any chance the tkl kit can be combined with the specialty kit?

Correct. I still haven't received a quote for these kits, but there's a chance that TKL and Specialty could be combined.

With SP, there is no penalty for splitting into smaller kits, as long as you hit an order quantity of around 100 for each kit (usually). That said, hitting 100 Specialty kits is non-trivial.
Title: Re: [IC] SA SNES
Post by: AdidasShoe42 on Wed, 31 July 2019, 11:07:04
Here are some kit proposals. These are 100% not final and will change; either combined, morphed, re-combined, deleted, and so on...

Let me know what you think. :thumb:

I really like these! I love that the TLK includes Function, Meta, 1.75 Control, 1.75 Shift, etc. Very nice touches. Would it be possible to include a 1.25 "Command" key for Mac users (akin to the Windows icon key)?

I love the Power Pack and the Super Pack. I need both. :)

One potential kit idea to consider is a "controller kit". I'm thinking some R2/R3/R4 blanks to allow the alphas to convey an SNES controller aesthetic. For example, some dark gray blanks (one R2 and three R3) so WASD could be swapped out to look like a D-pad, and some light purple blanks (one R2 one R3), and dark purple blanks (one R3 one R4) so that H, I, M, L could be swapped out to look like YXBA). Just something to consider. :)

Looking forward to joining the group buy later this year!
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 31 July 2019, 11:30:57
Here are some kit proposals. These are 100% not final and will change; either combined, morphed, re-combined, deleted, and so on...

Let me know what you think. :thumb:

I really like these! I love that the TLK includes Function, Meta, 1.75 Control, 1.75 Shift, etc. Very nice touches. Would it be possible to include a 1.25 "Command" key for Mac users (akin to the Windows icon key)?

I love the Power Pack and the Super Pack. I need both. :)

One potential kit idea to consider is a "controller kit". I'm thinking some R2/R3/R4 blanks to allow the alphas to convey an SNES controller aesthetic. For example, some dark gray blanks (one R2 and three R3) so WASD could be swapped out to look like a D-pad, and some light purple blanks (one R2 one R3), and dark purple blanks (one R3 one R4) so that H, I, M, L could be swapped out to look like YXBA). Just something to consider. :)

Looking forward to joining the group buy later this year!

I think I see what you mean.

The YXBA keys kind of serve that purpose. In addition to either populating the 65 percent column, top/bottom rows or R3-- you can go "controller mode" and use them on the alphas (in a diamond shape). I get that it's a bit awkward because of the YXBA legends conflicting with that alphas. Also, the buttons on the actual controller don't have any legends, so... I will have to think it over.

Note that you can use the arrow cluster as a D-pad on a 60 percent keyboard, for example. It feels a bit cheap offering blanks, even though they are more versatile.

Super pack is definitely a must to unlock the power of the Meta. ;)
Title: Re: [IC] SA SNES
Post by: AdidasShoe42 on Wed, 31 July 2019, 12:29:54
It feels a bit cheap offering blanks, even though they are more versatile.

Could these blanks be included in the OG Gamer Pack, perhaps?

Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 31 July 2019, 12:59:46
It feels a bit cheap offering blanks, even though they are more versatile.

Could these blanks be included in the OG Gamer Pack, perhaps?

More likely in the minibars kit, with the other blanks.

I am taking note of a possible need for more 1u blanks.
Title: Re: [IC] SA SNES
Post by: AdidasShoe42 on Wed, 31 July 2019, 13:55:21
More likely in the minibars kit, with the other blanks.

I am taking note of a possible need for more 1u blanks.

I think that's perfect - thank you! For the controller-pad look I described it would take:

1u Dark Gray x4 (R2, 3xR3)
1u Light Purple x2 (R2, R3)
1u Dark Purple x2 (R3, R4)
Title: Re: [IC] SA SNES
Post by: voodoo6k on Thu, 01 August 2019, 11:47:08
Quick question:

Does anyone not use homing keys on SA profile... ?
Title: Re: [IC] SA SNES
Post by: voodoo6k on Thu, 01 August 2019, 12:56:59
We might have to consider this, depending on vendor's preference.

Simplified and combined TKL and specialty:

TKL + Specialty
(https://i.imgur.com/DAjpNZ0.png)


Don't like the Windows key? That's why we have the Super pack option. :)
Title: Re: [IC] SA SNES
Post by: psxndc on Thu, 01 August 2019, 13:04:17
Quick question:

Does anyone not use homing keys on SA profile... ?

Funny, I'm having this problem literally right now. I have SA Row 3 mitolet installed on one of my keyboards, but I use a Colemak layout on it. The mitolet set doesn't have Colevrak homing keys available, so I have non-homing keys where the homing keys should go and it's maddening. I even reached out to SP to see if I could get deep dish blanks made in a color that would match the mitolet set and they said they could do it, but require a minimum order of $100. :-/
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 02 August 2019, 10:51:44
Okay, so hear me out.

I'm having the biggest 223333 itch right now. :eek:

I got the quote for kits v1 and I seriously think we should consider 223333. (We were already considering it, weren't we?)

The customizability of 223333 is just too good. Not only for Colevrak, but for the novelties as well; think ABXY.

There are several reasons why we should opt for 223333:

Thoughts?

Title: Re: [IC] SA SNES
Post by: psxndc on Fri, 02 August 2019, 10:57:48
Big fan of 223333, but that's just my preference.

Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 02 August 2019, 11:10:10
$35 ColevrakDH kit makes absolutely no sense when you're already getting alphas and barely using half of all the keys.
Title: Re: [IC] SA SNES
Post by: psxndc on Fri, 02 August 2019, 11:37:56
yup. The only thing a Colevrak kit would provide that isn't otherwise achievable with vanilla 22333 is homing keys.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sun, 04 August 2019, 00:21:38
Updated kits
Title: Re: [IC] SA SNES
Post by: TunnaTown on Sun, 04 August 2019, 01:56:16
As a Colemak-Mod DHm user: +1 for 22333
Title: Re: [IC] SA SNES
Post by: monkt on Sun, 04 August 2019, 09:56:20
I have a set of the 22333 Filco caps and they are very nice. Being able to mix with those readily available sets is a great idea.
Title: Re: [IC] SA SNES
Post by: CodeMayhem on Sun, 04 August 2019, 13:39:01
Any chance of using just the original SA fonts? I'm not sure if I'm a fan of these fonts. Big fan of the good old centered legends.

This is one of SP's default fonts.

The centered font is nice, but it doesn't fit the theme as well as the Filco/Helvetica font. Too vintage, imo.

If I get too many complaints, then I will launch another poll. (Even though I strongly feel like the Helvetica font is better for this set...)

stick with the filco fonts theres enough sa centered font sets
Title: Re: [IC] SA SNES
Post by: CodeMayhem on Sun, 04 August 2019, 13:43:03
Love this one!

I'd love sculpted but a Colemak (and Colemak Mod DH) support is more important to me. So I vote either uniform R3 or sculpted with ColemakDH compatibility kit.

Exactly this. Would prefer R3, but give me a ColemakDH option and you can shut up and take my money.

i will absolutely join if there's a sculpted colevrak kit
Same here... gimme dat Mod DH and I'm in for the sculpted SA.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sun, 04 August 2019, 22:01:05
Any chance of using just the original SA fonts? I'm not sure if I'm a fan of these fonts. Big fan of the good old centered legends.

This is one of SP's default fonts.

The centered font is nice, but it doesn't fit the theme as well as the Filco/Helvetica font. Too vintage, imo.

If I get too many complaints, then I will launch another poll. (Even though I strongly feel like the Helvetica font is better for this set...)

stick with the filco fonts theres enough sa centered font sets

My thoughts exactly.

Love this one!

I'd love sculpted but a Colemak (and Colemak Mod DH) support is more important to me. So I vote either uniform R3 or sculpted with ColemakDH compatibility kit.

Exactly this. Would prefer R3, but give me a ColemakDH option and you can shut up and take my money.

i will absolutely join if there's a sculpted colevrak kit
Same here... gimme dat Mod DH and I'm in for the sculpted SA.

The poll gives good insight, but the more I think about it, half-sculpted is a no brainer for this set.
Title: Re: [IC] SA SNES
Post by: neon_tom on Mon, 05 August 2019, 07:02:21
I usually really dislike half sculpted but I have to agree that itís really fitting for this set
Title: Re: [IC] SA SNES
Post by: voodoo6k on Tue, 06 August 2019, 10:56:07
Any requests for keyboards on which to render SA SNES?

I got a few in mind, but suggestions would be great. ;D
Title: Re: [IC] SA SNES
Post by: psxndc on Tue, 06 August 2019, 11:03:23
Iris.  :p
Title: Re: [IC] SA SNES
Post by: AdidasShoe42 on Tue, 06 August 2019, 11:13:36
Any requests for keyboards on which to render SA SNES?

I got a few in mind, but suggestions would be great. ;D

Would love to see a 65% board that included the YXBA down the right column, and making use of the Start/Select/Super keys along the bottom row...  :)
Title: Re: [IC] SA SNES
Post by: psxndc on Tue, 06 August 2019, 11:25:41
Would love to see a 65% board that included the YXBA down the right column, and making use of the Start/Select/Super keys along the bottom row...  :)

For my non-Iris keeb, this reply is relevant to my interests (DZ65RGB in a tada68 case).
Title: Re: [IC] SA SNES
Post by: voodoo6k on Tue, 06 August 2019, 12:48:41
Any requests for keyboards on which to render SA SNES?

I got a few in mind, but suggestions would be great. ;D

Would love to see a 65% board that included the YXBA down the right column, and making use of the Start/Select/Super keys along the bottom row...  :)

For sure
Title: Re: [IC] SA SNES
Post by: TunnaTown on Wed, 07 August 2019, 11:03:23
Any requests for keyboards on which to render SA SNES?

I got a few in mind, but suggestions would be great. ;D

Small boards don't get enough render love: Planck, Let's Split, Alpha (:D), etc...
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 07 August 2019, 11:12:44
Any requests for keyboards on which to render SA SNES?

I got a few in mind, but suggestions would be great. ;D

Small boards don't get enough render love: Planck, Let's Split, Alpha (:D), etc...

Got a link to the Alpha?
Title: Re: [IC] SA SNES
Post by: voodoo6k on Wed, 07 August 2019, 11:14:24
Any requests for keyboards on which to render SA SNES?

I got a few in mind, but suggestions would be great. ;D

Small boards don't get enough render love: Planck, Let's Split, Alpha (:D), etc...

Got a link to the Alpha?

Nm! Got it
Title: Re: [IC] SA SNES
Post by: AdidasShoe42 on Fri, 16 August 2019, 15:56:36
Nm! Got it

I'm considering doing a minivan board with this set, if you're still looking for render requests. :)

Also, one minor nit on the POWER PACK kit: on the SNES system, the "Eject" button was the middle gray color (SP ABS GG), not the dark gray. Would love to see the color fixed to be the correct middle-gray (SP ABS GG) for the Eject key (1u, R2 and R3) in the Power Pack. Additionally, it might be nice for that kit to also include a purple 1u R2 "Reset" key that folks could use as an Escape key. :)
Title: Re: [IC] SA SNES
Post by: Capsmiths on Fri, 16 August 2019, 16:02:45
Anyone know what case in the first render that is?
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 16 August 2019, 16:36:00
Anyone know what case in the first render that is?

Nouvelle by keyboardbelle

It's 3D printed!
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 16 August 2019, 16:48:44
Nm! Got it

I'm considering doing a minivan board with this set, if you're still looking for render requests. :)

Also, one minor nit on the POWER PACK kit: on the SNES system, the "Eject" button was the middle gray color (SP ABS GG), not the dark gray. Would love to see the color fixed to be the correct middle-gray (SP ABS GG) for the Eject key (1u, R2 and R3) in the Power Pack. Additionally, it might be nice for that kit to also include a purple 1u R2 "Reset" key that folks could use as an Escape key. :)

My reasoning was that if we're going to do novelties, then they might as well stand out. The Eject key might be too subtle in mod grey. We'll see in the renders.

Edit: About the Esc key... I thought about that... Yes, maybe.
Title: Re: [IC] SA SNES
Post by: Sleep0ke on Mon, 19 August 2019, 18:00:38
Sculpted pleeeeeeeeeease. 
Title: Re: [IC] SA SNES
Post by: clarisssssaa on Wed, 21 August 2019, 22:55:04
Also, Iím a big fan of r3 profile because it supports various ortho/ergo layouts. But if you decide not to offer those sculpted is probably preferred.

I second this heavily; please offer an ergo option!
Title: Re: [IC] SA SNES
Post by: AdidasShoe42 on Thu, 22 August 2019, 09:34:35
So the YXBA kit got me thinking - If I wanted to replicate the controller's look, having the light and deep purple for Y, X, B, and A will look odd because of where those keys are relative to each other in just about any layout.

Solution: why not make the YXBA set blanks instead?  On a QWERTY layout, having H and I be light purple would make sense and M and L would be dark purple. But if I have an alternate layout (I do, ColemakDH for LIFE) the replaced keys would be K and U and H and I, respectively. If they are blanks, then it won't matter what letters I replace them with.

The YXBA keys were meant more for the 65% right column, or filling the top and bottom rows in general. I will make that clearer in a future render. The extra R4 B is for the controller pattern {;[/'} (see OG Gamer pack). Lastly, of course one may use them as actual alpha keys for a more chaotic look... :))

Could we extend the "OG Gamer Pack" to include light purple H and I keys, and dark purple M and J keys, to truly accent the alphas for the classic "controller look"?

I'm thinking of a dark gray WASD, and light/dark purple "HI / MJ" keys... which would look so good on a 40% board combined with the Start/Select keys from the POWER Pack on either side of the space bar(s)...  :)
Title: Re: [IC] SA SNES
Post by: voodoo6k on Thu, 22 August 2019, 10:31:21
So the YXBA kit got me thinking - If I wanted to replicate the controller's look, having the light and deep purple for Y, X, B, and A will look odd because of where those keys are relative to each other in just about any layout.

Solution: why not make the YXBA set blanks instead?  On a QWERTY layout, having H and I be light purple would make sense and M and L would be dark purple. But if I have an alternate layout (I do, ColemakDH for LIFE) the replaced keys would be K and U and H and I, respectively. If they are blanks, then it won't matter what letters I replace them with.

The YXBA keys were meant more for the 65% right column, or filling the top and bottom rows in general. I will make that clearer in a future render. The extra R4 B is for the controller pattern {;[/'} (see OG Gamer pack). Lastly, of course one may use them as actual alpha keys for a more chaotic look... :))

Could we extend the "OG Gamer Pack" to include light purple H and I keys, and dark purple M and J keys, to truly accent the alphas for the classic "controller look"?


You mean H I / M L ?
Title: Re: [IC] SA SNES
Post by: AdidasShoe42 on Thu, 22 August 2019, 10:41:48
You mean H I / M L ?

Oops yes that was a typo: H, I, M, and L. :)

Yes, four "accent" alphas (H, I, M, and L). Light purple on the 'H' and 'I' alphas and dark purple on the 'M' and 'L' alphas. In combination with the dark gray WASD accent alphas (D-pad!), these four would complete a really slick classic SNES "controller look" for the alphas that would work on a 40% board (or any board) and would go great in the OG Gamer Pack. :)
Title: Re: [IC] SA SNES
Post by: psxndc on Fri, 06 September 2019, 02:59:12
*Channeling Dave Chappel* So uh, you got any of them there updates?
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 06 September 2019, 14:59:14
*Channeling Dave Chappel* So uh, you got any of them there updates?

Well, sure.

I got some Pantone plastic samples :

(https://i.imgur.com/Oah47x6.jpg)

Not decided on which purple to choose...

The SP chips are still in the mail (along with DSA Scientific).

After some thought, I would like to include a purple/lavender number row. Either in a 60% extension kit (including the Minila keys) or with the function row keys in a separate kit from TKL.
Title: Re: [IC] SA SNES
Post by: MythicCynic on Fri, 06 September 2019, 16:01:39
I actually had this same idea when I was looking at the new RAMA Thermals. I wish I had the money to get one in grey as well as the Halt but I feel like this could look super clean on the moon. Even outside of those I love this, totally down to nab a set or two if/when it drops!
Title: Re: [IC] SA SNES
Post by: MythicCynic on Fri, 06 September 2019, 16:04:41
*Channeling Dave Chappel* So uh, you got any of them there updates?

Well, sure.

I got some Pantone plastic samples :

Show Image
(https://i.imgur.com/Oah47x6.jpg)


Not decided on which purple to choose...

The SP chips are still in the mail (along with DSA Scientific).

After some thought, I would like to include a purple/lavender number row. Either in a 60% extension kit (including the Minila keys) or with the function row keys in a separate kit from TKL.

As someone using almost exclusively 60%-65% boards, I love the idea of a purple num  row. I feel it could really help pull the smaller boards together in a way that not a lot of sets do.
Title: Re: [IC] SA SNES
Post by: AdidasShoe42 on Fri, 06 September 2019, 16:15:12
*Channeling Dave Chappel* So uh, you got any of them there updates?

Well, sure.

I got some Pantone plastic samples :

Show Image
(https://i.imgur.com/Oah47x6.jpg)


Not decided on which purple to choose...

The SP chips are still in the mail (along with DSA Scientific).

After some thought, I would like to include a purple/lavender number row. Either in a 60% extension kit (including the Minila keys) or with the function row keys in a separate kit from TKL.

I like this idea. Also - I cant believe I didnít notice this before - can we please include an R2 1.5u backspace key for those of us who do split backspace (HHKB style)?


Sent from my iPhone using Tapatalk
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 06 September 2019, 17:18:39
*Channeling Dave Chappel* So uh, you got any of them there updates?

Well, sure.

I got some Pantone plastic samples :

Show Image
(https://i.imgur.com/Oah47x6.jpg)


Not decided on which purple to choose...

The SP chips are still in the mail (along with DSA Scientific).

After some thought, I would like to include a purple/lavender number row. Either in a 60% extension kit (including the Minila keys) or with the function row keys in a separate kit from TKL.

I like this idea. Also - I cant believe I didnít notice this before - can we please include an R2 1.5u backspace key for those of us who do split backspace (HHKB style)?


Sent from my iPhone using Tapatalk

Specialty kit for 1.5u backspace! It is R3.
Title: Re: [IC] SA SNES
Post by: MdotMaxson on Fri, 13 September 2019, 16:47:36
Half sculpt and Iím in. Or three quarters sculpt (1-2-3-3-3-3) just made this up but Iíd dig it
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 13 September 2019, 16:51:15
Half sculpt and Iím in. Or three quarters sculpt (1-2-3-3-3-3) just made this up but Iíd dig it

99% half sculpt (223333) at this point.

Pricing and looks isn't doing it, for sculpted. We stay true to the Filco caps.
Title: Re: [IC] SA SNES
Post by: dvorcol on Fri, 13 September 2019, 16:58:32
Half sculpt and Iím in. Or three quarters sculpt (1-2-3-3-3-3) just made this up but Iíd dig it

99% half sculpt (223333) at this point.

Pricing and looks isn't doing it, for sculpted. We stay true to the Filco caps.

Since the profile is decided, maybe update the OP?
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 13 September 2019, 17:05:18
Half sculpt and Iím in. Or three quarters sculpt (1-2-3-3-3-3) just made this up but Iíd dig it

99% half sculpt (223333) at this point.

Pricing and looks isn't doing it, for sculpted. We stay true to the Filco caps.

Since the profile is decided, maybe update the OP?

Done!
Title: Re: [IC] SA SNES
Post by: 1391401 on Fri, 13 September 2019, 17:10:24
I forgot how bad the comic sans on the modifiers was from SP
Title: Re: [IC] SA SNES
Post by: psxndc on Fri, 13 September 2019, 17:27:18
We need a "show your support" banner for this. BTW, people are asking for a re-run of GMK-SNES over on drop as recently as July. Not sure what their policy is on linking to GH, but you may want to direct them this way.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 13 September 2019, 17:52:10
We need a "show your support" banner for this. BTW, people are asking for a re-run of GMK-SNES over on drop as recently as July. Not sure what their policy is on linking to GH, but you may want to direct them this way.

In any case, Drop owns geekhack... :)) I'm not closed on the idea of Massdrop picking this up.

I know people feel like this IC is on the back burner. It's like a long roller coaster. Except maybe inverted in time.

I just received the samples from SP, yesterday. The colours are super important for this set (any set, really). I'm looking everything over as we speak. Once the colours are locked in, I will make a bunch of renders and really ramp this up.


The GMK set doesn't worry me. GMK DMG just ran and barely made it. GMK makes it difficult to do child kits, which are necessary here.

Thank you for the support! :thumb:

Title: Re: [IC] SA SNES
Post by: psxndc on Fri, 13 September 2019, 17:59:27
In any case, Drop owns geekhack... :)) I'm not closed on the idea of Massdrop picking this up.
:eek: I did not know this. Well ok then.

The GMK set doesn't worry me. GMK DMG just ran and barely made it. GMK makes it difficult to do child kits, which are necessary here.

I didn't mean this set has competition, I meant that people not-on-geekhack may be interested in this set since they've been asking Drop for a similar one that Drop hasn't/won't re-run.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Fri, 13 September 2019, 18:09:00
In any case, Drop owns geekhack... :)) I'm not closed on the idea of Massdrop picking this up.
:eek: I did not know this. Well ok then.

Mainly because I want every kit to be made. Very open question.

The GMK set doesn't worry me. GMK DMG just ran and barely made it. GMK makes it difficult to do child kits, which are necessary here.

I didn't mean this set has competition, I meant that people not-on-geekhack may be interested in this set since they've been asking Drop for a similar one that Drop hasn't/won't re-run.

Gotcha. I will do my best to promote on other forums, reddit, Drop, Discord and so on. I don't have enough material to do this now. Syncing every social media is quite time consuming and I prefer to keep it all in one place at this stage.
Title: Re: [IC] SA SNES
Post by: Jedi on Fri, 13 September 2019, 18:33:15
Lets do this.  19K views, this set is on fire.
Title: Re: [IC] SA SNES
Post by: modeseven on Fri, 13 September 2019, 19:02:47
Day 1 buy for me. :)
Title: Re: [IC] SA SNES
Post by: Aznguyen316 on Thu, 19 September 2019, 09:31:17
I like the colors. I don't use SA much anymore but would probably cop just cuz
Title: Re: [IC] SA SNES
Post by: PossUmKitteH_XD on Thu, 19 September 2019, 19:06:32
I need this more than words can express. This set looks amazing. Definitely in for a bunch of the kits
Title: Re: [IC] SA SNES
Post by: voodoo6k on Thu, 19 September 2019, 19:14:08
I posted this photo on reddit. This is what the half-sculpt profile looks like on Minila Air (right):

(https://i.redd.it/lhtk8jhf4hn31.jpg)
https://old.reddit.com/r/MechanicalKeyboards/comments/d68mql/good_feeling_of_oneness_with_spherical_caps/
Title: Re: [IC] SA SNES
Post by: psxndc on Thu, 19 September 2019, 19:17:01
Voodoo, do we have an update on timing? My body is ready.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Thu, 26 September 2019, 11:31:19
Who else is following this very closely... ?

(https://i.imgur.com/mIzxBhr.jpg)
https://drop.com/buy/massdrop-x-matt3o-mt3-susuwatari-custom-keycap-set/talk/2509510?utm_source=linkshare&referer=ND588E
Title: Re: [IC] SA SNES
Post by: dvorcol on Thu, 26 September 2019, 12:54:32
The plan for SNES is still SA, right?  If so, these double-shot MT3 issues shouldnít have any impact on this GB.

But those MT3 issues are interesting.  Bringing all-new double-shot tooling up to speed with a brand new manufacturer is a tall task.  If I remember right, the first manufacturer couldnít achieve the target quality.  They started over from scratch with a second manufacturer.  I hope it pays off in the end.

Title: Re: [IC] SA SNES
Post by: Sleep0ke on Sun, 29 September 2019, 20:56:19
Ez pass now that sculpted is out of the question. I wanted sculpted so bad.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Sun, 29 September 2019, 21:43:35
Ez pass now that sculpted is out of the question. I wanted sculpted so bad.

Nothing is definitive as we speak.

This project is becoming my main focus now and I will be exploring some possibilities with another party this very week.
Title: Re: [IC] SA SNES
Post by: MdotMaxson on Mon, 30 September 2019, 04:38:15
Can you throw in 2 1.5u R2 keys to cover Ergos and boardwalk?
Title: Re: [IC] SA SNES
Post by: voodoo6k on Tue, 01 October 2019, 09:09:50
Can you throw in 2 1.5u R2 keys to cover Ergos and boardwalk?

That's a tough one. If we were to look into an Ergo kit, what is the consensus on blanks versus legends?
Title: Re: [IC] SA SNES
Post by: TunnaTown on Tue, 01 October 2019, 13:14:44
I prefer blanks or wacky non-standard legends for the increased compatibility.
Title: Re: [IC] SA SNES
Post by: MdotMaxson on Sun, 06 October 2019, 07:52:36
Can you throw in 2 1.5u R2 keys to cover Ergos and boardwalk?

That's a tough one. If we were to look into an Ergo kit, what is the consensus on blanks versus legends?

Iím just saying all you need is 2 1.5u R2 keys and you will cover boardwalk. Iím contingent on that. I mean 2 keys is like 2$
Title: Re: [IC] SA SNES
Post by: FZ on Sun, 13 October 2019, 11:55:26
Haven't seen any mentions of this so maybe I'm the only one but bonus points from me if you can include two 1.25u Control keys in the set with Control not abbreviated - maybe add them to the modifier set in your original post that has the larger Control key.
Title: Re: [IC] SA SNES
Post by: WHAT!? on Mon, 21 October 2019, 10:31:21
Definitely interested in this. I'd like to see a function row available in the light/dark gray color scheme like the alphas and modifiers. That way we have a little more control with how we want to accent the boards this set is applied to. Other than that I love it.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Mon, 21 October 2019, 10:49:11
Definitely interested in this. I'd like to see a function row available in the light/dark gray color scheme like the alphas and modifiers. That way we have a little more control with how we want to accent the boards this set is applied to. Other than that I love it.

I agree. We are currently working on making this set more customizable.
Title: Re: [IC] SA SNES
Post by: gminso on Mon, 28 October 2019, 17:12:37
is there renders for the gamer pack? I feel like the bright colors will stand out too much. but I really want that gamer pack just for the darker alphas
Also will there be canadian vender? I see you are from Canada??? Let me not pay import tax this time plz  :)
Title: Re: [IC] SA SNES
Post by: voodoo6k on Mon, 28 October 2019, 22:34:42
is there renders for the gamer pack? I feel like the bright colors will stand out too much. but I really want that gamer pack just for the darker alphas
Also will there be canadian vender? I see you are from Canada??? Let me not pay import tax this time plz  :)

I cannot comment on the Gamer pack colours just yet, since I have not seen any samples. Of course, if it looks odd, we will adjust. Expect some changes and announcements for this set, which may mix things up a little...

As far as the Canadian vendor goes, regardless of the origin, you still have to pay sales tax. For example, thru yakk.shop (considered a small supplier in Canada), buyers have to pay 5% GST. You save a considerable amount (provincial tax, duty and brokerage fees) versus buying international.

It's definitely worth it, even for international buyers, due to the smaller shipments from the manufacturer (which means less processing time).
Title: Re: [IC] SA SNES
Post by: stoffelduss on Tue, 29 October 2019, 19:35:57
Hey, here's a thought about the kits:
If you move the Tab key from the TKL mods to the alphas, and if you add another 2.25u shift key for 66-key layouts (clueboard style) to the specialty kit, then it wouldn't be necessary to buy the TKL kit to get the keys for an HHKB style layout since you could get everything you need from alphas + specialties + power.

This isn't really for me, full disclaimer. But how to make optimal kits is an interesting question for me lol
Title: Re: [IC] SA SNES
Post by: LazyCaps on Mon, 04 November 2019, 09:05:43
Any chance of seeing an ergodox kit for this set?
Title: Re: [IC] SA SNES
Post by: voodoo6k on Mon, 04 November 2019, 13:06:05
Any chance of seeing an ergodox kit for this set?

There is a good chance.
Title: Re: [IC] SA SNES
Post by: LazyCaps on Mon, 04 November 2019, 14:46:10
Any chance of seeing an ergodox kit for this set?


There is a good chance.

Fantastic. I'm in for sure, then. Great work on this! Can't wait to see it come to fruition.
Title: Re: [IC] SA SNES
Post by: Sleep0ke on Fri, 22 November 2019, 19:47:37
any updates? really wanna get in on this. hopefully sculpted. crossing fingers
Title: Re: [IC] SA SNES
Post by: maximize on Sat, 23 November 2019, 07:40:38
Has anyone suggested matching the font of all legends to that of the Power pack?
Title: Re: [IC] SA SNES
Post by: CrazyNun on Sat, 23 November 2019, 10:57:46
Has anyone suggested matching the font of all legends to that of the Power pack?

Id like to see a render, although do love the chonk lettering in the current version.

But yeah, what's happening with this set? im really hyped about it.  Be great to have a January GB  :D
Title: Re: [IC] SA SNES
Post by: equalunique on Sun, 24 November 2019, 10:35:57
Colevark, Ortho, and YXBA kits got me excited. A few months ago, I thought this was going to be a very limited design. Now I see there is a lot of flexibility offered here.

There is a purple Dactyl kit I have and this could be keycap set it needs. The lack of 2u keys could be a problem for me, but I'm going to bet that PMK will have extra 2u keys available around this time.
Title: Re: [IC] SA SNES
Post by: gminso on Wed, 04 December 2019, 23:32:55
I am still waiting for this set. just wanted to mention that TKL maybe have too much purple if entire f row is purple. Maybe option for toned down like how 60% is?
Title: Re: [IC] SA SNES
Post by: mode on Thu, 05 December 2019, 04:25:22
Would be really sweet if the power pack had an ISO power return key, or some alternative novelty.
Title: Re: [IC] SA SNES
Post by: Funkzilla on Sat, 07 December 2019, 22:58:57
Icon mods and I'll give my Kidney and then some.
Title: Re: [IC] SA SNES
Post by: Ensaum on Sat, 07 December 2019, 23:14:38
Icon mods and I'll give my Kidney and then some.

I'm pretty sure SP doesn't do icon mods. At least not for ABS.
Title: Re: [IC] SA SNES
Post by: d00deitsnik on Sun, 08 December 2019, 00:52:02
Not sure if this was mentioned, but I feel like this would look hella nice on a RAMA Wilba Thermal.

edit:I fail. :D
Title: Re: [IC] SA SNES
Post by: pixelpusher on Mon, 09 December 2019, 17:47:49
Icon mods and I'll give my Kidney and then some.

I'm pretty sure SP doesn't do icon mods. At least not for ABS.

SA abyss had custom icon mods.   Not aware of any standard symbols in ABS besides those though.
Title: Re: [IC] SA SNES
Post by: pixelpusher on Mon, 09 December 2019, 17:49:40
Not sure if this was mentioned, but I feel like this would look hella nice on a RAMA Wilba Thermal.

Fix that for ya  :-*
Title: Re: [IC] SA SNES
Post by: d00deitsnik on Tue, 10 December 2019, 23:50:44
Not sure if this was mentioned, but I feel like this would look hella nice on a RAMA Wilba Thermal.

Fix that for ya  :-*
oOo Thanks for the correction~
Title: Re: [IC] SA SNES
Post by: Ensaum on Wed, 11 December 2019, 00:03:10
Icon mods and I'll give my Kidney and then some.

I'm pretty sure SP doesn't do icon mods. At least not for ABS.

SA abyss had custom icon mods.   Not aware of any standard symbols in ABS besides those though.

Oh yeah, I forgot about Abyss. Those are honestly terrible though, let's please not use those.
Title: Re: [IC] SA SNES
Post by: darkfrost on Fri, 20 December 2019, 06:37:41
Interested in this set :)

Pity it's not 112343/fully sculpted, and it's hard to work out which kits I'd need for a dactyl keyboard, seems I'd have to pick up a few of them - would be nice to see a dactyl/ergodox blanks kit
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Tue, 24 December 2019, 22:12:14
(https://i.imgur.com/Ls6QyWt.jpg)

It's been a while... sorry about that!

There are major changes coming to this set. I made the decision to switch profile from SA to MT3 (with the preliminary approval of Drop).

MT3 is a keycap profile created by Matt3o (https://matt3o.com/) for Drop. Why the change?

Genesis: I try to listen to everyone's opinions and suggestions. Feedback revolved around the legends and profile. MT3 was suggested by a few people on reddit and Drop. The idea grew on me once I realized that it solved of these issues. I played around with 3D models; the colours, shapes and font work really well together.

More (kits and renders) to come! What do you think?
Title: Re: [IC] MT3 SNES
Post by: psxndc on Tue, 24 December 2019, 22:28:44
MT3 doesn't bother me. Just hope we can get a Colevrak+ kit now that it's not a uniform profile.
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Tue, 24 December 2019, 22:30:11
MT3 doesn't bother me. Just hope we can get a Colevrak+ kit now that it's not a uniform profile.

That is the plan.
Title: Re: [IC] MT3 SNES
Post by: gminso on Tue, 24 December 2019, 22:31:39
i like mt3 too, not reason to pay extra for sa since both needs learning curve. just hope that there will be changes in the purple rows. I hope purple will be just an accent in esc or enter..
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Tue, 24 December 2019, 22:35:01
i like mt3 too, not reason to pay extra for sa since both needs learning curve. just hope that there will be changes in the purple rows. I hope purple will be just an accent in esc or enter..

Given MT3, I am looking at offering the coloured number and F-rows as kits, while including the purple accent Enter/Esc in the main TKL kit.
Title: Re: [IC] MT3 SNES
Post by: Ensaum on Tue, 24 December 2019, 23:57:50
Woah. Totally did not expect this, but am very happy abut the switch to mt3 ;D
Title: Re: [IC] MT3 SNES
Post by: LXVRGS on Wed, 25 December 2019, 01:35:41
Bummed to see the filco legends go. I do like me some mt3 though.
Title: Re: [IC] MT3 SNES
Post by: Tom_Kazansky on Wed, 25 December 2019, 01:54:07
I have 2 sets of MT3 (/dev/tty0 and the Elven kit) and I don't mind a third  :p

but... really... the wait for Susuwatari is tiring  :-X
Title: Re: [IC] MT3 SNES
Post by: Boy_314 on Wed, 25 December 2019, 02:03:08
MT3? consider my interest checked.
Title: Re: [IC] MT3 SNES
Post by: adxlk on Wed, 25 December 2019, 03:44:11
Show Image
(https://i.imgur.com/Ls6QyWt.jpg)


It's been a while... sorry about that!

There are major changes coming to this set. I made the decision to switch profile from SA to MT3 (with the preliminary approval of Drop).

MT3 is a keycap profile created by Matt3o (https://matt3o.com/) for Drop. Why the change?
  • Delivery of Susuwatari (https://drop.com/buy/massdrop-x-matt3o-mt3-susuwatari-custom-keycap-set?mode=guest_open) is imminent, and Drop is now able to produce MT3 doubleshot ABS keycaps.
  • SA/MT3 SNES requires doubleshot legends, due to its light-on-dark colour combinations.
  • Customizability plays a big part. Offering many child kits will be easier on a platform like Drop, which reaches a wider audience.
  • SA is a premium profile, indeed. With SP we were looking at very high MOQs. MT3 will be less expensive.
  • Mixed feedback about the Filco font. MT3 has centered legends and strikes the right balance of retro and modern.
  • Poll showed a preference for a sculpted profile.
  • Access to samples!

Genesis: I try to listen to everyone's opinions and suggestions. Feedback revolved around the legends and profile. MT3 was suggested by a few people on reddit and Drop. The idea grew on me once I realized that it solved of these issues. I played around with 3D models; the colours, shapes and font work really well together.

More (kits and renders) to come! What do you think?

Photekq also helped in the making of the keyset
Title: Re: [IC] MT3 SNES
Post by: Robosculpts on Wed, 25 December 2019, 03:52:24
So... ergo/ boardwalk support? I'm totally in for that. Also, would this GB be happening on Drop?
Title: Re: [IC] MT3 SNES
Post by: ninjical on Wed, 25 December 2019, 06:23:53
Seems like a great idea. MT3 is a unique profile that hasn't had a ton of sets run on it, so in addition to the people who just really like the theme of the set, you might also attract some people who are just interested in trying out the profile.
Title: Re: [IC] MT3 SNES
Post by: radam on Wed, 25 December 2019, 08:23:08
+1 for ergo. i'd prefer blank or non-specific legends (L, R, A, B, X, Y, start, select, power, reset, etc.) for the 1.5 modifiers, if possible.
Title: Re: [IC] MT3 SNES
Post by: iaman on Wed, 25 December 2019, 08:51:28
This might be the first MT3 set with colors I actually dig, so Iím into this change!
Title: Re: [IC] MT3 SNES
Post by: jorj_mk on Wed, 25 December 2019, 09:12:55
Not sure how to feel about MT3...
Trying out a new profile is always fun, but it was the Filco legends which really made this set for me.
Title: Re: [IC] MT3 SNES
Post by: stoffelduss on Wed, 25 December 2019, 09:18:00
Interested in MT3! With Colevrak+!
Title: Re: [IC] MT3 SNES
Post by: hansikhouse on Wed, 25 December 2019, 09:31:19
Oooh I'm down for this in MT3
Title: Re: [IC] MT3 SNES
Post by: brianisafk on Wed, 25 December 2019, 11:31:51
Ooo Definitely interested in MT3. The grey mods with purple accents look great.
Are the novelties going to change?
Title: Re: [IC] MT3 SNES
Post by: Gondolindrim on Wed, 25 December 2019, 11:34:35
Honestly I prefer SA to MT3 but I'm still down for this
Title: Re: [IC] MT3 SNES
Post by: Nigolski on Wed, 25 December 2019, 13:34:24
rip sa i'm out
Title: Re: [IC] MT3 SNES
Post by: equalunique on Wed, 25 December 2019, 13:35:46
rip sa i'm out

I was hoping to put uniform R3 SA on a purple Dactylus. The keyboard is already sculpted, so forgoing a sculpted keycap profile was actually an advantage of the original SA SNES idea. Looks like I will have to continue searching for a purple uniform profile set... Bummer!

MT3 doesn't bother me. Just hope we can get a Colevrak+ kit now that it's not a uniform profile.

That is the plan.

The Colevrak thing still has me interested tho. It's easier to do with SA R3, but if you wanna give it a shot with doubleshot MT3, then I'm def in for that!

At this point I'll grab 2x Ortho Sets (if they're available), 1x Colevrak, and whatever's necessary for a WASD cluster. Wanting to make 2 ortho boards, one for gaming, and the other for typing.
Title: Re: [IC] MT3 SNES
Post by: Jetstream on Thu, 26 December 2019, 03:03:08
Oh! this is really great! can't say i was hyped for a SA set but the switch to MT3 put this set pretty high on my want list. Good luck and hopefully we can get the GB runner soon!
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Thu, 26 December 2019, 13:34:47
So... ergo/ boardwalk support? I'm totally in for that. Also, would this GB be happening on Drop?

Going for a blank Ergo kit (like Susuwatari). Would happen on Drop, since they own MT3.
Title: Re: [IC] MT3 SNES
Post by: Robosculpts on Thu, 26 December 2019, 14:52:15
So... ergo/ boardwalk support? I'm totally in for that. Also, would this GB be happening on Drop?

Going for a blank Ergo kit (like Susuwatari). Would happen on Drop, since they own MT3.

I'm in!
Title: Re: [IC] MT3 SNES
Post by: psxndc on Thu, 26 December 2019, 15:09:04
So... ergo/ boardwalk support? I'm totally in for that. Also, would this GB be happening on Drop?

Going for a blank Ergo kit (like Susuwatari). Would happen on Drop, since they own MT3.

Sweet. FYI, since you're so graciously aiming to support Colevrak, can you make sure it's Colevrak+, which supports a lot of Colemak variants, Workman, etc? I ask because Drop sometimes only supports vanilla Colemak and Dvorak in their colevrak kits. An example of vanilla colevrak is their Domikey Crisis Colevrak kit (https://massdrop-s3.imgix.net/product-images/domikey-abs-doubleshot-sa-crisis-keycap-set/FP/Z58o2wNtSSih7T3WSuEG_SA%20CRISIS%20COLEVRAK(1).jpg). And example of the extended Colevrak kit would be in their GMK Pulse (https://massdrop-s3.imgix.net/product-images/drop-mito-gmk-pulse-custom-keycap-set/FP/yzwuPEIrQnGs9WALzN3V_5%20-%20colevrak.png) run.  In other words, Crisis only supports the white keys in Dvorcol's pic below, whereas ideal support (and what they did for GMK Pulse, absent a homing A) would include all the keys in the pic below.



Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Thu, 26 December 2019, 16:09:05
So... ergo/ boardwalk support? I'm totally in for that. Also, would this GB be happening on Drop?

Going for a blank Ergo kit (like Susuwatari). Would happen on Drop, since they own MT3.

Sweet. FYI, since you're so graciously aiming to support Colevrak, can you make sure it's Colevrak+, which supports a lot of Colemak variants, Workman, etc? I ask because Drop sometimes only supports vanilla Colemak and Dvorak in their colevrak kits. An example of vanilla colevrak is their Domikey Crisis Colevrak kit (https://massdrop-s3.imgix.net/product-images/domikey-abs-doubleshot-sa-crisis-keycap-set/FP/Z58o2wNtSSih7T3WSuEG_SA%20CRISIS%20COLEVRAK(1).jpg). And example of the extended Colevrak kit would be in their GMK Pulse (https://massdrop-s3.imgix.net/product-images/drop-mito-gmk-pulse-custom-keycap-set/FP/yzwuPEIrQnGs9WALzN3V_5%20-%20colevrak.png) run.  In other words, Crisis only supports the white keys in Dvorcol's pic below, whereas ideal support (and what they did for GMK Pulse, absent a homing A) would include all the keys in the pic below.

Oh, sure. The sculpted version of SA SNES went like this:

(https://i.imgur.com/EAbYpwN.png)

If we're missing a few keys, I don't think it will be a problem adding them.
Title: Re: [IC] MT3 SNES
Post by: psxndc on Thu, 26 December 2019, 16:16:23
You're a good egg, Voodoo. Again, just brought it up since Drop specifically is hit or miss on this. Appreciate it!
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Thu, 26 December 2019, 16:33:12
You're a good egg, Voodoo. Again, just brought it up since Drop specifically is hit or miss on this. Appreciate it!

Based on the fact that Susuwatari (https://massdrop-s3.imgix.net/product-images/massdrop-x-matt3o-mt3-susuwatari-custom-keycap-set/FP/bIDVCZ6uRMSf7A8FLh9V_susuwatari%20colemak,%20dvorak%20&%20co-01.jpg) has good coverage, it shouldn't be a problem. ;)

(Not complete, I know...)
Title: Re: [IC] MT3 SNES
Post by: darkfrost on Thu, 26 December 2019, 18:31:02
The switch to MT3 is intresting - not a profile I know much about, but looking it up it seems similar enough to SA - can't find a decent side on comparison of the profile for each row anywhere, but I'm still interested :)

I prefer the centered text too, so that's a nice change (I'd like to see a number row with just centered numbers - no symbols, but aware we probably don't want _too_ many variations!)

Base kit + Ergo/dactyl blanks kit and I'm happy :)
Title: Re: [IC] MT3 SNES
Post by: Kokaloo on Thu, 26 December 2019, 18:36:25
I like the change! I'm more in than I was before lmao
Just so grateful that a 2nd SNES themed keyset isn't gonna die :p
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Thu, 26 December 2019, 18:43:23
The switch to MT3 is intresting - not a profile I know much about, but looking it up it seems similar enough to SA - can't find a decent side on comparison of the profile for each row anywhere, but I'm still interested :)

I prefer the centered text too, so that's a nice change (I'd like to see a number row with just centered numbers - no symbols, but aware we probably don't want _too_ many variations!)

Base kit + Ergo/dactyl blanks kit and I'm happy :)

I will post a comparison showing each row.

OTTOMH, the angles are:
Title: Re: [IC] MT3 SNES
Post by: dvorcol on Thu, 26 December 2019, 20:52:05
So... ergo/ boardwalk support? I'm totally in for that. Also, would this GB be happening on Drop?

Going for a blank Ergo kit (like Susuwatari). Would happen on Drop, since they own MT3.

Sweet. FYI, since you're so graciously aiming to support Colevrak, can you make sure it's Colevrak+, which supports a lot of Colemak variants, Workman, etc? I ask because Drop sometimes only supports vanilla Colemak and Dvorak in their colevrak kits. An example of vanilla colevrak is their Domikey Crisis Colevrak kit (https://massdrop-s3.imgix.net/product-images/domikey-abs-doubleshot-sa-crisis-keycap-set/FP/Z58o2wNtSSih7T3WSuEG_SA%20CRISIS%20COLEVRAK(1).jpg). And example of the extended Colevrak kit would be in their GMK Pulse (https://massdrop-s3.imgix.net/product-images/drop-mito-gmk-pulse-custom-keycap-set/FP/yzwuPEIrQnGs9WALzN3V_5%20-%20colevrak.png) run.  In other words, Crisis only supports the white keys in Dvorcol's pic below, whereas ideal support (and what they did for GMK Pulse, absent a homing A) would include all the keys in the pic below.

Oh, sure. The sculpted version of SA SNES went like this:

Show Image
(https://i.imgur.com/EAbYpwN.png)


If we're missing a few keys, I don't think it will be a problem adding them.


Three more keycaps and you're good in my book.
(https://i.imgur.com/1OOnxBm.png)
Title: Re: [IC] MT3 SNES
Post by: coffeeshopcoder on Thu, 26 December 2019, 21:53:10
Switch to MT3 is nice- I personally mostly like it over SA at this point, except for the texture, where I prefer a smoother SA type texture.

Seems like you are targeting this for double shot abs MT3, and not dyesub PBT. The only thing Iíd call out is that the mt3 susuwatari is the first and only set using double shot tooling , and it hasnít come out yet.
Maybe massage the timelines so that people have a fair understanding what thatís gonna look/feel like before going all in ?

I think massdrop said they will be shipping those out in the next couple of months...
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Thu, 26 December 2019, 22:51:27
Switch to MT3 is nice- I personally mostly like it over SA at this point, except for the texture, where I prefer a smoother SA type texture.

Seems like you are targeting this for double shot abs MT3, and not dyesub PBT. The only thing Iíd call out is that the mt3 susuwatari is the first and only set using double shot tooling , and it hasnít come out yet.
Maybe massage the timelines so that people have a fair understanding what thatís gonna look/feel like before going all in ?

I think massdrop said they will be shipping those out in the next couple of months...

Unofficial estimated group buy date is Q2 2020.

This not being the first MT3 doubleshot set makes it much less of a gamble. The kinks will be worked out by then.

The final texture is still uncertain, but there are photos of samples on matt3o's blog (https://matt3o.com/prototypes-at-last/) and Drop's Susuwatari discussion (https://drop.com/buy/massdrop-x-matt3o-mt3-susuwatari-custom-keycap-set/talk/2509510) page. ABS will smooth out over time, undoubtedly.
Title: Re: [IC] MT3 SNES
Post by: equalunique on Fri, 27 December 2019, 09:30:29
Switch to MT3 is nice- I personally mostly like it over SA at this point, except for the texture, where I prefer a smoother SA type texture.

Seems like you are targeting this for double shot abs MT3, and not dyesub PBT. The only thing Iíd call out is that the mt3 susuwatari is the first and only set using double shot tooling , and it hasnít come out yet.
Maybe massage the timelines so that people have a fair understanding what thatís gonna look/feel like before going all in ?

I think massdrop said they will be shipping those out in the next couple of months...

Unofficial estimated group buy date is Q2 2020.

This not being the first MT3 doubleshot set makes it much less of a gamble. The kinks will be worked out by then.

The final texture is still uncertain, but there are photos of samples on matt3o's blog (https://matt3o.com/prototypes-at-last/) and Drop's Susuwatari discussion (https://drop.com/buy/massdrop-x-matt3o-mt3-susuwatari-custom-keycap-set/talk/2509510) page. ABS will smooth out over time, undoubtedly.

Excited!  :thumb: Thank you for the update!  :cool:
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Fri, 27 December 2019, 14:35:43
Photekq also helped in the making of the keyset

to give credit where credit's due:

Quote
So, let this be clear: MT3 is NOT a Signature Plastic SA clone! It has been designed from scratch, we created the 3D models by hand piece by piece, we did not 3D scan an existing set. Our CAD expert, Tom ďphotekqĒ Radley, is not only incredibly talented with Solidworks but he is also a member of community. His understanding and love for mechanical keyboards were crucial in designing this set and Iím grateful he accepted to be part of this project.
https://matt3o.com/about-mt3-profile-and-devtty-set/

Title: Re: [IC] MT3 SNES
Post by: dvorcol on Fri, 27 December 2019, 18:34:53
The switch to MT3 is intresting - not a profile I know much about, but looking it up it seems similar enough to SA - can't find a decent side on comparison of the profile for each row anywhere, but I'm still interested :)

I prefer the centered text too, so that's a nice change (I'd like to see a number row with just centered numbers - no symbols, but aware we probably don't want _too_ many variations!)

Base kit + Ergo/dactyl blanks kit and I'm happy :)

I will post a comparison showing each row.

OTTOMH, the angles are:
  • R0: 13 deg
  • R1: 7.5 deg
  • R2: 5.5 deg
  • R3: -5.5 deg
  • R4: -13 deg
  • R5: 0 deg

YanboWu's Massdrop discussion comment (https://www.massdrop.com/buy/massdrop-x-matt3o-devtty-custom-keycap-set/talk/1661216?mode=guest_open) has the best pictures I've found comparing MT3 and SA profiles.

But I think the keycaps in that comparison are prototypes, so not exactly the same as production MT3.  This is most noticeable looking at production /dev/tty R1 below.
(https://i.imgur.com/KYK9pzi.png)

One interesting MT3 detail: R2 and R3 are exactly the same, one is just rotated 180į.
(https://i.imgur.com/8Bucwl1.jpg)

Anyone know what MT3 double-shot convex sizes are available?  And what R5 sizes?
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Fri, 27 December 2019, 19:02:39
Anyone know what MT3 double-shot convex sizes are available?  And what R5 sizes?

I asked those exact same questions to Elbert at Drop:
(https://massdrop-s3.imgix.net/product-images/massdrop-x-matt3o-mt3-susuwatari-custom-keycap-set/FP/L5SDtQK6TrCK6mTmENVs_susuwatari%20spacebars-01.jpg)
Title: Re: [IC] MT3 SNES
Post by: Loligagger on Fri, 27 December 2019, 19:07:39
The option for an R5 bottom row for the kits would be nice.
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Fri, 27 December 2019, 19:36:34
The option for an R5 bottom row for the kits would be nice.

To clarify, bottom row will be R5.
Title: Re: [IC] MT3 SNES
Post by: Loligagger on Fri, 27 December 2019, 19:40:26
To clarify, bottom row will be R5.

 :thumb:
Title: Re: [IC] MT3 SNES
Post by: dvorcol on Fri, 27 December 2019, 19:49:23
Anyone know what MT3 double-shot convex sizes are available?  And what R5 sizes?

I asked those exact same questions to Elbert at Drop:
  • They are technically able to do R5 keys, but since there are none in Susuwatari, no tooling was created for it.
  • Possible convex sizes are:
Show Image
(https://massdrop-s3.imgix.net/product-images/massdrop-x-matt3o-mt3-susuwatari-custom-keycap-set/FP/L5SDtQK6TrCK6mTmENVs_susuwatari%20spacebars-01.jpg)


Thanks for the info!

(https://massdrop-s3.imgix.net/product-images/massdrop-x-matt3o-mt3-susuwatari-custom-keycap-set/FP/bnMlXyKPTdejsrGbEw2g_ergodox-01.jpg)

The option for an R5 bottom row for the kits would be nice.

To clarify, bottom row will be R5.

Good to know, thanks.  Similar to the 1-1-2-3-4-3 version of SA.
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Fri, 27 December 2019, 19:53:59
Thanks for the info!
  • Susuwatari's Ergodox kit below contains some R5: 1U, 1.5U, and maybe 2U.
  • If convex keycaps were always marked "UC" there'd be no ambiguity.  There have been "Spacebar" kits in some other GBs containing a few non-convex keycaps.  Others have called these kits "Spacebars & -keys."

Again I had the exact same concerns... but I gave you Drop's answer word for word.

We'll see! :p
Title: Re: [IC] MT3 SNES
Post by: coffeeshopcoder on Sat, 28 December 2019, 01:37:45
I love this colorway obviously and Iím def. in on this. Looking forward to kits and novelties ...
Title: Re: [IC] MT3 SNES
Post by: MdotMaxson on Sun, 29 December 2019, 19:02:07
This is perfect for MT3. And I love MT3. But I hate drop. Wonít support them and sadly matt3o thought it was a good idea to give them the ownership of the profile. Drop nazis
Title: Re: [IC] MT3 SNES
Post by: Gondolindrim on Sun, 29 December 2019, 19:21:27
This is perfect for MT3. And I love MT3. But I hate drop. Won’t support them and sadly matt3o thought it was a good idea to give them the ownership of the profile. Drop nazis

I also find Drop not to be the most stellar company to buy from, but they are decent and were it not for them MT3 probably wouldn't be a thing as plastic injection moulds and tools are crazy expensive. So in a way they did something good forthis community. The fact that the exclusivity was thrown in there is just a natural business practice as they funded it all. I praise matt3o for selling his idea. To be really honest I have some really good ideas that could see the funding of a big company like Drop since I can't fund myself. Most of my open source PCBs are prototyped with money I get moonlighting as a waiter or cleaner.
Title: Re: [IC] MT3 SNES
Post by: RivieraS on Sat, 11 January 2020, 22:09:11
Great, save money now ..
Title: Re: [IC] MT3 SNES
Post by: catbus on Sun, 12 January 2020, 03:33:20
Pumped for this to be MT3. Can't wait to see the kits and novelties!  :thumb:
Title: Re: [IC] MT3 SNES
Post by: dvorcol on Sun, 12 January 2020, 22:10:18
Thanks to voodoo6k for the profile pictures of SA and MT3!  Here's a rough overlay.  (MT3 R0 and SA R1 are line-on-line.)

(https://i.imgur.com/B0hEHvD.png)

Title: Re: [IC] MT3 SNES
Post by: AdrianMan on Sun, 26 January 2020, 09:23:28
Please add 6u Spacebar option too, there are many converted FC660c&FC980 and HHKB's and Cherry OG boards looking to flex that MT3 Snes, me included :)

Unfortunately I'm only rocking 6u spacebar keyboards at this point and no 6u would be a sad miss for me...
Title: Re: [IC] MT3 SNES
Post by: CarlQs on Mon, 27 January 2020, 23:06:04
Finally, mt3 in some cooler colors, very very interested in this!
Title: Re: [IC] MT3 SNES
Post by: dabbaranks on Wed, 29 January 2020, 00:54:26
Alpha and mod coloured top F row would be awesome, I'd be happy with just the Esc and Enter purple and offer the other purple colours as extras.
Title: Re: [IC] MT3 SNES
Post by: ehagerty on Sat, 01 February 2020, 05:28:21
So very interested!  I am obsessed with the profile but donít like the plain white / cream of the alpha sets particularly that are out so far. MOAR COLRZZZ


Sent from my iPhone using Tapatalk
Title: Re: [IC] MT3 SNES
Post by: thedavefulton on Tue, 10 March 2020, 18:16:13
Hey all, just curious if this is still in development. I would definitely get down on this set but it doesn't look like there's been much activity for the last month or so.
Title: Re: [IC] MT3 SNES
Post by: mode on Wed, 11 March 2020, 01:44:15
Hey all, just curious if this is still in development. I would definitely get down on this set but it doesn't look like there's been much activity for the last month or so.

MT3 Doubleshot production is delayed even more due to coronavirus, so this in turn will be delayed. https://matt3o.com Matt3o occasionally posts updates about how it's going.
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Wed, 11 March 2020, 10:20:29
Hey all, just curious if this is still in development. I would definitely get down on this set but it doesn't look like there's been much activity for the last month or so.

Hey all, just curious if this is still in development. I would definitely get down on this set but it doesn't look like there's been much activity for the last month or so.

MT3 Doubleshot production is delayed even more due to coronavirus, so this in turn will be delayed. https://matt3o.com Matt3o occasionally posts updates about how it's going.

That is correct. Thank you!

SNES is delayed a bit. I will be posting more content once Susuwatari gets sorted out.

The last update from Matt3o gives a pretty good idea of what MT3 doubleshot will look like.
Title: Re: [IC] MT3 SNES
Post by: heyitsqi on Wed, 11 March 2020, 12:43:51
Color me interested for MT3 ABS in this format.
Title: Re: [IC] MT3 SNES
Post by: thedavefulton on Wed, 11 March 2020, 21:17:06
Cool, thanks for the update. I'll definitely be keeping my eye on this one!
Title: Re: [IC] MT3 SNES
Post by: ifohancroft on Sat, 14 March 2020, 02:21:16
I want it!

I am a bit confused though: Will it be in SA or MT3?
I want it in SA but if that's not an option, I may settle for MT3.
Definitely getting it at some point if in SA though.
Title: Re: [IC] MT3 SNES
Post by: J3ff_Leopard on Sat, 14 March 2020, 02:24:37
I want it!

I am a bit confused though: Will it be in SA or MT3?
I want it in SA but if that's not an option, I may settle for MT3.
Definitely getting it at some point if in SA though.

It was originally planned to be in SA but has pivoted to MT3 Doubleshot. Currently waiting for Susuwatari to finish.
Title: Re: [IC] MT3 SNES
Post by: catbus on Sat, 14 March 2020, 02:29:03
I want it!

I am a bit confused though: Will it be in SA or MT3?
I want it in SA but if that's not an option, I may settle for MT3.
Definitely getting it at some point if in SA though.

To my knowledge the set was originally going to be in a half-sculpted SA, but was switched to MT3. I don't think there are any plans for a SA SNES at the time. (I'm not OP, just sharing my understanding of the situation.)

Edit: Oh @J3ff_Leopard beat me to the answer
Title: Re: [IC] MT3 SNES
Post by: ifohancroft on Sat, 14 March 2020, 02:57:55

To my knowledge the set was originally going to be in a half-sculpted SA, but was switched to MT3. I don't think there are any plans for a SA SNES at the time. (I'm not OP, just sharing my understanding of the situation.)

Edit: Oh @J3ff_Leopard beat me to the answer



It was originally planned to be in SA but has pivoted to MT3 Doubleshot. Currently waiting for Susuwatari to finish.

Thank you! MT3 is close enough to SA anyway so it's worth trying.
This could be my first set in the profile.

P.S. Op, please cover ErgoDox and other non-standard layouts (ortho/split/split ortho, 75% ortho, etc). Sorry if those are already invluded, I forgot and can't remember seeing them.
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Mon, 16 March 2020, 11:58:43
While everyone is here... I will try to ramp up MT3 SNES and get some feedback on kits.

Stay safe.
Title: Re: [IC] MT3 SNES
Post by: i luv chuletas on Mon, 16 March 2020, 19:07:44
Super interesting set. I'd slap these onto one of the retro looking keyboard kits coming out. SSK or the Fatboy.

Definitely interested in seeing the intended kits for this!
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Fri, 20 March 2020, 23:05:42
MT3 kits v1 are here (https://geekhack.org/index.php?topic=101187.msg2776282#post_kits).

Let me know what you think!
Title: Re: [IC] MT3 SNES
Post by: rondg on Fri, 20 March 2020, 23:20:13
MT3 kits v1 are here (https://geekhack.org/index.php?topic=101187.msg2776282#post_kits).

Let me know what you think!

I feel like MT3 and KAT kits forget about 75% keyboards. Please consider adding R0 Del key on the TKL set.
Title: Re: [IC] MT3 SNES
Post by: Ensaum on Fri, 20 March 2020, 23:20:29
MT3 kits v1 are here (https://geekhack.org/index.php?topic=101187.msg2776282#post_kits).

Let me know what you think!

Would much prefer R2 PgUp/R3 PgDn to be in tkl mod kit rather than R3/R4 as it is now.
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Fri, 20 March 2020, 23:22:15
MT3 kits v1 are here (https://geekhack.org/index.php?topic=101187.msg2776282#post_kits).

Let me know what you think!

I feel like MT3 and KAT kits forget about 75% keyboards. Please consider adding R0 Del key on the TKL set.

Yes, I will move it from Numpad to Specialty or TKL. My mistake.
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Fri, 20 March 2020, 23:25:27
MT3 kits v1 are here (https://geekhack.org/index.php?topic=101187.msg2776282#post_kits).

Let me know what you think!

Would much prefer R2 PgUp/R3 PgDn to be in tkl mod kit rather than R3/R4 as it is now.

We could move R2 PgUp/R3 PgDn and R4 End to the TKL kit. Let me gather some more feedback before I make the change.

Title: Re: [IC] MT3 SNES
Post by: Ensaum on Fri, 20 March 2020, 23:32:21
MT3 kits v1 are here (https://geekhack.org/index.php?topic=101187.msg2776282#post_kits).

Let me know what you think!

Would much prefer R2 PgUp/R3 PgDn to be in tkl mod kit rather than R3/R4 as it is now.

We could move R2 PgUp/R3 PgDn and R4 End to the TKL kit. Let me gather some more feedback before I make the change.

I think end should be fine in specialty. Having r2/r3 pgup/pgdn in the tkl kit would add compatibility for the most popular 65% and 75% layouts with fn next to shift. It would also need a r1 Del. Maybe move that over from Specialty?
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Fri, 20 March 2020, 23:37:29
MT3 kits v1 are here (https://geekhack.org/index.php?topic=101187.msg2776282#post_kits).

Let me know what you think!

Would much prefer R2 PgUp/R3 PgDn to be in tkl mod kit rather than R3/R4 as it is now.

We could move R2 PgUp/R3 PgDn and R4 End to the TKL kit. Let me gather some more feedback before I make the change.

I think end should be fine in specialty. Having r2/r3 pgup/pgdn in the tkl kit would add compatibility for the most popular 65% and 75% layouts with fn next to shift. It would also need a r1 Del. Maybe move that over from Specialty?

The nav keys are giving me a headache, so I might move most of them to the TKL kit... including R0/R1 Del. While leaving only the big and odd keys for Specialty.
Title: Re: [IC] MT3 SNES
Post by: Ensaum on Fri, 20 March 2020, 23:40:27
The nav keys are giving me a headache, so I might move most of them to the TKL kit... including R0/R1 Del. While leaving only the big and odd keys for Specialty.

Heck, that works too. Just make it a mod kit then? My only other problem is that I want like every single accent kit.
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Fri, 20 March 2020, 23:51:01
The nav keys are giving me a headache, so I might move most of them to the TKL kit... including R0/R1 Del. While leaving only the big and odd keys for Specialty.

Heck, that works too. Just make it a mod kit then? My only other problem is that I want like every single accent kit.

Well my argument for putting the nav keys in specialty was that people would either get the Power or ABXY pack which contain "X" and "Reset" keys as delete.

Using ABXY vertically may also be a possibility for 65% even though it is R5... I will eventually render it to see how it looks.
Title: Re: [IC] MT3 SNES
Post by: psxndc on Sat, 21 March 2020, 00:19:25
Could we get a couple (at least 2) 1u R3 novelties somewhere, like in the Power Pack kits? I'm an ortho user and don't use escape or tab in R3 on the left side or ' or enter on the right.

Two 1u R3 novelties would be more flexible for people, e.g., some people use R3 for control, caps lock, FN, etc.


Sent from my iPhone using Tapatalk
Title: Re: [IC] MT3 SNES
Post by: catbus on Sat, 21 March 2020, 01:45:56
Could we get a couple (at least 2) 1u R3 novelties somewhere, like in the Power Pack kits? I'm an ortho user and don't use escape or tab in R3 on the left side or ' or enter on the right.

Two 1u R3 novelties would be more flexible for people, e.g., some people use R3 for control, caps lock, FN, etc.


Sent from my iPhone using Tapatalk

Would love to see some more 1u R3 novelties as well.

Also if possible a 1u R3 Ctrl key in the ortho kit :)
Title: Re: [IC] MT3 SNES
Post by: a_ak57 on Sat, 21 March 2020, 09:34:51
I like the idea of moving the R1 Del, R2 PgUp, R3 PgDn to the TKL kit as a 65% user myself.  At the very least I'd want them in the Specialty Kit because otherwise I'd have to buy Ortho/40s which would be more expensive for only a couple keys.  And I like that the Accent kit has both the F row and numrow.  Gamer kit is solid too.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Sat, 21 March 2020, 10:48:55
I like the idea of moving the R1 Del, R2 PgUp, R3 PgDn to the TKL kit as a 65% user myself.  At the very least I'd want them in the Specialty Kit because otherwise I'd have to buy Ortho/40s which would be more expensive for only a couple keys.  And I like that the Accent kit has both the F row and numrow.  Gamer kit is solid too.

Could we get a couple (at least 2) 1u R3 novelties somewhere, like in the Power Pack kits? I'm an ortho user and don't use escape or tab in R3 on the left side or ' or enter on the right.

Two 1u R3 novelties would be more flexible for people, e.g., some people use R3 for control, caps lock, FN, etc.


Sent from my iPhone using Tapatalk

Would love to see some more 1u R3 novelties as well.

Also if possible a 1u R3 Ctrl key in the ortho kit :)

Noted. Will add R3 keys for ortho. @psxndc, what keys are you using on R3, if you don't mind me asking?

One thing I want to take advantage of is the reversible R2/R3 profile. Still thinking about a solution.

Also, I suppose blanks are okay but generic legends or novelties are preferred? That being said, Ergodox mod kit would be blank.
Title: [IC] MT3 SNES
Post by: psxndc on Sat, 21 March 2020, 11:30:13

Noted. Will add R3 keys for ortho. @psxndc, what keys are you using on R3, if you don't mind me asking?

One thing I want to take advantage of is the reversible R2/R3 profile. Still thinking about a solution.

Also, I suppose blanks are okay but generic legends or novelties are preferred? That being said, Ergodox mod kit would be blank.
Totally didn't even think/realize about the reversible R2/R3, but text would be upside down if it wasn't an icon/blank.

For me, I have backspace on both sides (with delete being up in R1), but I know that I'm a weirdo in that respect. It started because I use Colemak which moves backspace to capslock and then when I switched to ortho, I moved Enter down to R4, freeing up R3 on the right side. Because I suck at touch typing still and I make a lot of mistakes, I use two backspaces to even out the strain on my pinkies. But getting even a 1u backspace for Colemak would be an additional key that few use and a big ask already, so getting two would be out of the question and not useable for anyone else. So I just ask for novelties. Plus that allows folks to put whatever they want there. At some point I may move CTRL to there so I'm not cranking my hand at an angle to copy/paste (which I do all the time) on the left side. Or a third layer key.
Title: Re: [IC] MT3 SNES
Post by: konstantin on Sat, 21 March 2020, 15:14:17
Great kitting choices! It looks like you considered pretty much every cool, obscure layout out there.

I would keep all of the red outlined keys as is :)
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Sat, 21 March 2020, 16:28:23
Great kitting choices! It looks like you considered pretty much every cool, obscure layout out there.

I would keep all of the red outlined keys as is :)

Thank you. They will probably be moved and not removed. ;)

I just noticed that R1 Esc is missing from TKL... full sculpt is hard.

Title: Re: [IC] MT3 SNES
Post by: konstantin on Sat, 21 March 2020, 16:37:22
Thank you. They will probably be moved and not removed. ;)

I just noticed that R1 Esc is missing from TKL... full sculpt is hard.

Keeping them where they are would be preferential even to moving them, imo. I think the current setup strikes a great balance between versatility, layout coverage and kit size. :)

Speaking of the TKL mods, have you considered dropping or moving Menu (esp. the 1u)? Seems just a tad redundant, since Fn usually covers for that key quite well.
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Sat, 21 March 2020, 17:42:37
Thank you. They will probably be moved and not removed. ;)

I just noticed that R1 Esc is missing from TKL... full sculpt is hard.

Keeping them where they are would be preferential even to moving them, imo. I think the current setup strikes a great balance between versatility, layout coverage and kit size. :)

Speaking of the TKL mods, have you considered dropping or moving Menu (esp. the 1u)? Seems just a tad redundant, since Fn usually covers for that key quite well.

I like the idea of an all-in-one TKL kit (65~75% friendly), leaving Specialty for less common boards. It makes for an easier buy, imo.

As for the Fn/menu keys, the rationale was that if you include the R3 Control, then some people might want that extra 1.25u Fn on the bottom row. So why not include the 1u as well. Though we can always reconsider.

Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Sun, 22 March 2020, 13:25:32
I've been thinking... the ABXY kit isn't really doing it for me. I think (4) blank kits would be more versatile and cheaper than novelties:

Buttons (replacing ABXY)
(https://i.imgur.com/Ya7lrpt.jpg)

Old ABXY
(https://i.imgur.com/v15OsK8.jpg)

Thoughts?
Title: [IC] MT3 SNES
Post by: psxndc on Sun, 22 March 2020, 14:13:08
Certainly works for me. And to be fair, the buttons on the SNES controller aren't themselves labeled like the PS and Xbox controller buttons are.

I like the R3 additions to the ortho/40s in the power pack btw. Thanks for that!
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Sun, 22 March 2020, 14:23:38
Certainly works for me. And to be fair, the buttons on the SNES controller aren't themselves labeled like the PS and Xbox controller buttons are.

Exactly!
--

I updated all the kits.
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Sun, 22 March 2020, 21:25:33
Added ergo mods and buttons.

*** Drop poll: https://drop.com/vote/MT3-SNES-Keycap-Group-Buy ***

Please vote to help generate interest :)
Title: Re: [IC] MT3 SNES
Post by: nasp on Sun, 22 March 2020, 22:58:04
Thanks for adding the Power Pack kit specifically for 40's/ortho.


One thing I'd like to know from others is if they prefer start and select on the same row. That way it can match the SNES controller. Also, if not start and select on r5, I'd like to see some novelty text on r5, esp. for ortho considering it has at least 10, 1u r5 mods. Staggered 40's does not have as many r5 mods, but it'd be nice to put some novelty text caps there as well.
Title: Re: [IC] MT3 SNES
Post by: stoffelduss on Mon, 23 March 2020, 03:52:07
I love this, but I just checked, I want 7(!) of the kits, this would be hella expensive... still, I might join this, maybe with less decoration. I'd like to get the 4 coloured arrow keys like in the new banner render but the OG gamer kit is otherwise useless and looks like it's going to be super expensive... Anyway this is my second most favourite set in IC rn, looking forward to the ABS MT3 reviews. (If it turns out something with ABS MT3 is really wrong, would you consider switching to KAT?)
Title: Re: [IC] MT3 SNES
Post by: catbus on Mon, 23 March 2020, 06:53:25
Love the Ortho/40% and the Power Pack changes.

Are the alphas white or a light grey?
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Mon, 23 March 2020, 11:37:29
Thanks for adding the Power Pack kit specifically for 40's/ortho.

One thing I'd like to know from others is if they prefer start and select on the same row. That way it can match the SNES controller. Also, if not start and select on r5, I'd like to see some novelty text on r5, esp. for ortho considering it has at least 10, 1u r5 mods. Staggered 40's does not have as many r5 mods, but it'd be nice to put some novelty text caps there as well.

I agree. Start/Select were originally on the bottom row. I removed them because the kits were getting too large. But I see your point...

I love this, but I just checked, I want 7(!) of the kits, this would be hella expensive... still, I might join this, maybe with less decoration. I'd like to get the 4 coloured arrow keys like in the new banner render but the OG gamer kit is otherwise useless and looks like it's going to be super expensive... Anyway this is my second most favourite set in IC rn, looking forward to the ABS MT3 reviews. (If it turns out something with ABS MT3 is really wrong, would you consider switching to KAT?)

Some kits may slim down or get split up. Don't worry, it will all fall into place once I get more feedback.

Love the Ortho/40% and the Power Pack changes.

Are the alphas white or a light grey?

The colour I am using for the alphas is currently: https://www.pantone.com/color-finder/PQ-14-4103TCX

For which you can get a plastic chip. I only have chips for the purple colours at this moment (they are expensive).

It's similar to SP's GTL but a tad lighter (like GSL): https://pimpmykeyboard.com/template/images/absgray.jpg (I have samples for both)

TL;DR: Not as dark as the PAL version nor as purple-grey as the NA version, but it provides good contrast with the dark purple legends without being too white.


Title: Re: [IC] MT3 SNES
Post by: Slayer77 on Tue, 24 March 2020, 02:06:00
Thanks for adding the Power Pack kit specifically for 40's/ortho.

One thing I'd like to know from others is if they prefer start and select on the same row. That way it can match the SNES controller. Also, if not start and select on r5, I'd like to see some novelty text on r5, esp. for ortho considering it has at least 10, 1u r5 mods. Staggered 40's does not have as many r5 mods, but it'd be nice to put some novelty text caps there as well.

I agree. Start/Select were originally on the bottom row. I removed them because the kits were getting too large. But I see your point...

I love this, but I just checked, I want 7(!) of the kits, this would be hella expensive... still, I might join this, maybe with less decoration. I'd like to get the 4 coloured arrow keys like in the new banner render but the OG gamer kit is otherwise useless and looks like it's going to be super expensive... Anyway this is my second most favourite set in IC rn, looking forward to the ABS MT3 reviews. (If it turns out something with ABS MT3 is really wrong, would you consider switching to KAT?)

Some kits may slim down or get split up. Don't worry, it will all fall into place once I get more feedback.

Love the Ortho/40% and the Power Pack changes.

Are the alphas white or a light grey?

The colour I am using for the alphas is currently: https://www.pantone.com/color-finder/PQ-14-4103TCX

For which you can get a plastic chip. I only have chips for the purple colours at this moment (they are expensive).

It's similar to SP's GTL but a tad lighter (like GSL): https://pimpmykeyboard.com/template/images/absgray.jpg (I have samples for both)

TL;DR: Not as dark as the PAL version nor as purple-grey as the NA version, but it provides good contrast with the dark purple legends without being too white.
Looking forward to this, looks interesting.
Alphas, tkl, gamer kit, accent and spacebars!

Sent from my GM1911 using Tapatalk

Title: Re: [IC] MT3 SNES
Post by: catbus on Tue, 24 March 2020, 04:06:44
Quote
The colour I am using for the alphas is currently: https://www.pantone.com/color-finder/PQ-14-4103TCX

For which you can get a plastic chip. I only have chips for the purple colours at this moment (they are expensive).

It's similar to SP's GTL but a tad lighter (like GSL): https://pimpmykeyboard.com/template/images/absgray.jpg (I have samples for both)

TL;DR: Not as dark as the PAL version nor as purple-grey as the NA version, but it provides good contrast with the dark purple legends without being too white.

Thank you for the clarification!
Can't wait for this set!  :thumb:
Title: Re: [IC] MT3 SNES
Post by: DrivenKeys on Tue, 24 March 2020, 18:46:15
Voted. Excited. Grateful.

Purple/lavender numpad keys would be incredible.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Wed, 25 March 2020, 10:10:15
It was brought up by @cijanzen on keebtalk that the alphas may look monochrome on certain devices, in the renders.

To be clear, the alphas legends are dark purple. Was anyone expecting grey on grey alphas? Otherwise, a monochrome options could be nice.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Ensaum on Wed, 25 March 2020, 11:21:22
Just checking in to say I saw the new tkl mod kit render and it looks hawt  :thumb:
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: amarotea on Thu, 26 March 2020, 01:06:39
So many nostalgic feels looking at thisóexciting.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Xerpocalypse on Fri, 27 March 2020, 16:50:58
Yes please. I love how this looks in MT3 Profile.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Exemplar on Fri, 27 March 2020, 17:00:23
Very VERY excited for this. Looks great in a spherical profile. Keep up the great work. I could have missed it, but have you released any potential vendors?
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: J3ff_Leopard on Fri, 27 March 2020, 17:34:34
Very VERY excited for this. Looks great in a spherical profile. Keep up the great work. I could have missed it, but have you released any potential vendors?

It's MT3, so Drop will be the vendor.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Slayer77 on Fri, 27 March 2020, 21:30:12
It was brought up by @cijanzen on keebtalk that the alphas may look monochrome on certain devices, in the renders.

To be clear, the alphas legends are dark purple. Was anyone expecting grey on grey alphas? Otherwise, a monochrome options could be nice.
Would appreciate if accent kit was moved to alphas and the the current number and F row moved to monochrome alphas.

Sent from my GM1911 using Tapatalk

Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: stoffelduss on Sat, 28 March 2020, 04:12:50
It was brought up by @cijanzen on keebtalk that the alphas may look monochrome on certain devices, in the renders.

To be clear, the alphas legends are dark purple. Was anyone expecting grey on grey alphas? Otherwise, a monochrome options could be nice.
Would appreciate if accent kit was moved to alphas and the the current number and F row moved to monochrome alphas.

Sent from my GM1911 using Tapatalk
This sounds like it comes from a 60s user, having both rows purple would look awful. But for the F-keys, I agree those could be in base, I'd guess the majority of people using this set with F keys would want these accents as they're pretty central to the theme. I don't think the same is true for the majority of users with a number row, though
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: gminso on Sat, 28 March 2020, 09:49:35
i have an idea, how about a kit consists of w,a,s,d,x as dark gray, v,g,n,j also as dark gray and l,p,/,' as purple? so that we can visualize an snes controller on the keyboard?  :D :D  ( will look perfect for ortho owners but staggered would good too)

Another opinion is that I prefer to see as much purple as we can see on snes controller. Full F row of purple seems too extreme.
Title: [IC] MT3 SNES // Kits, feedback, etc.
Post by: psxndc on Sat, 28 March 2020, 11:45:33
I believe the OG Gamer Pack and using the R2/R3 purple blanks will give you the look you're looking for, no?
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: abbabon on Sat, 28 March 2020, 15:11:59
I'm tottally in. This needs an ergo kit!
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Sat, 28 March 2020, 18:02:19
Very VERY excited for this. Looks great in a spherical profile. Keep up the great work. I could have missed it, but have you released any potential vendors?

It's MT3, so Drop will be the vendor.

Correct

It was brought up by @cijanzen on keebtalk that the alphas may look monochrome on certain devices, in the renders.

To be clear, the alphas legends are dark purple. Was anyone expecting grey on grey alphas? Otherwise, a monochrome options could be nice.
Would appreciate if accent kit was moved to alphas and the the current number and F row moved to monochrome alphas.

Sent from my GM1911 using Tapatalk
This sounds like it comes from a 60s user, having both rows purple would look awful. But for the F-keys, I agree those could be in base, I'd guess the majority of people using this set with F keys would want these accents as they're pretty central to the theme. I don't think the same is true for the majority of users with a number row, though

The accent f-row was originally in the TKL kit but some people asked for the normal f-row. If we add the monochrome alphas, then we have to split the f-row anyway.

I'm tottally in. This needs an ergo kit!

i have an idea, how about a kit consists of w,a,s,d,x as dark gray, v,g,n,j also as dark gray and l,p,/,' as purple? so that we can visualize an snes controller on the keyboard?  :D :D  ( will look perfect for ortho owners but staggered would good too)

Another opinion is that I prefer to see as much purple as we can see on snes controller. Full F row of purple seems too extreme.

Because this is full-sculpt, what you're suggesting is more difficult. The best you can do, as mentioned by @psxndc, is get some button kits; there are some for each row. Unfortunately, we can't offer every possibility. :(
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Wed, 01 April 2020, 11:36:28
I posted the IC on reddit:

Jesus christ I just posted on April fools... UNDO!!! :eek:
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: thelaughingman on Thu, 02 April 2020, 04:18:08

The accent f-row was originally in the TKL kit but some people asked for the normal f-row. If we add the monochrome alphas, then we have to split the f-row anyway.


I first saw this IC over at Keebtalk so didn't realize this was the case. Call me different but I actually like the purple F-row in the base better. I get people love monochrome but come on, if every set is monochrome what is the fun in that? My preference would be purple F-row in base kit, monochrome F-row as a separate kit, similar to how Oblivion has an entire Monochrome mod kit for people who love it that way. But the base has to stay true to the vision and inspiration of the set.

And last but not least, super homing kit please! (another reminder)
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Thu, 02 April 2020, 09:37:45

The accent f-row was originally in the TKL kit but some people asked for the normal f-row. If we add the monochrome alphas, then we have to split the f-row anyway.


I first saw this IC over at Keebtalk so didn't realize this was the case. Call me different but I actually like the purple F-row in the base better. I get people love monochrome but come on, if every set is monochrome what is the fun in that? My preference would be purple F-row in base kit, monochrome F-row as a separate kit, similar to how Oblivion has an entire Monochrome mod kit for people who love it that way. But the base has to stay true to the vision and inspiration of the set.

And last but not least, super homing kit please! (another reminder)

Thanks for your comment.

To clarify, when I mentioned "monochrome", I referred to the alpha's legend colour. They are purple; and I am considering a monochrome option.

The monochrome option would not be a replacement for the current alphas. This way, people who don't particularly care for SNES and want a lighter MT3 set with R5 bottom row, can still join. Further, European & global buyers may prefer a PAL/Famicom themed set.

Depending on whether we offer the monochrome alphas or not, your suggestion could make sense. As is, I agree that moving the accent f-row back into the TKL kit, while having the normal f-row as an option, would be smart. If we decide to offer the monochrome alphas, then... I would have to think about it.

But yeah, I think swapping the normal f-row for the accent f-row is a good idea.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: stoffelduss on Thu, 02 April 2020, 10:07:51
I would only buy an alpha set if it also comes with a compatible colevrak+ kit, and I did not expect the legends to be black from the renders. I think I'd buy the purple one if there was an option between 2 otherwise equal legend colors, but black legends would probably also look good.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Thu, 02 April 2020, 10:11:16
I would only buy an alpha set if it also comes with a compatible colevrak+ kit, and I did not expect the legends to be black from the renders. I think I'd buy the purple one if there was an option between 2 otherwise equal legend colors, but black legends would probably also look good.

I would only buy an alpha set if it also comes with a compatible colevrak+ kit, and I did not expect the legends to be black from the renders. I think I'd buy the purple one if there was an option between 2 otherwise equal legend colors, but black legends would probably also look good.

The monochrome legends would be dark grey (like the Enter and Esc keys).
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: thelaughingman on Thu, 02 April 2020, 12:00:58
But yeah, I think swapping the normal f-row for the accent f-row is a good idea.

yes, can never have enough purple! :thumb:

btw the POWER pack TKL kit has different font to the TKL kit and also different to Susuwatari font. so new molds?
Title: Re: [IC] SA SNES
Post by: Narf on Fri, 03 April 2020, 16:52:25
Can you throw in 2 1.5u R2 keys to cover Ergos and boardwalk?
That's a tough one. If we were to look into an Ergo kit, what is the consensus on blanks versus legends?
Iím just saying all you need is 2 1.5u R2 keys and you will cover boardwalk. Iím contingent on that. I mean 2 keys is like 2$

I would also like to see two more R5 1.5u keys to cover the bottom corners. Might be cool to add them in different colors like the purple or dark gray. Might also be nice to get additional 1u keys for inside mods for boards like the Boardwalk or RGBKB's Mun and Sol2 where you can replace the vertical 1.5u keys with 1u. I guess I could just get the Button's kit and live with them not matching the alpha's row profile. Speaking of the Buttons kit, how difficult would it be to add colored buttons in more than one profile? Like Blue R1, Green R2, Red R3, Yellow R4; or Blue R2 Green and Red R3, Yellow R4; or Blue R2 Green Red Yellow R3.? That way people could also use them for the extra mods on 65% boards, and people who are on boards that don't have a  [;'/ cluster on their boards could have the right buttons as well. I know adding a bunch of keys jacks up the price though. Just a thought.

+1 for ergo. i'd prefer blank or non-specific legends (L, R, A, B, X, Y, start, select, power, reset, etc.) for the 1.5 modifiers, if possible.

+1 on this. Normally I do not like blank mods because it makes it look like a cheap aftermarket thing, but I think in this case it matches the blank controller buttons. Having SNES themed legends would be really neat. I always have to skip ergo kits that have specific legends because they are so far off of the mod layout I use on Ergo. I like non-specific legends for the aesthetics. I am not sure it would be cost prohibitive, or maybe just time consuming, but having extra 1.5u colored mods would be awesome. Like right side mods would be BGRY or light purple x2 + Dark Purple x2, and the left mods could be all dark gray. I don't mean to be difficult by adding all of these suggestions, but I feel like ergo is a great opportunity to mimic SNES controllers because of the symmetrical design. The thing that is kind of a must-change for me is the addition of the 1.5u keys for the bottom corners on the Ergo kits.
The 40s kit and Power Pack kits look very nice as well. 
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Fri, 03 April 2020, 23:35:23
Can you throw in 2 1.5u R2 keys to cover Ergos and boardwalk?
That's a tough one. If we were to look into an Ergo kit, what is the consensus on blanks versus legends?
Iím just saying all you need is 2 1.5u R2 keys and you will cover boardwalk. Iím contingent on that. I mean 2 keys is like 2$

I would also like to see two more R5 1.5u keys to cover the bottom corners. Might be cool to add them in different colors like the purple or dark gray. Might also be nice to get additional 1u keys for inside mods for boards like the Boardwalk or RGBKB's Mun and Sol2 where you can replace the vertical 1.5u keys with 1u. I guess I could just get the Button's kit and live with them not matching the alpha's row profile. Speaking of the Buttons kit, how difficult would it be to add colored buttons in more than one profile? Like Blue R1, Green R2, Red R3, Yellow R4; or Blue R2 Green and Red R3, Yellow R4; or Blue R2 Green Red Yellow R3.? That way people could also use them for the extra mods on 65% boards, and people who are on boards that don't have a  [;'/ cluster on their boards could have the right buttons as well. I know adding a bunch of keys jacks up the price though. Just a thought.

+1 for ergo. i'd prefer blank or non-specific legends (L, R, A, B, X, Y, start, select, power, reset, etc.) for the 1.5 modifiers, if possible.

+1 on this. Normally I do not like blank mods because it makes it look like a cheap aftermarket thing, but I think in this case it matches the blank controller buttons. Having SNES themed legends would be really neat. I always have to skip ergo kits that have specific legends because they are so far off of the mod layout I use on Ergo. I like non-specific legends for the aesthetics. I am not sure it would be cost prohibitive, or maybe just time consuming, but having extra 1.5u colored mods would be awesome. Like right side mods would be BGRY or light purple x2 + Dark Purple x2, and the left mods could be all dark gray. I don't mean to be difficult by adding all of these suggestions, but I feel like ergo is a great opportunity to mimic SNES controllers because of the symmetrical design. The thing that is kind of a must-change for me is the addition of the 1.5u keys for the bottom corners on the Ergo kits.
The 40s kit and Power Pack kits look very nice as well. 

There's a lot of information here to visualize. I'll get back to you.

But yeah, I think swapping the normal f-row for the accent f-row is a good idea.

yes, can never have enough purple! :thumb:

btw the POWER pack TKL kit has different font to the TKL kit and also different to Susuwatari font. so new molds?

Yes, it's a novelties kit and the font is based on the Super Nintendo font. Otherwise Susu and SNES have the same legends and font to keep the tooling minimal.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: thelaughingman on Sat, 04 April 2020, 00:02:10

Yes, it's a novelties kit and the font is based on the Super Nintendo font. Otherwise Susu and SNES have the same legends and font to keep the tooling minimal.


hmm can you make a render of the novelties kit with the alphas and TKL mods then? My concern is the different fonts will clash visually for me. cheers!  :thumb:
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Module on Sat, 04 April 2020, 09:44:30
Nice.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Mon, 06 April 2020, 12:28:53
Can you throw in 2 1.5u R2 keys to cover Ergos and boardwalk?
That's a tough one. If we were to look into an Ergo kit, what is the consensus on blanks versus legends?
Iím just saying all you need is 2 1.5u R2 keys and you will cover boardwalk. Iím contingent on that. I mean 2 keys is like 2$

I would also like to see two more R5 1.5u keys to cover the bottom corners. Might be cool to add them in different colors like the purple or dark gray. Might also be nice to get additional 1u keys for inside mods for boards like the Boardwalk or RGBKB's Mun and Sol2 where you can replace the vertical 1.5u keys with 1u. I guess I could just get the Button's kit and live with them not matching the alpha's row profile. Speaking of the Buttons kit, how difficult would it be to add colored buttons in more than one profile? Like Blue R1, Green R2, Red R3, Yellow R4; or Blue R2 Green and Red R3, Yellow R4; or Blue R2 Green Red Yellow R3.? That way people could also use them for the extra mods on 65% boards, and people who are on boards that don't have a  [;'/ cluster on their boards could have the right buttons as well. I know adding a bunch of keys jacks up the price though. Just a thought.

+1 for ergo. i'd prefer blank or non-specific legends (L, R, A, B, X, Y, start, select, power, reset, etc.) for the 1.5 modifiers, if possible.

+1 on this. Normally I do not like blank mods because it makes it look like a cheap aftermarket thing, but I think in this case it matches the blank controller buttons. Having SNES themed legends would be really neat. I always have to skip ergo kits that have specific legends because they are so far off of the mod layout I use on Ergo. I like non-specific legends for the aesthetics. I am not sure it would be cost prohibitive, or maybe just time consuming, but having extra 1.5u colored mods would be awesome. Like right side mods would be BGRY or light purple x2 + Dark Purple x2, and the left mods could be all dark gray. I don't mean to be difficult by adding all of these suggestions, but I feel like ergo is a great opportunity to mimic SNES controllers because of the symmetrical design. The thing that is kind of a must-change for me is the addition of the 1.5u keys for the bottom corners on the Ergo kits.
The 40s kit and Power Pack kits look very nice as well.

Thanks for your suggestions. I am not really well versed in Ergo layouts, but the missing R5 1.5u's were brought up before, so I will add them.

RE: Buttons (also applies to 1.5u mods). The problem is that there are sooo many possibilities. You may like BGRY, but I like GBYR, someone else may prefer RGBY... and since this is fully sculpted, it's impossible to please everyone. This is the first draft (of buttons). My concern is not overlapping with OG Gamer pack; which is meant to not look like a cheap knock off, as you said, by offering the most 'universal' options.

I will say that an Ergo kit with generic doubleshot legends (eg. Start, Select, A, B, X, Y, etc.) would be monumentally expensive; so out of the question.

To summarize, the Ergo kit and buttons need adjustment. The challenge with this theme is that everyone has their own vision and MT3 imposes a lot of restrictions.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: nettoxx7 on Mon, 06 April 2020, 12:50:52
Just gotten my first mt3 profile which was Serika, enjoying it and will definitely be looking to get this too ! GL
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: HungerMechanic on Mon, 06 April 2020, 14:13:18
I wish this wasn't being made...because it's such a must-buy.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: PenguinMoe on Fri, 10 April 2020, 14:14:01
I plan to build an Iris soon and just wanted to say that I really like the ortho part of the Ortho + 40% kit.  A lot of the keysets that I have been looking at give you limited options for ortho, especially R3, and your kit checks all of my boxes.  Offering the buttons kit makes it even better because you can just get blanks if you want to.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: MdotMaxson on Sat, 11 April 2020, 06:41:39
Why abs mt3 and not pbt mt3? Do people forget that for some reason abs is acceptable on GMK even though it shouldnít. I mean it still boggles my mind that the most popular manufacturer is the most expensive, least adaptive, worst options for kits, and thanks to being ABS has a shelf life based on use. I own a few GMK sets.... for show. Shine literally is disgusting. If I sat down at a keyboard with shine Iíd feel like I needed gloves to touch those nasty greasy chips and Iím far from a germaphobe. Lesss bring this back to PBT as is proper for a keyset you want to type on and last more than a few months.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Boy_314 on Sat, 11 April 2020, 12:09:38
Why abs mt3 and not pbt mt3? Do people forget that for some reason abs is acceptable on GMK even though it shouldnít. I mean it still boggles my mind that the most popular manufacturer is the most expensive, least adaptive, worst options for kits, and thanks to being ABS has a shelf life based on use. I own a few GMK sets.... for show. Shine literally is disgusting. If I sat down at a keyboard with shine Iíd feel like I needed gloves to touch those nasty greasy chips and Iím far from a germaphobe. Lesss bring this back to PBT as is proper for a keyset you want to type on and last more than a few months.

classic mdotm post
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: thelaughingman on Sat, 11 April 2020, 12:24:07
Why abs mt3 and not pbt mt3? Do people forget that for some reason abs is acceptable on GMK even though it shouldnít. I mean it still boggles my mind that the most popular manufacturer is the most expensive, least adaptive, worst options for kits, and thanks to being ABS has a shelf life based on use. I own a few GMK sets.... for show. Shine literally is disgusting. If I sat down at a keyboard with shine Iíd feel like I needed gloves to touch those nasty greasy chips and Iím far from a germaphobe. Lesss bring this back to PBT as is proper for a keyset you want to type on and last more than a few months.

LOL shine is love, shine is life hahahaha
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: mode on Sat, 11 April 2020, 16:13:04
Why abs mt3 and not pbt mt3? Do people forget that for some reason abs is acceptable on GMK even though it shouldnít. I mean it still boggles my mind that the most popular manufacturer is the most expensive, least adaptive, worst options for kits, and thanks to being ABS has a shelf life based on use. I own a few GMK sets.... for show. Shine literally is disgusting. If I sat down at a keyboard with shine Iíd feel like I needed gloves to touch those nasty greasy chips and Iím far from a germaphobe. Lesss bring this back to PBT as is proper for a keyset you want to type on and last more than a few months.

I like shine and bright colours.

Deal with it.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: i luv chuletas on Fri, 17 April 2020, 09:05:09
Hey man, this set keeps getting better and better!

Love the 40's kit, but noticed something on both that and the mini bars kit. Only one 2u spacebar, any chance we can get 2 in these kits? 2x2u ortho is amazing, would hate not to have that support with this set being as comprehensive as it is!
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Fri, 17 April 2020, 09:59:29
Hey man, this set keeps getting better and better!

Love the 40's kit, but noticed something on both that and the mini bars kit. Only one 2u spacebar, any chance we can get 2 in these kits? 2x2u ortho is amazing, would hate not to have that support with this set being as comprehensive as it is!

You would have to either get the Specialty or Minibars kit.

Ortho + Specialty for your special ortho board. ;)
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: hnaeht on Sun, 10 May 2020, 10:29:16
is there any plan for a GB soon? this looks awesome.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Sun, 10 May 2020, 10:42:58
is there any plan for a GB soon? this looks awesome.

Hi. Thanks for your interest. :)

The group buy will start moving forward after Susuwatari ships. Here's the latest update from Drop:
Quote
May 7 2020 update:
Latest set of samples are here and have been measured and reviewed.  A few of the legends are still off by just a smidgeon.  We've got some feedback for changes to a handful of caps but the majority of the keycaps are going into production.  Latest update/estimate is that they'll all be done by June 5th.  As usual, more updates to follow as we keep moving through this process.  I'll try to get some photos to post as well.

Meanwhile, I have made small changes to some kits, mainly adding keys to the Ergo kit and Buttons, which I will post this week.

Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Fri, 15 May 2020, 09:45:38
I updated the kits (https://geekhack.org/index.php?topic=101187.0#post_kits). Changes:

Title: [IC] MT3 SNES // Kits, feedback, etc.
Post by: psxndc on Fri, 15 May 2020, 11:10:41
Not a kit change per se, but the Colevrak-DH++ kit can be renamed to just Colevrak+.

That's become the de facto name for it.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Syrah94 on Fri, 15 May 2020, 11:12:46
would you consider providing a Canadian or Asian proxy?
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Fri, 15 May 2020, 11:23:59
would you consider providing a Canadian or Asian proxy?

This is direct from Drop
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Syrah94 on Fri, 15 May 2020, 11:55:34
nvm it's sad that it's not PBT... best luck with gb
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: catbus on Fri, 15 May 2020, 12:12:00
I updated the kits (https://geekhack.org/index.php?topic=101187.0#post_kits). Changes:
  • Added Ergo 1.5u R5 keys
  • Added RGB buttons
  • Added RGB WASD (removed Vim keys)
  • Added R5 keys to Power Pack (removed R4/Shifts)
Bye Vim keys :'(
They were the only reason I was going to get that pack.

Sent from my SM-G965W using Tapatalk

Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Fri, 15 May 2020, 12:14:56
I updated the kits (https://geekhack.org/index.php?topic=101187.0#post_kits). Changes:
  • Added Ergo 1.5u R5 keys
  • Added RGB buttons
  • Added RGB WASD (removed Vim keys)
  • Added R5 keys to Power Pack (removed R4/Shifts)
Bye Vim keys :'(
They were the only reason I was going to get that pack.

Sent from my SM-G965W using Tapatalk

Sorry. I'll try to include them somewhere else. It doesn't make sense in this pack.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Fri, 15 May 2020, 15:38:37
Who's going to pop it? :cool:

(https://i.imgur.com/q5VM9NO.png)
https://drop.com/vote/MT3-SNES-Keycap-Group-Buy
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Boy_314 on Fri, 15 May 2020, 15:46:06
is there a planned date or month for GB?
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: vaf1en on Fri, 15 May 2020, 17:35:42
  • Added RGB WASD (removed Vim keys)
Hopefully removing the Vim keys left a small scar on your soul. :(
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Kallus on Sat, 16 May 2020, 07:09:23
I would really love to see ISO support. That would this one hell of an mx keyset
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: beyonddc on Sat, 16 May 2020, 15:30:55
Interested...
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Narf on Thu, 21 May 2020, 16:54:46
I updated the kits (https://geekhack.org/index.php?topic=101187.0#post_kits). Changes:
  • Added Ergo 1.5u R5 keys
  • Added RGB buttons
  • Added RGB WASD (removed Vim keys)
  • Added R5 keys to Power Pack (removed R4/Shifts)

Thank you for adding 1.5u R5 keys! I am definitely in on this kit when it goes to GB.
I'll be picking up Alphas, Ergo, Gamer Pad and/or Buttons for sure and maybe Colevrak and Mini Barsx2 for convex 2u spaces. Tempted to get Power Pack as well.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Thu, 21 May 2020, 21:54:02
I would really love to see ISO support. That would this one hell of an mx keyset

There is ISO-UK support already.

I updated the kits (https://geekhack.org/index.php?topic=101187.0#post_kits). Changes:
  • Added Ergo 1.5u R5 keys
  • Added RGB buttons
  • Added RGB WASD (removed Vim keys)
  • Added R5 keys to Power Pack (removed R4/Shifts)

Thank you for adding 1.5u R5 keys! I am definitely in on this kit when it goes to GB.
I'll be picking up Alphas, Ergo, Gamer Pad and/or Buttons for sure and maybe Colevrak and Mini Barsx2 for convex 2u spaces. Tempted to get Power Pack as well.

Awesome! Glad to hear.

is there a planned date or month for GB?

Hey Boy_314, sorry no date yet. 2020

  • Added RGB WASD (removed Vim keys)
Hopefully removing the Vim keys left a small scar on your soul. :(

I will try to put them somewhere else, where it makes more sense...
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Tom_Kazansky on Tue, 02 June 2020, 19:24:31
it seems Susuwatari production prototypes are awesome (https://matt3o.com/susuwatari-production-prototypes-tldr-they-are-awesome/),

I can't wait for MT3 SNES  :D

EDIT: fixed link  :(
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: konstantin on Tue, 02 June 2020, 19:34:02
it seems Susuwatari production prototypes are awesome (http://"https://matt3o.com/susuwatari-production-prototypes-tldr-they-are-awesome/"),

I can't wait for MT3 SNES  :D

Bad link, jebaited :(

Fixed (https://matt3o.com/susuwatari-production-prototypes-tldr-they-are-awesome/) that for you.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: dvorcol on Sun, 14 June 2020, 14:56:21
I just stumbled across some news.  Drop is planning to issue coupons to those who purchased MT3 Susuwatari:

https://drop.com/talk/42242/susuwatari-mt-3-keycap-coupon-thread
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: beyonddc on Sun, 14 June 2020, 17:39:57
I just stumbled across some news.  Drop is planning to issue coupons to those who purchased MT3 Susuwatari:

https://drop.com/talk/42242/susuwatari-mt-3-keycap-coupon-thread

Why?  Is it due to multiple delay of that particular purchase?  The people who purchased the Susuwatari set, are they getting their order plus the coupon or the whole order got canceled?  I can't tell by just reading that post.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Gondolindrim on Sun, 14 June 2020, 18:16:41
I just stumbled across some news.  Drop is planning to issue coupons to those who purchased MT3 Susuwatari:

https://drop.com/talk/42242/susuwatari-mt-3-keycap-coupon-thread

Why?  Is it due to multiple delay of that particular purchase?  The people who purchased the Susuwatari set, are they getting their order plus the coupon or the whole order got canceled?  I can't tell by just reading that post.

Susuwatari faced countless delays, and tooks two years to complete. It launched oct/2018. They are receiving the set plus the coupon
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: husnulhamidiah on Tue, 16 June 2020, 21:53:06
This kit looks promising. Any updates on pricing?
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Oddstag on Thu, 18 June 2020, 05:49:59
Think about this set at least once a day, looking forward to it!
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Brawlbeard on Thu, 18 June 2020, 06:25:48
Any plans on adding a NorDE Kit?
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: KMPLSV on Thu, 18 June 2020, 08:18:27
I really hope that we start to see some progress on this. It's really been walking in circles for a while now. I would hate to see a failure to launch with such a cool keycap set.

Sent from my SM-G973U using Tapatalk

Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: J3ff_Leopard on Thu, 18 June 2020, 15:39:13
I really hope that we start to see some progress on this. It's really been walking in circles for a while now. I would hate to see a failure to launch with such a cool keycap set.

Sent from my SM-G973U using Tapatalk

Hey, if Black Lotus can run then the dream will never die. Pretty sure they're still waiting on Susuwatari to ship though.
Title: Re: [IC] SA SNES
Post by: paperassgasket on Wed, 24 June 2020, 23:46:04
It's probably a little too fiddly to work, but a novelty with a simplified single-color version of the controller illustration from the Super Famicom box could be neat:
Show Image
(http://i.imgur.com/nAy5IOG.png)


Seems to work...

Show Image
(https://i.imgur.com/tROvpgA.jpg)


Great idea. Thanks!

Yeah I'm really about this.
Title: Re: [IC] SA SNES
Post by: voodoo6k on Thu, 25 June 2020, 10:31:53
It's probably a little too fiddly to work, but a novelty with a simplified single-color version of the controller illustration from the Super Famicom box could be neat:
Show Image
(http://i.imgur.com/nAy5IOG.png)


Seems to work...

Show Image
(https://i.imgur.com/tROvpgA.jpg)


Great idea. Thanks!

Yeah I'm really about this.

I can address this right away: unfortunately, any trademark logos and symbols are off the table.

The SNES typeface, however, should be fine:
https://en.wikipedia.org/wiki/Intellectual_property_protection_of_typefaces#United_States
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Joshimitsu on Fri, 03 July 2020, 17:32:28
Awesome looking set. A lot to love here already but I have a couple of points/questions:
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Sat, 04 July 2020, 08:22:45
Awesome looking set. A lot to love here already but I have a couple of points/questions:
  • R3 "1.75u "Fn" key in the extras - could this not be "Function"? I always thinking Fn looks silly on such a large keycap, draws the eye in a bad way.
  • Spacebars - would be good to confirm which sizes are convex. Unless they all are :)
  • Spacebars - what profile will be used? AFAIK MT3 has both R4 and R5 spacebars, at least /dev/tty did.

Hi!
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: superuser41 on Sat, 04 July 2020, 09:46:50
  • Hmm. You may be confusing bottom row profile with spacebar profile. This set has R5 (flat) bottom row, and there is only one spacebar profile.

There were very definitely two spacebar profiles in R1/R2 /dev/tty, and it appears in R3's kits as well - see here: https://cdn.matt3o.com/uploads/2020/01/base-kit.png from https://matt3o.com/getting-ready-for-dev-tty2/

Edit: and https://cdn.matt3o.com/uploads/2020/01/spacebars.png
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Sat, 04 July 2020, 09:55:34
  • Hmm. You may be confusing bottom row profile with spacebar profile. This set has R5 (flat) bottom row, and there is only one spacebar profile.

There were very definitely two spacebar profiles in R1/R2 /dev/tty, and it appears in R3's kits as well - see here: https://cdn.matt3o.com/uploads/2020/01/base-kit.png from https://matt3o.com/getting-ready-for-dev-tty2/

Edit: and https://cdn.matt3o.com/uploads/2020/01/spacebars.png

Okay, I see what you mean.

The samples I was sent only had an angled "in between" spacebar, ie. not as steep as R4, but not flat.

Will look into it.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: superuser41 on Sat, 04 July 2020, 10:04:58
  • Hmm. You may be confusing bottom row profile with spacebar profile. This set has R5 (flat) bottom row, and there is only one spacebar profile.

There were very definitely two spacebar profiles in R1/R2 /dev/tty, and it appears in R3's kits as well - see here: https://cdn.matt3o.com/uploads/2020/01/base-kit.png from https://matt3o.com/getting-ready-for-dev-tty2/

Edit: and https://cdn.matt3o.com/uploads/2020/01/spacebars.png

Okay, I see what you mean.

The samples I was sent only had an angled "in between" spacebar, ie. not as steep as R4, but not flat.

Will look into it.

Of course they might have just not made new ABS molds for R5 - only stating that it's been done before in PBT.
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Sat, 04 July 2020, 10:59:00
  • Hmm. You may be confusing bottom row profile with spacebar profile. This set has R5 (flat) bottom row, and there is only one spacebar profile.

There were very definitely two spacebar profiles in R1/R2 /dev/tty, and it appears in R3's kits as well - see here: https://cdn.matt3o.com/uploads/2020/01/base-kit.png from https://matt3o.com/getting-ready-for-dev-tty2/

Edit: and https://cdn.matt3o.com/uploads/2020/01/spacebars.png

The samples I was sent only had an angled "in between" spacebar, ie. not as steep as R4, but not flat.

(https://i.imgur.com/vq6YUe6.jpg)
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Sat, 04 July 2020, 11:05:35
  • Hmm. You may be confusing bottom row profile with spacebar profile. This set has R5 (flat) bottom row, and there is only one spacebar profile.

There were very definitely two spacebar profiles in R1/R2 /dev/tty, and it appears in R3's kits as well - see here: https://cdn.matt3o.com/uploads/2020/01/base-kit.png from https://matt3o.com/getting-ready-for-dev-tty2/

Edit: and https://cdn.matt3o.com/uploads/2020/01/spacebars.png

Okay, I see what you mean.

The samples I was sent only had an angled "in between" spacebar, ie. not as steep as R4, but not flat.

Will look into it.

Of course they might have just not made new ABS molds for R5 - only stating that it's been done before in PBT.

I only got the PBT samples (for modelling). I completely missed the fact that there was two spacebar profiles in dev/tty. Thanks @Joshimitsu for pointing that out.

I think the angled spacebar is a good profile, similar to Topre Hi-Pro:

(https://i.imgur.com/Q1L84ef.jpg)
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: dvorcol on Sat, 04 July 2020, 19:33:12
  • Hmm. You may be confusing bottom row profile with spacebar profile. This set has R5 (flat) bottom row, and there is only one spacebar profile.

There were very definitely two spacebar profiles in R1/R2 /dev/tty, and it appears in R3's kits as well - see here: https://cdn.matt3o.com/uploads/2020/01/base-kit.png from https://matt3o.com/getting-ready-for-dev-tty2/

Edit: and https://cdn.matt3o.com/uploads/2020/01/spacebars.png

Okay, I see what you mean.

The samples I was sent only had an angled "in between" spacebar, ie. not as steep as R4, but not flat.

Will look into it.

Of course they might have just not made new ABS molds for R5 - only stating that it's been done before in PBT.

I only got the PBT samples (for modelling). I completely missed the fact that there was two spacebar profiles in dev/tty. Thanks @Joshimitsu for pointing that out.

I think the angled spacebar is a good profile, similar to Topre Hi-Pro:

Show Image
(https://i.imgur.com/Q1L84ef.jpg)


It's a fairly common practice to run GMK spacebars upside down so the thumb hits a flat face rather than a prominent edge.  What do the majority of MT3 users prefer: R5 flat, R4 normal, or R4 upside down?

Photo of upside down GMK spacebar posted on Drop by baein:
(https://massdrop-s3.imgix.net/img_thread/1587455835824.223412096988673114718071-KakaoTalkPhoto20200421163729346.jpg)
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Boy_314 on Sat, 04 July 2020, 19:34:59
  • Hmm. You may be confusing bottom row profile with spacebar profile. This set has R5 (flat) bottom row, and there is only one spacebar profile.

There were very definitely two spacebar profiles in R1/R2 /dev/tty, and it appears in R3's kits as well - see here: https://cdn.matt3o.com/uploads/2020/01/base-kit.png from https://matt3o.com/getting-ready-for-dev-tty2/

Edit: and https://cdn.matt3o.com/uploads/2020/01/spacebars.png

Okay, I see what you mean.

The samples I was sent only had an angled "in between" spacebar, ie. not as steep as R4, but not flat.

Will look into it.

Of course they might have just not made new ABS molds for R5 - only stating that it's been done before in PBT.

I only got the PBT samples (for modelling). I completely missed the fact that there was two spacebar profiles in dev/tty. Thanks @Joshimitsu for pointing that out.

I think the angled spacebar is a good profile, similar to Topre Hi-Pro:

Show Image
(https://i.imgur.com/Q1L84ef.jpg)


It's a fairly common practice to run GMK spacebars upside down so the thumb hits a flat face rather than a prominent edge.  What does the majority of MT3 users prefer: R5 flat, R4 normal, or R4 upside down?

Photo of upside down GMK spacebar posted on Drop by baein:
Show Image
(https://massdrop-s3.imgix.net/img_thread/1587455835824.223412096988673114718071-KakaoTalkPhoto20200421163729346.jpg)


R5 flat > R4 normal > R4 upside down
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: voodoo6k on Sat, 04 July 2020, 20:22:09
  • Hmm. You may be confusing bottom row profile with spacebar profile. This set has R5 (flat) bottom row, and there is only one spacebar profile.

There were very definitely two spacebar profiles in R1/R2 /dev/tty, and it appears in R3's kits as well - see here: https://cdn.matt3o.com/uploads/2020/01/base-kit.png from https://matt3o.com/getting-ready-for-dev-tty2/

Edit: and https://cdn.matt3o.com/uploads/2020/01/spacebars.png

Okay, I see what you mean.

The samples I was sent only had an angled "in between" spacebar, ie. not as steep as R4, but not flat.

Will look into it.

Of course they might have just not made new ABS molds for R5 - only stating that it's been done before in PBT.

I only got the PBT samples (for modelling). I completely missed the fact that there was two spacebar profiles in dev/tty. Thanks @Joshimitsu for pointing that out.

I think the angled spacebar is a good profile, similar to Topre Hi-Pro:

Show Image
(https://i.imgur.com/Q1L84ef.jpg)


It's a fairly common practice to run GMK spacebars upside down so the thumb hits a flat face rather than a prominent edge.  What does the majority of MT3 users prefer: R5 flat, R4 normal, or R4 upside down?

Photo of upside down GMK spacebar posted on Drop by baein:
Show Image
(https://massdrop-s3.imgix.net/img_thread/1587455835824.223412096988673114718071-KakaoTalkPhoto20200421163729346.jpg)


R5 flat > R4 normal > R4 upside down

Yeah, for me:

R5 flat = R4 normal > R4 upside down

It's worth mentioning that MT3 spacebars have very rounded edges.
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Mon, 06 July 2020, 09:16:52
Imagine this with R5...  :eek:

Susuwatari MT3 in ABS
(https://i.redd.it/gmkju3m3u5951.jpg)
https://www.reddit.com/r/MechanicalKeyboards/comments/hm0j4d/susuwatari_mt3_in_abs/

Album: https://imgur.com/gallery/GEyjvv4


Thanks to @Damage for posting!
Title: Re: [IC] MT3 SNES
Post by: thelaughingman on Mon, 06 July 2020, 10:15:40
Imagine this with R5...  :eek:

Susuwatari MT3 in ABS
Show Image
(https://i.redd.it/gmkju3m3u5951.jpg)

https://www.reddit.com/r/MechanicalKeyboards/comments/hm0j4d/susuwatari_mt3_in_abs/

Album: https://imgur.com/gallery/GEyjvv4


Thanks to @Damage for posting!

make it happen with SNES pls! and a gentle reminder on Superhoming kit  :p :p :p
Title: Re: [IC] MT3 SNES // Kits, feedback, etc.
Post by: Joshimitsu on Wed, 08 July 2020, 12:11:53
Hi!
  • If I recall correctly, this is what Susuwatari uses (FN), so I went with it to not require a new mold. Are you saying that you prefer "FUNCTION" over "FN" or something else entirely?
  • Yes, I will note convex keys in a future revision of the kit renders. For now, you can zoom in and see which is which. ;)
  • Hmm. You may be confusing bottom row profile with spacebar profile. This set has R5 (flat) bottom row, and there is only one spacebar profile.

Yeah I prefer "FUNCTION" over "FN" for that key because it's 1.75u (quite wide). For example, 1.5u control keys are often "CONTROL" rather than "CTRL" - I also prefer this. I think "FN" on a 1.75u wide key looks a bit daft ;D

I only got the PBT samples (for modelling). I completely missed the fact that there was two spacebar profiles in dev/tty. Thanks @Joshimitsu for pointing that out.

No problem :thumb:

On the whole R4 vs. R5 question - my opinion would be that the spacebar should probably match the profile of the bottom row. However, owning /dev/tty myself I do prefer the flat (R5) bottom row. I'm not sure how well a flat R5 spacebar would go with a sculpted R4 bottom row, probably better to have it R4 and just let people flip it where required.
Title: Re: [IC] MT3 SNES
Post by: Gtack on Sat, 25 July 2020, 11:29:41
are these PBT or ABS ?
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Sat, 25 July 2020, 11:30:47
are these PBT or ABS ?

ABS
Title: Re: [IC] MT3 SNES
Post by: esc on Sat, 25 July 2020, 14:28:35
Dang, gonna have to buy this too.
Title: Re: [IC] MT3 SNES
Post by: desipalen on Sun, 26 July 2020, 08:56:58
Oh no! I'm totally in.
Title: Re: [IC] MT3 SNES
Post by: paperassgasket on Sat, 08 August 2020, 22:17:46
Just got my Susuwatari.
(https://i.imgur.com/nUlzLoo.jpg)
(https://i.imgur.com/tGFEzot.jpg)

I think it's safe to say that SNES will do just fine in MT3  :thumb:
Title: Re: [IC] MT3 SNES
Post by: Anthixious on Sat, 08 August 2020, 23:54:47
Ok this cap set absolutely is amazing, watching from here on out!
Title: Re: [IC] MT3 SNES
Post by: voodoo6k on Sun, 09 August 2020, 18:12:23
Just got my Susuwatari.
Show Image
(https://i.imgur.com/nUlzLoo.jpg)

Show Image
(https://i.imgur.com/tGFEzot.jpg)


I think it's safe to say that SNES will do just fine in MT3  :thumb:

Yeah! Susuwatari looks really good, and surpassed my expectations in many ways. Actual colour versus the renders not being one of them... ;)

We're starting the colour matching process. I asked @matt3o for some tips, because it seems like a real challenge.

I will take the necessary steps to get the colours sorted out before the pre-order starts, to avoid any delays on delivery...