Author Topic: [IC] DSA The Midnight Channel  (Read 6214 times)

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Offline dcanogi

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  • Location: Spain
[IC] DSA The Midnight Channel
« on: Sun, 02 January 2022, 15:58:23 »
Enter to The Midnight Channel




You're supposed to look into a TV that's switched off, alone, exactly at midnight on a rainy night. While you're staring at your own image, another person will appear on the screen...
And they say that person's your soulmate.While you are watching your own image, another person will appear on the screen....
And they say that person is your soul mate.

Every time a person appears in the channel dies within a few days, we need to solve this case as soon as possible.


Let's go into the midnight channel to find the culprit!



When we enter we find a mysterious talking teddy bear who wants to help us and gives us a mysterious keyboard...

Renders







Colors




Sets





Deskmats





Vendors

TBD



Offline stewfayew

  • Posts: 87
  • Location: US
Re: [IC] DSA The Midnight Channel
« Reply #1 on: Sun, 02 January 2022, 15:59:30 »
reserved

Offline Neely_12

  • Posts: 358
  • Location: US
Re: [IC] DSA The Midnight Channel
« Reply #2 on: Sun, 02 January 2022, 16:05:32 »
Is this licensed? You'll prob have some IP troubles if not. Pretty cool concept although I think the quality of the renders is a little subpar and the yellow is a bit bright compared to the actual logo which is more golden. I would try to find a pantone or ral equivalent for each color to make color matching easier. I like the concept though its smth different for sure. Good luck!

Edit: Kitting could use a lot of work too (if you want some help contact me on discord - Neely#0120)
« Last Edit: Sun, 02 January 2022, 16:07:59 by Neely_12 »

Offline Darth_munkee

  • Posts: 57
  • Location: USA
Re: [IC] DSA The Midnight Channel
« Reply #3 on: Sun, 02 January 2022, 16:24:51 »
Some 1u Ctrl, Alt, etc. caps for 40s/ortho would be nice to see in there. I like the look of this one though

Offline sorathiel

  • Posts: 17
Re: [IC] DSA The Midnight Channel
« Reply #4 on: Sun, 02 January 2022, 16:44:16 »
do the legends vary wildly in thickness or is that a render thing?
anyway, this is different, so many pastel sets atm

Offline Sissy

  • Posts: 494
  • Location: Australia
Re: [IC] DSA The Midnight Channel
« Reply #5 on: Sun, 02 January 2022, 16:52:49 »
Chie best girl

Offline Laur

  • Formerly dudeship
  • Posts: 169
  • Location: uk
  • gmk retro runic
    • wip
Re: [IC] DSA The Midnight Channel
« Reply #6 on: Sun, 02 January 2022, 17:10:23 »
make it stop. please.

Offline TyPo.mk

  • Posts: 322
Re: [IC] DSA The Midnight Channel
« Reply #7 on: Sun, 02 January 2022, 17:15:09 »
You should consider actually kitting instead of using the default krk “base kit”

Offline LittleAad

  • Posts: 242
  • Hello
Re: [IC] DSA The Midnight Channel
« Reply #8 on: Sun, 02 January 2022, 17:15:27 »
Your kitting makes 0 sense for the profile and colors it is being run with. In fact it’s stock krk so not much to say there…

I don’t know what this is based off of but the novelties seem all over the place. Also with double shot you will have issues getting some of the novs made.

(Zoo wee I sure love a set with 0 color matching and hex codes.)
Glwic.

Offline dcanogi

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  • Posts: 5
  • Location: Spain
Re: [IC] DSA The Midnight Channel
« Reply #9 on: Sun, 02 January 2022, 17:21:25 »
do the legends vary wildly in thickness or is that a render thing?
anyway, this is different, so many pastel sets atm

I am very bad with blender, is my first time.
I'm going to look for someone to make them

Some 1u Ctrl, Alt, etc. caps for 40s/ortho would be nice to see in there. I like the look of this one though

Working on it, you will have to wait a little bit more

Chie best girl

Now you are my friend forever. Chie > all others.

make it stop. please.

I don't understand what you mean but I'm a big fan of yours. You are free to say all the bad things you want to me.

You should consider actually kitting instead of using the default krk “base kit”

Well, I'm working on it
Thanks for your feedback






Offline dcanogi

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  • Location: Spain
Re: [IC] DSA The Midnight Channel
« Reply #10 on: Sun, 02 January 2022, 17:40:05 »
Your kitting makes 0 sense for the profile and colors it is being run with. In fact it’s stock krk so not much to say there…

I don’t know what this is based off of but the novelties seem all over the place. Also with double shot you will have issues getting some of the novs made.

(Zoo wee I sure love a set with 0 color matching and hex codes.)
Glwic.

I'm sorry you didn't like it, it's my first design.
I will try to put into practice what you told me.

Offline QWER|key

  • Posts: 68
  • Location: Blackpool, UK
Re: [IC] DSA The Midnight Channel
« Reply #11 on: Mon, 03 January 2022, 01:41:40 »
The lack of 1U mods will exclude so many people from this it will hurt.  Kitting in a way that pleases everyone is impossible, but there are some fundamentals missing.. 2,25 shift... extra B for splits...  Space bar kit?  40s?   At some point you need to draw a line under it and say this is what it is...  it can't be all things to all people, but it's as if you've not given any thought to kitting at all.  Those bottom two novelties....    is this planned to be double shot?  If so, they'll be impossible, so is this dye sub? Do SA do dye sub?    Will SA match from a hex code?  With bold primary type colours it will be less important, but still...  you can't colour  match a hex code...  at some point you'll need to provide a pantone plastics sample, surely?  You may as well be working with Pantone colours from the get go, even before you see a real world sample.


Offline dcanogi

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  • Posts: 5
  • Location: Spain
Re: [IC] DSA The Midnight Channel
« Reply #12 on: Mon, 03 January 2022, 02:38:32 »
The lack of 1U mods will exclude so many people from this it will hurt.  Kitting in a way that pleases everyone is impossible, but there are some fundamentals missing.. 2,25 shift... extra B for splits...  Space bar kit?  40s?   At some point you need to draw a line under it and say this is what it is...  it can't be all things to all people, but it's as if you've not given any thought to kitting at all.  Those bottom two novelties....    is this planned to be double shot?  If so, they'll be impossible, so is this dye sub? Do SA do dye sub?    Will SA match from a hex code?  With bold primary type colours it will be less important, but still...  you can't colour  match a hex code...  at some point you'll need to provide a pantone plastics sample, surely?  You may as well be working with Pantone colours from the get go, even before you see a real world sample.

Thank you for your feedback.
First of all sorry for my English.
My idea is that this set is a dye sub to avoid problems. I have seen that Signature Plastics can do dye sub.
It is missing things that I am working on right now. I am specifically working on the ortho sets now.
I didn't realize that the 1U mods were missing as well as the 2,25U shift so I'll get on it and try to update the post as soon as possible.
The colors in hexadecimal is the color that has the Signature Plastics samples with their code as I saw that Signature Plastics does not use Pantone.
Regarding the kitting it was a mistake as I am new to this and didn't know how to do this (thanks to this post a user is guiding me on how to do this).

Offline QWER|key

  • Posts: 68
  • Location: Blackpool, UK
Re: [IC] DSA The Midnight Channel
« Reply #13 on: Mon, 03 January 2022, 03:20:44 »
I hope you get it sorted, as it looks like an interesting set.  Keep updating it. 

Offline dvorcol

  • Posts: 3184
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Re: [IC] DSA The Midnight Channel
« Reply #14 on: Fri, 08 April 2022, 00:03:23 »
Please consider adding a homing kit to support some alternative layouts.



Offline Zanhana

  • Posts: 133
Re: [IC] DSA The Midnight Channel
« Reply #15 on: Fri, 08 April 2022, 00:44:26 »
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Offline dvorcol

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Re: [IC] DSA The Midnight Channel
« Reply #16 on: Mon, 09 May 2022, 23:17:03 »
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01010111 01010100 01000110 00111111

Offline digitalnothing

  • Posts: 22
Re: [IC] DSA The Midnight Channel
« Reply #17 on: Tue, 10 May 2022, 00:45:22 »
At first I was into it, but it looks like this has zero chance of ever being made

Offline codebrokers

  • Posts: 2
Re: [IC] DSA The Midnight Channel
« Reply #18 on: Fri, 17 June 2022, 10:45:14 »
Is work still being done for this?