I should point something out that I left out, sensitivity itself.
I'm not sure what you are high/medium/low. But it doesn't matter what you can still achieve the desired distance CM/Inch with high DPI. BTW every thing I speak on is based on 6/11 movements i.e. 1:1 pixel movements.
I also want to embellish on a little dilemma. Some of the older games don't have direct input or a method of allowing the use of higher DPI so negative acceleration is there.
With direct input it's reduced or eliminated along with a higher resolution. Which some of the older games relying on X/Y overlay of the desktop will actually resist negative acceleration more so with higher resolution along with dinput.
It's not to say dinput is a bulletproof method. I can cause negative acceleration with 640x480, 1800DPI 0.5 sensitivity in say Wolf:ET even though it's direct input. Implementation of direct input also requires proper coding to allow more modern mice to take advantage of DPI more so with higher DPI. And maybe even requiring higher resolutions despite being direct input, especially with older direct input codes.
I'm aware of 3rd party tools like Rinput but I worry of those programs modifying the game and having some problem thinking it's a hack or cheating or something.
Generally small little guide I found:
-0-15 cm for a 360 degree rotation in game = Ultra/High sens
15-20 cm for a 360 degree rotation in game = Medium-high sens
20-25 cm for a 360 degree rotation in game = Medium sens
25-35 cm for a 360 degree rotation in game = Low sens
35+ cm for a 360 degree rotation in game = Very-low sens
75-100+ for a 360 degree rotation in game = Ultra-low sens
There is this little notion going around that high DPI is only for high sensitivity. It's not though it benefits them greatly by reducing software(in-game) interpolation. (Reminds me a bit of the idiots who refer to pixel response time as the refresh rate of their LCD monitors, not realizing that refresh rate is completely different from response time.)
You can have high DPI and a lower sensitivity. Most people on the forums about gaming and FPS and whatnot. Are so goddamn oblivious to this fact that some of them are not worth a grain of salt as a gamer or enthusiast to gaming. That's not to say you HAVE to use it but generally they either say something ignorant/stupid or they say some bull**** that the progamers(professional gamers) know best. When really most progamers don't know jack **** about computers, nor care, and play out of habit i.e. same resolution, mouse etc.etc.
The little OCN mouse guide calculator albeit crude and simplistic does a bang up jump in translating sensitivities
[(Current dpi) x (In-game sensitivity)] / (Maximum dpi) = (New Sensitivity for max dpi)
The reason why I mention crude and simplistic is it's not accounting for other factors like m_yaw/m_pitch etc.etc. though you can multiply say 0.022 yaw/pitch and find the sensitivity that will actually be.
The sheer fact is mice sensitivity is something that someone with very high levels of mathematics and understanding of in depth calculations needs to spend time researching and putting together a proper calculator.
But, anyways many like to follow the progamers and use 400 DPI 2-5 sensitivity. Let's use 2 since it's simpler, with the calculation 400*2=800, which I'd say is around 35-40cm mark if I'm not mistaken.
i.e. the mouse feels like an 800 DPI mouse but it's doing so by skipping pixels. Simplest solution is bump the DPI itself to 800.
Here comes problem it's twice as fast. Most people I've notice don't modify their sensitivity, they get used to it, which is wrong unless you want to.
So now your 400 and 2 is actually 800 and 2 or 1600. That means each inch corresponds to 1600 pixels worth of movement. If that person lowered their sensitivity to 1 with 800. If feels EXACTLY like 400 and 2 but more accurate due to both reading movements at smaller intervals and having more DPI to match the resolution and reducing in-game sensitivity or interpolation. Say for example 800x600. Lets bump it up 1600 a.k.a. 800*2=1600. 400*2 or (800*1)/1600= 0.5, so now your mouse feels exactly like 400 and 2 sensitivity or 800 and 1 sensitivity but your DPI is reading within pixels. Another doubling 3200 or 1600*2=3200 1600*0.5/3200=0.25, feels exactly the same as 400/2, 800/1, 1600/0.5 but you further reduced in-game sensitivity and reading pixels at much smaller intervals, 25.4/3200=0.0079375mm compared that to 25.4/400=0.0635mm. Lets max it out let's use the Xai 5001.
That extra one is Steelseries shooting themselves in the foot by saying guys DPI is gimmicky. 800/5001=0.15996800639872025594881023795241. So that huge long number feels exactly like 400/2, 800/1 etc.etc. but allows you to use the max DPI, same feel of movement 35-40cm/360. Full current max 5700, 800/5700=0.14035087719298245614035087719298.
http://hardforum.com/showpost.php?p=1035485485&postcount=28 and
http://hardforum.com/showpost.php?p=1035487698&postcount=40This post is interesting this is quite the high sensitivity gamer. 2inch/360, 1 inch/180.
He uses an 800 DPI mouse for that kind of sensitivity he is probably hitting some high numbers 8-15 area.
This post of his is from 2009 and if he is still using this monitor: AOC 2217V 22" 1680x1050.
Then he is skipping pixels. He mentioned that he bought a Lachesis which is the only 4000DPI max exact mouse to be released. The lachesis is a poor quality mouse with known issues, yeah he did waste his money on that mouse.
Lets make it a guesstimate he is using 800 and 8 sensitivity for 2"/360. I don't know what mouse he is using but I suspect it's some cheapo optical 800DPI you find all over the place.
Considering he is claw lets say he bought a G9X since it's a claw mouse. He would benefit from higher DPI because he is skipping pixels despite him hitting his targets he can make better shots.
In fact from that thread:
If i were to look really carefully, the crosshair really would skip a pixel, but that's within the guns margin of error. These days, bullets don't go straight anymore, even in single fire, the bullet will always skew to the side, maybe that's why i don't notice the difference in my game.
If that's his gameplay on those youtube videos he is skipping pixels like a mofo on those scopes. You can actually notice him firing to the point where he lets the game control the impacts in other words missing quite a bit and having that skipping visibly on the scope. Not just affect aim but basically luck shooting his targets to death.
If he had a G9X and wanted the precise 1:1 of his sensitivity X axis 1680, Y axis 1050 on desktop. In game he can either raise DPI higher or the max. Or let it ride at his resolution.
Math wise 800*8=6400. 6400/1680=3.8095238095238095238095238095238. Feels exactly the same as 800*8 but it's the same feel and movement with less interpolation.
Unfortunately as for the Y axis it won't be the same albeit to calculate shows how simplistic the OCN calculator is. Only if your using separate X/Y axis if you like same DPi then it doesn't matter. Not sure how it would work unless you modify the m_yaw/m_pitch, since most games don't have a separate X/Y sensitivity.So that's something he has to work but for simple reasoning say 1680, that 3.X is his new sensitivity feeling exactly like 800*8. Say he uses 5700, 1.1228070175438596491228070175439. Notice how it removes a lot of interpolation pixel skipping but still retains a higher number for 2"/360 guess unlike the low sensitivity example.
Another interesting factor is this post:
http://hardforum.com/showpost.php?p=1035486887&postcount=36 and
, similar one in quake live forums
http://www.quakelive.com/forum/showthread.php?t=38409 These two deal with not pixel accuracy based on a resolution of what you see. But literally finding the perfect resolution within a 360 degree sphere a.k.a. the entire field of view of a character.
But I think these sensitivities are for those with medium/high/ultra-high sensitivities. From the looks of it.
So what they do is calculate pixel perfect accuracy of the field of view with the entire pixel coverage of your monitor i.e. same as the DPI calculator but going further into also extending into the entire 180/360/720etc.etc. factor.
Really I think that DPI/CPI is not as simple as some make it out to believe. I really think we need some mathematical prodigies and geniuses maybe so far as to say the best and brightest of their field to study this. Because it's not as simple as this is my sensitivity/DPI let's role.
Some people spend a long time trying to find the perfect or best sensitivity low/medium/high sens doesn't matter. There are people out there who refuse to become full of bliss from ignorance. So yeah in a way knowledge is depression but there is truth that lies in the find.