Sure.
-This is my first game after being at PopCap for the last 4 years.
-It was made in a language called Haxe, which lets me deploy to a number of platforms.
-The first to go out was the iOS version, where it reached #1 for RPG on the iPad, despite not really being that much of an RPG.
-We're just a team of two right now, I handle design and coding, and the other guy does the art.