Author Topic: Half Life: Black Mesa Mod  (Read 2675 times)

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Offline keyboardlover

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Half Life: Black Mesa Mod
« on: Sun, 17 July 2011, 20:14:11 »
This looks sickeningly cool.

[video=youtube;G32_q_3es8E]http://www.youtube.com/watch?v=G32_q_3es8E[/video]

Offline Hydroid

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Half Life: Black Mesa Mod
« Reply #1 on: Sun, 17 July 2011, 20:33:11 »
If they every release it. Haha, I've been looking forward to it for just over 3 years now. A PC gaming magazine here in Australia ran a front page feature on it just over a year ago and they said that the devs let them play the game and from what they saw it looked done, but a year later and the devs are still just saying "When its done."
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Offline keyboardlover

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Half Life: Black Mesa Mod
« Reply #2 on: Sun, 17 July 2011, 20:35:33 »
Lol...kinda funny that they only have two programmers.

http://wiki.blackmesasource.com/Team_Members

Offline Hydroid

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Half Life: Black Mesa Mod
« Reply #3 on: Sun, 17 July 2011, 20:38:16 »
I guess they are good programmers then :P i think personally that would be my preference if I was working though, I'd find it awkward to try fit around a lot of other people's code.
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Offline DaemonRaccoon

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Half Life: Black Mesa Mod
« Reply #4 on: Sun, 17 July 2011, 20:43:30 »
I remember when I read about this two years ago.
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Offline keyboardlover

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Half Life: Black Mesa Mod
« Reply #5 on: Sun, 17 July 2011, 20:44:29 »
Great. Another Nuke Dukem ForNever.

Offline Hydroid

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Half Life: Black Mesa Mod
« Reply #6 on: Sun, 17 July 2011, 20:50:12 »
Yeah, unfortunately it looks like that, but there's always hope.
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Offline audioave10

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Half Life: Black Mesa Mod
« Reply #7 on: Sun, 17 July 2011, 20:53:32 »
I've also been following this (to nowhere) for 3 years.
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Offline The Solutor

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Half Life: Black Mesa Mod
« Reply #8 on: Sun, 17 July 2011, 20:55:25 »
Quote from: keyboardlover;382268
Great. Another Nuke Dukem ForNever.


They're just using the valve time

http://developer.valvesoftware.com/wiki/Valve_Time
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Offline Hydroid

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Half Life: Black Mesa Mod
« Reply #9 on: Sun, 17 July 2011, 21:35:38 »
So by that logic when they said December '09 we should get the game in Febuary of 2015?
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Offline keyboardlover

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Half Life: Black Mesa Mod
« Reply #10 on: Sun, 17 July 2011, 21:41:34 »
Last code commit was June 19, 2011. At least it looks like the project is still alive.

Quote
Statistics

Last Update: 19th of June 2011

Last Svn Purge: 5th of April 2011 SVN history is often purged to reduce storage space on our limited servers.

All values are approximate. Also, a revision can range from a single character in a single text file to several hundred megabytes worth of content.

Uncompressed Build Size: 9.60 GB

Average Weekly Commits: 33

Average Weekly Files Changed: 298

Last Commit Revision: 20880


This update from July 1, 2011 looks promising.
« Last Edit: Sun, 17 July 2011, 21:46:41 by keyboardlover »

Offline Randallrocks

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Half Life: Black Mesa Mod
« Reply #11 on: Mon, 18 July 2011, 07:46:38 »
Quote from: keyboardlover;382322
This update from July 1, 2011 looks promising.

Funny, isn't that how DNF turned out?

The developers and people who worked at 3DR slowly quit and the project began reworking (read: restarted) multiple times, till it was abandoned and picked up by a company simply due to nostalgic value?

Offline keyboardlover

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Half Life: Black Mesa Mod
« Reply #12 on: Mon, 18 July 2011, 10:32:07 »
Not exactly. DNF is a full game - this is more like a mod. Substantially less work. DNF is a complete mess and doesn't look anywhere near as polished as this.

Also, this mod is being developed by a group of volunteers whose roadblocks are likely more attributed to family obligations, etc. rather than red tape like with an actual company.
« Last Edit: Mon, 18 July 2011, 11:54:14 by keyboardlover »