Author Topic: [IC] GMK CYL Shellshocked  (Read 310 times)

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Offline bluntkrayon

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[IC] GMK CYL Shellshocked
« on: Sat, 16 May 2026, 08:40:05 »



IC Form

Fill out the IC form, so I can gauge if there is any interest in the key cap set, so I can take it up with someone to see if we can get this made!



Being in the hobby for a relatively short time, I thought I would have a go at putting a keycap set together.

This set is inspired by the radical renaissance ninjas.

Without knowing how this whole process goes, I'm hoping for this set to get made with GMK, but we'll see how this pans out.



Kitting





The following kits are just some ideas I'm playing around with - they're quite obscure, so don't think there would be a lot of interest in them, that they would hit MOQ, but lemme know if you're interested in them.



Note:
  • The current profile for the bottom row is R5, but if there's enough interest in an Battleship kit, I may change it to R4, so that you can reuse the accent arrows, without needing additional accent arrows to support the Battleship config.
  • For the function keys, I'm also toying with the idea of having alternate colours for the F13-F24, flipping the alpha/mod/alpha combo, to a mod/alpha/mod set up - thoughts?


Also toying with the idea of an Alpha Kit, as some of the feedback so far would prefer Latin Alphas only.


Note(s):
  • I'm not a fan of novelties, as I find myself not using them all that much, if at all, so I don't think I'll ever design novelties for my sets. [Update] People have requested some novelties - I'm having a crack at them, but still unconvinced about them.
  • I'm not a fan of text+icon mods - it's either all icon or all text.
  • As for the kitting, it might seem like some bloat in some parts, and skimping on other areas, but I'm taking a guess in the dark of how much it'll be priced at, and I've decided on this kitting so as to make the Accent kit to make sense.
  • Personally I never use ISO, (4 key) 40s, and 6.25u bottom row, but have included it in the set, because from what I've read, there's a bit of conjecture of how much removing these parts of the kit will actually save on the final cost, and some people use those keys.
  • Same with the numpad - I've read conflicting reports that leaving a numpad in the base, has marginal impact on the overall cost, and in other posts, it's a substantial amount.
    Depending on the feedback received, and if I can get an indication on cost, the kitting may change e.g. moving a numpad into a child kit, or removing/adding support from Base to Extension and vice versa.



Renders
Forgive the amateurish renders - I'm still trying to work through Blender // KRK2, and these are the stock models available.
If you're willing to part with some keyboard models, that I can utilise in Blender, hit me up on Discord.
Even better, if you have some tips and tricks that you could impart with me, that would be very much appreciated!



OGR2 by AKB


F1-8X by Geonworks


M60-A by Ramaworks




Colors
Mods: RAL6002
Alphas: RAL6010
Legends: WS1
Accent: Orange - V2
Accent: Red - P3
Accent: Blue - N5
Accent: Purple - DY2



Vendors
OCE: KeebznCables
KR: GeonWorks
US: TBD
EU: TBD
CN: TBD



« Last Edit: Sun, 14 June 2026, 03:10:00 by bluntkrayon »

Offline bluntkrayon

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Re: [IC] GMK CYL Shellshocked
« Reply #1 on: Tue, 16 June 2026, 08:36:00 »
Now I know why there is "Reserved" lol

Offline HubertThemad

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Re: [IC] GMK CYL Shellshocked
« Reply #2 on: Tue, 16 June 2026, 10:56:31 »
@tanghus look! GLWIC  ;D

Offline baucts

  • Posts: 36
Re: [IC] GMK CYL Shellshocked
« Reply #3 on: Tue, 16 June 2026, 12:17:12 »
finally approved :D glwic