Author Topic: XT/AT/PS2/Terminal to USB Converter with NKRO  (Read 553980 times)

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Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #800 on: Thu, 16 May 2013, 17:30:22 »

I didn't do any ground connection  :confused: , also I have no idea who to ground it, If I remember well you mentioned something about american tape, like this ? http://www.amesasuministros.com/productos/1533971379.jpg


Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #801 on: Thu, 16 May 2013, 17:43:28 »
I know it doesn't look like much, but I think that gives me something to go and investigate! It's an error that's preventing the config from being activated on the Teensy. (So maybe leave the resistor pack for now, but I think it will have to be removed eventually).

Making a ground connection can just be with another wire - from one of the GND pins on the Teensy to a ground pin on the keyboard. To find a suitable pin, you'll need to find a pin that is joined to the large area I marked on a previous picture - each of the chips will have at least one, on one of the corner pins of the chip. I think the one with a double circle, most likely...


Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #802 on: Thu, 16 May 2013, 18:26:10 »
OK, this .hex should fix that problem. Let's see what the next one is  :))


Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #803 on: Thu, 16 May 2013, 20:11:46 »
Now it seems to recognize the keys, but not all.

(cross ones not working, maybe a soldering issue)

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #804 on: Thu, 16 May 2013, 20:24:21 »
The two shifts and the top-right one won't work until ground is connected.

I'd guess that the other 8 are all on the same strobe line, so yes, quite possibly a soldering/conenction issue there, or maybe a config issue (but I think there's something in the config for every pin you've connected). The first question is, which strobe is it? Looking at the first digit of the codes being printed, which one of 0,1,2,...,8,9,A is missing?

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #805 on: Thu, 16 May 2013, 20:40:38 »
This weekend I will resold the whole teensy, It doesn't deserve his actual look  :p

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #806 on: Thu, 16 May 2013, 20:57:23 »
Be very careful if you do that! It's easy to lift a pad from the Teensy PCB when desoldering :(

The missing code will tell us exactly which wire it is, so really only one needs a little attention. It could be the solder, or maybe the socket at the other end.

But anyway, it's a promising start :D

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #807 on: Sat, 18 May 2013, 05:46:57 »
It was the socket at the end, now all the keys except shifts are working.
I solder the ground pin and tried with the 4 pins marked, no one works. But not only those 3 keys doesn't work, all the rest also fail  :confused:

How I must edit the rawhid.dll?

Thanks!
« Last Edit: Sat, 18 May 2013, 05:51:26 by Retrete »

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #808 on: Sat, 18 May 2013, 06:14:06 »
Fail only when the wire is connected, or still failed with it removed?

Sorry, I meant that you should test with a multimeter to see where is ground! Or if you can see that there is a connection from that ground area to any pin (perhaps not one of the ones I marked).

rawhid.dll?

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #809 on: Sat, 18 May 2013, 06:43:38 »
Fail only with the wire connected. I'll test it with the multimeter.
Quote
If that all looks good, you can start editing a new config file, replacing all the UNASSIGNED entries with useful HID codes (such as A or SPACE, see the Codes page of the docs). So you press Q, see what the code is, plug Q into the config at the right place. Rinse and repeat!
Thats the reason why I mentioned the rawhid.dll, I don't know which file is  :))

One thing I dont understand, this what the hid_listen capture;


Each key must have an individual code? 

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #810 on: Sat, 18 May 2013, 06:51:50 »
Oh, the Soarer Config file... is kevex.sc. It's just a text file.

I think that resistor pack I mentioned needs to come out. It seems to be effectively shorting all the sense lines together, because you should only get one \ and one / per key.

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #811 on: Sat, 18 May 2013, 07:18:57 »
Resistor pack = ?

Only remove the cilindric ones? Should I cut them?

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #812 on: Sat, 18 May 2013, 07:27:35 »
Nono... only the greeny-white one at the end. It looks like it's in a socket, so remove it like the chips.

« Last Edit: Sat, 18 May 2013, 07:30:09 by Soarer »

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #813 on: Sat, 18 May 2013, 10:28:06 »
Done, now it only show 2 digits  :cool: Now Im trying to find the ground pin

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #814 on: Sat, 18 May 2013, 11:03:59 »
Done, now it only show 2 digits  :cool: Now Im trying to find the ground pin

Cool! The ground might still turn out to be where I thought, since that resistor pack was getting in the way.

Now that the matrix is working, you could add a line to the matrix section of the .sc file to activate the blocking function, because the matrix doesn't have diodes. It can go anywhere, but near the beginning is logical...

Code: [Select]
matrix
    scanrate 1
    debounce 5
    blocking

    sense           PB0         PB1     PB2         PB3     PB4     PB5         PB6         PB7

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #815 on: Sat, 18 May 2013, 11:07:50 »
With the pin connected to the double circle on(top right), the hid listen detect the keys , but shifts and reset still unnoticeable.
I've tested it with the multimeter and the double circle pin with the shift goes to ~0.
« Last Edit: Sat, 18 May 2013, 11:15:38 by Retrete »

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #816 on: Sat, 18 May 2013, 12:49:52 »
Hmm, 'unstrobed' isn't working for me either - I must've broken something in the code :(

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #817 on: Sat, 18 May 2013, 13:22:52 »
And indeed I had - simply hadn't joined up two bits of code...


Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #818 on: Sat, 18 May 2013, 13:27:25 »
YES! Shifts and reset keys now working!!!  :p
Later I'll try to map the keys, hope it works

Thanks again! W/o you this wouldn't be possible

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #819 on: Sat, 18 May 2013, 13:36:18 »
Excellent! I'm not sure if you're lucky or unlucky to be the first... anyone else can use all these posts as a guide :D

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #820 on: Sat, 18 May 2013, 16:36:35 »
Hmm, I don't understand pretty well how to config the kevex.sc, for e.g I press the "a" key, hid_listen shows;
\01
/01

Now I go to the kevex.sc, open with the notepad, and see this;
Quote
# Matrix config for kevex ray 7000CM

matrix
   scanrate 1
   debounce 5

   sense         PB0         PB1      PB2         PB3      PB4      PB5         PB6         PB7
   strobe   PD7      UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED
   strobe   PE0      UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED
   strobe   PE1      UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED
   strobe   PC0      UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED
   strobe   PC1      UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED
   strobe   PC2      UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED
   strobe   PC3      UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED
   strobe   PC4      UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED
   strobe   PC5      UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED
   strobe   PC6      UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED
   strobe   PC7      UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED   UNASSIGNED

   unstrobed -PD0   UNASSIGNED
   unstrobed -PD1   UNASSIGNED
   unstrobed -PD2   UNASSIGNED
end
[/spoiler]

Strobes and PB define the matrix(?) Where I have to put the 01? in which form? 01 A , 0x01 A, 0x04 = 0x01 ?
For e.g;

 
Quote
       unstrobed -PD0   0x058 Reset
   unstrobed -PD1   0x059 LShift
   unstrobed -PD2   0x05A Rshift
?


Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #821 on: Sat, 18 May 2013, 16:48:05 »
The thing to enter is a 'Name' from the Codes page of the docs, so for the shifts...

Code: [Select]
    unstrobed -PD1 LSHIFT
    unstrobed -PD2 RSHIFT

The matrix position is worked out from the code such that 00 is top-left, increasing along the first row until 07. Then the second row is from 08 to 0F. Then the 3rd and fourth rows are codes beginning with 1, and so on.

Again, just put a name in each position of the matrix. Many are obvious, so you won't even need to look them up in the Codes list, e.g. A, B, C,... 1, 2, 3, ... F1, F2, F3, ... :D

So if you found that 00=A, 01=B, 02=C, ..., 07=H, then you would enter them in like this:

Code: [Select]
   sense         PB0         PB1      PB2         PB3      PB4      PB5         PB6         PB7
   strobe   PD7  A           B        C           D        E        F           G           H

To give another example, this is the config I made for my mini keyboard:

Code: [Select]
led caps -PC6
led scroll -PC7

matrix
    scanrate 1
    debounce 5

    sense           PB0         PB1 PB2         PB3 PD0 PD1         PD2         PD3
    strobe  PF0     ESC         2   4           5   7   9           MINUS       LCTRL
    strobe  PF1     1           3   UNASSIGNED  6   8   0           BACKSPACE   LGUI
    strobe  PF4     TAB         W   R           T   U   O           LEFT_BRACE  LALT
    strobe  PF5     Q           E   BACKSPACE   Y   I   P           RIGHT_BRACE UNASSIGNED
    strobe  PF6     CAPS_LOCK   S   F           G   J   L           ENTER       RALT
    strobe  PF7     A           D   SPACE       H   K   SEMICOLON   UNASSIGNED  MENU
    strobe  PB6     LSHIFT      Z   C           V   N   COMMA       FN2         RCTRL
    strobe  PB7     FN1         X   UNASSIGNED  B   M   PERIOD      RSHIFT      UNASSIGNED
end
« Last Edit: Sat, 18 May 2013, 16:56:03 by Soarer »

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #822 on: Sat, 18 May 2013, 18:32:42 »
YESSSSSSS! I'll post the good video when finished  :cool: .

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #823 on: Sat, 18 May 2013, 19:17:56 »
Haha, that's fantastic! You're welcome!

Offline poxeclipse

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #824 on: Sat, 18 May 2013, 21:35:08 »
That's great. I watched it from the beginning, and looks very nice. We can try those Chinese/Japanese IBM keyboards now. Thanks to Soarer & Retrete.
« Last Edit: Sat, 18 May 2013, 21:40:26 by poxeclipse »

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #825 on: Wed, 22 May 2013, 15:23:41 »
GOOD video  :p
feature=youtu.be

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #826 on: Thu, 23 May 2013, 16:00:28 »
I didn't realise you were going to do that with a screen, and keeping the whole casing... it's very cool indeed!  :cool:

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #827 on: Thu, 23 May 2013, 16:18:30 »
We can try those Chinese/Japanese IBM keyboards now.

Indeed, I should be taking mine apart to see what's what soon.

I'm currently mulling over what options to make available for the first proper controller release - a tricky balance between putting in as much as possible, but nothing that I might want to change later (legacy support is painful)!

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #828 on: Tue, 28 May 2013, 06:43:34 »
Soarer, If I press some keys together(general more than 3) some unpressed keys activate, is this normal ?


Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #829 on: Tue, 28 May 2013, 07:33:55 »
Soarer, If I press some keys together(general more than 3) some unpressed keys activate, is this normal ?

Did you forget to add this line to the config file?  ;)

Now that the matrix is working, you could add a line to the matrix section of the .sc file to activate the blocking function, because the matrix doesn't have diodes. It can go anywhere, but near the beginning is logical...

Code: [Select]
matrix
    scanrate 1
    debounce 5
    blocking

    sense           PB0         PB1     PB2         PB3     PB4     PB5         PB6         PB7

Or did I break it? :-[  I did test it once, but probably before the beta3 version.

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #830 on: Tue, 28 May 2013, 09:55:45 »
If I put the "blocking" ;
error at line 6, invalid arguments

Do the "blocking"need to be together something? Or it just go like you wrote it?

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #831 on: Tue, 28 May 2013, 10:59:34 »
Oops, sorry, it needs a 1 after it... blocking 1 :-[

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #832 on: Tue, 28 May 2013, 11:08:59 »
Now compiles w/o problems, but still the same "issue"

Offline tufty

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #833 on: Tue, 28 May 2013, 13:52:57 »
Soarer - I've not been watching this closely, but if I gather correctly, this is "hardwiring a keyboard matrix to soarer's code", right?

If that's the case, how many keys do you reckon I could handle on a Teensy 2.0 (not a teensy++)?  I'm thinking the ADB circuitry in the M0116 might just go the way of the dodo

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #834 on: Tue, 28 May 2013, 14:46:00 »
Now compiles w/o problems, but still the same "issue"

Found the problem, it was in scas...

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #835 on: Tue, 28 May 2013, 14:56:20 »
Soarer - I've not been watching this closely, but if I gather correctly, this is "hardwiring a keyboard matrix to soarer's code", right?

If that's the case, how many keys do you reckon I could handle on a Teensy 2.0 (not a teensy++)?  I'm thinking the ADB circuitry in the M0116 might just go the way of the dodo

That's right, this will be 'SoarTroller' or whatever  ;D

Number of keys depends on the size of the matrix - especially for a non-NKRO matrix it's quite common to have a few gaps, e.g. so that modifiers don't ghost with anything else. Teensy 2.0 might be enough for the M0116, but perhaps only just - a quick count of lines here gives maybe 24 (8x16?), which is pushing it and leaves no room for LEDs.
« Last Edit: Tue, 28 May 2013, 15:32:07 by Soarer »

Offline Fawksie

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #836 on: Tue, 28 May 2013, 17:43:06 »
Another satisfied customer, thanks Soarer :)

This is a 1986 Model M 122-Key Typewriter Keyboard. A few months older than me.

23588-0

Wiring isn't particularly well thought out. I could have made it much neater looking with some more effort and willpower. No-one can see it in a box anyway! Spare pins on the 10 pin connector are for lock LEDs.

23586-1

More photos

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #837 on: Tue, 28 May 2013, 20:03:53 »
Now compiles w/o problems, but still the same "issue"

Found the problem, it was in scas...

Now it detect even less keys  :( , muuuuuch slower when I press more than 2, but I think Im making some part of the process wrong, steps I did;

- Open teensy.exe , load hex and reboot
- Drop kex.sc (already mapped config) to new scas.exe
- kex.sc.scb created , load into scwr.exe
- Open keyboard tester

The problem now is the first part, I need to press the reset button and opening again the case its like a nightmare, is there a way to avoid pressing the key?
Dropping kex.sc now result in the 1/10 sec screen and no kex.sc.scb created.

Does the scaswr.bat depends of the actual scas.exe and scwr.exe on the folder?
Also observed,  If I remove the blocking 1, while having the same issue Im able to press much more keys.

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #838 on: Tue, 28 May 2013, 20:54:02 »
Now compiles w/o problems, but still the same "issue"

Found the problem, it was in scas...

Now it detect even less keys  :( , muuuuuch slower when I press more than 2, but I think Im making some part of the process wrong, steps I did;

- Open teensy.exe , load hex and reboot
- Drop kex.sc (already mapped config) to new scas.exe
- kex.sc.scb created , load into scwr.exe
- Open keyboard tester

The problem now is the first part, I need to press the reset button and opening again the case its like a nightmare, is there a way to avoid pressing the key?
Dropping kex.sc now result in the 1/10 sec screen and no kex.sc.scb created.

Does the scaswr.bat depends of the actual scas.exe and scwr.exe on the folder?
Also observed,  If I remove the blocking 1, while having the same issue Im able to press much more keys.

This will annoy you... you didn't need to reset the Teensy :(
It only needs to be reset to load a new firmware (.hex).
And double-clicking scboot.exe will reset it, if my firmware is running. (It can sometimes take a while for the Teensy loader to find the Teensy after that, but only some seconds).

scaswr.bat simply runs scas.exe and then scwr.exe - those exes need to be in the same folder as it.

Droppping a .sc file onto scas.exe will just print an error message and disappear in a split second.

Dropping a .scb onto scwr.exe should work, but again it will disappear in a split second so you won't see if it has worked.

Both of those are command line utilities, so use scaswr.bat if you want to just drop the .sc file.

I admit that the blocking function is a bit severe - perhaps it could pass a few more keys in certain circumstances. I'll probably work on that once I've hooked up a non-NKRO matrix myself.

The slowness sounds like a problem - what sort of slow are we talking about?

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #839 on: Tue, 28 May 2013, 20:58:50 »
Another satisfied customer, thanks Soarer :)

Very nice build! The wiring looks pretty neat to me :D

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #840 on: Wed, 29 May 2013, 05:22:53 »
Blocking 1 doesn't activate non pressed keys,but If I try pressing near keys of the already pressed it doesn't work.
Blocking 1: no pression error and works well with non near keys
No blocking: pression error but all keys working.


Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #841 on: Wed, 29 May 2013, 06:54:43 »
Unfortunately, those are the options when the matrix doesn't use diodes to prevent the erroneous key presses :(

I might be able to improve it, but only slightly - are there combinations that you want to use that are prevented with blocking 1, but work fine without it and with no erroneous key presses?

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #842 on: Wed, 29 May 2013, 07:12:05 »
No no, It doesn't matter, it works fine now. I don't press more than 2 or 3 keys at the same time, and the normal 3 or 4 keys combos on shooters works fine.
No more fail clicks  :p
Thanks a lot for your help!

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #843 on: Wed, 29 May 2013, 07:40:11 »
OK, cool! Any combination of two keys should work, but there will be cases where a third key gets blocked. The shift keys are never blocked because they have their own connections, but whatever you've mapped for controls and alts count towards blocking, since they are part of the matrix. Worst case, something like ctrl-alt-del might not work!

Offline tufty

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #844 on: Wed, 29 May 2013, 11:06:09 »
Soarer - I've not been watching this closely, but if I gather correctly, this is "hardwiring a keyboard matrix to soarer's code", right?

If that's the case, how many keys do you reckon I could handle on a Teensy 2.0 (not a teensy++)?  I'm thinking the ADB circuitry in the M0116 might just go the way of the dodo

That's right, this will be 'SoarTroller' or whatever  ;D

Number of keys depends on the size of the matrix - especially for a non-NKRO matrix it's quite common to have a few gaps, e.g. so that modifiers don't ghost with anything else. Teensy 2.0 might be enough for the M0116, but perhaps only just - a quick count of lines here gives maybe 24 (8x16?), which is pushing it and leaves no room for LEDs.
Well, LEDs I can live without.  There's no LEDs on the board right now, after all :)

And if I were to bin the circuit board and hardwire my own NKRO matrix with diodes and all the works? Yes, that would really make it a custom keyboard in a retro case.  I think I could probably get away with doing so; the switches are plate-mounted, so the PCB isn't doing much structurally, right?

Alternatively, I suppose I could get back to hacking on Hasu's code to improve the ADB side of things.
« Last Edit: Wed, 29 May 2013, 11:19:29 by tufty »

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #845 on: Wed, 29 May 2013, 12:02:15 »
Some plates are pretty flimsy, and/or don't hold the switches firmly, so you'd need to check. You could still use the PCB as structure, just cut lots of tracks - you might be able to leave all the column (or row) tracks as they are, and just isolate the other side of each switch so you can add in a diode and rewire just the rows (or columns).

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #846 on: Sun, 02 June 2013, 19:35:53 »
I have accidentaly broke one of the pin sockets of the teensy, this one;

Is it possible to reconect it to another free-socket of the teensy? maybe D6?


Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #847 on: Sun, 02 June 2013, 19:52:49 »
:(

Yep, just rewire it to another pin. But not PD6, since it has the onboard LED attached to it already. PD5 would be fine, for example.

Then reconnect the USB, change the config file to match the new pin, drop it on scaswr... and it should work!

The only reason I picked out the current set of pins was to keep the wiring simple :)

Offline Retrete

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #848 on: Mon, 03 June 2013, 03:28:28 »
PD5,PD4 or PD3 also doesn't work, but PD7 (already asigned to a column) works, could it be the hex loaded onto the teensy?

Offline Soarer

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Re: XT/AT/PS2/Terminal to USB Converter with NKRO
« Reply #849 on: Mon, 03 June 2013, 03:40:20 »
Did you edit your .sc to change the relevant strobe line, and load it back on?

I used those 3 pins for LEDs on the converter, so maybe there is a bug and they're not fully disabled. Any of the PF pins wouldn't be affected by such a bug, so you could try one of those. Otherwise I'm pretty sure the .hex is OK.