@jdcarpe
Dude, u r so awesome!
I'm dying of hand pain and I need a ThumbShift keyboard like this:
This msg is about the simple version.
1. Exactly like a WASD or Filco or Rosewill except I need a short spacebar and 2 new 2x keys on each side of the spacebar. These 2 new keys shall operate as thumbshift keys. These keys would be aligned with the alt and spacebar.
+ Would fit into a cheap Rosewill case.
- Thumbshift keys might be better if they were placed at an angle. But I simply don't know what the best angle is.
2. Exactly as above but with the missing F13-F24 keys above F1-F12.
3. As #1 but with angled thumbshift keys.
4. As #2 but with angled thumbshift keys.
For the angled shift key version, what would be the perfect length for the shift keys? And why?
All I can say is that I can't handle pressing the thumbshift key directly next to ALT. Using a 2x horizontal thumbshift key I can just barely use that by pressing on the far inner edge of the key, I think. This is why I need to build a prototype.
How much will someone charge me to make a one-off plate? 2-off?
What are the ramifications of using lubed switches on a keyboard that has no case?
I welcome any input on where/how the thumbshift keys should be placed?
If I build 2 at once does that shift the economics back in favor of the PCB method? Or ?
I really love your bent-piece-of-steel idea as it just saved me massive amounts of stress and pain from worrying about how to do the case. I just won't have a case.
Do I understand correctly that for #1 you want a standard ANSI 104-style layout, but with 2x 2.00-unit thumb shift keys on either side of a 2.25-unit spacebar?
Yes, 1 2.0 unit thumbshift key on each side of spacebar for 2 thumbshift keys total.
Unless u have knowledge of a better way?
Like if 2.25x keys are hard to get as flat or rounded-corner keys then that one could be a 2x key also.
I have not really researched the keycap problem yet. I just know I don't want regular keycaps on the spacebar + thumbshift keys. Those keys need "spacebar-style" keycaps so the edge of the key won't stab into my thumb.
What keys would you want where the shifts are now?
Regular shift keys
But if someone out there wants to chop the regular shift keys by removing 1.0x of space off of each shift key and then adding 2 normal keys in the empty space then I am agreeable to that proposal. We could use the new keys as Fn keys, no problem. If u could lay that out we could call it the Thumbshift-FN-key version.
The right shift key is soooo long that it can lose 1 unit of space off the right end, no problem.
The left shift is a 2.25 right? So if we stole 1 unit from the left end then we get a 1.25 shift key... hmmm... That is not that big. So I will say the Fn-key version should have a normal Left shift key for compatibility with regular ppl and a 1-unit shorter right shift key where the Fn key can go. Eyeballing the Right shift key it looks like a 2.75 key. So the Fn-key version shall have a Right Shift key that is 1.75 units long and a 1 unit Fn key taking up the right side space under the Enter key and over the Right CTRL key.
If someone out there has ergonomic information that says a 1.25 unit Fn key with a 1.5 unit right shift key is better then speak now or forever hold ur peace
Or if you have a better idea where the Fn key should be placed then let me know. I don't use Fn keys much anyway. Its mostly there for other ppl's benefit.
For #3 & #4, would you want the thumb shift keys at a 45-degree angle?
Sure
I'll build it like that. If it sux then I throw it away and build a different one.
A one-off plate in that size will probably be in the neighborhood or $30. To give you an idea of how much a one-off PCB would be, for the size of a 104-key keyboard PCB, you're easily looking at more than $200 for each in small quantities.
So I am guessing a 2-off = $60.00 for steel and $210.00 for PCB?
I hafta build AT LEAST 2. 1 for me and 1 for whoever programs the keyboard controller. I can't say that I will be healthy enuff to do the coding myself. I don't want to fail in the middle of my project. So to prevent myself from failing I will pay someone some $$ to code the controller and then I can maybe touch it up later or maybe add a fancy feature or something later on.
So anyway I need at least 2 to make a prototype and possibly 3.