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geekhack Community => Input Devices => Topic started by: missalaire on Thu, 03 January 2013, 11:54:35

Title: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 03 January 2013, 11:54:35
http://www.razerzone.com/gaming-keyboards-keypads/razer-orbweaver?src=pgm.81594800

Looks like someone finally came out with one of these.

Edit: Confirmed to have Cherry Blue Switches.

From the FAQ:

What type of mechanical key switches does the Razer Orbweaver mechanical gaming keypad use?
The Razer Orbweaver keypad uses the tactile and clicky Cherry MX Blue mechanical key switches. Each one of the mechanical switches has been sorted prior to manufacture to adhere to a strict design and quality guideline.


TECH SPECS
-Full mechanical keys with 50g actuation force
-20 fully programmable keys
-Programmable 8-way directional thumb-pad
-Adjustable hand , thumb, and palm-rests modules for maximum comfort
-Instantaneous switching between 8 key maps
-Unlimited macro lengths
-Stores unlimited game profiles
-Backlit keypad for total control even in dark conditions
-Synapse 2.0 enabled
-Approximate size: 55 mm / 2.17” (Depth) x 154 mm / 6.06” (Width) x 202 mm / 7.95” (Height)
-Approximate Weight: 300 g / 0.66 lbs
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 11:58:19
Why would they have settings saved to the cloud and not onboard? Trying to force you to install their software on every computer you might use it on?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 03 January 2013, 12:03:18
Why would they have settings saved to the cloud and not onboard? Trying to force you to install their software on every computer you might use it on?

I suppose so. It is Razer and I think most of us know about their Synapse 2.0.

This is pretty appealing to me as a gamer since I mainly play MMOs, but it being Razer with the Synapse 2.0 software and that price tag are huge turn offs.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 12:04:39
Have you seen this thing? (http://www.amazon.com/Logitech-G13-Programmable-Gameboard-Display/dp/B001NEK2GE/) It's not mechanical, but I think it might be a better choice than this thing.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 12:05:33
I also know you miss your LCD from one of your posts, so it has that! I've considered getting one, but not sure if I should or what I'd do with it... I did like the LCD on my G510 though.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: epicsilas on Thu, 03 January 2013, 12:08:29
I have the G13. I used it for about 3 days and then went back to my Filco. It's not that great.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: nullstring on Thu, 03 January 2013, 12:12:01
Not sure why anyone would want to use one of these vs say.. a Poker or Pure.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 03 January 2013, 12:13:38
Have you seen this thing? (http://www.amazon.com/Logitech-G13-Programmable-Gameboard-Display/dp/B001NEK2GE/) It's not mechanical, but I think it might be a better choice than this thing.

I have! But from what my bf told me (who's tried that G13 before in store) its pretty big/wide so it probably wouldn't work so well for my small petite hands. I own and use a Belkin N52TE though and even with that I have to take off the plastic palm rest so I can reach the keys more easily.

And yeah, I miss my LCD from my G15 but mainly for the fact that it was nice to be able to see who popped into Ventrilo and who's currently talking without having to have the Vent window open.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: gameaholic on Thu, 03 January 2013, 12:18:37
Video:
http://www.youtube.com/watch?feature=player_embedded&v=BEvfdEIFgn8 (http://www.youtube.com/watch?feature=player_embedded&v=BEvfdEIFgn8)

I'm now waiting to see what logitech comes out with.  I'd rather have red or ergo clears in my game pad though.
Hopefully Cooler Master puts one out too.   
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 12:21:04
What kind of mechanical switches are people assuming are used in this thing? Or does someone know?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 03 January 2013, 12:30:09
I'm interested to see what Logitech comes out with too. I just want something with the same similar mold as the Nostromo without any clunky software like the Synapse 2.0 and relatively easily reachable keys :x

I agree it would be nice to see if Cooler Master could put something out like this too.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 12:36:30
You should get bigger hands, miss. :­o
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: boost on Thu, 03 January 2013, 12:38:18
Maybe MX Reds?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 12:39:30
Maybe MX Reds?
In that thing? They say they click, and have 2mm actuation. Is that Blue? Or something else? Maybe Blues.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 12:40:04
Actually, being that the BW & BWU use Blues, I'd wager it uses the same. Agree?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Thu, 03 January 2013, 12:50:35
I'm guessing blues.

Would be cool if it was reasonably priced and came with decent software, but Razer...

The Logitech is far superior even if it's rubberdome due to price, LCD and no unnecessary Synapse BS.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 03 January 2013, 12:52:58
^ Agreed. The best part of the N52TE was that it was just plug and play and acts just like a keyboard. The "binds" are onboard and that's why it worked with any MMO, you just bind the keys and flash it onto the gamepad.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: epicsilas on Thu, 03 January 2013, 12:55:00
The Razer YouTube account said 50g blue switches will be in them.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 13:04:38
Someone should make something like this but modular, such that you could move the thumbstick and other pieces to the other side and use with your other hand.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: MissMurd3r84 on Thu, 03 January 2013, 13:09:51
Not sure why anyone would want to use one of these vs say.. a Poker or Pure.
Why someone would want a keypad vs keyboard??  :confused:
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 03 January 2013, 13:12:58
You should get bigger hands, miss. :­o

I wish :< When I have my palm flush against the palm rest, only my middle and ring finger reach to the top row of keys lol.

(http://i45.tinypic.com/13ydw05.jpg)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: inteli722 on Thu, 03 January 2013, 13:17:44
Not sure why anyone would want to use one of these vs say.. a Poker or Pure.
Why someone would want a keypad vs keyboard??  :confused:

Maybe possibly they need even MORE key? :eek:
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: inteli722 on Thu, 03 January 2013, 13:22:06
Before the page was completely loaded I said to myself, "It's going to be $130"

Sure enough, when the page loaded a split second later, it was $130. WTF Razer? You can buy a Das for that money, and spend $20 extra you can get a Filco!
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: MissMurd3r84 on Thu, 03 January 2013, 13:22:44
Not sure why anyone would want to use one of these vs say.. a Poker or Pure.
Why someone would want a keypad vs keyboard??  :confused:

Maybe possibly they need even MORE key? :eek:
BTW, my question was questioning if that is what they meant.. if they were suggesting a keyboard over a keypad.. which makes no sense to me.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: MissMurd3r84 on Thu, 03 January 2013, 13:23:32
Before the page was completely loaded I said to myself, "It's going to be $130"

Sure enough, when the page loaded a split second later, it was $130. WTF Razer? You can buy a Das for that money, and spend $20 extra you can get a Filco!
Das and Filco don't sell keypads..
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 03 January 2013, 13:30:43
Not sure why anyone would want to use one of these vs say.. a Poker or Pure.
Why someone would want a keypad vs keyboard??  :confused:

It's really convenient especially for MMOs. You have the convenience of having the keys lumped in one area and you can bind skills to the keys and it's possible to set modifiers to be able to bind even more things to them if you run out of keys to bind. The thumb pad is nice and eliminates the need to WASD and I think it gives better movement reaction than WASD'ing. The other random buttons on top of the thumbpad and below it are nice to set specific functions to as well. You can basically play a game just using mouse and keypad, only using keyboard to type.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: inteli722 on Thu, 03 January 2013, 13:32:09
Before the page was completely loaded I said to myself, "It's going to be $130"

Sure enough, when the page loaded a split second later, it was $130. WTF Razer? You can buy a Das for that money, and spend $20 extra you can get a Filco!
Das and Filco don't sell keypads..

Keyboard. I meant Keyboard. If you know Filco doesn't sell Keypads, and they sell keyboards for $150, what can you conclude from that statement?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: MissMurd3r84 on Thu, 03 January 2013, 13:32:43
Not sure why anyone would want to use one of these vs say.. a Poker or Pure.
Why someone would want a keypad vs keyboard??  :confused:

It's really convenient especially for MMOs. You have the convenience of having the keys lumped in one area and you can bind skills to the keys and it's possible to set modifiers to be able to bind even more things to them if you run out of keys to bind. The thumb pad is nice and eliminates the need to WASD and I think it gives better movement reaction than WASD'ing. The other random buttons on top of the thumbpad and below it are nice to set specific functions to as well. You can basically play a game just using mouse and keypad, only using keyboard to type.
As posted above.. "BTW, my question was questioning if that is what they meant.. if they were suggesting a keyboard over a keypad.. which makes no sense to me." :)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: MissMurd3r84 on Thu, 03 January 2013, 13:33:45
Before the page was completely loaded I said to myself, "It's going to be $130"

Sure enough, when the page loaded a split second later, it was $130. WTF Razer? You can buy a Das for that money, and spend $20 extra you can get a Filco!
Das and Filco don't sell keypads..

Keyboard. I meant Keyboard. If you know Filco doesn't sell Keypads, and they sell keyboards for $150, what can you conclude from that statement?
So you're comparing the price of a keypad with the price of keyboards.. two different products..
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: inteli722 on Thu, 03 January 2013, 13:38:13
Before the page was completely loaded I said to myself, "It's going to be $130"

Sure enough, when the page loaded a split second later, it was $130. WTF Razer? You can buy a Das for that money, and spend $20 extra you can get a Filco!
Das and Filco don't sell keypads..

Keyboard. I meant Keyboard. If you know Filco doesn't sell Keypads, and they sell keyboards for $150, what can you conclude from that statement?
So you're comparing the price of a keypad with the price of keyboards.. two different products..

A keypad is usually used as a Keyboard replacement for games. My logic here is "If you are going to spend $130 on a mechanical keypad, why not spend $20 more and get a good Mechanical keyboard. ._.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: MissMurd3r84 on Thu, 03 January 2013, 13:40:32
Actually, people use them with their keyboard, sometimes, too.. rather than buying a "gaming"keyboard with lots of macros keys. It's not likely they would be using their keypad to type out writing, if they communicate in game..or is it.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 03 January 2013, 13:44:47
Actually, people use them with their keyboard, sometimes, too.. rather than buying a "gaming"keyboard with lots of macros keys. It's not likely they would be using their keypad to type out writing, if they communicate in game..or is it.

I use my Belkin N52TE keypad with my keyboard. And no, it isn't likely that anyone would use their gaming keypad to type out writing. It's really just to have everything you need to game with (minus typing) right at the palm of your hand.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: MissMurd3r84 on Thu, 03 January 2013, 13:46:02
Actually, people use them with their keyboard, sometimes, too.. rather than buying a "gaming"keyboard with lots of macros keys. It's not likely they would be using their keypad to type out writing, if they communicate in game..or is it.

I use my Belkin N52TE keypad with my keyboard. And no, it isn't likely that anyone would use their gaming keypad to type out writing. It's really just to have everything you need to game with (minus typing) right at the palm of your hand.
Just as I thought :)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Vyr1s on Thu, 03 January 2013, 13:46:12
Comfort goes a long way, I used an n52 for awhile before getting my N52TE.
I'm excited for this but a little sad to loose the thumb bottom button and the scrollwheel
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 13:55:49
If they made two of them, one for lefthanded and one fore righthanded, would it be reasonable to thing I could set them up to use as a keyboard/mouse combo? Can you use the thumbstick as a mouse?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: MissMurd3r84 on Thu, 03 January 2013, 14:01:31
If they made two of them, one for lefthanded and one fore righthanded, would it be reasonable to thing I could set them up to use as a keyboard/mouse combo? Can you use the thumbstick as a mouse?
I'd assume the settings would actually end up being the same for both, unless there's some way to make one run a different profile.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 03 January 2013, 14:06:24
If they made two of them, one for lefthanded and one fore righthanded, would it be reasonable to thing I could set them up to use as a keyboard/mouse combo? Can you use the thumbstick as a mouse?

I don't think the thumbpad can be used as a mouse, but you can use it to scroll and bind the following:

(http://i.imgur.com/cqWF5.jpg)

Basic commands like cut, copy, paste, print, etc.

Additional commands like swap and close windows, zoom in and out, maximize and minimize window, etc
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 14:08:48
If they made two of them, one for lefthanded and one fore righthanded, would it be reasonable to thing I could set them up to use as a keyboard/mouse combo? Can you use the thumbstick as a mouse?
I'd assume the settings would actually end up being the same for both, unless there's some way to make one run a different profile.
Well the Logitech has onboard memory, so I assume it would work with those.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 14:10:02
What are the options under Mouse Button, missalaire? And it seems only logical that it should work as a mouse as well. That's just lazy and lame.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 03 January 2013, 14:11:23
What are the options under Mouse Button, missalaire? And it seems only logical that it should work as a mouse as well. That's just lazy and lame.

Left mouse button, middle mouse button, and right mouse button. The Belkin N52TE is pretty old though to be fair. I'm sure the latest Razer Nostromo has some more advanced features.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: esoomenona on Thu, 03 January 2013, 14:12:49
Hmm... modification thoughts processing...
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: lazerpointer on Thu, 03 January 2013, 15:24:34
I could only ever imagine using one of these on like a flight simulator. Even then... Wtf? A keyboard with like 1/3 the keys and a wrist rest.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: daerid on Thu, 03 January 2013, 15:40:36
I'll be honest. I'll probably buy one.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: NikoGasm on Thu, 03 January 2013, 15:59:13
You should add in the OP that it has Blue switches.

I think it's cool that there's actually a gamepad with mechanical switches, though personally I'd never get near one of those things. I just don't care for them. I've used it once and much preferred a keyboard. There's not enough keys on there for me. When I played SWTOR I mapped almost the entire keyboard and consistently used the entire keyboard.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 03 January 2013, 16:14:37
I'll be honest. I'll probably buy one.

If you do, I'd like to see your feedback on it.

You should add in the OP that it has Blue switches.

Added.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Thu, 03 January 2013, 16:30:08
i may get this been waiting for one in mechanical form the funny thing is ill pair it with my G600!
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: NikoGasm on Thu, 03 January 2013, 16:47:02
If you go to the FAQ on Razer's website it says that it uses Blue switches. So it is 100% confirmed Blue switches. Just in case anyone was still not completely certain.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Thu, 03 January 2013, 16:48:29
Lol i just though of something a soon as logitech comes out with something similar id sell the razer ASAP lol
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Hak Foo on Thu, 03 January 2013, 18:35:08
130 USD?

130 USD?

You can buy a twenty-key pad from Hong Kong for like 20 USD, build a Soarer Adaptor for 30 more and spend the rest on beer and games.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: dreamingftw on Thu, 03 January 2013, 22:26:24
o gawd... $130?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Thu, 03 January 2013, 23:24:22
I want it for the analogue stick i much prefer it for movement.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Hyde on Fri, 04 January 2013, 00:49:08
I wonder who will be the first person on geekhack to buy one of this and mod the swtiches to mx red/black/ergo clear  :P

Honestly blue is probably the worst choice for WASD actions lol.
Title: Re: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Fri, 04 January 2013, 00:52:57
I wonder who will be the first person on geekhack to buy one of this and mod the swtiches to mx red/black/ergo clear  :P

Honestly blue is probably the worst choice for WASD actions lol.
i plan to i might swap the leds too not digging the green maybe orange or yellow? Will probably replace the keycaps as well maybe zinc?
Title: Re: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: NikoGasm on Fri, 04 January 2013, 02:58:11
i plan to i might swap the leds too not digging the green maybe orange or yellow? Will probably replace the keycaps as well maybe zinc?

What do you plan on swapping the switches to?

Orange/Yellow LEDs with zinc caps would be ridiculously awesome. Can't wait to see you do this.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Lanx on Fri, 04 January 2013, 03:19:03
as one of the few ppl that modded a n52 with cherry keys (the other guy is banned) i can tell you that it is damn comfortable. I'll go into a bit also
there's the belkin n52 and the razer up'd version called the n52te, aside from the "bling" they put on it, it also uses different programming/macro'ing software than the old belkin n52 and by a landslide opinion is worse than the old n52.

i'd modded 1 n52 with cherry keys and have 2 in storage and 1 on the wifes computer (it just sits there now that we don't play mmo's no more). The difference is amazing with the cherry keys and the non modded n52.

I also visit the ergonomics forum a lot and have modded my own boards and such, i would consider the ergonomics of the n52 to be top notch, and am in the camp that if they made a right handed version of the n52, that would be almost about the best type of split keyboard made.

i don't use my n52 for gaming at all, nope i use it for easy to program macro's for work. I'm an idiot with programming, i just am but with a nostromo i get by very well. And on the occasion when i play a FPS (i can't now i have motion sickness since i turned 30 a while ago, old age i guess) the nostromo is great.

with that said, is this awesome? well the original n52 cost 60 bucks(i bought a few used ones for 20 or so), you can still buy a n52te for 70?, so you gotta ask yourself, is 80bucks worth it for a few cherry keys? Since i only heard about the nostromo 3d mod, i would say yes it is, since no one seems to want to mod anything, and to be honest, the nostromo mod took me 2 or 3 hours? it was pretty simple, but if you want a numpad with cherry keys, this is your only option, you pay a premium.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: thp777 on Fri, 04 January 2013, 04:44:40
i could swear ive seen a keypad like this before somewhere thats was mechanical.

oh ya mine i made :P
(http://memberfiles.freewebs.com/75/37/68753775/photos/undefined/2012-12-17_23-17-17_631.jpg)
sure as hell didnt cost anywhere near $135 for mine and mine has a 6dof joystick. using the nostromo electronics on this prototype.soft rest also solves the problem of being able to move up and hit higher keys.  and im still working on 3rd version with better asthetics.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Fri, 04 January 2013, 05:38:53
130 bucks for a ****ing keypad? Razer is ****ing crazy!

Razer synapses is some crazy ****.

Razer is probably as bad as Apple.  Synapses=icloud but worse.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: fuus on Fri, 04 January 2013, 06:05:41
That price :O
Title: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Halverson on Fri, 04 January 2013, 09:33:24
I want something exactly like this, why did it have to be razer making it at a steep price?
I'll probably follow in the profs steps and mod it. Vintage blacks and UV LEDs.
No zinc caps though, novelty only!
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: IvanIvanovich on Fri, 04 January 2013, 11:09:24
It cost more than black widow... serious WTF? Also is it my imagination, or are some of the keycap some weird shapes like trapezoid? If so that is very annoying make it impossible to replace them.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Fri, 04 January 2013, 12:18:56
i plan to i might swap the leds too not digging the green maybe orange or yellow? Will probably replace the keycaps as well maybe zinc?

What do you plan on swapping the switches to?

Orange/Yellow LEDs with zinc caps would be ridiculously awesome. Can't wait to see you do this.
either ergo's or vintage blacks
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: luckynet on Fri, 04 January 2013, 14:55:15
i could swear ive seen a keypad like this before somewhere thats was mechanical.

oh ya mine i made :P
Show Image
(http://memberfiles.freewebs.com/75/37/68753775/photos/undefined/2012-12-17_23-17-17_631.jpg)

sure as hell didnt cost anywhere near $135 for mine and mine has a 6dof joystick. using the nostromo electronics on this prototype.soft rest also solves the problem of being able to move up and hit higher keys.  and im still working on 3rd version with better asthetics.

what is the 3d connexion for?? doesnt look like a joypad ?? nvm mind 3dmouse looks cool.. never knew someting like that existed will prolly will get one.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: rootwyrm on Fri, 04 January 2013, 17:03:16
**** this device. Synapse 2.0 required. "Saved in the cloud" is a complete load of bull. It's saved local - the only "cloud" part is that you CAN'T USE THE DEVICE AT ALL if you aren't online or if Razer's servers go down yet again. It is literally hardware DRM. The device is completely disabled if Synapse 2.0 can't call home every 60 seconds.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: dreamingftw on Fri, 04 January 2013, 23:10:46
Might consider when it gets heavily discounted.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Sat, 05 January 2013, 07:31:39
**** this device. Synapse 2.0 required. "Saved in the cloud" is a complete load of bull. It's saved local - the only "cloud" part is that you CAN'T USE THE DEVICE AT ALL if you aren't online or if Razer's servers go down yet again. It is literally hardware DRM. The device is completely disabled if Synapse 2.0 can't call home every 60 seconds.
What? Do you have anything to support this claim? Everything I have heard so far indicates that you only need to be online for the very first time setting it up, after that you don't need a connection.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Sat, 05 January 2013, 14:30:08
Never ever Razer again! Not even their hardware and software but how in ****ing hell do we let them get away with those prices!
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: jfb on Sun, 06 January 2013, 14:16:57
Two gamepads as a keyboard? Do it yourself?

http://deskthority.net/workshop-f7/an-other-diy-keyboard-project-t4560.html#p91555 (http://deskthority.net/workshop-f7/an-other-diy-keyboard-project-t4560.html#p91555)

(http://download.tuxfamily.org/dvorak/wiki/images/thumb/Cladeon20_global1.jpg/800px-Cladeon20_global1.jpg)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: NikoGasm on Sun, 06 January 2013, 20:29:20
That setup looks extremely uncomfortable and confusing.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: razorsharpgears on Sun, 06 January 2013, 20:39:49
Yeah lol, how the hell would you even use that effectively  :eek:
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Sun, 06 January 2013, 23:33:01
i could swear ive seen a keypad like this before somewhere thats was mechanical.

oh ya mine i made :P
Show Image
(http://memberfiles.freewebs.com/75/37/68753775/photos/undefined/2012-12-17_23-17-17_631.jpg)

sure as hell didnt cost anywhere near $135 for mine and mine has a 6dof joystick. using the nostromo electronics on this prototype.soft rest also solves the problem of being able to move up and hit higher keys.  and im still working on 3rd version with better asthetics.

Holy ****, I never thought that you could use the SpacePilot like that. I use one at work but I've never seen it used in any other fashion. That's so cool
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheSoulhunter on Mon, 07 January 2013, 00:08:12
Before the page was completely loaded I said to myself, "It's going to be $130"

Sure enough, when the page loaded a split second later, it was $130. WTF Razer? You can buy a Das for that money, and spend $20 extra you can get a Filco!
Das and Filco don't sell keypads..
[attachimg=1]
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Mon, 07 January 2013, 00:12:45
Before the page was completely loaded I said to myself, "It's going to be $130"

Sure enough, when the page loaded a split second later, it was $130. WTF Razer? You can buy a Das for that money, and spend $20 extra you can get a Filco!
Das and Filco don't sell keypads..
(Attachment Link)

I think she meant that they don't sell gaming keypads.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Mon, 07 January 2013, 02:22:41
That is way way too much, I guess it is the first of its kind but I would much rather buy a 20 dollar Belkin or Logitech gampad and save 100 bucks than get that. Logitech has some nice membranes.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: dohboi on Mon, 07 January 2013, 02:40:19
When did these release? I still haven't seen one of these at work just yet. The only other gaming keypad I saw at work is the older Razer model (not too sure of the model name). But then again, where I work isn't really oriented to specifically the latest and greatest for all things computers and its peripherals. Cloud based hardware profiles now? This is why we can't have nice things...  :(

I think the reason I've also shied away from getting one of these is the abysmal experience I had with something similar to this, but for a console (yes, a console. at least I know now that it was a stupid decision buying one of these thinking I would get an advantage on a console). The mouse attachment on the console's gaming keypad only mimicked the movement of the controller joystick so it wasn't actually linear to the input. It just allowed for a little bit more fine control than that of the regular console joystick. :/
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: baldgye on Mon, 07 January 2013, 14:58:57
looks super dumb and having your hand being gripped there seems more limiting than it being comftable.... would rather just use a normal keyboard and have a custom macro program or something in the background
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Mon, 07 January 2013, 16:40:53
It seems to be on preorder.

It is just like the old Belkin. just with mxblues.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Tue, 08 January 2013, 02:03:31
Wants one bu needs money first.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Lanx on Tue, 08 January 2013, 02:10:30
It seems to be on preorder.

It is just like the old Belkin. just with mxblues.
it actually is a bit more ramped up than the old belkins physically imo, it has more buttons! there is an extra top row and where the old scroll wheel on the belkin used to be is another button, seems to be highly adjustable (ala rat9 mice) and the buttons have different heights (whats the term for that).
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: lazerpointer on Tue, 08 January 2013, 11:07:54
WHY would they make this in MX Blues. WHY.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Tue, 08 January 2013, 11:14:56
WHY would they make this in MX Blues. WHY.
so people like me can rip then out and put vintage blacks or ergo clears in
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Tue, 08 January 2013, 11:15:16
WHY would they make this in MX Blues. WHY.
Because of all the mechanical switches the blues are the ones that sound the part, really hammering home the "THIS IS A MECHANICAL KEYBOARD" part.
I suppose that's kind of important when you're dealing with Razer's target market.
Title: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Halverson on Tue, 08 January 2013, 11:15:42
WHY would they make this in MX Blues. WHY.
so people like me can rip then out and put vintage blacks or ergo clears in

X2!
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Lanx on Tue, 08 January 2013, 15:04:38
they're probably using blue's cuz it's "cooler" than the other switches, and they probably have a boatload of them or exisiting deals with cherry corp cuz of the blackwidow line.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Wed, 09 January 2013, 02:44:49
Because they have already brainwashed their customers to think that Blues are the only switch or the best switch. Razer knows all. RazerGuy handpicks every switch himself and he only picks the best blues!
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Mountain Man on Wed, 09 January 2013, 12:14:09
http://www.razerzone.com/gaming-keyboards-keypads/razer-orbweaver?src=pgm.81594800
If it's like most Razer products, it will develop significant faults inside of six-months and be effectively non-functional within a year.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Mountain Man on Wed, 09 January 2013, 12:19:25
**** this device. Synapse 2.0 required. "Saved in the cloud" is a complete load of bull. It's saved local - the only "cloud" part is that you CAN'T USE THE DEVICE AT ALL if you aren't online or if Razer's servers go down yet again. It is literally hardware DRM. The device is completely disabled if Synapse 2.0 can't call home every 60 seconds.
Not exactly.  If it's like their other hardware, it doesn't become non-functional without Synapse, just less functional.  And, yes, that's a pretty ****ty way to do hardware.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: harrison on Wed, 09 January 2013, 12:48:33
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Lanx on Wed, 09 January 2013, 15:24:57
video said 8 way mechanical dpad... huh?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Leslieann on Wed, 09 January 2013, 16:27:05
Why would they have settings saved to the cloud and not onboard? Trying to force you to install their software on every computer you might use it on?
Because.. THE CLOUD!!! You have to have THE CLOUD!!!!
Everything is in the CLOUD!

Marketing BS.
Cisco/Linksys has tried to do the same with their router settings. Not only is it pointless, but it's a serious security issue as well.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Wed, 09 January 2013, 16:48:12
Why would they have settings saved to the cloud and not onboard? Trying to force you to install their software on every computer you might use it on?
Because.. THE CLOUD!!! You have to have THE CLOUD!!!!
Everything is in the CLOUD!

Marketing BS.
Cisco/Linksys has tried to do the same with their router settings. Not only is it pointless, but it's a serious security issue as well.
APPS IN THE CLOUD
Even I want to punch me for saying that, even if I'm not serious
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Wed, 09 January 2013, 21:21:46
http://www.razerzone.com/gaming-keyboards-keypads/razer-orbweaver?src=pgm.81594800
If it's like most Razer products, it will develop significant faults inside of six-months and be effectively non-functional within a year.

It has a projection screen and apps?? OMFG! It's like the death stalker but better!
Title: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: HolidaySHRIMP on Wed, 09 January 2013, 23:32:38
I'll be so glad to get rid of my garbage g13, freaking piece of crap. I was going to pay someone to mod it for me but I'd rather just buy this orbweaver. Perfect foot print for fps gamers who have a huge mousepad and play low sens and whip the mouse. Same concept as tkl for productivity. Better positioning IMO.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: inteli722 on Thu, 10 January 2013, 19:32:05
I'll be so glad to get rid of my garbage g13, freaking piece of crap. I was going to pay someone to mod it for me but I'd rather just buy this orbweaver. Perfect foot print for fps gamers who have a huge mousepad and play low sens and whip the mouse. Same concept as tkl for productivity. Better positioning IMO.
I like High sensitivity. Don't really see why people like Low sensitivity, but meh
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: razorsharpgears on Thu, 10 January 2013, 22:37:12
I'll be so glad to get rid of my garbage g13, freaking piece of crap. I was going to pay someone to mod it for me but I'd rather just buy this orbweaver. Perfect foot print for fps gamers who have a huge mousepad and play low sens and whip the mouse. Same concept as tkl for productivity. Better positioning IMO.
I like High sensitivity. Don't really see why people like Low sensitivity, but meh
It is used for precise movement and accuracy in professional FPS games.

Source: Former CoD4 ProMod Team Captain/Scope
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Thu, 10 January 2013, 22:54:00
High with cloth, low with hard.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Thu, 10 January 2013, 22:59:30
High with cloth, low with hard.
i use the slickest mat i can find with every sensitivity i play with
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Thu, 10 January 2013, 23:24:47
I used to be like that, I was going to get the IceMat from Steelseries. Never did.

I used to like the Destructor and other Razer pads.

I am switching to soft pads now.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Thu, 10 January 2013, 23:32:26
everyone should try a C4 NGen <3 their pads
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Thu, 10 January 2013, 23:54:32
Interesting. I was planning to get Artisan.

Do you have the copper one from amazon or the black on from their site? Mind taking a pic of it?
Title: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: HolidaySHRIMP on Fri, 11 January 2013, 08:40:25
I'll be so glad to get rid of my garbage g13, freaking piece of crap. I was going to pay someone to mod it for me but I'd rather just buy this orbweaver. Perfect foot print for fps gamers who have a huge mousepad and play low sens and whip the mouse. Same concept as tkl for productivity. Better positioning IMO.
I like High sensitivity. Don't really see why people like Low sensitivity, but meh
It is used for precise movement and accuracy in professional FPS games.

Source: Former CoD4 ProMod Team Captain/Scope

Pretty much this. Ask any pro fps player how many inches for a 180 or 360. I used to be high sens until I learned how to play low sens.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: dohboi on Fri, 11 January 2013, 18:03:11
I used to be like that, I was going to get the IceMat from Steelseries. Never did.

I used to like the Destructor and other Razer pads.

I am switching to soft pads now.

Just switched from a Razer Kabuto to a Steelseries 9HD since I have more desk real estate. The difference between cloth and plastic is night and day! I'm going to have to use this a little more before I can make a determination of which I like more, but right now playing on 2.5 sensitivity feels like 3.5. :p

I do feel like I'll be switching back to a cloth pad in the future though, but we'll see.

everyone should try a C4 NGen <3 their pads

Never heard of that brand but I'll take a look at them!
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Fri, 11 January 2013, 18:15:25
Their site is cheaper than amazon but I am not sure about their shipping rates.
Title: Re: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Fri, 11 January 2013, 18:23:54
Their site is cheaper than amazon but I am not sure about their shipping rates.
i think the shipping is reasonable. They also have more options on their site and you get slightly blemished pads for $8 if you just want to try the surface.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Fri, 11 January 2013, 18:56:44
Amazon seems to come with mouse feet. does their site come with mouse feet too?

What do you mean by blemished pads for $8?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Fri, 11 January 2013, 19:32:56
Amazon seems to come with mouse feet. does their site come with mouse feet too?

What do you mean by blemished pads for $8?
no but you can buy the mouse feet separately

http://c4mousepads.com/Blems.htm
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: NamelessPFG on Mon, 14 January 2013, 16:06:22
I'll be so glad to get rid of my garbage g13, freaking piece of crap. I was going to pay someone to mod it for me but I'd rather just buy this orbweaver. Perfect foot print for fps gamers who have a huge mousepad and play low sens and whip the mouse. Same concept as tkl for productivity. Better positioning IMO.
I like High sensitivity. Don't really see why people like Low sensitivity, but meh
It is used for precise movement and accuracy in professional FPS games.

Source: Former CoD4 ProMod Team Captain/Scope

Pretty much this. Ask any pro fps player how many inches for a 180 or 360. I used to be high sens until I learned how to play low sens.
Some of us still don't really like having to move the mouse two feet just to do a 180. Bit of an exaggerated example, I know, but it does get quite tiring for me to move the mouse such large distances for the same in-game movement.

I generally adjust sensitivity (between in-game sensitivity and mouse DPI) so that it's roughly 7 to 8 inches for a 360. That strikes a nice balance for me between precision and being able to make twitch shots.

Also, in my case, desk space is at a premium. My current Steelseries Experience I-2/Icemat pad is about as large as I'd like (almost 12" wide), and my keyboard and mouse have to compete for space with all my flight simulation controls and other assorted input devices. (One of the things that constantly bugs me about how I'd like to set up my desktop area is striking that balance between "computer desk" and "flight sim cockpit"...)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: verbhal on Sat, 19 January 2013, 16:52:09
I think it would have been smart by Razer to introduce a new switch to its users.  But it seems to be all blue all day over there.  I have never used one of these devices and don't plan on it.  I've used my regular keyboard for so long and have had great success with it.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Sat, 19 January 2013, 21:34:37
Amen
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: NikoGasm on Sun, 20 January 2013, 15:05:03
I think it would have been smart by Razer to introduce a new switch to its users.  But it seems to be all blue all day over there.  I have never used one of these devices and don't plan on it.  I've used my regular keyboard for so long and have had great success with it.

I agree. When they introduced the TKL BWU I was semi-impressed. And they do have the BWU's with Browns and all, but they mostly advertise Blues. I think it'd be great if they released a new line of boards with linear switches. Perhaps a less flashy case design would be nice as well.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: NamelessPFG on Sun, 20 January 2013, 16:23:37
I don't necessarily think they need to introduce a whole new switch, just remember that Cherry MX Clears exist.

Why is it so hard to get that one particular switch type?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Donatzsky on Mon, 11 February 2013, 17:18:19
I don't think the thumbpad can be used as a mouse,
It's quite possible to use it as a mouse - even if it is a bit clunky. It can also be used to emulate a joystick. Have a look at Di Axis *.

there's the belkin n52 and the razer up'd version called the n52te, aside from the "bling" they put on it, it also uses different programming/macro'ing software than the old belkin n52 and by a landslide opinion is worse than the old n52.
The n52te also has better keys (even if they're still nothing special). And it acts as an actual keyboard, so games can't block it.
The software is absolutely atrocious, however, with numerous bugs, weird limitations and generally poor UX.
Try this:
Result and explanation:
The profile no longer has a name, and all keys have been set to "Disabled".
The reason, of course, is that Windows does not allow any of these characters in file names, so the file doesn't get saved, but Razer's programmers are apparently too incompetent to check for something as basic as this.


with that said, is this awesome? well the original n52 cost 60 bucks(i bought a few used ones for 20 or so), you can still buy a n52te for 70?, so you gotta ask yourself, is 80bucks worth it for a few cherry keys?
Well, the hardware certainly seems nice. But, yeah, I'm not sure it's worth the premium, especially since the n52te does work well enough once you figure out it's peculiarities.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Peter Pinard on Mon, 18 February 2013, 16:12:40
I dislike MX Blues for gaming, no idea why they would choose those, so i fixed it, replaced the WASD keys with MX blacks, and just for kicks because i had blue LEDs in ye olde parts bin about I replaced the LEDs as well. The blues work for the non movement keys rather well, but moving around games with that infernal clacking was no good.
(http://i.imgur.com/N0hAmcY.jpg)
(http://i.imgur.com/eIJ2ZVD.jpg)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 21 March 2013, 06:59:12
Newegg has this on sale for $109.99 if anyone's interested in picking one up.

http://www.newegg.com/Product/Product.aspx?Item=N82E16826153116&nm_mc=EMC-IGNEFL032113&cm_mmc=EMC-IGNEFL032113-_-EMC-032113-Index-_-PCGameControllers-_-26153116-L013C
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Explosivo on Fri, 29 March 2013, 13:56:06
I dislike MX Blues for gaming, no idea why they would choose those, so i fixed it, replaced the WASD keys with MX blacks, and just for kicks because i had blue LEDs in ye olde parts bin about I replaced the LEDs as well. The blues work for the non movement keys rather well, but moving around games with that infernal clacking was no good.


Very intriguing, Peter!
I recently picked up the Orbweaver myself and, while I do like it a lot, I was looking to do exactly what you did there with the switches. (found this post via Google  :cool: )
Could you please tell me how the switches are mounted? ie, did you need to do any soldering (aside from your LED modification)?
Obviously you had to take the thing apart, any tips or things to beware of while disassembling?
I imagine the screws are underneath the rubber feet, yeah?
Thanks!
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Tapaxn on Sat, 30 March 2013, 10:51:33
Very intriguing, Peter!
I recently picked up the Orbweaver myself and, while I do like it a lot, I was looking to do exactly what you did there with the switches. (found this post via Google  :cool: )
Could you please tell me how the switches are mounted? ie, did you need to do any soldering (aside from your LED modification)?
Obviously you had to take the thing apart, any tips or things to beware of while disassembling?
I imagine the screws are underneath the rubber feet, yeah?
Thanks!

I PM'd Peter earlier this week about this exact thing as I'm in the same boat as you and he was able to confirm that the screws are indeed under the rubber feet, so you either need to remove them or feel around for the screw holes (I'm imagining they're recessed a bit) and then punch through the rubber to unscrew them (this has the potential benefit of keeping the original glue on the feet).

Because there is an LED in each switch, you will at least need to desolder that.  At that point you could potentially just swap the internals of the switches and resolder the LEDs rather than go through all the extra work of desoldering and resoldering each switch entirely.  Based on this, it doesn't sound like they're plate mounted.

I'm not sure when I'll have a chance to get to this as I need to order parts first, but I'll try and take some pictures of the process and post them here.  If you beat me to it, I'd love to see any pictures you could provide.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Explosivo on Sat, 30 March 2013, 16:48:26
I PM'd Peter earlier this week about this exact thing as I'm in the same boat as you and he was able to confirm that the screws are indeed under the rubber feet, so you either need to remove them or feel around for the screw holes (I'm imagining they're recessed a bit) and then punch through the rubber to unscrew them (this has the potential benefit of keeping the original glue on the feet).

Because there is an LED in each switch, you will at least need to desolder that.  At that point you could potentially just swap the internals of the switches and resolder the LEDs rather than go through all the extra work of desoldering and resoldering each switch entirely.  Based on this, it doesn't sound like they're plate mounted.
Awesome, Tapaxn. Thanks!

Quote
I'm not sure when I'll have a chance to get to this as I need to order parts first, but I'll try and take some pictures of the process and post them here.  If you beat me to it, I'd love to see any pictures you could provide.
That would be great!
I've never messed around with MX switches so I'm kind of in no hurry to screw this up by going in blind so, if you don't mind, I'll probably wait for you  :-[
That is, unless I find another case of someone doing this to an Orbweaver. In that case I'll be sure to post some pics for you!

I'm curious what your thoughts on the caps that come with the Orbweaver are.
I ordered some replacement caps today because I'm not a fan of all the different angles the caps that come with it have. Nor am I a fan of how they're all flat.
As for the rest of the thing, I like it a lot. The whole thumb area and overall comfort is a huge improvement over the Nostromo imo (which I ended up returning).
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Tapaxn on Sat, 30 March 2013, 17:31:39
Awesome, Tapaxn. Thanks!

That would be great!
I've never messed around with MX switches so I'm kind of in no hurry to screw this up by going in blind so, if you don't mind, I'll probably wait for you  :-[
That is, unless I find another case of someone doing this to an Orbweaver. In that case I'll be sure to post some pics for you!

I'm curious what your thoughts on the caps that come with the Orbweaver are.
I ordered some replacement caps today because I'm not a fan of all the different angles the caps that come with it have. Nor am I a fan of how they're all flat.
As for the rest of the thing, I like it a lot. The whole thumb area and overall comfort is a huge improvement over the Nostromo imo (which I ended up returning).

Taking apart the actual switch is pretty simple - here's a guide (the pictures should be more than enough) that I think I found linked on this site, but I can't quite remember:
http://www.kbdmania.net/xe/index.php?mid=tipandtech&document_srl=3520312 (http://www.kbdmania.net/xe/index.php?mid=tipandtech&document_srl=3520312)

I was able to fashion something similar and it works quite well.  I had to file down the ends on the clips to make them narrow enough to fit properly, but it's pretty straight forward.  It helped that I had some spare switches to test with from the WASD Keyboards sample pack that I ordered.

For soldering, I came across this guide:
http://imgur.com/a/UIhf9 (http://imgur.com/a/UIhf9)

In terms of replacement keycaps, I don't mind the angles all that much and I kind of like the rubberized feel (at least for a gaming pad).  Having said that, I tried some standard keycaps (also from the WASD sample pack) and couldn't get them on as the plate that's underneath the caps prevents you from pushing the cap down far enough to seat it properly.  You might be able to finagle one on, but unless it's a very shallow/short cap like the stock ones, I think the plate might prevent enough travel to allow for key activation.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Explosivo on Sat, 30 March 2013, 18:14:57
Taking apart the actual switch is pretty simple - here's a guide (the pictures should be more than enough) that I think I found linked on this site, but I can't quite remember:
http://www.kbdmania.net/xe/index.php?mid=tipandtech&document_srl=3520312 (http://www.kbdmania.net/xe/index.php?mid=tipandtech&document_srl=3520312)

I was able to fashion something similar and it works quite well.  I had to file down the ends on the clips to make them narrow enough to fit properly, but it's pretty straight forward.  It helped that I had some spare switches to test with from the WASD Keyboards sample pack that I ordered.

For soldering, I came across this guide:
http://imgur.com/a/UIhf9 (http://imgur.com/a/UIhf9)
Wow, great. Thanks!

Quote
In terms of replacement keycaps, I don't mind the angles all that much and I kind of like the rubberized feel (at least for a gaming pad).  Having said that, I tried some standard keycaps (also from the WASD sample pack) and couldn't get them on as the plate that's underneath the caps prevents you from pushing the cap down far enough to seat it properly.  You might be able to finagle one on, but unless it's a very shallow/short cap like the stock ones, I think the plate might prevent enough travel to allow for key activation.
uh-oh. Looks like I may have to do some filing. :eek: I ordered that same sample pack. haha
The pack comes with row 4 keys, I wonder if row 1 or 2 would be better.

Oh well. I'm waiting for them to get Browns in stock and then I'll give it a shot. I'll be sure to let you know how it goes. And some pics  :cool:
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: gameaholic on Sat, 30 March 2013, 19:07:15
Someone needs to buy this and fill it with clacks. 
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheQsanity on Sat, 30 March 2013, 19:23:45
I wonder if you could hack razer and flash your own firmware...
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: hungrymonkey on Sun, 31 March 2013, 19:56:55
Wanted to put a shout out to Peter for his advice...I am very happy with my modification with cherry mx brown and the change in LED colors :).  Pic attached for the curious.(http://i.imgur.com/cbtr2ua.jpg?1)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Tapaxn on Sun, 31 March 2013, 20:13:58
Wanted to put a shout out to Peter for his advice...I am very happy with my modification with cherry mx brown and the change in LED colors :).  Pic attached for the curious.

Nice job!

If it's possible, would you be able to post some pictures of where screws are as well as the internals? I'd love to know exactly what I'm getting in to before taking things apart.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: hungrymonkey on Mon, 01 April 2013, 03:08:21
Peter suggested just feeling the pad for blank area and pushing thru with screwdriver...  Instead, I felt for the screw holes and used a soft touch to peel back the pad and remove screw directly.  It doesn't ruin the pad and sticks back down without even having to apply contact cement.  The hardest part is that the bottom half is partly snap on..
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Peter Pinard on Mon, 01 April 2013, 16:26:33
Here's the underside of mine

As hungrymonkey said, to not compromise the glue on the rubber pads by removing them I prodded with my philips head jeweler's screwdriver until i found a soft spot then rammed it through and undid the screw.
The holes with rubber plugs I simply removed the plugs with a pin then discarded them.
you'll need to remove all the keycaps to disassemble the unit
Once you have all the bottom screws off, remove the lower plate and undo the screws on the side 'arm' thing
Then you can begin prying apart the main part of the machine, there are more screws, but they arent hidden, pay attention to how the rail thing and the pin works, there's an odd inbetween piece you need to make note of.
you can safely remove the big circuit board by disconnecting the ribbon cable, its got a nice plug and socket and can be removed without damaging it.
To replace the LEDs just pick up standard 3mm LEDs, just make sure they are wired with the 'spades' inside the LED pointing the same direction as the stock ones.


(http://i.imgur.com/ynATTCc.jpg)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Tapaxn on Mon, 01 April 2013, 17:19:04
Here's the underside of mine

As hungrymonkey said, to not compromise the glue on the rubber pads by removing them I prodded with my philips head jeweler's screwdriver until i found a soft spot then rammed it through and undid the screw.
The holes with rubber plugs I simply removed the plugs with a pin then discarded them.
you'll need to remove all the keycaps to disassemble the unit
Once you have all the bottom screws off, remove the lower plate and undo the screws on the side 'arm' thing
Then you can begin prying apart the main part of the machine, there are more screws, but they arent hidden, pay attention to how the rail thing and the pin works, there's an odd inbetween piece you need to make note of.
you can safely remove the big circuit board by disconnecting the ribbon cable, its got a nice plug and socket and can be removed without damaging it.
To replace the LEDs just pick up standard 3mm LEDs, just make sure they are wired with the 'spades' inside the LED pointing the same direction as the stock ones.


http://i.imgur.com/ynATTCc.jpg

That's absolutely fantastic - thank you Peter!

I should have my replacement switches later this week, so I'll post some internal pictures when I take mine apart to install them.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Explosivo on Tue, 02 April 2013, 17:24:47
Here's the underside of mine

Good stuff, Peter. Thanks for that. It'll make cracking this thing open that much easier.



I should have my replacement switches later this week, so I'll post some internal pictures when I take mine apart to install them.
I'm looking forward to seeing those pics!
I got impatient waiting and waiting for WASD to get Browns in so I just ordered Blacks. Unfortunately I went with the cheapo shipping so I don't think I'll have them till next week.  :(
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Fri, 05 April 2013, 08:46:27
Fair warning I am in the process of cracking mine open as well and the spot that Peter says in a mold pip is infact a screw as well as under the pad on the opposite side.  And there is no screw in either hole on the bottom of the rest.  Could be different manufacturer of the case or a revision of the hull.  So I would imagine that yours could be either way.  Not sure when Peter acquired his but mine was bought last week.

Melvang

Edit:  the bottom of the palm rest just popped off to reveal screws underneath
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Explosivo on Fri, 05 April 2013, 14:06:09
Thanks, Melvang. Very helpful.  :cool:

My switches got here earlier than expected. Now I just have to wait for the UPS man to bring me my solder sucker and wick. (I can't believe Radio Shack doesn't keep that stuff in stock anymore... that used to be THE place for that kind of stuff. I could have had this done last night >:D )
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Fri, 05 April 2013, 15:03:04
If anyone is thinking of changing the LED's I pulled mine apart to check the voltage across them.  On dim I was measuring about 2.2, on medium the voltage was 2.8, and on bright it was 3.25.  Also I would suggest NOT taking the cover off the bottom of the thumb pat/arm thing.  There is a TINY ball bearing that rests in a groove on the slider and it was a pain in the ass to get everything back together right.  And i used to do hydraulic and structural repair on Seahawks in the Navy.

Melvang
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Explosivo on Fri, 05 April 2013, 20:22:48
Done!  Thanks for the tips, everybody. :-*

Some pics for those about to venture into this project based on a few tips previously mentioned in the thread;


After popping of the bottom of the palm rest, these screws are revealed.
(http://img855.imageshack.us/img855/892/1000751nm.jpg) (http://imageshack.us/photo/my-images/855/1000751nm.jpg/)


1 of 2 screws securing the PCB to the casing.
(http://img594.imageshack.us/img594/4247/1000754o.jpg) (http://imageshack.us/photo/my-images/594/1000754o.jpg/)

and the 2nd screw
(http://img560.imageshack.us/img560/3295/1000755a.jpg) (http://imageshack.us/photo/my-images/560/1000755a.jpg/)

Under the PCB
(http://img18.imageshack.us/img18/8815/1000756c.jpg) (http://imageshack.us/photo/my-images/18/1000756c.jpg/)

Success!
(http://img849.imageshack.us/img849/2292/1000757w.jpg) (http://imageshack.us/photo/my-images/849/1000757w.jpg/)

I mentioned I wasn't a fan of the keys so I got some Octopus (Azio?) caps and threw them on. Fit perfectly and I love the feel now.
(http://img267.imageshack.us/img267/1535/1000749h.jpg) (http://imageshack.us/photo/my-images/267/1000749h.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Fri, 12 April 2013, 14:08:51
so question how can you guys use WASD as its mapped standard as my hand feels out of place also since they put the analogue stick thing on why not use it thats what im doing and i quite like it.

Also also one else bummed that they put out the stealth one?

also why did they do that weird bit that doesnt allow you to use proper keycaps i find that quite annoying.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Thu, 18 April 2013, 23:08:45
Peter, did you manage to open the thumb part? I did not so I sent it back. I wanted to put an analogue joystick above the stock digital thumbstick as digital movement is not an option for me. You have any pictures of the thumb part disassembly?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 19 April 2013, 01:06:25
This would be the perfect spot for an analogue stick. I would do a turorial but I have to be able to open the side part without damaging it. There might be screws under the metal sticker around the stock stick and button. There seems to be enough room for an analogue stick there.

(http://img89.imageshack.us/img89/3021/ohnetiteldul.png)

It can be connected to PC with a MS controller that is wired like here:

http://www.xim3.com/community/index.php?topic=7745.0

or here with an Teensy even simpler

http://www.xim3.com/community/index.php?topic=25969.0

I just need someone with an RMA gone already to open the side part and make some pics.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: minnus on Wed, 01 May 2013, 09:17:58
Can the stems on this be replaced without disassembling the body?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Wed, 01 May 2013, 18:34:44
No because the LEDs need to be desoldered first.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Wed, 03 July 2013, 13:49:10
Looks like the switches are PCB mount? And after changing the LEDs, can you still adjust the LED lighting normally through the Synapse software?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Binge on Wed, 03 July 2013, 14:06:07
you should be able to control with the same software.  The software does not control voltages, but functions that are in the controller.

You would have to disassemble the orbweaver to change stems.  The LEDs would prevent you from removing the top of the switch to change the stem.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Wed, 03 July 2013, 18:00:55
After swapping the LED's the Synapse software still changes the brightness.  End result is it does drop the voltage.  Down to the 2.2 range for low up to 3.2 range on high.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Quardah on Fri, 05 July 2013, 08:11:45
Wanted to put a shout out to Peter for his advice...I am very happy with my modification with cherry mx brown and the change in LED colors :).  Pic attached for the curious.
Show Image
(http://i.imgur.com/cbtr2ua.jpg?1)


Wow this totally looks insane! How did you change the backlite? Simply change the LEDs?

I sticked to the Nostromo i had just because Orbweaver is green backlite and not blue :p (Entire setup is blue backlite lol) And now that i know it's blue switches... it's defenetly not a deal anymore.

I would get one blue backlite with black switches. Else i don't think it's worthy.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 05 July 2013, 08:13:34
You can get one and mod it to whatever switches you want Quardah. I'm going to put 65g Blues or Ghetto Greens in mine I think. And I'm pretty sure Pink LEDs will work so I'll be swapping those stock green ones for Pink LEDs. I'll post a build log if anyone is interested.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Fri, 05 July 2013, 08:23:43
You can get one and mod it to whatever switches you want Quardah. I'm going to put 65g Blues or Ghetto Greens in mine I think. And I'm pretty sure Pink LEDs will work so I'll be swapping those stock green ones for Pink LEDs. I'll post a build log if anyone is interested.

Looking forward to seeing that one CPT.  Somewhere in my build log i posted the voltages i read with mine.  I did get different voltages at the 3 different brightness settings.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 05 July 2013, 08:27:24
Hehe, I said this in the Mail thread but be prepared as I barrage you with PMs asking for help Melvang :D
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Fri, 05 July 2013, 08:30:46
not a problem.  Say have you gotten a chance to check out that file?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 05 July 2013, 08:33:34
Check your PMs mate :D
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Quardah on Fri, 05 July 2013, 08:50:36
You can get one and mod it to whatever switches you want Quardah. I'm going to put 65g Blues or Ghetto Greens in mine I think. And I'm pretty sure Pink LEDs will work so I'll be swapping those stock green ones for Pink LEDs. I'll post a build log if anyone is interested.

Yeah i get you at that point but i remember back in engineering school i wasn't very skilled with soldering... Even if i had electronics classes (very little) i really don't feel comfortable modifying my stuff. I fear i could break it and lose it forever if i fail to hard :x

Especially with LEDs i burn them all the time :(

Since you have experience (And you're Badass Captain level lol) i might ask you something, do you need to weld the entire thing to change cherry color or the mechanism permits you to switch it easily? I am not very familiar with all of this... And what soldering iron do you use? We had pretty ****ty ones back in school...
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 05 July 2013, 08:59:57
1) Since you have experience (And you're Badass Captain level lol) i might ask you something, do you need to weld the entire thing to change cherry color or the mechanism permits you to switch it easily? I am not very familiar with all of this...

2) And what soldering iron do you use? We had pretty ****ty ones back in school...

1) The switch is it's own part. You open the Orbweaver/keyboard up and there will be a bunch of self contained switches. If you look at my Spring Swap review (http://geekhack.org/index.php?topic=44749.0#post_Guide), it has pictures of what a switch looks and how you'd swap the stems/springs out.

2) I have a Hakko 936, which I understand is the older model of the Hakko 888. If you are going to get a soldering iron, I'd recommend a Hakko 936/888 or a Weller WESD51. Check out the Living Soldering Thread (http://geekhack.org/index.php?topic=42824.0) for more tips.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Quardah on Fri, 05 July 2013, 09:16:39
1) Since you have experience (And you're Badass Captain level lol) i might ask you something, do you need to weld the entire thing to change cherry color or the mechanism permits you to switch it easily? I am not very familiar with all of this...

2) And what soldering iron do you use? We had pretty ****ty ones back in school...

1) The switch is it's own part. You open the Orbweaver/keyboard up and there will be a bunch of self contained switches. If you look at my Spring Swap review (http://geekhack.org/index.php?topic=44749.0#post_Guide), it has pictures of what a switch looks and how you'd swap the stems/springs out.

2) I have a Hakko 936, which I understand is the older model of the Hakko 888. If you are going to get a soldering iron, I'd recommend a Hakko 936/888 or a Weller WESD51. Check out the Living Soldering Thread (http://geekhack.org/index.php?topic=42824.0) for more tips.

Thanks BadAss that's some nice infos i'll be on the reading.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Thimplum on Tue, 09 July 2013, 11:42:40
Have you seen this thing? (http://www.amazon.com/Logitech-G13-Programmable-Gameboard-Display/dp/B001NEK2GE/) It's not mechanical, but I think it might be a better choice than this thing.


Eww! Rubber dome.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Tue, 09 July 2013, 12:37:48
Have you seen this thing? (http://www.amazon.com/Logitech-G13-Programmable-Gameboard-Display/dp/B001NEK2GE/) It's not mechanical, but I think it might be a better choice than this thing.


Eww! Rubber dome.

It might be better if you have really large hands because I'm pretty sure the Logitech G13 is bigger and wider than the Nostromo or Orbweaver. I'd still prefer the Nostromo over that though since I think its shaped better ergonomically and I have small hands.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Tue, 09 July 2013, 16:29:54
Have you seen this thing? (http://www.amazon.com/Logitech-G13-Programmable-Gameboard-Display/dp/B001NEK2GE/) It's not mechanical, but I think it might be a better choice than this thing.


Eww! Rubber dome.

It might be better if you have really large hands because I'm pretty sure the Logitech G13 is bigger and wider than the Nostromo or Orbweaver. I'd still prefer the Nostromo over that though since I think its shaped better ergonomically and I have small hands.

And it is TONS easier to hit specific directions on the dpad on the Nostromo.  I have had both.  Thinking of modding my Nostromo to Cherry switches and selling my Orbweaver that is already modded to clears with reds on the WASD and blue LED's.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheProfosist on Thu, 11 July 2013, 14:10:59
Have you seen this thing? (http://www.amazon.com/Logitech-G13-Programmable-Gameboard-Display/dp/B001NEK2GE/) It's not mechanical, but I think it might be a better choice than this thing.


Eww! Rubber dome.

It might be better if you have really large hands because I'm pretty sure the Logitech G13 is bigger and wider than the Nostromo or Orbweaver. I'd still prefer the Nostromo over that though since I think its shaped better ergonomically and I have small hands.

And it is TONS easier to hit specific directions on the dpad on the Nostromo.  I have had both.  Thinking of modding my Nostromo to Cherry switches and selling my Orbweaver that is already modded to clears with reds on the WASD and blue LED's.

I dont have any problems with direction on my orbweaver I though I would have more with a nostromo.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Binge on Thu, 11 July 2013, 14:39:51
I love the orbweaver hatswitch :)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Fri, 23 August 2013, 10:39:26
So, I just got an Orbweaver, but so far it hasn't really impressed me. I've still got about 40 days to decide if I want to return it, but so far I'm not too keen on keeping it. If I do keep it, I'll most likely mod it, at least get rid of the noisy blues.

Anyone here got any suggestions for "unlocking its true potential"? So far I've only played TF2 with it, not terribly impressed. Dunno how I should set it up to get the most out of it in a game, so setup suggestions for various games are very welcome.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Quardah on Fri, 23 August 2013, 14:17:05
So, I just got an Orbweaver, but so far it hasn't really impressed me. I've still got about 40 days to decide if I want to return it, but so far I'm not too keen on keeping it. If I do keep it, I'll most likely mod it, at least get rid of the noisy blues.

Anyone here got any suggestions for "unlocking its true potential"? So far I've only played TF2 with it, not terribly impressed. Dunno how I should set it up to get the most out of it in a game, so setup suggestions for various games are very welcome.

The best thing the device will give you as "true potential" is your money back.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Fri, 23 August 2013, 15:39:18
So, I just got an Orbweaver, but so far it hasn't really impressed me. I've still got about 40 days to decide if I want to return it, but so far I'm not too keen on keeping it. If I do keep it, I'll most likely mod it, at least get rid of the noisy blues.

Anyone here got any suggestions for "unlocking its true potential"? So far I've only played TF2 with it, not terribly impressed. Dunno how I should set it up to get the most out of it in a game, so setup suggestions for various games are very welcome.

The best thing the device will give you as "true potential" is your money back.

That's what I figure as well, but seeing as several people here on GH are liking theirs, I figured I should get the opinion of someone who at least know what they're talking about before returning it.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Binge on Fri, 23 August 2013, 15:51:58
well take full advantage of what you can do with the custom layout... if you make it to be the same as your keyboard you are better off using a keyboard unless you want something a little more ergo.

My orbweaver has all kinds of macros set up for different games to make reloads/weapon switches/multi-button combos occur flawlessly every time.

If you don't like a fully programmable left handed number pad with thumb switches I guess you aren't looking for an orbweaver :-/
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Fri, 23 August 2013, 15:58:53
well take full advantage of what you can do with the custom layout... if you make it to be the same as your keyboard you are better off using a keyboard unless you want something a little more ergo.

My orbweaver has all kinds of macros set up for different games to make reloads/weapon switches/multi-button combos occur flawlessly every time.

If you don't like a fully programmable left handed number pad with thumb switches I guess you aren't looking for an orbweaver :-/

I suppose it's the same issue I have with anything programmable; I don't know what to do with it. For most games I just tend to use the default keybinds for the most part since that works just fine. I can't really think of a way to take advantage of the programmable keys, so if you, or anyone else, could give me some examples of macros and stuff you use to give me some ideas I'd appreciate it. I know what I'd do with it if I still played GW2, but I've sorta quit that for now.

Although I just remembered one thing it'll be good for; shortcuts in programs like Photoshop. Unlike a TKL board, the Orbweaver will actually fit next to my tablet, so if that works out for me then that alone might be reason enough.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Binge on Fri, 23 August 2013, 18:30:43
I took an orbweaver and tied the hat switch to various aspects of the keyboard effectively making a 1H keyboard.  My WPM suffered terribly but it worked... brilliant device if only for the fact that you can make it whatever kind of small input device you want.

up was punctuation/symbols
down was number
left was left side of KB
right was right side of KB

Tried to keep ctrl, shift and other essentials in each layer.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Fri, 23 August 2013, 18:34:24
All I have done with mine on the software side was moved a couple keys around so I didn't have to move key binds in game.  But I have only one macro and that is for my WoW password.  Its pretty long.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Fri, 23 August 2013, 22:00:29
So, I just got an Orbweaver, but so far it hasn't really impressed me. I've still got about 40 days to decide if I want to return it, but so far I'm not too keen on keeping it. If I do keep it, I'll most likely mod it, at least get rid of the noisy blues.

Anyone here got any suggestions for "unlocking its true potential"? So far I've only played TF2 with it, not terribly impressed. Dunno how I should set it up to get the most out of it in a game, so setup suggestions for various games are very welcome.

It takes a little getting used to at first. I basically set up my binds to what I feel is most comfortable within my fingers' reach and have them bound in a way that I'm able to react more quickly than I would if I was having to reach on a keyboard. I feel that the thumbpad movement reacts faster than WASD'ing on a keyboard also.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Quardah on Tue, 27 August 2013, 11:17:52
Problem with the Orbweaver is that it is the first of its kind. No one ever made any other mechanical gaming keypad and Razer are making it waaay too expensive for what it is.

I mean you can get a good quality mecho. for about 100$, why would have of it in a weird shape be 140$? It has less mechanical switches therefore i can't understand how comes you pay about 150% of the price for about 20% of a full board.

Something is going to happen in this field sooner or later since there's a market for keypads and razer is the only serious concurrent in it. Therefore no choices for customers means they can set the price as high as they want. I wish Logitech would step back or even Steelseries steps in. Build Quality is way better for both.

Here's what would be ok :
- 70$-80$ prod cost means about 120$ shipped for the buyer
- Full mechanical with switch choice (Or changeable)
- Has same layout has orb weaver, which means 4x5 keys on top
- Thumb button (not incredibly useless and non-accurate 8 axis joypad) maybe like the Naga Hex (at least 4)
- Space button (maybe even multiple)
- Palm Rest, Movable like the Nostromo. Rubber with Logo engraved for ultimate comfyness.
- Killer design like a Filco or SteelSeries or Leopold keyboard (Serious design made for adults and gods of gaming like Gaben or like any PC Master Race users like us ultimate warriors of the internet)
- USB interface with not completly ****ty software like Synapse which can't sync your **** properly and therefore it syncs empty layout destroying your local layout since it's uber ****.
- No Gimmicky backlight
- No Cheap-Made rubber dome (Doesn't apply for Orbweaver but applies for all other keypads)
- No Overprice like crazy
- No Razer logo
- Not made in China cheap ****
- No ORDER NOW FOR ULTIMATE RAZOR $W@G (Only valid for orders at least 400$ without taxes)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Tue, 27 August 2013, 11:35:53
Problem with the Orbweaver is that it is the first of its kind. No one ever made any other mechanical gaming keypad and Razer are making it waaay too expensive for what it is.

I mean you can get a good quality mecho. for about 100$, why would have of it in a weird shape be 140$? It has less mechanical switches therefore i can't understand how comes you pay about 150% of the price for about 20% of a full board.

Something is going to happen in this field sooner or later since there's a market for keypads and razer is the only serious concurrent in it. Therefore no choices for customers means they can set the price as high as they want. I wish Logitech would step back or even Steelseries steps in. Build Quality is way better for both.

Here's what would be ok :
- 70$-80$ prod cost means about 120$ shipped for the buyer
- Full mechanical with switch choice (Or changeable)
- Has same layout has orb weaver, which means 4x5 keys on top
- Thumb button (not incredibly useless and non-accurate 8 axis joypad) maybe like the Naga Hex (at least 4)
- Space button (maybe even multiple)
- Palm Rest, Movable like the Nostromo. Rubber with Logo engraved for ultimate comfyness.
- Killer design like a Filco or SteelSeries or Leopold keyboard (Serious design made for adults and gods of gaming like Gaben or like any PC Master Race users like us ultimate warriors of the internet)
- USB interface with not completly ****ty software like Synapse which can't sync your **** properly and therefore it syncs empty layout destroying your local layout since it's uber ****.
- No Gimmicky backlight
- No Cheap-Made rubber dome (Doesn't apply for Orbweaver but applies for all other keypads)
- No Overprice like crazy
- No Razer logo
- Not made in China cheap ****
- No ORDER NOW FOR ULTIMATE RAZOR $W@G (Only valid for orders at least 400$ without taxes)

First they actually have just released a rubber dome version of the orbweaver, and not the Nostromo.  They actually released a rubber dome orbweaver.  I believe they are calling it the Silent or Stealth or something gimmiky like that.  There is the Logitech version as well.

What is the difference between the back lighting on the Orbweaver and a Ducky Shine X?

The orbweaver has an adjustable palm rest, both the angle and the distance from the key matrix, and the thumb "pod" has an adjustable distance.  The switches are PCP mount so all you have to do to change the switches is de-solder the LED's, cut the holes in the top half of the switch out and boom you can change stems and springs to your hearts content.  What is the difference between this and a filco?

With the Synapse software I actually have never had any issues with it, between my Orbweaver and my Naga Epic.  Aside from the Nostromo not showing up in Synapse which has been fixed since I got my Orbweaver and I have tested it with my Nostromo that I still own. 

So really by your standards the closest you are going to get with these terms would be to use the left side on an Ergo Dox.  Ohh crap those are more than $80. 
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Binge on Tue, 27 August 2013, 11:53:10
Quardah, I demand a picture of your orbweaver for proof that you've had any of these problems, or have a concept of what the product actually does.

Your wall of text looks to be very contrived.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Tue, 27 August 2013, 11:57:58
Quardah, I demand a picture of your orbweaver for proof that you've had any of these problems, or have a concept of what the product actually does.

Your wall of text looks to be very contrived.

This.

Plus the Orbweaver is hardly the first of its kind.  There was the N52 from belkin then they made the N52te, Razer then had the nostromo and now there are 3 iterations of the Orbweaver.  Available with blues, browns i think and RD switches.  Plus countless full sized keyboards with "game pads" built into the left side instead of a num pad on the right.  In fact I used to have one of those and my wife still uses hers.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: lazerpointer on Tue, 27 August 2013, 12:33:53
Quardah, I demand a picture of your orbweaver for proof that you've had any of these problems, or have a concept of what the product actually does.

Your wall of text looks to be very contrived.

This.

Plus the Orbweaver is hardly the first of its kind.  There was the N52 from belkin then they made the N52te, Razer then had the nostromo and now there are 3 iterations of the Orbweaver.  Available with blues, browns i think and RD switches.  Plus countless full sized keyboards with "game pads" built into the left side instead of a num pad on the right.  In fact I used to have one of those and my wife still uses hers.

He's saying it's the first to be mechanical, and he's right.

Binge - wall of text? It's a few sentences plus a list  :))

Also he mostly complains about price and other small details but no real physical "problems" and he's right about the price. It's clearly overpriced.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Quardah on Tue, 27 August 2013, 14:07:39
Quardah, I demand a picture of your orbweaver for proof that you've had any of these problems, or have a concept of what the product actually does.

Your wall of text looks to be very contrived.

I didn't own the Orbweaver myself but i owned a Nostromo. It's a pretty clean device altought it's rubber dome and the Dpad is complete sh1t. I didn't own the Orbweaver but i gave it a go already, and i'd say even if it's cool, it's an horrible device Aesthetic side and it's damn overprice. It's about Twice the price of a Nostromo for 3 major differences; mechanical switches, green backlight instead of blue, and an additional top row...

Also i stopped using the Nostromo once Synapse start overwriting my profils with the "backup sync" it has. It was overwriting with blanks. First time it happened i didn't really cared because it forced me to change my layout, but second time i was not forgiving.

I'm simply pointing out the flaws. Razer products are not bad themselves and are decent to used, but if any other company could step in, we would actually have some choices and there would be competition between them, lowering the price and forcing both company to make their best.

Quardah, I demand a picture of your orbweaver for proof that you've had any of these problems, or have a concept of what the product actually does.

Your wall of text looks to be very contrived.

This.

Plus the Orbweaver is hardly the first of its kind.  There was the N52 from belkin then they made the N52te, Razer then had the nostromo and now there are 3 iterations of the Orbweaver.  Available with blues, browns i think and RD switches.  Plus countless full sized keyboards with "game pads" built into the left side instead of a num pad on the right.  In fact I used to have one of those and my wife still uses hers.

He's saying it's the first to be mechanical, and he's right.

Binge - wall of text? It's a few sentences plus a list  :))

Also he mostly complains about price and other small details but no real physical "problems" and he's right about the price. It's clearly overpriced.

This guy understood me.

I'm sorry for the others i didn't mean to confuse you. English isn't my first language therefore sometimes i forget clarifications. I really meant it's the first mechanical one, and since here on GeekHack we despise non-mechanical boards (sh1t) it's obvious we are not considering nor the Nostromo or the Stealth to be worthy of our attention.

Also you can't say a keypad is worth this much. My Nostromo costed 70$ and i believe for the same price if they could simply make it mechanical and with another row, it would be worthy of our respect as gamers.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Tue, 27 August 2013, 14:48:09
Just to clarify, the Orbweaver Stealth uses MX Browns afaik rather than RDs.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Binge on Tue, 27 August 2013, 14:59:00
My orbweavers cost $70/ea.  The retail price is also about or less than 1/2 of a whole ergonomic keyboard with less function.  Overpriced is not the word...
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Thimplum on Tue, 27 August 2013, 15:05:10
My orbweavers cost $70/ea.  The retail price is also about or less than 1/2 of a whole ergonomic keyboard with less function.  Overpriced is not the word...
How does the ergodox have less function?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Binge on Tue, 27 August 2013, 15:30:20
My orbweavers cost $70/ea.  The retail price is also about or less than 1/2 of a whole ergonomic keyboard with less function.  Overpriced is not the word...
How does the ergodox have less function?

does the ergodox have the ability to macro mouse actions?


Still not the point here Thim.  Most ergonomic keyboards aren't as robust and cost at least double the orbweaver.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Thimplum on Tue, 27 August 2013, 15:34:54
I'd argue with that, but that would make me kind of dumb...
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Tivor on Tue, 27 August 2013, 23:20:57
The real question I have about Orbweaver is, does its thumb controller work well enough and comfortable enough to assign WASD to it full-time, especially for FPS playing?  I know it is more geared towards MMO playing, what with its tons of macro potential, but I figure if its thumb stick can handle FPS control demands, it can handle MMO control demands with flying colors.  That's the only reason I would cough up that kind of dough to buy it.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Tue, 27 August 2013, 23:29:01
The real question I have about Orbweaver is, does its thumb controller work well enough and comfortable enough to assign WASD to it full-time?  That's the only reason I would cough up that kind of dough to buy it.

Yes.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Tivor on Tue, 27 August 2013, 23:32:46
The real question I have about Orbweaver is, does its thumb controller work well enough and comfortable enough to assign WASD to it full-time?  That's the only reason I would cough up that kind of dough to buy it.

Yes.

Awesome.  Interest+1   :)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: xandr on Wed, 28 August 2013, 01:51:44
I actually decided to bite the monetary bullet and order an Orbweaver to replace my G13 and it arrived yesterday.

After what took like forever including 2 reboots of my Win7 VM I was able to turn off the backlighting using Synapse, only to find that the lights go back on once I quit Synapse. Simply "unplugging" the Orbweaver from the VM while the lights are turned off in Synapse seemed to save the state in the hardware - yay!

After reading a few reviews stating that Synapse crashes a lot on Mac OS I didn't even bother with installing Synapse and used my registered copy of ControllerMate for setting up the Orbweaver.

Having played with it for a day I actually like it better than the G13. The hat switch takes a bit of getting used to but it's definitely faster than using the stick on the G13 if you map WASD (or whatever keys you use for movement) to it.

While I do agree that it's way overpriced I'm certainly going to keep it.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheSoulhunter on Mon, 02 September 2013, 16:58:03
Got the Orbweaver today and converted it to MX-Reds :3
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: ItsBc on Mon, 02 September 2013, 17:45:14
I would like something like this, but it doesn't have enough keys for myself. maybe if it had a function row.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Mon, 02 September 2013, 18:02:57
I would like something like this, but it doesn't have enough keys for myself. maybe if it had a function row.

Half an ergo dox?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Mon, 02 September 2013, 20:46:09
I would like something like this, but it doesn't have enough keys for myself. maybe if it had a function row.

Lol? what are you doing that requires that many keys? and you do realize you can make modifiers so you can have more binds, right?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: domoaligato on Mon, 02 September 2013, 21:17:20
Most fps games have more key requirements then the orb weaver has.
If you playing mmo's, rpg, or rts sure it is a great design because you can use it to bot simple actions. I had my entire ret pally rotation in wotlk bound to one key with the g13. :)

Fps can not be played accurately with a orbweaver type device, if it could then all the pros would use them.

If your using the dpad for walking on fps games on pc then maybe a console is more your speed....
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: domoaligato on Mon, 02 September 2013, 21:18:44
I would like something like this, but it doesn't have enough keys for myself. maybe if it had a function row.

Lol? what are you doing that requires that many keys? and you do realize you can make modifiers so you can have more binds, right?


Layers and binds cost time in fps games that will get you and your entire team killed.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Tue, 03 September 2013, 01:28:49
I would like something like this, but it doesn't have enough keys for myself. maybe if it had a function row.

Lol? what are you doing that requires that many keys? and you do realize you can make modifiers so you can have more binds, right?


Layers and binds cost time in fps games that will get you and your entire team killed.

The orbweaver does have enough keys for most FPS games though, at least the ones where you actually need time and precision.  If you're playing something like CS then the only thing you might want on another layer is buy macros. After I got mine I have been using it with great success in CS games and TF2, so I'd be interested to know what kind of precision fps games you play that requires more keys than the orbweaver has.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Tue, 03 September 2013, 01:30:45
I would like something like this, but it doesn't have enough keys for myself. maybe if it had a function row.

Lol? what are you doing that requires that many keys? and you do realize you can make modifiers so you can have more binds, right?


Layers and binds cost time in fps games that will get you and your entire team killed.

The orbweaver does have enough keys for most FPS games though, at least the ones where you actually need time and precision.  If you're playing something like CS then the only thing you might want on another layer is buy macros. After I got mine I have been using it with great success in CS games and TF2, so I'd be interested to know what kind of precision fps games you play that requires more keys than the orbweaver has.

Finally got used to the Orbweaver, I see :P
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Tue, 03 September 2013, 01:35:59
I would like something like this, but it doesn't have enough keys for myself. maybe if it had a function row.

Lol? what are you doing that requires that many keys? and you do realize you can make modifiers so you can have more binds, right?


Layers and binds cost time in fps games that will get you and your entire team killed.

The orbweaver does have enough keys for most FPS games though, at least the ones where you actually need time and precision.  If you're playing something like CS then the only thing you might want on another layer is buy macros. After I got mine I have been using it with great success in CS games and TF2, so I'd be interested to know what kind of precision fps games you play that requires more keys than the orbweaver has.

Finally got used to the Orbweaver, I see :P

Yeah, I still hold that for the full price it isn't really worth it, but if you're going to indulge it's not bad, and it's especially nice after I got my eDox, since I don't really find that all too good for gaming.
Although the orbweaver is probably worth it for gaming if you have a really odd ergo board, eDox is still useable enough for gaming.

So I was disappointed at first because I was expecting it to be more different, but after a while I found that it was annoying to go back to using a normal keyboard for gaming.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheSoulhunter on Tue, 03 September 2013, 02:12:39
I would like something like this, but it doesn't have enough keys for myself. maybe if it had a function row.

Lol? what are you doing that requires that many keys? and you do realize you can make modifiers so you can have more binds, right?


Layers and binds cost time in fps games that will get you and your entire team killed.

Pressing 2 keys at once doesn't take longer than pressing a single key alone tho...
Problem is burning it into your muscle memory and doing it as reflex, can take very long.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: domoaligato on Tue, 03 September 2013, 03:06:52
wall of text - not trying to piss off the orbweaver users. this is just my opinion on a possible layout.  :))

The orbweaver does have enough keys for most FPS games though, at least the ones where you actually need time and precision.  If you're playing something like CS then the only thing you might want on another layer is buy macros. After I got mine I have been using it with great success in CS games and TF2, so I'd be interested to know what kind of precision fps games you play that requires more keys than the orbweaver has.


I play cs also.
After looking further at this you can do it. It is just really not optimal.

The orbweaver has a 5 x 4 layout. plus the thumb button for jump. or use your mouse wheel to jump.

lets say this is your layout ....

rifle(1),          pistol(2),          knife(3),       nademenu(4),       bomb(5)
scoreboard(Tab),    quickswitch(q),    forward(w),    use(e),       reload(r)
Walk(shift),       strleft(a),       back(s),       strright(d),    drop(g)
Duck(CTRL),       stdradio(z),       groupradio(x), reportradio(c),    buy(b)

This leaves you with no dedicated buttons for flash, nade, smoke, moltov(cs:go), decoy(cs:go), say, team say, team switch, voice comm, esc/tilde

flash, nade, smoke:
This is the part that bugs me when I watch other people play and it really divides the community.
switching directly to a nade of a specific type can really mean a lot.
A lot of players rebind 6-9 to be 4,T,G,V or something similar.
If you can get to the specific nade you actually need you will not get caught as much with a nade in your hand because you took to long to find the one you actually need.

say,teamsay.... doesn't matter you can't really type in this layout.

teamswitch: you might as well also use your other keyboard.

Voice Comm: how do you talk to your team?

buying: you can not fully buy with the keyboard because you only have 1-5 bound. I guess you could buy with your mouse :|

stdradio, groupradio, reportradio:  You could choose to not use them, but they are very powerful if used correctly.

Esc/Tilde: How do you cancel the buy menu without esc?

please tell me you use fast weapon switching?


Pressing 2 keys at once doesn't take longer than pressing a single key alone tho...
Problem is burning it into your muscle memory and doing it as reflex, can take very long.

Sure, if implemented in a way that won't work against you mid fight like moving out of the wasd position.

edit: all edits were grammar/typos. I am sure I missed some. :D
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Tue, 03 September 2013, 04:17:04
If you play on pub communication will do little, if you're actually serious you should use voice comm, preferably something external. With the orbweaver you can have 2 or 3 layers, all with WASD in the same place, and just different surrounding binds, that are toggled by the hat switch or the switch above, so you can access different commands on the fly without giving up movement. Buying is a bit awkward, yes, but generally the freeze time is enough to use the mouse to buy the few things that cannot be reached with the orbweaver keybinds, and you can use macros for the more common items. For CSGO I have one key that buys nades, one for each kevlar, one for auto buy and one for rebuy so far, haven't set up any more, but that is easily more convenient than buying normally.

Also, not really relevant to the orbweaver, but what I do with the different types of nades is I think ahead and make sure I have the appropriate nade ready on q, although this doesn't really help if you get surprised and need another nade, but I only muck about on pub anyways so it doesn't matter.

Basically, you can have two layers which both have WASD, space and control in the same place, but where the rest of the binds are different, which you access with the uppermost thumb key(layer active while key is pressed) and a layer for esc, tilde and other keys that generally don't need to be accessed as quick.

So yes, the orbweaver will work with CS for most people and can be configured to suit pretty much any setup(possibly even better once you get used to it). You might prefer a regular keyboard for your specific setup, but if you give it a shot I do think you will find that it is also possible with the orbweaver.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheSoulhunter on Tue, 03 September 2013, 06:22:29
Btw, hole/srew location/number on my Orbweaver was different than in the picture posted here...
Also, you don't have to stab holes in the rubber-feet, you can get em off and put em back on when done!
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Sun, 08 September 2013, 20:59:55
I can't figure out how to open this without destroying it so maybe someone else here can help me.

I have the yellow section free and the red part is still attached together:

(http://i.imgur.com/peCY6lW.jpg)

A look underneath the two rubber pads reveals a molding mark and this:

(http://i.imgur.com/5ZDt0LS.jpg)

How do I access that screw? It's the last screw I think that is holding the device together.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Tue, 10 September 2013, 12:36:10
Did you get it open? I've gotta get around to modding mine soon, and knowing how to get it open would help :/
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheSoulhunter on Tue, 10 September 2013, 13:10:19
I can't figure out how to open this without destroying it so maybe someone else here can help me.

I have the yellow section free and the red part is still attached together:

Show Image
(http://i.imgur.com/peCY6lW.jpg)


A look underneath the two rubber pads reveals a molding mark and this:

Show Image
(http://i.imgur.com/5ZDt0LS.jpg)


How do I access that screw? It's the last screw I think that is holding the device together.

This section can be simply popped off!
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Tue, 10 September 2013, 13:11:23
Did you get it open? I've gotta get around to modding mine soon, and knowing how to get it open would help :/

Not yet

This section can be simply popped off!

This section as in that cover over the screw will come off it I pry it off?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: TheSoulhunter on Tue, 10 September 2013, 16:00:41
Did you get it open? I've gotta get around to modding mine soon, and knowing how to get it open would help :/

Not yet

This section can be simply popped off!

This section as in that cover over the screw will come off it I pry it off?

Yep, by bare hands, tried it to verify just a minute ago...
Best try to grip in the gap where the rail of the thumbstick thing connects ;)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CYBER-NINJA on Sun, 06 October 2013, 14:05:37
Hi All -

I am thinking about getting an Orb and I was just wondering how easy it is to adapt one's gaming from a WSAD play-style to a thumb pad controlling the avatar's movement? I only play Call of Duty so does anyone else use the Orb for playing CoD? I know the learning curve is subjective and based on personal experience and/or skill level. So I was just wondering how quick and easy people have found the transition from either a keyboard or WSAD game pad to the Orb?

Thanks in advance for your feedback!!!
:thumb:
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Quardah on Thu, 10 October 2013, 13:58:59
Hi All -

I am thinking about getting an Orb and I was just wondering how easy it is to adapt one's gaming from a WSAD play-style to a thumb pad controlling the avatar's movement? I only play Call of Duty so does anyone else use the Orb for playing CoD? I know the learning curve is subjective and based on personal experience and/or skill level. So I was just wondering how quick and easy people have found the transition from either a keyboard or WSAD game pad to the Orb?

Thanks in advance for your feedback!!!
:thumb:

Hey mate,

I kinda did the same but it was with a Nostromo. Don't worry, it's fairly easy to use if you are using basic layout, about a week and you're good. Once you mastered the basic stuff now you can optimise yourself by binding different actions to different location, therefore it's only hard to learn if you give yourself a go and customize it properly for yourself.

The thing is, once you drop the keypad by choice or when it breaks, you'll have a crazy hard time coming back to keyboards basic layout. The backward transition is harder than expected, really.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: missalaire on Thu, 10 October 2013, 14:25:51
Hi All -

I am thinking about getting an Orb and I was just wondering how easy it is to adapt one's gaming from a WSAD play-style to a thumb pad controlling the avatar's movement? I only play Call of Duty so does anyone else use the Orb for playing CoD? I know the learning curve is subjective and based on personal experience and/or skill level. So I was just wondering how quick and easy people have found the transition from either a keyboard or WSAD game pad to the Orb?

Thanks in advance for your feedback!!!
:thumb:

It takes a little while to get used to, I'd say definitely at least a good week depending how much you play and you have to make yourself use the gaming keypad all the time for w/e games you play even if it feels odd/weird and you aren't doing as well as you normally do. Once you get used to it though, playing using a gaming keypad is so much better imo.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Thu, 10 October 2013, 14:28:06
Yup, I had a pretty steep learning curve since I never used a gamepad. I only used a keyboard and controller before getting my Orbweaver. Once I got the muscle memory down though, I couldn't use anything else.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CYBER-NINJA on Sun, 13 October 2013, 06:03:53
Thanks for the feedback everybody!!!  :thumb:
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: wasabah on Tue, 05 November 2013, 07:05:26
Would it be possible to map the keys for a typing layout and use it as a one-handed keyboard in Windows?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Tue, 05 November 2013, 07:17:40
Would it be possible to map the keys for a typing layout and use it as a one-handed keyboard in Windows?

Yeah, you can have 8 layers and you could use the thumb keys to switch between layers, either by toggling or using them as press-and-hold. If you have another Synapse 2.0 compatible Razer product you can bind keys on that to switch to layers on the Orbweaver as well.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 08 November 2013, 06:44:17
Please someone help me open the side part with the thumb-stick without breaking it, I cant find the trick. I need to mod an analogue Joystick in there.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Fri, 08 November 2013, 07:10:01
Please someone help me open the side part with the thumb-stick without breaking it, I cant find the trick. I need to mod an analogue Joystick in there.

I think that's going to be hard without breaking something. First you'll need to disassemble the main part of the orbweaver so that you can disconnect the cable for the thumb pad, working with the cable attached would be a pain.

CPTBadAss' thread has good explanations and pictures for the main part (http://geekhack.org/index.php?topic=48771.0)
For the thumb bit you'll have to unscrew every visible screw, then pry off the rubber pad underneat to reveal more screws.
The bottom part is snap-fit, so after you've gotten all the screws out you'll want to carefully pry it off with a small-ish flathead screwdriver or something.

That's about as far as I got in my disassembly, if you want to open it more then I would suggest that you just carefully try to pry it open here and there, and make sure to keep an eye out for screws.
But as I said, I think that's going to be difficult without something breaking.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 08 November 2013, 07:15:27
Yeah I left that part together, I didn't even try to open it up. Might be another snap fit though, I didn't really check it.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 08 November 2013, 07:23:37
Do you guys think there is something under the metal sticker? I did remove all visible screws and it wont pop off. It really feels if another hidden screw holds it in place.
I dont thinks its possible to remove the metal sticky around the stick without damaging it.
I need to get in there dammit.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Fri, 08 November 2013, 07:28:12
Do you guys think there is something under the metal sticker? I did remove all visible screws and it wont pop off. It really feels if another hidden screw holds it in place.
I dont thinks its possible to remove the metal sticky around the stick without damaging it.
I need to get in there dammit.

What metal sticker? You mean the metal plate at the bottom of the thumb bit? There are some screws under the rubber pad that you need to get to if you want it to come off.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 08 November 2013, 07:28:37
(http://farm3.staticflickr.com/2832/9811580795_23b2104abf.jpg)

There's probably screws here now that I look at the pictures.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Fri, 08 November 2013, 07:30:23
Show Image
(http://farm3.staticflickr.com/2832/9811580795_23b2104abf.jpg)


There's probably screws here now that I look at the pictures.

Yeap. the metal bit continues under the rubber pad where there are 3 more screws holding the metal bit, then there should be one or two more under that again.

Edit:
BE CAREFUL, the metal bit is what's holding the sliding bit in place, so once the metal bit comes loose the slidy thing just pops off, and you don't really want to lose the small-ish spring inside.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 08 November 2013, 07:31:20
With our powers combined vun, we can open this Orbweaver! :P

/me high fives vun
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Fri, 08 November 2013, 07:33:40
With our powers combined vun, we can open this Orbweaver! :P

/me high fives vun

Hi5!

Although I didn't get around to doing much with mine; it took me ages to desolder a single switch no matter how much leaded solder I added, so I gave up and figured I'd leave it for some other time.

I did keep the ball-bearing though, but I wasn't sure how to properly place it when re-assembling it, so now it's stuck in the middle screw hole shown in your pic, preventing the screw from going in. I'm pretty sure that's not how it's supposed to be.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 08 November 2013, 07:35:04
Pretty sure its supposed to ride in the groove in the metal arm. But I can't test that since I lost mine T_T
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 08 November 2013, 07:36:16
I want to put an analogue Joystick beside the digital thumbpad one. The rubber removed there are some screws, the metal you mean comes off. The rest is a plastic hull that wont open. The metal sticker I mean is on top around the thumb stick. A friend from Finland can make it work with a teensy on PC and over XIM to Xbox/PS.
On monday I could do an X-ray of the thumb piece maybe at least to see if there are still screws in there.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Fri, 08 November 2013, 07:37:43
Yeah I did put it in the groove, but it seems that it's very specific about where in the groove it needs to be. TBH you're probably better off without it, trying to properly seat it is a nightmare.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Fri, 08 November 2013, 07:40:21
I want to put an analogue Joystick beside the digital thumbpad one. The rubber removed there are some screws, the metal you mean comes off. The rest is a plastic hull that wont open. The metal sticker I mean is on top around the thumb stick. A friend from Finland can make it work with a teensy on PC and over XIM to Xbox/PS.
On monday I could do an X-ray of the thumb piece maybe at least to see if there are still screws in there.

Do post pics, that'll make it easier to see. There should be some screws in the plastic, the plastic is also snap-fit that you'll need a flathead screwdriver to pry off.

Edit: Or maybe the snap-fit plastic is covering the screws and you need to pry that off first. I can't remember, this is why you should post pics :/
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 08 November 2013, 07:41:25
I will I get the Orb again tomoorow. I gave up and sent it back some months ago. So this is second try.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 08 November 2013, 07:42:59
(http://img89.imageshack.us/img89/3021/ohnetiteldul.png)

That’s where the stick will go to, I believe it could fit. That’s also the metal sticker I mean. I will try to get it of with ethanol.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 08 November 2013, 07:47:28
Try and pry it off. It's probably all press/snap fit from here on out and you'll have to figure out how to take it apart. Try prying along the seams.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 08 November 2013, 07:53:32
I did, I went between the plastic parts with a thin screwdriver, the force applied was so huge I can only imagine a screw is holding it. Normally if you pry open a part it stays this one snapped back. Must be a screw, but where?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 08 November 2013, 07:54:56
This is btw the joystick mod for the XIm, it now works with a Teensy 3 also.

http://www.xim3.com/community/index.php?topic=7745.0
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 08 November 2013, 07:55:11
I did, I went between the plastic parts with a thin screwdriver, the force applied was so huge I can only imagine a screw is holding it. Normally if you pry open a part it stays this one snapped back. Must be a screw, but where?

Are you sure? I spent a day saying that when I pulled off one of the plates. It was glued on tight.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 08 November 2013, 07:59:52
The plastic parts of the side part are not glued together I think I can get in between at several sides with a thin screwdriver.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 08 November 2013, 08:00:32
If and when you get it apart, can you take pictures? Or maybe a build log of your mod?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 08 November 2013, 08:03:51
Yes I will, but If I cant open it, there will be no Mod.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Fri, 08 November 2013, 08:05:57
Ha you'll figure it out. I said the same thing when I started modding mine. You can try PMing melvang as well, he gave me some good pointers. When I get home I can take a look at mine again as well. Just bump this thread or PM me if you don't hear anything from me again.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Fri, 08 November 2013, 08:56:49
For the record I never got into that section of the piece.  All I had done was removed the entire thumb pod and the shell to mod the switches/leds
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 08 November 2013, 09:32:20
Its impenetrable. Kryptonite anyone?
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Fri, 08 November 2013, 10:04:31
Its impenetrable. Kryptonite anyone?

When in doubt, C4
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Fri, 08 November 2013, 10:19:45
I just dont want to get screwed :D (by a a hidden one)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Sat, 09 November 2013, 11:17:06
no I wont open the side part, I dont know how I will just hotglue this on for the Teensy.

(http://i.ebayimg.com/t/PSP-1000-FAT-Analog-Stick-Controller-Joystick-schwarz-/00/$(KGrHqUOKpYE25YKCKezBN64Ehd,RQ~~_12.JPG)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Sun, 10 November 2013, 07:48:49
Some disassembling pictures. I changed the stems to black and the springs to brown :D Ghetto reds. The blue are the worst keys my fingers ever touched btw, they feel cheap.
I was not able to harvest the leds I pulled them with some pliers while desoldering. The solder they used on the pcb is very bad to heat up.


(http://img196.imageshack.us/img196/6043/kq82.jpg)

(http://img22.imageshack.us/img22/9316/6hnu.jpg)

(http://img812.imageshack.us/img812/5282/6n75.jpg)

(http://img24.imageshack.us/img24/23/3b34.jpg)

(http://img209.imageshack.us/img209/2303/i9lp.jpg)

(http://img35.imageshack.us/img35/1294/nvkk.jpg)

(http://img21.imageshack.us/img21/5109/gyn4.jpg)

(http://img12.imageshack.us/img12/9911/3j9y.jpg)

(http://img15.imageshack.us/img15/4996/v5tf.jpg)

(http://img36.imageshack.us/img36/6425/4rm6.jpg)

(http://img841.imageshack.us/img841/4373/1c2m.jpg)

(http://img534.imageshack.us/img534/3991/vj3h.jpg)

Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Tue, 12 November 2013, 09:36:01
This was the best I could do, it would take 50 more shots to position the device in the Orthopantomogramm. Its layer imaging and not really suitable. It needs a conventional x-ray that I dont have. I could go to a radiologist I know but it wont happen, too embarrassing. :D
You can see the metal plate with the round opening of the stick. As I thought there seem to be two screws in there going downward, upward in the picture. So that metal plate must be taken out. Only idea I have is put hotglue with a wire  on top and pull. A screwdriver would damage the plastic around the plate.

(http://www7.pic-upload.de/12.11.13/huusj3gjdd1.jpg) (http://www.pic-upload.de/view-21312962/test.jpg.html)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Tue, 12 November 2013, 10:15:44
I won

(http://www7.pic-upload.de/12.11.13/7ej2ws7l5jjq.jpg)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Tue, 12 November 2013, 10:18:36
See? I knew you'd figure it out :P.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Tue, 12 November 2013, 10:30:55
Yeah the force was strong in me LOL
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Sun, 17 November 2013, 04:27:47
Its done you can find the code that needs to be flashed on the teensy on the XIM forum. The analog mod is awesome.

(http://www7.pic-upload.de/17.11.13/r6kc8zpjwn4y.jpg)

(http://www7.pic-upload.de/17.11.13/zfeeem63phps.jpg)

(http://www7.pic-upload.de/17.11.13/yu4j48umu747.jpg)

(http://www7.pic-upload.de/17.11.13/esj5i8m4wnx.jpg)

(http://www7.pic-upload.de/17.11.13/vfm3sxxcc6yo.jpg)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CYBER-NINJA on Thu, 05 December 2013, 08:17:06
Hi All -

Got my Orb and although its great it does take some getting use too!!!  :))

I plan to mod mine and am wondering which LED's I need to get to change the keys colour? Can anyone recommend some for me please???

Thanks
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Thu, 05 December 2013, 08:22:06
I plan to mod mine and am wondering which LED's I need to get to change the keys colour? Can anyone recommend some for me please???

Check this out (http://geekhack.org/index.php?topic=40501.0#post_RR)

Its done you can find the code that needs to be flashed on the teensy on the XIM forum. The analog mod is awesome.

Show Image
(http://www7.pic-upload.de/17.11.13/r6kc8zpjwn4y.jpg)


Show Image
(http://www7.pic-upload.de/17.11.13/zfeeem63phps.jpg)


Show Image
(http://www7.pic-upload.de/17.11.13/yu4j48umu747.jpg)


Show Image
(http://www7.pic-upload.de/17.11.13/esj5i8m4wnx.jpg)


Show Image
(http://www7.pic-upload.de/17.11.13/vfm3sxxcc6yo.jpg)


Could you use that Teensy to reprogram the entire keyboard? Not just control that thumb button? I'd love to be able to get away from using Razer's software to reprogram keys.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: roads on Thu, 05 December 2013, 08:27:33
Yeah you should contact W11ce on the XIM forum for that but there is no code done for it.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CYBER-NINJA on Thu, 05 December 2013, 14:52:35
@CPTBadAss - Thanks for that. Does the size of the LED's matter or will any fit???
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Thu, 05 December 2013, 15:01:51
Thanks for that. Does the size of the LED's matter or will any fit?

Yes the size matters, 2x3x4mm square is the size I prefer.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CYBER-NINJA on Fri, 06 December 2013, 10:22:11
Yes the size matters, 2x3x4mm square is the size I prefer.

So which size is the correct size to get???
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Fri, 06 December 2013, 10:23:41
Yes the size matters, 2x3x4mm square is the size I prefer.

So which size is the correct size to get???

The ones that CPTBadAss mentioned are prefered among a lot of people and can be found in many colors on ebay.  The size that I used in my orbweaver was the 3mm round
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CYBER-NINJA on Fri, 06 December 2013, 18:03:08
The ones that CPTBadAss mentioned are prefered among a lot of people and can be found in many colors on ebay.  The size that I used in my orbweaver was the 3mm round
[/quote]

Great thanks for the clarification dude!!!  :thumb:
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: cinnamoncider on Sun, 22 December 2013, 02:31:12
I would get one of these if there's a wide of Cherry MX switches to choose from. Also, if it's also available in multi-color LEDs  :D

But still, I am satisfied in using mkbs.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: EpicBlob on Tue, 14 January 2014, 09:46:57
I was wondering if the keycaps can have o-rings put on them. I bought the regular version so noise might be an issue for me; do the modified keycaps not allow o-rings or will it be fine? Thanks!
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: vun on Tue, 14 January 2014, 11:30:04
I was wondering if the keycaps can have o-rings put on them. I bought the regular version so noise might be an issue for me; do the modified keycaps not allow o-rings or will it be fine? Thanks!

O-rings should be fine, I don't have any to try with, but just from pulling a cap and looking at it it seems like the stem is just like any other MX stem. It's the edges of the caps that are weird.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Ammo on Tue, 04 February 2014, 00:02:24
Have you seen this thing? (http://www.amazon.com/Logitech-G13-Programmable-Gameboard-Display/dp/B001NEK2GE/) It's not mechanical, but I think it might be a better choice than this thing.

I am on my 2nd one.  Both have now broken in the same place, the key below the trackball which I use in game as a jump key.  Perhaps I'm too hard on it but upon opening the key pad up I found that this key alone has a very bad design.  I love the key pad and now I'm in the process of replacing this key with something like a micro switch.  In my search I found this site. 
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: LLNunez on Thu, 06 February 2014, 18:04:17
I found this on youtube. This guy completed a Razer Orbweaver LED mod in bright red. Looks pretty sweet. I’m using his tutorial. Seems simple enough. Check it out:
list=UUNVzzWmdn4p0a1oBtT5qgqQ&feature=c4-overview
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: MiR4i on Sun, 09 February 2014, 01:51:34
I found this on youtube. This guy completed a Razer Orbweaver LED mod in bright red. Looks pretty sweet. I’m using his tutorial. Seems simple enough. Check it out:
list=UUNVzzWmdn4p0a1oBtT5qgqQ&feature=c4-overview
That looks like a cool mod, but... are you sure you just happened to stumble upon it and then stumble upon this particular thread?  You say you found it, but @13:55 (http://youtu.be/oqUYqPUwn2g?t=13m55s) you can see the computer username Omar Lopez-Nunez, which is pretty similar to your own forum username.  If it's yours, just take credit for it. >_>
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: rogas on Mon, 17 March 2014, 11:39:56
Can anyone post a pic off the inside of the razer orbweaver thumb module plz ?

I would like to rebuild the whole thing to a RH device

Did a nostromo rebuild in the past ...(http://i58.tinypic.com/3359oar.jpg)


ty
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: fedecucu on Sun, 02 November 2014, 01:29:48
I have a little problem with my orbweaber the key from 6 to 10 are die!!! any ideas??? (leds still work)
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Sun, 02 November 2014, 01:39:32
I have a little problem with my orbweaber the key from 6 to 10 are die!!! any ideas??? (leds still work)

Solder joints probably need to be reflowed. And before you ask, no, I don't think there's a way to fix it without solder/desoldering.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: sick_nick on Tue, 11 November 2014, 05:25:55
Greetings orbweaver owners and fans. I'd like to announce that from today (well actually from yesterday) I also am part of the Orbeweaver club  ;D

I have tested it quite a bit yesterday and today...and here are some of my first impressions:

 - This thing, for what it offers, is pretty darn expensive. There I said it  :p
 - Quality build is pretty OK, although the thumb piece could have been a bit more sturdier/solid built
 - Like many have said before, Cherry MX Blue on this device is just not a good idea. What was Razer thinking?
 - I find the thumb-stick pretty difficult to use properly...but that might just be me, since I've always been a retard at controlling almost any type of analog stumb-stick controller.
 - Contrary to many, I actually like the matte/rubberized coating on the keycaps


That said, I am definitely modding this little fella to fully appease my gaming needs...I was thinking Cherry MX Red for the arrow keys and Brown ones for some of the keys around the arrow ones. Therefore I would have some questions:

1) Do you guys know any European reseller that has cherry MX key switches? The only reseller I have found so far is US based only; talking about mechanicalkeyboards.com  I'm asking because I'd like to save some money on shipping costs  ^-^

2) Just to be 100% sure, I will be needing the PCB mount keyswitch type for this one right?

3) I did figure from the previous comments that LEDs must be 3mm ones, but what voltage range would they have to be???...on my local ebay and electronics e-stores I have a very vast choice of 3mm LEDs...don't know which ones to choose.   

Any advice or detail I should pay attention to when modding this? Thanks

Sick_Nick
 
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Tue, 11 November 2014, 08:56:03
While I don't remember what the voltages were for low and medium brightness settings (they do change with this setting) on high it was in the 3.1 to 3.2 range.

For modding, I wouldn't worry about getting PCB mount.  Just desolder the LED's open the switches, swap out springs and stems as appropriate, and reassemble.  If you want to be able to swap out switch guts in the future without removing the LED's you have a couple options.

Install sip sockets for the LED's, though not sure of any European dealers that have them, or you can modify the switch tops.

Here is a video regarding the modification of the switch tops.  While he uses a dremel, I think I would use a good pair of flush cutters or a razor knife.  It doesn't have to be pretty just functional and the dremel I feel would take longer and make more of a mess.

Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: sick_nick on Tue, 11 November 2014, 15:40:56
While I don't remember what the voltages were for low and medium brightness settings (they do change with this setting) on high it was in the 3.1 to 3.2 range.

For modding, I wouldn't worry about getting PCB mount.  Just desolder the LED's open the switches, swap out springs and stems as appropriate, and reassemble.  If you want to be able to swap out switch guts in the future without removing the LED's you have a couple options.

Install sip sockets for the LED's, though not sure of any European dealers that have them, or you can modify the switch tops.

Here is a video regarding the modification of the switch tops.  While he uses a dremel, I think I would use a good pair of flush cutters or a razor knife.  It doesn't have to be pretty just functional and the dremel I feel would take longer and make more of a mess.


Wait, so you're telling me the identity of a Cherry MX keyswitch is solely made out of it's colored stem and spring underneath it?  :eek:

Well if that's true, it should cut my work by at least half as I won't be needing to desolder and completely pull out the keyswitch from the PCB to replace it with a new one...I'm already in love with these Cherry MX switches.  :D

About the LEDs indeed it seems that for 3mm (or 5mm) Blue and Green LED your typical voltage is at 3.2V (Max 3.4)...but for Red, Orange and Yellow those figures drop to 1.8 (Max 2.3). So what would happen if I would to install some red and orange LEDs in there and then crank the brightens to max in settings...will that burn my red and orange LEDs? 

   
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: CPTBadAss on Tue, 11 November 2014, 15:51:14
Wait, so you're telling me the identity of a Cherry MX keyswitch is solely made out of it's colored stem and spring underneath it?  :eek:

Well if that's true, it should cut my work by at least half as I won't be needing to desolder and completely pull out the keyswitch from the PCB to replace it with a new one...I'm already in love with these Cherry MX switches.  :D

Yes, MX switches only differ in terms of stems and springs. The housings are the same. However, with how the Orbweaver is, you will need to desolder. There is a weird plate in the way. Also, you may need to shave down any normal caps you buy.

For some reference, here's my build log for my Orbweaver mod (http://geekhack.org/index.php?topic=48771.0).

About the LEDs indeed it seems that for 3mm (or 5mm) Blue and Green LED your typical voltage is at 3.2V (Max 3.4)...but for Red, Orange and Yellow those figures drop to 1.8 (Max 2.3). So what would happen if I would to install some red and orange LEDs in there and then crank the brightens to max in settings...will that burn my red and orange LEDs? 

Can you adjust the brightness? I didn't see any settings in the Orbweaver software. I'm not so sure about the LEDs though.
Title: Re: Razer Orbweaver (Mechanical Gaming Keypad)
Post by: Melvang on Tue, 11 November 2014, 19:51:10
Wait, so you're telling me the identity of a Cherry MX keyswitch is solely made out of it's colored stem and spring underneath it?  :eek:

Well if that's true, it should cut my work by at least half as I won't be needing to desolder and completely pull out the keyswitch from the PCB to replace it with a new one...I'm already in love with these Cherry MX switches.  :D

Yes, MX switches only differ in terms of stems and springs. The housings are the same. However, with how the Orbweaver is, you will need to desolder. There is a weird plate in the way. Also, you may need to shave down any normal caps you buy.

For some reference, here's my build log for my Orbweaver mod (http://geekhack.org/index.php?topic=48771.0).

About the LEDs indeed it seems that for 3mm (or 5mm) Blue and Green LED your typical voltage is at 3.2V (Max 3.4)...but for Red, Orange and Yellow those figures drop to 1.8 (Max 2.3). So what would happen if I would to install some red and orange LEDs in there and then crank the brightens to max in settings...will that burn my red and orange LEDs? 

Can you adjust the brightness? I didn't see any settings in the Orbweaver software. I'm not so sure about the LEDs though.

If I remember right the plate thing doesn't clip to the switches at all.  It can be removed by itself with some careful elbow grease without desoldering the switches.  I will do some digging for my orbweaver thread.  In there I do list the voltages across the LED's at medium and low brightness software settings.  They adjust the voltage i believe.  I very well could be wrong with these numbers but around 2.5 at medium and 1.8 at low.  So with other voltage ranges for leds could be used but you would want to lower the brightness before unplugging to do the mod so you don't have to worry about the LED's getting to much voltage until you can get dug into the settings.