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geekhack Marketplace => Interest Checks => Topic started by: MkLovin on Sun, 28 February 2016, 22:17:04

Title: [IC] Mystery Machine in DSA/GMK
Post by: MkLovin on Sun, 28 February 2016, 22:17:04
Hey guys I posted this IC a while ago but is just getting some attention now so I figured I should update the post.  This is the new and updated version of the keyset.  It will most likely be SP DSA or GMK.  If anyone has feedback or ideas for novelties let me know.  I would really appreciate any and all help. 

Just some background, I grew up watching Scooby-Doo and it was my favorite show as a kid. I thought the colors of the Mystery Machine were really cool and I figured it might look good on a keyset.  This is what has become of the set since.  I have had a lot of help from people like Pinecone who have breathed new life into this old project.  I think the biggest and best change from the original was updating the blue to a more vibrant shade.  Anyways guys, thanks for stopping by!

(http://i.imgur.com/OCN7HF8.png])

Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: hwood34 on Sun, 28 February 2016, 22:24:07
Man, people have really been coming out with some flashy-ass sets recently. Honestly, I couldn't see myself using anything like that, but some people on here definitely seem to like obnoxiously bright sets like this.

Also, this should probably be in interest checks for future reference
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: byker on Sun, 28 February 2016, 22:25:28
Moving to Interest Check subforum  :thumb:
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: MkLovin on Sun, 28 February 2016, 22:27:28
Man, people have really been coming out with some flashy-ass sets recently. Honestly, I couldn't see myself using anything like that, but some people on here definitely seem to like obnoxiously bright sets like this.

Also, this should probably be in interest checks for future reference

Apologies, new to GH so I don't quite know where everything goes.  I will make sure to post there in the future.  And yeah it is pretty bright, I can see how that would be kind of a turn off to some people.  I mean typically I am not a fan of bright sets either but I just really like the colors and it was my favorite TV show as a kid which adds some sentimental value to it.  Thanks for the feedback!
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: MkLovin on Sun, 28 February 2016, 22:28:16
Moving to Interest Check subforum  :thumb:

Now I know where the IC Form is.  Thank you!
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Photekq on Sun, 28 February 2016, 22:28:17
Pls no
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: MkLovin on Sun, 28 February 2016, 22:31:03
Pls no

Thanks for the descriptive and informative feedback.  I will make sure to include your revisions in the next version. 
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Mon, 29 February 2016, 07:07:41
I'd centralize the legends and mods with rounded gothic font or something similar like most of SP's DSA sets. Otherwise, love the colors.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: TalkingTree on Mon, 29 February 2016, 07:53:01
You should stick to the proposed logo and have orange legends on green caps for alphas and orange on blue for modifiers.
Also, if tilde is blue, then should also be pipe/backslash, in my opinion.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: need on Mon, 29 February 2016, 10:27:37
Man, people have really been coming out with some flashy-ass sets recently. Honestly, I couldn't see myself using anything like that, but some people on here definitely seem to like obnoxiously bright sets like this.

Also, this should probably be in interest checks for future reference
Me too, rather prefer classic sets
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: hwood34 on Mon, 29 February 2016, 10:32:01
But seeing how many people like GMK skeletor, there seems to be a market for these sorts of sets
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Mon, 29 February 2016, 19:34:40
You should stick to the proposed logo and have orange legends on green caps for alphas and orange on blue for modifiers.
Also, if tilde is blue, then should also be pipe/backslash, in my opinion.

Wow, that looks pretty hot.

But seeing how many people like GMK skeletor, there seems to be a market for these sorts of sets

You bet there is. I'm in for both.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: William_S_Jones on Mon, 29 February 2016, 20:34:11
I too am a big scooby doo fan. Loved it as a kid & now enjoying it w/ my kids. Count me in & looking forward to your final revision!
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Mon, 29 February 2016, 21:25:03
Not OP obv, but here's a super lazy mock-up I made with TalkingTree's suggestions in mind. I also changed the orange from OAV to OAS.
(http://i.imgur.com/u6lhSE4.png)
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: TalkingTree on Tue, 01 March 2016, 02:51:27
Not OP obv, but here's a super lazy mock-up I made with TalkingTree's suggestions in mind. I also changed the orange from OAV to OAS.
Show Image
(http://i.imgur.com/u6lhSE4.png)

Maybe modifiers should be green legends on blue caps, to make a sort of gradient to the alphas.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Tue, 01 March 2016, 03:45:07
Not OP obv, but here's a super lazy mock-up I made with TalkingTree's suggestions in mind. I also changed the orange from OAV to OAS.
Show Image
(http://i.imgur.com/u6lhSE4.png)

Maybe modifiers should be green legends on blue caps, to make a sort of gradient to the alphas.

I agree.
(http://i.imgur.com/xgKYBMn.png)
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: TalkingTree on Tue, 01 March 2016, 03:51:50
Not OP obv, but here's a super lazy mock-up I made with TalkingTree's suggestions in mind. I also changed the orange from OAV to OAS.
Show Image
(http://i.imgur.com/u6lhSE4.png)

Maybe modifiers should be green legends on blue caps, to make a sort of gradient to the alphas.

I agree.
Show Image
(http://i.imgur.com/xgKYBMn.png)

That looks much better.
Since you're a volunteer, maybe post a layout for a fullsize board with the Enter key matching Esc?
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: grav3serker on Wed, 02 March 2016, 01:04:29
I'm not the biggest fan of bright colors, but with Scooby-Doo being my all time favorite cartoon, I would buy this set for that reason. I can't say no to this :thumb:
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: seville57 on Wed, 02 March 2016, 11:15:35
I'm not the biggest fan of bright colors, but with Scooby-Doo being my all time favorite cartoon, I would buy this set for that reason. I can't say no to this :thumb:

Mine too but I will only buy it in DSA, not a big fan of SA.

One problem, I have a 108 k-board, so I be  missin 4 caps.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: -musubi on Wed, 02 March 2016, 12:58:09
Not OP obv, but here's a super lazy mock-up I made with TalkingTree's suggestions in mind. I also changed the orange from OAV to OAS.
Show Image
(http://i.imgur.com/u6lhSE4.png)

Maybe modifiers should be green legends on blue caps, to make a sort of gradient to the alphas.

I'd be more interested in this if it was DSA, and using the mockup with green legends on alphas. Not as gaudy but still retains some of its fun colors.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Niomosy on Wed, 02 March 2016, 14:26:50
Man, people have really been coming out with some flashy-ass sets recently. Honestly, I couldn't see myself using anything like that, but some people on here definitely seem to like obnoxiously bright sets like this.

Also, this should probably be in interest checks for future reference

I'm loving the flashy sets.  A nice break from mundane beige and gray heavy sets out there.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Wed, 02 March 2016, 14:46:22
OP has been radio silent since his first posts. This might be dead unless someone wants to take over. I might, but currently don't have the time.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Niomosy on Wed, 02 March 2016, 17:48:35
Probably safe to give it a little bit.  We've seen a few OPs vanish for a bit only to return.  Hana's in that boat right now with the OP having returned and trying to move it forward.  Perhaps this one will do the same.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Behemothe on Fri, 04 March 2016, 16:55:05
A little too flashy for me, but it would still be pretty cool if you could get the legends printed in The Mystery Machine's font.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Niomosy on Sat, 05 March 2016, 00:40:22
Not OP obv, but here's a super lazy mock-up I made with TalkingTree's suggestions in mind. I also changed the orange from OAV to OAS.
Show Image
(http://i.imgur.com/u6lhSE4.png)

Maybe modifiers should be green legends on blue caps, to make a sort of gradient to the alphas.

I agree.
Show Image
(http://i.imgur.com/xgKYBMn.png)


This one pops.  I like it and OP's 2nd option the most so far.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: derezzed on Sat, 05 March 2016, 13:05:34
Here's the OP's second option with fonts modified to more closely represent Signature Plastic's font size and placement.
[attach=1]

OP absolutely nailed the theme with the colorway and I could appreciate it but it wasn't something I would have considered buying. 

I think Pinecone's second mock-up refines the concept into something that probably cannot be improved upon unless novelties are added.

[attachimg=2]

The problem is in designing novelties that don't infringe on Hannah-Barbera's copyright.  Scooby Doo's dog tag would be a great novelty for the OS key but probably can't be used.  I think Mystery Machine would be a great name for this set and, if that is the OP's intent, he should change the title to reflect that.  Yet, as good as this looks on the screen, I can't help but wonder if it would be too colorful for a keyboard.

Also, OP (admgc) of Green Screen was gone for almost a month before coming back and resuming work on his set.  With so many key sets in the pipeline, there's no need to race to the finish line. 
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Sat, 05 March 2016, 17:50:13
Here's the OP's second option with fonts modified to more closely represent Signature Plastic's font size and placement.
(Attachment Link)

OP absolutely nailed the theme with the colorway and I could appreciate it but it wasn't something I would have considered buying. 

I think Pinecone's second mock-up refines the concept into something that probably cannot be improved upon unless novelties are added.

(Attachment Link)

The problem is in designing novelties that don't infringe on Hannah-Barbera's copyright.  Scooby Doo's dog tag would be a great novelty for the OS key but probably can't be used.  I think Mystery Machine would be a great name for this set and, if that is the OP's intent, he should change the title to reflect that.  Yet, as good as this looks on the screen, I can't help but wonder if it would be too colorful for a keyboard.

Also, OP (admgc) of Green Screen was gone for almost a month before coming back and resuming work on his set.  With so many key sets in the pipeline, there's no need to race to the finish line.

Thanks! And I agree that novelties and such are all that's needed at this point. I've been away for a little so haven't made a full-size mock-up yet.
I'm still relatively new to the mech scene, so I get a bit impatient (which I realize is a bad habit considering things don't get pushed out around here for months, if not years).
+1 for mystery Machine!
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: metalliqaz on Sat, 05 March 2016, 18:19:43
God this makes my eyes bleed
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Sun, 06 March 2016, 01:55:13
God this makes my eyes bleed
Glad to hear you like it!
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: FreeCopy on Mon, 07 March 2016, 02:00:25
I immediately thought of this when seeing this bit of news:

Woman in 'Mystery Machine' mini van lead police on pursuit
Suspect still at large

http://www.krcrtv.com/woman-in-mystery-machine-mini-van-lead-police-on-pursuit/38374192
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Fri, 29 July 2016, 13:13:05
I made this using SP's recent grab bags unintentionally, and then I remembered this. Not too bad.

http://imgur.com/a/iBUxy (http://imgur.com/a/iBUxy)
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: SJHL on Fri, 29 July 2016, 14:53:48
Not OP obv, but here's a super lazy mock-up I made with TalkingTree's suggestions in mind. I also changed the orange from OAV to OAS.
Show Image
(http://i.imgur.com/u6lhSE4.png)

Maybe modifiers should be green legends on blue caps, to make a sort of gradient to the alphas.

I agree.
Show Image
(http://i.imgur.com/xgKYBMn.png)


I dont know why but I'm liking it.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Parzival on Fri, 29 July 2016, 16:16:17
It's cute, I'd be down
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Data on Fri, 29 July 2016, 19:33:17
I made this using SP's recent grab bags unintentionally, and then I remembered this. Not too bad.

http://imgur.com/a/iBUxy (http://imgur.com/a/iBUxy)
Not as bad as I imagined. Hell, we have a He-Man set about to go into production. Might as well try a Scooby-Doo set.

Can we try G. I. Joe or Thundercats next?  :P
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Sun, 31 July 2016, 19:21:43
Alright, I'm back in full force (sort of). After my inbox died on Reddit from people asking if this set will be real thing, I figure I'll give it a shot. Here's a base kit mock up of what could possibly be "Mystery Machine". Profile unknown since this is preliminary of course, but given how SP's SA queue is too long, we might have to look at other options such as GMK. Discuss! Your opinions will be much appreciated  :thumb:

[attach=2]


COLORS from SP:

Green: VAT
Blue: BBQ (yum)
Orange: OBC



COLORS from GMK:

Green: AE
Blue: UN6037
Orange: V2


In short, the colors of the caps will be identical to my post the other day:
[attach=1]

I'll do mock ups for child kits and potential novelties if this gains enough interest  :)
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: MkLovin on Sun, 31 July 2016, 19:41:59
Alright, I'm back in full force (sort of). After my inbox died on Reddit from people asking if this set will be real thing, I figure I'll give it a shot. Here's a base kit mock up of what could possibly be "Mystery Machine". Profile unknown since this is preliminary, of course. Your opinions will be much appreciated  :thumb:

(Attachment Link)

BOTTOM ROW IS SUPPOSED TO BE R4. My mistake, and I'll go edit it later  ;D ;D ;D ;D


COLORS from SP:

Green: VAT
Blue: BBQ
Orange: OBC

The colors of the caps will be identical to my post the other day:
(Attachment Link)

Now this, needs to happen.  I am going to try to get this out somehow.  I really want this set.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: aptivaboy on Sun, 31 July 2016, 20:32:52
Yes, please make this happen. I love the concept.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: dustigroove on Sun, 31 July 2016, 21:40:56
My first reaction...
(http://uploads.tapatalk-cdn.com/20160801/1afe18a2c79164f1ee51346fe48e7649.jpg)
Now, I definitely would build a board just for this set.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Sun, 31 July 2016, 22:11:27
Now this, needs to happen.  I am going to try to get this out somehow.  I really want this set.

Please do  ;D
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: mathilda on Sun, 31 July 2016, 22:42:16
Alright, I'm back in full force (sort of). After my inbox died on Reddit from people asking if this set will be real thing, I figure I'll give it a shot. Here's a base kit mock up of what could possibly be "Mystery Machine". Profile unknown since this is preliminary, of course. Your opinions will be much appreciated  :thumb:

(Attachment Link)


COLORS from SP:

Green: VAT
Blue: BBQ (yum)
Orange: OBC

The colors of the caps will be identical to my post the other day:
(Attachment Link)

I'll do mock ups for child kits and potential novelties if this gains enough interest  :)

Your mockup look great! Green caps will be better if they're darker a bit.

PS. What is the name of the font used in your mockup?
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: thebeae on Tue, 02 August 2016, 10:59:24
I love this! So much want.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Data on Tue, 02 August 2016, 13:10:29
Alright, I'm back in full force (sort of). After my inbox died on Reddit from people asking if this set will be real thing, I figure I'll give it a shot. Here's a base kit mock up of what could possibly be "Mystery Machine". Profile unknown since this is preliminary, of course. Your opinions will be much appreciated  :thumb:

(Attachment Link)


COLORS from SP:

Green: VAT
Blue: BBQ (yum)
Orange: OBC

The colors of the caps will be identical to my post the other day:
(Attachment Link)

I'll do mock ups for child kits and potential novelties if this gains enough interest  :)

Jenkies
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Tue, 02 August 2016, 15:26:16
I love this! So much want.

Thanks for the support  :thumb: :thumb:

Your mockup look great! Green caps will be better if they're darker a bit.

PS. What is the name of the font used in your mockup?

Colors are still tentative and since SP's SA queue is so damn long (I heard the rest of 2016 is already booked), might have to switch to GMK or wait forever.
Font used is Gotham Rounded.

Jenkies

Zoinks!
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: MkLovin on Tue, 02 August 2016, 15:27:08
I love this! So much want.

Thanks for the support  :thumb: :thumb:



Your mockup look great! Green caps will be better if they're darker a bit.

PS. What is the name of the font used in your mockup?

Colors are still tentative and since SP's SA queue is so damn long (I heard the rest of 2016 is already booked), might have to switch to GMK or wait forever.
Font used is Gotham Rounded.


Jenkies

Zoinks!

Yeah there is no way that this can be SA and get here in a reasonable time.  It could be DSA or GMK.  I would be in favor of GMK.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Tue, 02 August 2016, 15:32:43
Yeah there is no way that this can be SA and get here in a reasonable time.  It could be DSA or GMK.  I would be in favor of GMK.

I'm for DSA or GMK as well. You should update the OP and add the new images at the top (don't delete the old images, so people can see the progress that was made :) ) and change the title to something more enticing, if you have the permissions. I updated my OP post with GMK color codes.
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: limitz on Tue, 02 August 2016, 15:33:51
But seeing how many people like GMK skeletor, there seems to be a market for these sorts of sets

I agree, I was a Skeletor buyer. For me, I'm just looking for something different. Colored mods + colored alphas on white can get boring sometimes. Although I have some decently colored SA/DSA sets, I like keysets that are bolder and a bit adventurous.

Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: MkLovin on Tue, 02 August 2016, 15:36:46
Yeah there is no way that this can be SA and get here in a reasonable time.  It could be DSA or GMK.  I would be in favor of GMK.

I'm for DSA or GMK as well. You should update the OP and add the new images at the top (don't delete the old images, so people can see the progress that was made :) ) and change the title to something more enticing, if you have the permissions. I updated my OP post with GMK color codes.

Yeah that would be a good idea.  I will update the post right now.  I really like the way the set is going and I think it would be really nice in DSA.  I dunno about interest though, it is kind of hard to gauge.  I don't really want to make another reddit IC post for a little bit so I might put this on hold for a month or so just to wait for everything to calm down and then run the IC.  I really want to make the set happen so I am definitely not going to give up on it.  I think updating the blue was a really good idea and it makes the set pop a lot more.  I think DSA is the way to go too.  That way you don't get anyone saying "Its just Troubled minds and Pulse" since it will be in a different profile and plus the legends are completely different and the orange is great.  Anyways, I think that is the game plan as of now.  I don't really want to just spam the sub with tons of IC's all the time, that will just create less interest. 
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: limitz on Tue, 02 August 2016, 15:38:42
Yeah there is no way that this can be SA and get here in a reasonable time.  It could be DSA or GMK.  I would be in favor of GMK.

I'm for DSA or GMK as well. You should update the OP and add the new images at the top (don't delete the old images, so people can see the progress that was made :) ) and change the title to something more enticing, if you have the permissions. I updated my OP post with GMK color codes.

Yeah that would be a good idea.  I will update the post right now.  I really like the way the set is going and I think it would be really nice in DSA.  I dunno about interest though, it is kind of hard to gauge.  I don't really want to make another reddit IC post for a little bit so I might put this on hold for a month or so just to wait for everything to calm down and then run the IC.  I really want to make the set happen so I am definitely not going to give up on it.  I think updating the blue was a really good idea and it makes the set pop a lot more.  I think DSA is the way to go too.  That way you don't get anyone saying "Its just Troubled minds and Pulse" since it will be in a different profile and plus the legends are completely different and the orange is great.  Anyways, I think that is the game plan as of now.  I don't really want to just spam the sub with tons of IC's all the time, that will just create less interest.

As for profile, GMK could be interesting, but their colors are limited.

What about SP DCS? I know there are some detractors for DCS, but done well, it could be done with bolder colors than GMK, and with better prices. SP's wider range of colors could match the Mystery Machine better. Furthermore, there hasn't been a DCS buy in a while, maybe time to revisit the profile again?
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Tue, 02 August 2016, 15:43:46
But seeing how many people like GMK skeletor, there seems to be a market for these sorts of sets

I agree, I was a Skeletor buyer. For me, I'm just looking for something different. Colored mods + colored alphas on white can get boring sometimes. Although I have some decently colored SA/DSA sets, I like keysets that are bolder and a bit adventurous.


Likewise! I can only throw so much money at boring "classic" black/white/grey/beige sets, so having something different and bold is great, in my opinion.


Yeah there is no way that this can be SA and get here in a reasonable time.  It could be DSA or GMK.  I would be in favor of GMK.

I'm for DSA or GMK as well. You should update the OP and add the new images at the top (don't delete the old images, so people can see the progress that was made :) ) and change the title to something more enticing, if you have the permissions. I updated my OP post with GMK color codes.

Yeah that would be a good idea.  I will update the post right now.  I really like the way the set is going and I think it would be really nice in DSA.  I dunno about interest though, it is kind of hard to gauge.  I don't really want to make another reddit IC post for a little bit so I might put this on hold for a month or so just to wait for everything to calm down and then run the IC.  I really want to make the set happen so I am definitely not going to give up on it.  I think updating the blue was a really good idea and it makes the set pop a lot more.  I think DSA is the way to go too.  That way you don't get anyone saying "Its just Troubled minds and Pulse" since it will be in a different profile and plus the legends are completely different and the orange is great.  Anyways, I think that is the game plan as of now.  I don't really want to just spam the sub with tons of IC's all the time, that will just create less interest. 
You do what you think is best. You're spearheading this set. I'm just getting the ball rolling :thumb: I think for now we can leave the profile open to what people feel like they want, DSA VS GMK. Both manufacturers have the colors we want.

In regards to people possibly saying "Its just Troubled minds and Pulse", I disagree. There's only so many colors to use and there's already a long-debated colorway ownership dealio, so I don't think it'll be an issue. Besides, this isn't some arbitrary design. There's pre-existing inspiration from it (Rooby rooby roo!)
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: Pinecone on Tue, 02 August 2016, 15:46:54
As for profile, GMK could be interesting, but their colors are limited.

What about SP DCS? I know there are some detractors for DCS, but done well, it could be done with bolder colors than GMK, and with better prices. SP's wider range of colors could match the Mystery Machine better. Furthermore, there hasn't been a DCS buy in a while, maybe time to revisit the profile again?

That is a possibility. I think we're keeping our options open so that could definitely be in the fold, if people like the idea. I personally dislike DCS  :)) :))
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: MkLovin on Tue, 02 August 2016, 15:47:46
But seeing how many people like GMK skeletor, there seems to be a market for these sorts of sets

I agree, I was a Skeletor buyer. For me, I'm just looking for something different. Colored mods + colored alphas on white can get boring sometimes. Although I have some decently colored SA/DSA sets, I like keysets that are bolder and a bit adventurous.


Likewise! I can only throw so much money at boring "classic" black/white/grey/beige sets, so having something different and bold is great, in my opinion.


Yeah there is no way that this can be SA and get here in a reasonable time.  It could be DSA or GMK.  I would be in favor of GMK.

I'm for DSA or GMK as well. You should update the OP and add the new images at the top (don't delete the old images, so people can see the progress that was made :) ) and change the title to something more enticing, if you have the permissions. I updated my OP post with GMK color codes.

Yeah that would be a good idea.  I will update the post right now.  I really like the way the set is going and I think it would be really nice in DSA.  I dunno about interest though, it is kind of hard to gauge.  I don't really want to make another reddit IC post for a little bit so I might put this on hold for a month or so just to wait for everything to calm down and then run the IC.  I really want to make the set happen so I am definitely not going to give up on it.  I think updating the blue was a really good idea and it makes the set pop a lot more.  I think DSA is the way to go too.  That way you don't get anyone saying "Its just Troubled minds and Pulse" since it will be in a different profile and plus the legends are completely different and the orange is great.  Anyways, I think that is the game plan as of now.  I don't really want to just spam the sub with tons of IC's all the time, that will just create less interest. 
You do what you think is best. You're spearheading this set. I'm just getting the ball rolling :thumb: I think for now we can leave the profile open to what people feel like they want, DSA VS GMK. Both manufacturers have the colors we want.

In regards to people possibly saying "Its just Troubled minds and Pulse", I disagree. There's only so many colors to use and there's already a long-debated colorway ownership dealio, so I don't think it'll be an issue. Besides, this isn't some arbitrary design. There's pre-existing inspiration from it (Rooby rooby roo!)

True true!  Lets hope so.  It is incredibly difficult to make anything nowdays that can't already be made from existing sets.  Namely Round 5 + 6 you can basically make anything out of those and it is super hard to create something new and interesting without having it be just some variation of those two.  Anyways, I am looking forward to making this set happen and I will definitely be continuing on with this set.  I really like the way that it has changed and thank you for helping me out.  Updating the blue is by far the best thing that has happened to the set and I think it was a great change.  I really appreciate it man!
Title: Re: (Feedback) Preliminary Scooby-Doo Themed Keyset in SA/DSA
Post by: MkLovin on Tue, 02 August 2016, 15:49:16
As for profile, GMK could be interesting, but their colors are limited.

What about SP DCS? I know there are some detractors for DCS, but done well, it could be done with bolder colors than GMK, and with better prices. SP's wider range of colors could match the Mystery Machine better. Furthermore, there hasn't been a DCS buy in a while, maybe time to revisit the profile again?

That is a possibility. I think we're keeping our options open so that could definitely be in the fold, if people like the idea. I personally dislike DCS  :)) :))

Yup, I am totally open so anything is a possibility at this point!
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: Pinecone on Tue, 02 August 2016, 15:54:03
You should also remove the pic with SP's color swatches since only the green (VAT) is correct at this point  ;)
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: nugglets on Tue, 02 August 2016, 16:02:33
I would totally be in for this.

One suggestion, maybe BBJ instead of BBQ? I've always thought it was the better color of the two, personally.
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: Pinecone on Tue, 02 August 2016, 16:04:12
I would totally be in for this.

One suggestion, maybe BBJ instead of BBQ? I've always thought it was the better color of the two, personally.

Will look into it! Thanks for the suggestion. I encourage anyone who is interested to chime in on color opinions and such. NOTHING is finalized yet, so there's still alot of room for improvement and growth  :thumb:
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: MkLovin on Tue, 02 August 2016, 17:02:10
You should also remove the pic with SP's color swatches since only the green (VAT) is correct at this point  ;)

Good call, I will update!
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: xondat on Tue, 02 August 2016, 17:28:11
If anyone has feedback
Pls no

by the way the renders and colors don't match
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: MkLovin on Tue, 02 August 2016, 17:31:20
If anyone has feedback
Pls no

by the way the renders and colors don't match

Yeah the KLE is the old and the Render is the new. 
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: xondat on Tue, 02 August 2016, 17:36:27
The "render" still doesn't match the color chips :))
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: MkLovin on Tue, 02 August 2016, 17:47:10
The "render" still doesn't match the color chips :))

It's not a render but the updated version of the set does not match the color chips because the color chips are for the old KLE.  I will update the post when I get home and remove all that stuff so it's less confusing.
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: jchan94 on Tue, 02 August 2016, 20:42:35
Hey guys I posted this IC a while ago but is just getting some attention now so I figured I should update the post.  This is the new and updated version of the keyset.  It will most likely be SP DSA or GMK.  If anyone has feedback or ideas for novelties let me know.  I would really appreciate any and all help. 

Just some background, I grew up watching Scooby-Doo and it was my favorite show as a kid. I thought the colors of the Mystery Machine were really cool and I figured it might look good on a keyset.  This is what has become of the set since.  I have had a lot of help from people like Pinecone who have breathed new life into this old project.  I think the biggest and best change from the original was updating the blue to a more vibrant shade.  Anyways guys, thanks for stopping by!

Show Image
(http://i.imgur.com/OCN7HF8.png])


I like the new look of it. Very nice hues & hope this is possible.

Would love to see this in DSA.
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: MkLovin on Tue, 02 August 2016, 20:45:04
Hey guys I posted this IC a while ago but is just getting some attention now so I figured I should update the post.  This is the new and updated version of the keyset.  It will most likely be SP DSA or GMK.  If anyone has feedback or ideas for novelties let me know.  I would really appreciate any and all help. 

Just some background, I grew up watching Scooby-Doo and it was my favorite show as a kid. I thought the colors of the Mystery Machine were really cool and I figured it might look good on a keyset.  This is what has become of the set since.  I have had a lot of help from people like Pinecone who have breathed new life into this old project.  I think the biggest and best change from the original was updating the blue to a more vibrant shade.  Anyways guys, thanks for stopping by!

Show Image
(http://i.imgur.com/OCN7HF8.png])


I like the new look of it. Very nice hues & hope this is possible.

Would love to see this in DSA.

Great!  Thanks for the input man.
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: Niomosy on Wed, 03 August 2016, 00:52:30
Heh, interesting how much interest DSA has these days with SA being so backed up.
Title: Re: [IC] Scooby-Doo Themed Keyset in DSA/GMK
Post by: potatobot on Wed, 03 August 2016, 03:15:31
before clicking i actually thought it would be brown (like scooby)  :p

+1 to alphas being blue and modifiers being green  :thumb:
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: aptivaboy on Wed, 03 August 2016, 17:53:54
You know, if you wanted to get some Scooby brown in there, how about the numpad number keys being brown, and the keys surrounding them being orange or green?
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: Data on Wed, 03 August 2016, 18:43:04
You know, if you wanted to get some Scooby brown in there, how about the numpad number keys being brown, and the keys surrounding them being orange or green?
You meddling kids!


(this could make the set resemble both Scooby and Shaggy, depending on the green)
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: Pinecone on Wed, 03 August 2016, 19:30:03
You know, if you wanted to get some Scooby brown in there, how about the numpad number keys being brown, and the keys surrounding them being orange or green?

That could be adapted! Thanks for the input. The initial concept was inspired by the groovy Mystery Machine, but we could add more character-personality. 

You know, if you wanted to get some Scooby brown in there, how about the numpad number keys being brown, and the keys surrounding them being orange or green?
You meddling kids!


(this could make the set resemble both Scooby and Shaggy, depending on the green)

Very true, just a shade difference and it could be a totally different thing! I'm liking the brown that a few of you guys suggested. I'm envisioning the brown numpad with green/blue alphas in my head right now. I think it would go quite well, actually! I'll see what I can possibly do.
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: aptivaboy on Wed, 03 August 2016, 22:12:58
Quote
You meddling kids!

Yep, "And, I would have gotten away with it too, if it weren't for you meddling kids!" What a great line from my childhood.



Quote
That could be adapted! Thanks for the input. The initial concept was inspired by the groovy Mystery Machine, but we could add more character-personality.


So, does that mean I get some Scooby Snacks? Then again, given what they probably were maybe that's not a good idea!

I was thinking, the numpad could be purple for Daphne, orange for Thelma, green for Shaggy, brown for Scooby, or white for Fred, all color coordinated with what they usually wear.

Bob
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: Data on Thu, 04 August 2016, 17:48:21
"Scooby Snax" should be one of the novelty keys.
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: MkLovin on Thu, 04 August 2016, 18:17:56
"Scooby Snax" should be one of the novelty keys.

That is a good call.  I will work on novelties.  I need to find a better way to gauge interest first though. 
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: shangrila500 on Fri, 05 August 2016, 02:57:09
Oh dear god, this is gorgeous. I don't know what I would even use it on but I would buy at least one set if not more! My love for everything Scooby-Doo is enough in itself but this set is gorgeous enough that I would buy it anyway!

I really hope this comes to fruition!
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: Data on Fri, 05 August 2016, 12:47:00
"Scooby Snax" should be one of the novelty keys.

That is a good call.  I will work on novelties.  I need to find a better way to gauge interest first though.

I gotta be honest, I would probably not buy this one.  I'm swimming in caps right now.  But it's fun tossing ideas around and this theme is ripe for creative collaboration.
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: shangrila500 on Mon, 15 August 2016, 17:33:47
"Scooby Snax" should be one of the novelty keys.

That is a good call.  I will work on novelties.  I need to find a better way to gauge interest first though.

Some novelties off the top of my head would be the a Mystery Machine side profile (this would be one of the larger caps), Scooby-Doo (another larger cap), Scooby's tag, the original Scooby Snack box, a front profile of the rest of the teams heads (Velma, Shaggy, Fred, and Daphne), Scrappy-Doo, and the typical Scooby-Doo ghost (http://vignette1.wikia.nocookie.net/animation-pedia/images/9/97/Scooby-Doo_Series_1_Season_1_Episode_3_Villian.png/revision/latest?cb=20130611185350).

That's just what I could think of right off the bat, I am a huge Scooby-Doo fan and this keyset is like heaven to me (making it GMK would almost give me a woody), but I could definitely come up with more suggestions if needed.

Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: ideus on Mon, 15 August 2016, 17:39:14
Some recent buys have proved that some bright colors may called the attention of a decent amount of fellows as to create the hype to reach MoQs, some of us though, prefer form over function, but who we are to say something about these new sets, so I really hope this makes it.
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: shangrila500 on Wed, 17 August 2016, 17:56:42
Some recent buys have proved that some bright colors may called the attention of a decent amount of fellows as to create the hype to reach MoQs, some of us though, prefer form over function, but who we are to say something about these new sets, so I really hope this makes it.

I really am not usually crazy about super vivid colors for a full keyset but the last few that have shown up have really hit the spot for me, especially this set. Scooby-Doo, the originals, is my all time favorite cartoon and this set really screams Mystery Machine to me. I prefer the darker colors but there is just something about these recent sets.

I really think that seeing this one on Massdrop would bring in a LOT of people just because it is tied to Scooby-Doo.
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: Clemence on Tue, 23 August 2016, 02:22:38
Lookin sexy.

Would go all in if there were a 40% child kit.
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: jgodinez302 on Wed, 21 September 2016, 03:29:47
I'd totally be in for this set (officially)! I was lucky enough to snag the SA mock up pictured earlier in this post  ;D
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: Zealousy on Wed, 21 September 2016, 14:20:48
Zoinks! I dig the far out colors, man! But jeepers, I wouldn't put these on my boards because of the flashiness. Maybe a MiniVan would look good in these colors? :D :D :D Good luck going forward!
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: Niomosy on Wed, 21 September 2016, 17:20:01
I much prefer vivid colors on caps.  I've gone through decades of drab and dull caps so let the colors fly.
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: deductivemonkee on Wed, 21 September 2016, 17:40:03
I know that the van had orange on it, but personally I would prefer it without the orange, as with it I think that there is too much going on in terms of colors.
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: deductivemonkee on Wed, 21 September 2016, 17:41:15
"Scooby Snax" should be one of the novelty keys.

That is a good call.  I will work on novelties.  I need to find a better way to gauge interest first though.

Some novelties off the top of my head would be the a Mystery Machine side profile (this would be one of the larger caps), Scooby-Doo (another larger cap), Scooby's tag, the original Scooby Snack box, a front profile of the rest of the teams heads (Velma, Shaggy, Fred, and Daphne), Scrappy-Doo, and the typical Scooby-Doo ghost (http://vignette1.wikia.nocookie.net/animation-pedia/images/9/97/Scooby-Doo_Series_1_Season_1_Episode_3_Villian.png/revision/latest?cb=20130611185350).

That's just what I could think of right off the bat, I am a huge Scooby-Doo fan and this keyset is like heaven to me (making it GMK would almost give me a woody), but I could definitely come up with more suggestions if needed.

Personally, I wouldn't want any heads on my keys, but the classic ghost is so perfect.
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: Hypocaffeinic on Thu, 22 September 2016, 04:32:48
Violently retro, I love it! DSA though please, for a little character. GMK, DCS, ZZZZZZZ.....
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: aptivaboy on Tue, 11 October 2016, 22:21:36
Any updates on this? I"m really stoked (there's a Scooby Doo-era word!) for this set.

Thanks,

Bob
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: jgodinez302 on Fri, 04 November 2016, 01:59:19
coming soon.....

(http://i.imgur.com/mevI56H.jpg)
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: aptivaboy on Sat, 05 November 2016, 20:27:09
Please! please please please please please...

I have a plastic model of the Mystery Machine with accurate aftermarket decals to place next to this key set!

 
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: jgodinez302 on Sun, 06 November 2016, 17:55:26
coming soon.....

Show Image
(http://i.imgur.com/mevI56H.jpg)


I should probably have specified I am not affiliated with this IC whatsoever. I simply have a mock set of these caps I purchased from another user. I am just in the process of putting some finishing touches on a case that these caps will go on. I will post some nore pics when I finish up.
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: jgodinez302 on Thu, 24 November 2016, 03:12:24
coming soon.....

Show Image
(http://i.imgur.com/mevI56H.jpg)


I should probably have specified I am not affiliated with this IC whatsoever. I simply have a mock set of these caps I purchased from another user. I am just in the process of putting some finishing touches on a case that these caps will go on. I will post some nore pics when I finish up.

As promised, here is my completed Mystery Machine build using those grab bag SA caps put together by another user.
http://imgur.com/a/28mjo (http://imgur.com/a/28mjo)
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: Pinecone on Fri, 25 November 2016, 02:00:19
coming soon.....

Show Image
(http://i.imgur.com/mevI56H.jpg)


I should probably have specified I am not affiliated with this IC whatsoever. I simply have a mock set of these caps I purchased from another user. I am just in the process of putting some finishing touches on a case that these caps will go on. I will post some nore pics when I finish up.

That other user is me =)

As promised, here is my completed Mystery Machine build using those grab bag SA caps put together by another user.
http://imgur.com/a/28mjo (http://imgur.com/a/28mjo)
Title: Re: [IC] Mystery Machine in DSA/GMK
Post by: jgodinez302 on Tue, 06 December 2016, 11:24:57
coming soon.....

Show Image
(http://i.imgur.com/mevI56H.jpg)


I should probably have specified I am not affiliated with this IC whatsoever. I simply have a mock set of these caps I purchased from another user. I am just in the process of putting some finishing touches on a case that these caps will go on. I will post some nore pics when I finish up.

That other user is me =)

As promised, here is my completed Mystery Machine build using those grab bag SA caps put together by another user.
http://imgur.com/a/28mjo (http://imgur.com/a/28mjo)


There he is! You sir are a gentleman and a scholar.