Author Topic: [IC] M2K Hybrid Keycaps - Update  (Read 9936 times)

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Offline pRoDeeD

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[IC] M2K Hybrid Keycaps - Update
« on: Sun, 29 August 2021, 08:22:43 »
GMK M2K HYBRID IC









Not a valid vimeo URL



INTRODUCTION



The MouseMods M2K keycaps will be made with PBT plastic
and manufactured with double-shot injection
moulding (2K Doubleshot). Since we will be making
new moulds, we have a lot more freedom when
designing the kits. We wanted to make a typeface
that took what we think was great about the GMK
cherry font and give it a more modern, sharper look.
Instead of the iconic rounded edges and bold legends,
we have sharpened up everything, improved
readability and scale.







FEATURED KITS


20 VARIANTS

More



SPECIFICATIONS











KITS



ACCENT


4 VARIANTS

More









ALPHAS


2 VARIANTS

More








MODS


2 VARIANTS

More







MORE RENDERS




More







UPDATES:

29th August, 2021 - Interest check started!

16th December, 2021 - Kitting and typeface update
Hello everyone,
Sorry for the silence lately, it's been a while!
I just wanted to update everyone on all the recent changes we have
made to the kitting and let you know that we are still working on this.
Here is a quick overview of what has changed since last time:

More

Alphas kit:
- Added 7.00u spacebar
- Added R2 1u \ | and R1 1u <>
- Added 2.00u, 2.25u, 2.75u, 6.25u
- Added R1 1u \ |

Mods kit:
- Removed R1 2.25u, 2.75u, 6.25u and 7.00u
- Changed R1 “Control” text with ^ symbol
- Changed Super to Code
- Changed Lock to Scroll
- Changed / to ÷

Accent Kit:
- Adjusted the enter key to be on the right position
- Added R1 7.00u

Typeface:
- Adjusted some of the symbols

IC survey has ended.


10th January, 2022 - Compact International Kit: DK, SE, NO, DE, UK, PT, IT
More


                       



SPECIAL THANKS


DraconicVision for writing the BBCode in this post and providing technical support.
Ltafuri for working with us on the renders.
« Last Edit: Mon, 10 January 2022, 10:52:35 by pRoDeeD »

Offline Neely_12

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Re: [IC] M2K Hybrid Keycaps
« Reply #1 on: Sun, 29 August 2021, 08:30:43 »
A bunch of the images are broken. Will we see prototype samples of the new molds, and what is the estimated pricing gonna look like? Also the text on the f-keys and the bottom row (ctrl, alt, and especially the 1u super) are too big that make them look like very cheap Ali express sets.
« Last Edit: Sun, 29 August 2021, 08:32:39 by Neely_12 »

Offline dededecline

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Re: [IC] M2K Hybrid Keycaps
« Reply #2 on: Sun, 29 August 2021, 08:35:55 »
Neat, didn't realize Mew2King is into keebs

Offline Mecxs

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Re: [IC] M2K Hybrid Keycaps
« Reply #3 on: Sun, 29 August 2021, 08:37:25 »
Interested in seeing some protos.

Definitely needs 3-key 40s in the base kits too.

Offline dededecline

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Re: [IC] M2K Hybrid Keycaps
« Reply #4 on: Sun, 29 August 2021, 08:46:35 »
Interested in seeing some protos.

Definitely needs 3-key 40s in the base kits too.

3 key is designed within the price and MOQ restrictions of GMK kitting. A child kit would be far nicer here, assuming this profile works similar to other PBT profiles we've had and less like GMK.

Offline Slayer77

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Re: [IC] M2K Hybrid Keycaps
« Reply #5 on: Sun, 29 August 2021, 08:48:27 »
Forced accents 6.25 bar while having it in accent kit as well doesn't make sense. Put in the alpha colored space bar in the base. Also would love to see some protos.

Sent from my GM1911 using Tapatalk


Offline nvh2092

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Re: [IC] M2K Hybrid Keycaps
« Reply #6 on: Sun, 29 August 2021, 08:55:29 »
Feedback:
_ Your ISO support needs 2 alpha keys to work: a R3 1u "\|" key and a R4 1u "<>" key. I recommend add these 2 to those current base kit.
_ Need additionally: a R1 1u alpha "\|" key, a second b and a 2u space bar for every base kit.

Offline soloplayer

  • Posts: 165
Re: [IC] M2K Hybrid Keycaps
« Reply #7 on: Sun, 29 August 2021, 09:39:02 »
ne r0 and r5 avail?

Offline Poesjuh

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Re: [IC] M2K Hybrid Keycaps
« Reply #8 on: Sun, 29 August 2021, 09:55:20 »
I may be missing it since there are so many top-down renders. But what is the profile, how does it compared to other profiles? Maybe some side to side renders etc etc.

With a new profile I’m 10% interested in the color, 90% in thickness, sculpt and height.

Offline pRoDeeD

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Re: [IC] M2K Hybrid Keycaps
« Reply #9 on: Sun, 29 August 2021, 10:51:38 »
I may be missing it since there are so many top-down renders. But what is the profile, how does it compared to other profiles? Maybe some side to side renders etc etc.

With a new profile I’m 10% interested in the color, 90% in thickness, sculpt and height.
The profile will be close to the Cherry profile but we with some adjustments.
We are working on ways to get rid of the issues with north facing LEDs
The thickness will be 1,5 mm

Offline NovaRMK

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Re: [IC] M2K Hybrid Keycaps
« Reply #10 on: Sun, 29 August 2021, 11:07:39 »
This may be the best IC i've ever laid my eyes on

Offline //gainsborough

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Re: [IC] M2K Hybrid Keycaps
« Reply #11 on: Sun, 29 August 2021, 11:50:05 »
Neat, didn't realize Mew2King is into keebs

lol m2k.

In all seriousness, this looks good!

Offline baobaozi

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Re: [IC] M2K Hybrid Keycaps
« Reply #12 on: Sun, 29 August 2021, 17:26:05 »
What are the chances of Colevrak kits  ;D

Offline misononyan

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Re: [IC] M2K Hybrid Keycaps
« Reply #13 on: Sun, 29 August 2021, 17:54:10 »
Would you be able to divide up the accents from the base kit? I feel it'd give you an easier time with sales.

Offline mymeepo

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Re: [IC] M2K Hybrid Keycaps
« Reply #14 on: Sun, 29 August 2021, 18:53:47 »
NorDe pls!

Offline Kokaloo

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Re: [IC] M2K Hybrid Keycaps
« Reply #15 on: Sun, 29 August 2021, 21:42:57 »
Neat, didn't realize Mew2King is into keebs


Offline Zlane

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Re: [IC] M2K Hybrid Keycaps
« Reply #16 on: Mon, 30 August 2021, 00:15:12 »
Plz make big thicc bold legend like gmk

Offline pRoDeeD

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Re: [IC] M2K Hybrid Keycaps
« Reply #17 on: Mon, 30 August 2021, 11:00:59 »
Would you be able to divide up the accents from the base kit? I feel it'd give you an easier time with sales.
Yes!
Our intention is to offer all kits both separately and in bundles as a "full kit" with accent, alphas and mods.
In theory, you would be able to only buy the accent kit and match it with your existing keycaps if you don't feel like buying a full kit.

Offline _rubik

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Re: [IC] M2K Hybrid Keycaps
« Reply #18 on: Mon, 30 August 2021, 11:33:17 »
This seems like a solid idea. By standardizing kits and offering a set of mix/matched alphas, mods, and accents you can (theoretically) push these through production pretty fast.

Is the idea to have a GB or keep these in stock? Are you keeping the moulds for yourself, or is this something other designs could eventually run?
ai03 Meridian ¤ Mech 27 ¤ E8.5 ¤ Brutal60 ¤ SSK White Label ¤ HHKB Pro JP ¤ vAEK68 Alps Blues ¤ RF87u

Offline unusuaL_

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Re: [IC] M2K Hybrid Keycaps
« Reply #19 on: Mon, 30 August 2021, 11:56:11 »
Now this is good.
collection: yae60 proto, f1-8k (cocogoat shill), hhkb pro2, frieren tkl proto

Offline Mr Chrome

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Re: [IC] M2K Hybrid Keycaps
« Reply #20 on: Mon, 30 August 2021, 12:18:34 »
Looks clean!

Forced accents 6.25 bar while having it in accent kit as well doesn't make sense. Put in the alpha colored space bar in the base.

Definitely agree with this, though. Accent and mod coloured spacebars aren’t for everyone.

Any more info on the profile? I don’t know Cherry well enough to spot the difference. :blank:
“This plastic rectangle is alright. The plastic rectangles on top of it, though...”

Offline pRoDeeD

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Re: [IC] M2K Hybrid Keycaps
« Reply #21 on: Mon, 30 August 2021, 14:49:22 »
This seems like a solid idea. By standardizing kits and offering a set of mix/matched alphas, mods, and accents you can (theoretically) push these through production pretty fast.

Is the idea to have a GB or keep these in stock? Are you keeping the moulds for yourself, or is this something other designs could eventually run?
Glad you like it!
We plan on making a group buy or reservation period while production is getting tweaked and moulds adjusted. After that, we aim to offer the M2K Hybrid collection in stock as long as possible.
Stock will be available in the US and Europe and offered on our websites: https://www.mousemods.us and https://www.mousemods.eu

In regards to the moulds - We intend to use the moulds for both our designs and collaborations between us and keycap designers with the possibility of making restock.
We want this to be a community driven project and working on future kits with you all is definitely something we want! :thumb:

Offline _rubik

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Re: [IC] M2K Hybrid Keycaps
« Reply #22 on: Mon, 30 August 2021, 14:58:59 »
This seems like a solid idea. By standardizing kits and offering a set of mix/matched alphas, mods, and accents you can (theoretically) push these through production pretty fast.

Is the idea to have a GB or keep these in stock? Are you keeping the moulds for yourself, or is this something other designs could eventually run?
Glad you like it!
We plan on making a group buy or reservation period while production is getting tweaked and moulds adjusted. After that, we aim to offer the M2K Hybrid collection in stock as long as possible.
Stock will be available in the US and Europe and offered on our websites: https://www.mousemods.us and https://www.mousemods.eu

In regards to the moulds - We intend to use the moulds for both our designs and collaborations between us and keycap designers with the possibility of making restock.
We want this to be a community driven project and working on future kits with you all is definitely something we want! :thumb:

All the answers I was hoping to hear! I like where this is headed
ai03 Meridian ¤ Mech 27 ¤ E8.5 ¤ Brutal60 ¤ SSK White Label ¤ HHKB Pro JP ¤ vAEK68 Alps Blues ¤ RF87u

Offline konstantin

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Re: [IC] M2K Hybrid Keycaps
« Reply #23 on: Mon, 30 August 2021, 16:44:42 »
Overall, I'm happy to see more competition popping up in the enthusiast doubleshot keycap set space, and I wish you the best of luck in realizing this project. Bootstrapping a project like this is no joke.

I left feedback about your new typeface in the Typeform survey, but I'm also going to put it here, in case anyone wants to discuss:
Quote
Typefaces are generally designed with text in mind, not keycaps. Therefore, the rules that govern relative sizing, weight, stroke thickness, kerning etc. of glyphs in a typeface don't usually translate 1:1 to keycaps. You will need to make the glyphs not just typographically consistent, but also visually consistent within the given medium. For example, some of the punctuation legends will need to be made larger and/or thicker in order for them to not look out of place next to rest of the legends. What would otherwise look off, or be considered over- or undersized in a typographical context, can look just right on a keycap set. Slight adjustments also need to be made in terms of legend positioning, but this has more to do with the design of the keyset itself rather than the typeface.

As for the proposed kits, I have a couple of things to say:
  • Overall, the kits are pretty good. I think you struck a good balance between kit size and compatibility for layouts that are currently popular in the enthusiast community. However, as a few people have already pointed out, you've made a couple of oversights. I'm going to list those below, together with a few suggestions and potential improvements.

  • For starters, the current kit structure forces you to use accent and/or mod-colored spacebars. This is bad, because the majority of users prefer having alpha-colored spacebars.
    You can solve this issue by moving the 2.25c, 2.75c, 6.25c and 7c spacebars from the mod kits to the alpha kits. This change doesn't affect the spacebars in the accent kits. For an example, see how KAT Refined (a superbly kitted set with a similar setup to yours) laid out its alpha and mod kits.
    (This issue was also mentioned here and here.)

  • While we're on the topic of spacebars, you could also include a 2c spacekey together with the already existing 2.25c and 2.75c ones. I understand that this may require extra tooling to be produced — but if you have the means to do it now, I would recommend it. The 2c size is used about equally as often as 2.25c on the Alice and similar ergo boards, which are the main use case for these keys nowadays. You're probably going to need to make the 2c mold further down the line anyway, once you start getting designers designing sets in M2K.
    However, this suggestion takes lower priority than the one above, as well as the two following ones.

  • You will need to add two keys: R3 1u \|, R4 1u <> to the alpha kits in order for ISO support in base to be viable. Otherwise, the ISO Enter and 1.25u Shift keys that are currently included cannot be utilized, as the corresponding alpha keys (which are required for basic ISO support) are missing.
    (This issue was also mentioned here.)

  • You will need to add a R1 1u \| key to the alpha kits for covering various popular 60%, 65% etc. layouts that use a split Backspace or offer it as an option. This is a very important key to have in a set.
    (This issue was also mentioned here.)

  • Going back to Alice support, you should add a second R4 1u B key to the alpha kits. This saves people from having to use a mod key or the 1u 0 from the numpad on their ergo boards.

  • I've noticed that the set has only one instance of the F, J and 5 keys. Are these going to be homing, and if so, what kind of homing (barred, scooped, nipple)? Are you planning on offering a second variant as well?

  • The current accent kit renders show the numpad Enter key as spanning rows 2–3. However, the numpad Enter key actually spans rows 3–4. This should be corrected in the renders.

  • The numpad / and × keys currently sort of have mismatched legends. You see, the usual pairing is either / * or ÷ × (also: : ·, but this is a German/European thing and isn't ever used in keysets). This is common not only in keysets, but also in real word usage: math, programming etc.
    Therefore, I suggest either changing the × legend to *, or changing / to ÷. I personally think that ÷ × looks nicer — and additionally, it allows you to use the × as a makeshift “icon Esc” legend — but the choice is up to you.

  • I have a couple more suggestions that concern legends and, specifically, their consistency and aesthetics.
    First off, I'd like to suggest changing the Lock legend to Scroll, for consistency with Num. Both of these keys are locks, so it would make sense for one to say Scroll Lock if the other says Num Lock.

  • Consider changing the R3 1.75u Control key to use an icon legend, such as . This helps with visual consistency, as the “Control” text can look out of place in the middle of icon legends and can interfere with the clean aesthetic of icon-only mods. See here for a comparison. Examples of sets that do this include: GMK Seafarer, GMK Stealth, GMK Maestro, GMK Kojiro etc.
    However, I know that some people some people prefer having the text legend despite it looking out of place, so it's worth bearing this in mind. Again, it's up to you to choose what legend you'll use for this and future sets.

  • If you want to get more Mac users on board, you can add two R4 1.5u Super keys, as well as a second R4 1u Alt, to the mod kits. These keys are also used in OG HHKB-style bottom row setups, which some people prefer using on their boards.
    However, I would say that these are a nice-to-have and not a must.

  • Finally, one more thing that ultimately comes down to subjective preference: consider using System (1.25u, 1.5u), Sys (1u) instead of Super as the legend for OS keys.
    The argument in favor of this is that System is a more general/OS-agnostic legend, whereas Super is more specifically tied to *nix systems (although frankly, these days “Super” is pretty much synonymous with “Windows key” in the average Geekhack user's head). Additionally, the OS keys do a system-specific action, so System also makes sense from that perspective.

I think that about covers everything I've noticed so far (thanks for reading!). Again, overall, I'm liking what I'm seeing here so far, and I look forward to seeing how this develops further. Cheers.
« Last Edit: Mon, 30 August 2021, 16:55:26 by konstantin »

Offline pRoDeeD

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Re: [IC] M2K Hybrid Keycaps
« Reply #24 on: Tue, 31 August 2021, 08:30:12 »
Forced accents 6.25 bar while having it in accent kit as well doesn't make sense. Put in the alpha colored space bar in the base. Also would love to see some protos.

Sent from my GM1911 using Tapatalk
I can see what you mean and I agree.
Renders and kits will be updated within the next few weeks along with other changes.

in regards to some photos - We will have to wait some time. Mould production is very expensive and we want as much feedback before we go ahead and push for production moulds.
I will make sure to keep everything up to date and let you know when stuff moves.

Thanks for the feedback!

Offline Slayer77

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Re: [IC] M2K Hybrid Keycaps
« Reply #25 on: Tue, 31 August 2021, 08:40:41 »
Forced accents 6.25 bar while having it in accent kit as well doesn't make sense. Put in the alpha colored space bar in the base. Also would love to see some protos.

Sent from my GM1911 using Tapatalk
I can see what you mean and I agree.
Renders and kits will be updated within the next few weeks along with other changes.

in regards to some photos - We will have to wait some time. Mould production is very expensive and we want as much feedback before we go ahead and push for production moulds.
I will make sure to keep everything up to date and let you know when stuff moves.

Thanks for the feedback!
Good luck! Hoping you can add an Asian vendor if possible!

Sent from my GM1911 using Tapatalk


Offline pRoDeeD

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Re: [IC] M2K Hybrid Keycaps
« Reply #26 on: Tue, 31 August 2021, 11:29:37 »
Forced accents 6.25 bar while having it in accent kit as well doesn't make sense. Put in the alpha colored space bar in the base. Also would love to see some protos.

Sent from my GM1911 using Tapatalk
I can see what you mean and I agree.
Renders and kits will be updated within the next few weeks along with other changes.

in regards to some photos - We will have to wait some time. Mould production is very expensive and we want as much feedback before we go ahead and push for production moulds.
I will make sure to keep everything up to date and let you know when stuff moves.

Thanks for the feedback!
Good luck! Hoping you can add an Asian vendor if possible!

Sent from my GM1911 using Tapatalk
We are working on it!
We currently do have international shipping to Asia and Australia but hope to find a better solution to keep shipping prices and import to a minimum.

Offline ad4m

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Re: [IC] M2K Hybrid Keycaps
« Reply #27 on: Tue, 31 August 2021, 11:35:51 »
more competition is always nice. i have some issues with your typography. the typeface itself, on paper, looks completely fine. however (and this just might be me, feel free to correct me) i think it is just a little bit condensed, and it is noticable on for example the Q legend. the next problem i have is with your icons. it is apparent you are basing this off gmk's default legends, which in my opinion dont need just sharpening of icons + cutting down the stem of the enter icon a bit. im sorry for nitpicking so much, but what can you do about it. i love good typography

anyways, rant over, interested nontheless  :thumb:
« Last Edit: Tue, 31 August 2021, 11:40:57 by ad4m »

Offline _rubik

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Re: [IC] M2K Hybrid Keycaps
« Reply #28 on: Tue, 31 August 2021, 14:03:18 »
more competition is always nice. i have some issues with your typography. the typeface itself, on paper, looks completely fine. however (and this just might be me, feel free to correct me) i think it is just a little bit condensed, and it is noticable on for example the Q legend.

It's interesting that you used the word "condensed". Comparing the m2k and gmk legends, it seems like the QMK Q shares a rounder bowl with the O and C, but m2k decided to straighten out the bowl similar to the U. I'd imagine they all share a similar footprint, so maybe condensed isn't' the right word -- instead "has a narrower aperture".

Not necessarily a bad thing IMO so long as it's consistent, which it is if you compare across Q, G, B, O, and maybe C.

The Q stands out to me because, of those letters, it's the only letter with an overhang.

All that said, I'm not really a typologist or designer so... grain of salt
ai03 Meridian ¤ Mech 27 ¤ E8.5 ¤ Brutal60 ¤ SSK White Label ¤ HHKB Pro JP ¤ vAEK68 Alps Blues ¤ RF87u

Offline pRoDeeD

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Re: [IC] M2K Hybrid Keycaps
« Reply #29 on: Tue, 31 August 2021, 15:32:02 »
more competition is always nice. i have some issues with your typography. the typeface itself, on paper, looks completely fine. however (and this just might be me, feel free to correct me) i think it is just a little bit condensed, and it is noticable on for example the Q legend.

It's interesting that you used the word "condensed". Comparing the m2k and gmk legends, it seems like the QMK Q shares a rounder bowl with the O and C, but m2k decided to straighten out the bowl similar to the U. I'd imagine they all share a similar footprint, so maybe condensed isn't' the right word -- instead "has a narrower aperture".

Not necessarily a bad thing IMO so long as it's consistent, which it is if you compare across Q, G, B, O, and maybe C.

The Q stands out to me because, of those letters, it's the only letter with an overhang.

All that said, I'm not really a typologist or designer so... grain of salt
Great points!
The main reason why we chose to design the typeface with a less rounded aperture, is because of the production consistency.
Doing production with doubleshot PBT, small letters and symbols with closed off parts like Q, B, D, O, P, a, e, g, 6, 8, and 0 has a very high chance of having inconsistencies.
This is to ensure quality control is kept high and price low.

On the other hand, we may end up finding better ways to make consistant production but for now this is our best solution.

Offline _rubik

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Re: [IC] M2K Hybrid Keycaps
« Reply #30 on: Tue, 31 August 2021, 15:49:32 »
more competition is always nice. i have some issues with your typography. the typeface itself, on paper, looks completely fine. however (and this just might be me, feel free to correct me) i think it is just a little bit condensed, and it is noticable on for example the Q legend.

It's interesting that you used the word "condensed". Comparing the m2k and gmk legends, it seems like the QMK Q shares a rounder bowl with the O and C, but m2k decided to straighten out the bowl similar to the U. I'd imagine they all share a similar footprint, so maybe condensed isn't' the right word -- instead "has a narrower aperture".

Not necessarily a bad thing IMO so long as it's consistent, which it is if you compare across Q, G, B, O, and maybe C.

The Q stands out to me because, of those letters, it's the only letter with an overhang.

All that said, I'm not really a typologist or designer so... grain of salt
Great points!
The main reason why we chose to design the typeface with a less rounded aperture, is because of the production consistency.
Doing production with doubleshot PBT, small letters and symbols with closed off parts like Q, B, D, O, P, a, e, g, 6, 8, and 0 has a very high chance of having inconsistencies.
This is to ensure quality control is kept high and price low.

On the other hand, we may end up finding better ways to make consistant production but for now this is our best solution.

Glad there's a method to the madness. Thanks for explaining your reasoning!

The "condensed" feel is kinda growing on. Certainly a neat departure from the rounded legends of GMK, epbt, etc
ai03 Meridian ¤ Mech 27 ¤ E8.5 ¤ Brutal60 ¤ SSK White Label ¤ HHKB Pro JP ¤ vAEK68 Alps Blues ¤ RF87u

Offline ad4m

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Re: [IC] M2K Hybrid Keycaps
« Reply #31 on: Wed, 01 September 2021, 08:12:25 »
more competition is always nice. i have some issues with your typography. the typeface itself, on paper, looks completely fine. however (and this just might be me, feel free to correct me) i think it is just a little bit condensed, and it is noticable on for example the Q legend.

It's interesting that you used the word "condensed". Comparing the m2k and gmk legends, it seems like the QMK Q shares a rounder bowl with the O and C, but m2k decided to straighten out the bowl similar to the U. I'd imagine they all share a similar footprint, so maybe condensed isn't' the right word -- instead "has a narrower aperture".

Not necessarily a bad thing IMO so long as it's consistent, which it is if you compare across Q, G, B, O, and maybe C.

The Q stands out to me because, of those letters, it's the only letter with an overhang.

All that said, I'm not really a typologist or designer so... grain of salt
hey, thanks for adding on to this. im not a typographer/typologist too, some legends just looked too "condensed" to *me*. it may be just because im so used to cherry/gmk legends, who knows

Offline pRoDeeD

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Re: [IC] M2K Hybrid Keycaps
« Reply #32 on: Wed, 01 September 2021, 14:39:59 »
Overall, I'm happy to see more competition popping up in the enthusiast doubleshot keycap set space, and I wish you the best of luck in realizing this project. Bootstrapping a project like this is no joke.

I left feedback about your new typeface in the Typeform survey, but I'm also going to put it here, in case anyone wants to discuss:
Quote
Typefaces are generally designed with text in mind, not keycaps. Therefore, the rules that govern relative sizing, weight, stroke thickness, kerning etc. of glyphs in a typeface don't usually translate 1:1 to keycaps. You will need to make the glyphs not just typographically consistent, but also visually consistent within the given medium. For example, some of the punctuation legends will need to be made larger and/or thicker in order for them to not look out of place next to rest of the legends. What would otherwise look off, or be considered over- or undersized in a typographical context, can look just right on a keycap set. Slight adjustments also need to be made in terms of legend positioning, but this has more to do with the design of the keyset itself rather than the typeface.

As for the proposed kits, I have a couple of things to say:
  • Overall, the kits are pretty good. I think you struck a good balance between kit size and compatibility for layouts that are currently popular in the enthusiast community. However, as a few people have already pointed out, you've made a couple of oversights. I'm going to list those below, together with a few suggestions and potential improvements.

  • For starters, the current kit structure forces you to use accent and/or mod-colored spacebars. This is bad, because the majority of users prefer having alpha-colored spacebars.
    You can solve this issue by moving the 2.25c, 2.75c, 6.25c and 7c spacebars from the mod kits to the alpha kits. This change doesn't affect the spacebars in the accent kits. For an example, see how KAT Refined (a superbly kitted set with a similar setup to yours) laid out its alpha and mod kits.
    (This issue was also mentioned here and here.)

  • While we're on the topic of spacebars, you could also include a 2c spacekey together with the already existing 2.25c and 2.75c ones. I understand that this may require extra tooling to be produced — but if you have the means to do it now, I would recommend it. The 2c size is used about equally as often as 2.25c on the Alice and similar ergo boards, which are the main use case for these keys nowadays. You're probably going to need to make the 2c mold further down the line anyway, once you start getting designers designing sets in M2K.
    However, this suggestion takes lower priority than the one above, as well as the two following ones.

  • You will need to add two keys: R3 1u \|, R4 1u <> to the alpha kits in order for ISO support in base to be viable. Otherwise, the ISO Enter and 1.25u Shift keys that are currently included cannot be utilized, as the corresponding alpha keys (which are required for basic ISO support) are missing.
    (This issue was also mentioned here.)

  • You will need to add a R1 1u \| key to the alpha kits for covering various popular 60%, 65% etc. layouts that use a split Backspace or offer it as an option. This is a very important key to have in a set.
    (This issue was also mentioned here.)

  • Going back to Alice support, you should add a second R4 1u B key to the alpha kits. This saves people from having to use a mod key or the 1u 0 from the numpad on their ergo boards.

  • I've noticed that the set has only one instance of the F, J and 5 keys. Are these going to be homing, and if so, what kind of homing (barred, scooped, nipple)? Are you planning on offering a second variant as well?

  • The current accent kit renders show the numpad Enter key as spanning rows 2–3. However, the numpad Enter key actually spans rows 3–4. This should be corrected in the renders.

  • The numpad / and × keys currently sort of have mismatched legends. You see, the usual pairing is either / * or ÷ × (also: : ·, but this is a German/European thing and isn't ever used in keysets). This is common not only in keysets, but also in real word usage: math, programming etc.
    Therefore, I suggest either changing the × legend to *, or changing / to ÷. I personally think that ÷ × looks nicer — and additionally, it allows you to use the × as a makeshift “icon Esc” legend — but the choice is up to you.

  • I have a couple more suggestions that concern legends and, specifically, their consistency and aesthetics.
    First off, I'd like to suggest changing the Lock legend to Scroll, for consistency with Num. Both of these keys are locks, so it would make sense for one to say Scroll Lock if the other says Num Lock.

  • Consider changing the R3 1.75u Control key to use an icon legend, such as . This helps with visual consistency, as the “Control” text can look out of place in the middle of icon legends and can interfere with the clean aesthetic of icon-only mods. See here for a comparison. Examples of sets that do this include: GMK Seafarer, GMK Stealth, GMK Maestro, GMK Kojiro etc.
    However, I know that some people some people prefer having the text legend despite it looking out of place, so it's worth bearing this in mind. Again, it's up to you to choose what legend you'll use for this and future sets.

  • If you want to get more Mac users on board, you can add two R4 1.5u Super keys, as well as a second R4 1u Alt, to the mod kits. These keys are also used in OG HHKB-style bottom row setups, which some people prefer using on their boards.
    However, I would say that these are a nice-to-have and not a must.

  • Finally, one more thing that ultimately comes down to subjective preference: consider using System (1.25u, 1.5u), Sys (1u) instead of Super as the legend for OS keys.
    The argument in favor of this is that System is a more general/OS-agnostic legend, whereas Super is more specifically tied to *nix systems (although frankly, these days “Super” is pretty much synonymous with “Windows key” in the average Geekhack user's head). Additionally, the OS keys do a system-specific action, so System also makes sense from that perspective.

I think that about covers everything I've noticed so far (thanks for reading!). Again, overall, I'm liking what I'm seeing here so far, and I look forward to seeing how this develops further. Cheers.

Hey konstantin,
Thank you very much for the detailed and constructive feedback. As you menchen at the start: “a project like this is no joke”. Small adjustments and changes can be night and day for a project like this. This is why feedback like this is so valuable.

2. In regards to the spacebar adjustments - moving the 2.25c, 2.75c, 6.25c to the alpha kits and adding a 7u spacebar would make a lot more sense. We initially intended to have a 7u spacebar with the alpha kit but left it out to keep the kit size down. Looking back, this was a bad move.
We will update the kitting on the kits in a few weeks when we’ve more adjustments.

4/5. The R3 1u \| and R4 1u <> is currently in our compact international kit, which is seen in the Europe and UK IC form.
You can see it here:

Moving R3 1u \| and R4 1u <> to the Alphas kit would make a lot more sense for most people. This means that some people won't have to purchase international kits, which is a bonus.
Adding R1 1u \| makes sense as well. Thanks for pointing it out.

7. We intend to use bars on F, J and 5 keys. We are yet unsure if we will offer a second variant of the keys with no bars. We assumed that most people use the homing if its available. That being said, we are still open for changing or adding a second variant if enough people bring it up.

9. In regards to the / and × keys on the numpad - I agree that the ÷, × symbols look nicer. We intend to add the ÷ symbol when we have the final font adjusted.

10. I cant see why we wouldn’t use Scroll over the lock text in the mods kits. Good suggestion!

11. Changing the “Control” text with ∧ would definitely help with the aesthetics when we mainly use Icon mods. That being said, we also concluded that a lot of people like the text variant as well. It may be because the selection of kits with  R3 1.75u with text is in the majority.

12.  We have played a bit with the idea of having Mac support or changing the R4 keys to more modern symbols as seen in some kits: Arch Gui Kit or GMK Burgundy.
If this isn't added in the first run, we intent to add them at some point.

13. Using System over Super or vice versa is a whole debate in itself. We initially went with the Super because the majority of kits use it. That being said, I can see why using System has a few more benefits.

Offline pRoDeeD

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Re: [IC] M2K Hybrid Keycaps
« Reply #33 on: Fri, 17 December 2021, 10:01:24 »
16th December, 2021 - Kitting and typeface update
Hello everyone,
Sorry for the silence lately, it's been a while!
I just wanted to update everyone on all the recent changes we have
made to the kitting and let you know that we are still working on this.
Here is a quick overview of what has changed since last time:

Alphas kit:
- Added 7.00u spacebar
- Added R2 1u \ | and R1 1u <>
- Added 2.00u, 2.25u, 2.75u, 6.25u
- Added R1 1u \ |

Mods kit:
- Removed R1 2.25u, 2.75u, 6.25u and 7.00u
- Changed R1 “Control” text with ^ symbol
- Changed Super to Code
- Changed Lock to Scroll
- Changed / to ÷

Accent Kit:
- Adjusted the enter key to be on the right position
- Added R1 7.00u

Typeface:
- Adjusted some of the symbols

IC survey has ended.
« Last Edit: Fri, 17 December 2021, 11:13:00 by pRoDeeD »

Offline pRoDeeD

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Re: [IC] M2K Hybrid Keycaps - Update
« Reply #34 on: Mon, 10 January 2022, 10:52:19 »
10th January, 2022 - Compact International Kit: DK, SE, NO, DE, UK, PT, IT

Hello everyone,
We have great news regarding the massively requested international kit!
Based on all the feedback we have received, we have decided to offer an international kit as an optional extra for our friends outside of the United States.
We have developed a compact international kit covering most of the essential keys needed to support the standard European layouts.
Due to the international kits size, we will be able to manufacture the set at a lower cost which makes it more affordable and accessible for those who need it.
The kit covers the essential keys for DK, SE, NO, DE, UK, PT and IT.
We have decided to leave out a few keys as we feel they are not widely used.
In the unfortunate event in which we have missed any keys for your preferred layout, please let us know. Compatibility is hugely important for us; we want as many people to enjoy our keycaps as possible.
We of course be open to changes in the kitting with provided community feedback.



« Last Edit: Mon, 10 January 2022, 11:02:09 by pRoDeeD »