Author Topic: GT6 GH Thread  (Read 22307 times)

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Offline baldgye

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Re: GT6 GH Thread
« Reply #50 on: Wed, 18 December 2013, 06:34:56 »
Yeah there was tons of paid for DLC for GT5, Speed test, tracks and a few car packs too... I must have spent £30 or more on them :P


and on the subject of safety, this was under testing for future cars;

« Last Edit: Wed, 18 December 2013, 06:39:02 by baldgye »

Offline tuxsavvy

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Re: GT6 GH Thread
« Reply #51 on: Wed, 18 December 2013, 07:22:47 »
Yeah there was tons of paid for DLC for GT5, Speed test, tracks and a few car packs too... I must have spent £30 or more on them :p


and on the subject of safety, this was under testing for future cars;

http://www.youtube.com/watch?v=jgHh4V0WYCs
I also paid quite a lot actually, purhased virtually every DLC eligible for the game only to find that some cars will only allow one to "change" into requires internet connectivity. A real pain if one has already chosen not to go online anymore with all the updates that removes certain features. It may also be a sign for me to instead fake implement them for offline use if need be.

Thanks for the youtube link, it looks like to me a front roll bar is being experimented along with possible idea of canopies. I am also somewhat glad to see that someone else was also thinking about ejection seats as well.  :p Again only time will tell what will be available once closed top designs becomes enforced.
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Offline baldgye

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Re: GT6 GH Thread
« Reply #52 on: Wed, 18 December 2013, 07:23:57 »
Again only time will tell what will be available once closed top designs becomes enforced.
I hope it never happens :P

Offline Soarer

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Re: GT6 GH Thread
« Reply #53 on: Wed, 18 December 2013, 09:28:17 »
Downloading v1.02 - another 1255MB !!

Offline baldgye

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Re: GT6 GH Thread
« Reply #54 on: Wed, 18 December 2013, 09:31:34 »
Downloading v1.02 - another 1255MB !!

It's worth it;
1. login bonus
2. more moneys for wins
3. Vettel challenge
4. bug fixes

Offline Soarer

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Re: GT6 GH Thread
« Reply #55 on: Wed, 18 December 2013, 10:34:05 »
Oh, I'm 'for' upgrades, just want a bit more logic to them! Stock on most (cheap) turbo cars would a low-rpm turbo, so perhaps it should be as if you'd already bought that upgrade. Supercars are already at a high state of tune, so perhaps stage 1 engine tuning is already in the base car. That kind of thing.

Engine swaps I'm not really fussed about. It would be fun I guess. But the main reason for adding it would be to recreate some swaps that have actually been done IRL, so maybe PD should just add some more cars (lol, MNP) - like a triple-rotor RX7, a V8 Supra, etc. At least we can already effectively make a GT86 + 22B by just adding a turbo :D

Another beef: why no oil change available at the track, still?!
Not quite sure on the first paragraph as I can sort of understand one can still get a low RPM turbocharger which may still give out more torque and maybe ball bearing (instead of sleeve bearing).
Sure, but the game doesn't have that level of detail in the upgrades. That would make a difference to spool but not max HP.

There were stage 4 and stage 5 turbo upgrades which were hidden fyi. They allow even more higher power (sometimes the turbo gauge bar wounds up to the max). Stage 4 and stage 5 turbo for instance was a hidden feature in which it was exploited and then patched. It was possible for instance at one stage that one can achieve 1000+HP '97 Supra or 800+HP RUF CTR (though the car is absolutely uncontrollable) etc. This was all well before engine swaps were done.
Well, for some engines it should be possible to go further with the tuning, others maybe less - some would blow up with even a stage 2 turbo, in real life!

Triple rotor RX7 sort of exist, as RX-7 LM Race car (standard) and also as those RE-Amemiya AsparaDrink RX7 (standard and premium). Standard triple rotor RX7 sounds muffed compared to AsparaDrink premium RX7. Don't ask me why maybe the muffled engines were from Eunos Cosmos (JCESE - not available in the game) and maybe the premium Asparadrink were bridge/j ported mods. Though triple rotor (20B) on a plain RX7 (FD3S) is no longer possible (since 2.12 and latter updates). In real life there are quad rotor (26B) powered RX7 and RX8 (SE3P) which were again attempted at the time when such engine swaps were doable but all got banished as soon as the newer patches rectified these issues.
Yeah, I thought about the fact that they don't have the Cosmos in the game for the base version of the triple when I wrote that. Maybe that was there in the standard AsparaDrink RX7? Race versions would be ported etc., I guess, but that could be made part of stage 3 engine tuning.

V8 powered JZA80 ('97 Supra) I believe only existed in the game as Woodone Tom's Supra (Super GT - formerly JGTC, standard only). The V8 engine used was most likely 1UZ-FE that came from Toyota Soarer (UZZ30). I do think at the time some gamers did do engine swaps from Super GT to their JZA80, others fit on Chevrolet V8 block to give it a distinct muffler sound.
Could've been the 3UZ-FE, not sure. Or then if it was the 4.3L or the 4.4L. Would have to check the torque/HP graph again to check.

GT86 with 22B (GC8K) was attempted as well considering how GT86 never allowed any turbochargng from what I saw last. I have a similar car (FT-86 II I think it was called) with the said engine swaps and mods. 800 or so BHP to rear wheels.
Toyota 86 GT can have turbo fitted in GT6, at least :D

Overall, a certain amount of engine swapping would seem to fit with the 'vision' of the GT games. The massive breadth of cars is mocked by some, but it does mean that people are more likely to be able to use precisely the same model of car that they've actually owned or driven, and I appreciate that. GT is also about tuning, and it's not uncommon for certain engine swaps to happen. One issue could be licensing... single-make swaps make the most sense, but so does e.g. Lexus <-> Toyota, and I'm not sure they'd like that! So I'm thinking maybe a more practical route is that PD add a (further) bunch of already engine-swapped tuner cars.

Offline Soarer

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Re: GT6 GH Thread
« Reply #56 on: Wed, 18 December 2013, 10:37:36 »
Downloading v1.02 - another 1255MB !!

It's worth it;
1. login bonus
2. more moneys for wins
3. Vettel challenge
4. bug fixes


LOL, so I'm just starting 'ib' having earned about 1.5 million credits - how much money have I missed out on? :(

Offline baldgye

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Re: GT6 GH Thread
« Reply #57 on: Wed, 18 December 2013, 10:43:49 »
Downloading v1.02 - another 1255MB !!

It's worth it;
1. login bonus
2. more moneys for wins
3. Vettel challenge
4. bug fixes


LOL, so I'm just starting 'ib' having earned about 1.5 million credits - how much money have I missed out on? :(

I don't get it? :P

From now on all the races you do will give you more money, and, you get a login bonus, so if you login and play everyday for 5 days in a row your bonus will go up to +200% everytime you win any money lol...

Offline Soarer

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Re: GT6 GH Thread
« Reply #58 on: Wed, 18 December 2013, 10:53:09 »
Downloading v1.02 - another 1255MB !!

It's worth it;
1. login bonus
2. more moneys for wins
3. Vettel challenge
4. bug fixes


LOL, so I'm just starting 'ib' having earned about 1.5 million credits - how much money have I missed out on? :(

I don't get it? :P

From now on all the races you do will give you more money, and, you get a login bonus, so if you login and play everyday for 5 days in a row your bonus will go up to +200% everytime you win any money lol...

Yeah, but had it been there from the start I would've had 3 or 4 million credits by now! Say 2.5 million more... that's £15.99 in hard currency!!  :rolleyes:

Offline baldgye

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Re: GT6 GH Thread
« Reply #59 on: Wed, 18 December 2013, 11:45:13 »
Downloading v1.02 - another 1255MB !!

It's worth it;
1. login bonus
2. more moneys for wins
3. Vettel challenge
4. bug fixes


LOL, so I'm just starting 'ib' having earned about 1.5 million credits - how much money have I missed out on? :(

I don't get it? :P

From now on all the races you do will give you more money, and, you get a login bonus, so if you login and play everyday for 5 days in a row your bonus will go up to +200% everytime you win any money lol...

Yeah, but had it been there from the start I would've had 3 or 4 million credits by now! Say 2.5 million more... that's £15.99 in hard currency!!  :rolleyes:

I finished everything a while ago and managed to earn 5m ...so i wouldn't worry about it... plus the Vettel X2014 challenge nets you 100k per race atm


oh and;

« Last Edit: Wed, 18 December 2013, 11:52:56 by baldgye »

Offline tuxsavvy

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Re: GT6 GH Thread
« Reply #60 on: Wed, 18 December 2013, 21:53:50 »
Oh, I'm 'for' upgrades, just want a bit more logic to them! Stock on most (cheap) turbo cars would a low-rpm turbo, so perhaps it should be as if you'd already bought that upgrade. Supercars are already at a high state of tune, so perhaps stage 1 engine tuning is already in the base car. That kind of thing.

Engine swaps I'm not really fussed about. It would be fun I guess. But the main reason for adding it would be to recreate some swaps that have actually been done IRL, so maybe PD should just add some more cars (lol, MNP) - like a triple-rotor RX7, a V8 Supra, etc. At least we can already effectively make a GT86 + 22B by just adding a turbo :D

Another beef: why no oil change available at the track, still?!
Not quite sure on the first paragraph as I can sort of understand one can still get a low RPM turbocharger which may still give out more torque and maybe ball bearing (instead of sleeve bearing).
Sure, but the game doesn't have that level of detail in the upgrades. That would make a difference to spool but not max HP.
True, maybe a slightly bigger turbo and that is based on ball bearing and not sleeve bearing. Though I guess there is that bit of "dyno" graph that one can reference for changes.

There were stage 4 and stage 5 turbo upgrades which were hidden fyi. They allow even more higher power (sometimes the turbo gauge bar wounds up to the max). Stage 4 and stage 5 turbo for instance was a hidden feature in which it was exploited and then patched. It was possible for instance at one stage that one can achieve 1000+HP '97 Supra or 800+HP RUF CTR (though the car is absolutely uncontrollable) etc. This was all well before engine swaps were done.
Well, for some engines it should be possible to go further with the tuning, others maybe less - some would blow up with even a stage 2 turbo, in real life!
Hehe definitely, some engines can take quite a bashing in real life with heavier turbos before blowing up. People have noted the 2JZ engine in '97 Supra has been fairly formidable to take punishments upwards to around 300hp before blowing up.

Triple rotor RX7 sort of exist, as RX-7 LM Race car (standard) and also as those RE-Amemiya AsparaDrink RX7 (standard and premium). Standard triple rotor RX7 sounds muffed compared to AsparaDrink premium RX7. Don't ask me why maybe the muffled engines were from Eunos Cosmos (JCESE - not available in the game) and maybe the premium Asparadrink were bridge/j ported mods. Though triple rotor (20B) on a plain RX7 (FD3S) is no longer possible (since 2.12 and latter updates). In real life there are quad rotor (26B) powered RX7 and RX8 (SE3P) which were again attempted at the time when such engine swaps were doable but all got banished as soon as the newer patches rectified these issues.
Yeah, I thought about the fact that they don't have the Cosmos in the game for the base version of the triple when I wrote that. Maybe that was there in the standard AsparaDrink RX7? Race versions would be ported etc., I guess, but that could be made part of stage 3 engine tuning.
The differences also are in dates as well the "manufacture" or "sample' year. I am not sure of the differences maybe they did do the porting on the premium (which was the latter variant from what I recall last). Ironically RX7 LM Race car is also triple rotor but sounds the same as the standard RE-Amemiya RX7. Hmm also the Mazda Furai (triple rotor - 20B) but the Furai I think also sounded a little different as well. Furai sounded similar to 787b rather than the lower end growl that 12A/13B had.

V8 powered JZA80 ('97 Supra) I believe only existed in the game as Woodone Tom's Supra (Super GT - formerly JGTC, standard only). The V8 engine used was most likely 1UZ-FE that came from Toyota Soarer (UZZ30). I do think at the time some gamers did do engine swaps from Super GT to their JZA80, others fit on Chevrolet V8 block to give it a distinct muffler sound.
Could've been the 3UZ-FE, not sure. Or then if it was the 4.3L or the 4.4L. Would have to check the torque/HP graph again to check.
You were right. I guess I stand corrected (twice now on mis-stating that it is 1UZ when it is 3UZ). Source. According to the site it would be 4.4L

GT86 with 22B (GC8K) was attempted as well considering how GT86 never allowed any turbochargng from what I saw last. I have a similar car (FT-86 II I think it was called) with the said engine swaps and mods. 800 or so BHP to rear wheels.
Toyota 86 GT can have turbo fitted in GT6, at least :D

Overall, a certain amount of engine swapping would seem to fit with the 'vision' of the GT games. The massive breadth of cars is mocked by some, but it does mean that people are more likely to be able to use precisely the same model of car that they've actually owned or driven, and I appreciate that. GT is also about tuning, and it's not uncommon for certain engine swaps to happen. One issue could be licensing... single-make swaps make the most sense, but so does e.g. Lexus <-> Toyota, and I'm not sure they'd like that! So I'm thinking maybe a more practical route is that PD add a (further) bunch of already engine-swapped tuner cars.
Heh interesting, turbo 86 GT finally appears but on GT6.

Yeah as pointed out that Forza does that with most of their releases (except Horizon or so I was told). When the same sort of swapping existed within GT5 realm (at the time) it was eventually banned and now people are just tuning their "fitted" engines with some crazy amounts of horsepower to make do with what seemed to be an engine swap but was not allowed and now to make up for the loss at the expense of weird sounds and/or handling characteristics.

The lack of tuning on GT along with the idea of using one paint chip of one specific colour to paint a car or wheels would use up exactly one paint chip is a little ludicrous. Some cars in real life has twin chargers (turbo and super charger), have a look at ROH/MRT 86 for instance and I bet GT would only allow turbo (if both it could only be either turbo or super but not both).

I noticed in a GT6 youtube video the nitrous was fitted on the cars. Previously on GT5 that (nitrous) feature was a hidden feature which was not fully implemented and was banned when people tried to exploit it.
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Offline vun

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Re: GT6 GH Thread
« Reply #61 on: Thu, 19 December 2013, 04:21:11 »
I do wish you could do engine swaps, and some more visual styling options would be nice. I really liked the Works upgrades in NFS Shift 2, it's nice to be able to take a car you like and then turn it into a full-on racer, both in specs and looks.

Offline Oobly

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Re: GT6 GH Thread
« Reply #62 on: Thu, 19 December 2013, 05:28:42 »
The lighting system is still pants. Too much ambient light, not accurate enough dynamic diffuse light. At least they've done some work on the shadows, but they're still not as good as Forza 4 and the car dynamics / physics still aren't as good.

Totally agree with tuxsavvy about F1. It used to be about innovation and being on the cutting edge of new technologies (often invented by the team), but has been limited by the rules more and more so that innovation is discouraged and we only have incremental improvements of existing technologies.

List of F1 technologies and innovations that are in use in modern cars:

Ground effect aerodynamics (flat-bottom, diffuser, splitter, etc), advancements in turbo technology, differential braking (brake steer, used by Audi), fuel injection, gearbox technologies, multilink suspension, radial tires, overhead cams, carbon ceramic brakes, carbon fibre tubs (safe structural cell, like on Mclaren MP4-12C), etc.


List of F1 technologies we COULD have in modern cars if they weren't banned:

Active suspension, rotary valve engines (Mercedes built a functional engine, but Renault got it banned before it was used), tuned mass dampers, ceramic engine components (and other advanced materials), etc.


Technologies already used on modern cars which are banned in F1:

Active aerodynamics (Pagani Huayra), four wheel drive, active differentials and advanced traction control systems, four wheel steering, etc.


I put etc after each as I'm sure there are some I haven't thought of / remembered. In essence an innovative car designer could make a "more advanced" (and quite possibly safer) car for the road than current F1 cars.

Motorsport is supposed to showcase innovative and cutting edge technologies, providing a competetive development platform for engineering, so the most advanced HAS AN ADVANTAGE. Then innovations are developed to the point they can be used on expensive, low production number performance vehicles. As they are used more, the costs drop and they end up on "normal" cars.

Without this way of introducing new tech, car technology has stagnated. Manufacturers make tiny incremental improvements just like in F1, but it's very boring. F1 does need limitations (such as having a limited quantity of fuel for the race or maximum fuel flow rate, etc, which would encourage efficiency), but the current rulebook sucks. They even limit the angle of the v of the bank of cylinders.
Buying more keycaps,
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Offline tuxsavvy

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Re: GT6 GH Thread
« Reply #63 on: Thu, 19 December 2013, 08:28:29 »
I do wish you could do engine swaps, and some more visual styling options would be nice. I really liked the Works upgrades in NFS Shift 2, it's nice to be able to take a car you like and then turn it into a full-on racer, both in specs and looks.
Engine swaps is doable however both conditions must be met (in general):
  • One must be using 2.12 of GT5 in order to retain the modded cars as well as to do any further modifications as need be whilst retaining that same version. This also means that one can no longer play online with the said version because the latter versions addresses the issue with modded cars as such.
  • One must have a computer and is willing to learn some of the dirty tricks in hex editing. I am sure literally all users here would have a computer anyway so that is rather moot, the tools that were provided to make it happen was mostly made for Windows. That said it does not imply one cannot use Mac or Linux for instance to use the said tools, it will just mean that one needs to learn a bit more and do a bit more steps just to make sure that the program will work as it normally should.
The former point on 2.12 can somewhat be circumvented in the most cheapest (and probably also the easiest way) by using another region of the game. Unlike DVD for instance BD games on PS3 works with any region. Just don't expect to buy for instance a Japanese PS3 game and expect it to be speaking English.
Now there has been people who mentioned that it is possible by for instance buying the US copy of the game if one resides in EU, in contrast to that for US gamers would need to buy EU copy of the game. Both of these copies of the game are the exact same except for their disc ID which can be easily seen from the spine on the DVD case. EU/AUS copies of the game would be BCES-00569 whilst the US copy of the game would be BCUS-55*** and also apart from locale differences. When either of these discs are inserted they will create their own PS3 save game for instance when first loaded because they are not aware that they are the exact same copy as the other. This thereby allows one to keep one version as 2.12 for all their modded car needs and offline gaming whilst they have the other copy updated to the latest one which does not have the same save game as the other region but allows online gaming (due to the patch as earlier mentioned).
Visual styling options is not doable however there were some hacks done on visual styling with some varied degrees of success (some of them were photoshopped so it is quite hard to tell at times).
"Works upgrades" I guess in some ways might be similar in GT5 term as racing modifications whcih only maybe less than a handful of premium cars can allow racing modifications. You might want to look here for details. I also like to point out some information about "racing modifications" regardless if the aforementioned site does or does not cover this information:
  • It is best performed on a stock premium (and of course racing modifiable allowed) car otherwise race modifying an already tuned car may see one lose all the tunings for the said car after the race modification is done.
  • Racing modification once performed does not allow one to swap any aerodynamic parts on the said car. I don't think even rims are allowed to be changed. However things like car wash, oil change, engine overall, paint body, paint wheels, and chassis rigidity restoration is possible. It is also possible to change the number on the car but it is not possible to remove any decals/liveries on the said car.
  • Racing modification once performed has usually all the weight reductions added to the said car plus more. Usually the weight of a non race modified premium car is slightly heavier (with all the weight modifications applied) compared to a race modified same premium car.
The lighting system is still pants. Too much ambient light, not accurate enough dynamic diffuse light. At least they've done some work on the shadows, but they're still not as good as Forza 4 and the car dynamics / physics still aren't as good.

Totally agree with tuxsavvy about F1. It used to be about innovation and being on the cutting edge of new technologies (often invented by the team), but has been limited by the rules more and more so that innovation is discouraged and we only have incremental improvements of existing technologies.

List of F1 technologies and innovations that are in use in modern cars:

Ground effect aerodynamics (flat-bottom, diffuser, splitter, etc), advancements in turbo technology, differential braking (brake steer, used by Audi), fuel injection, gearbox technologies, multilink suspension, radial tires, overhead cams, carbon ceramic brakes, carbon fibre tubs (safe structural cell, like on Mclaren MP4-12C), etc.


List of F1 technologies we COULD have in modern cars if they weren't banned:

Active suspension, rotary valve engines (Mercedes built a functional engine, but Renault got it banned before it was used), tuned mass dampers, ceramic engine components (and other advanced materials), etc.


Technologies already used on modern cars which are banned in F1:

Active aerodynamics (Pagani Huayra), four wheel drive, active differentials and advanced traction control systems, four wheel steering, etc.


I put etc after each as I'm sure there are some I haven't thought of / remembered. In essence an innovative car designer could make a "more advanced" (and quite possibly safer) car for the road than current F1 cars.

Motorsport is supposed to showcase innovative and cutting edge technologies, providing a competetive development platform for engineering, so the most advanced HAS AN ADVANTAGE. Then innovations are developed to the point they can be used on expensive, low production number performance vehicles. As they are used more, the costs drop and they end up on "normal" cars.

Without this way of introducing new tech, car technology has stagnated. Manufacturers make tiny incremental improvements just like in F1, but it's very boring. F1 does need limitations (such as having a limited quantity of fuel for the race or maximum fuel flow rate, etc, which would encourage efficiency), but the current rulebook sucks. They even limit the angle of the v of the bank of cylinders.


I don't know much about Forza 4 but I do know as always there is a bit of rivalry between Forza fans and Gran Turismo fans. Though supposedly Forza horizon I have heard has taken a new approach to be more like Need For Speed series (where one can freely around in this artificial world).
+1 on F1 should be more of a showcase for human ingenuity. I guess I couldn't have explained it any better apart from noting that F1 are nothing more than like "one piece fits all" type of theory with a splash of decal here and there and maybe slight adjustments/slight fancy aerodynamics compared to their rivals. Otherwise F1 really just looks more like a pack of white sheep flocked together on as farm with some skinny and some fat. Honestly I still believe if we were living in a different realm altogether (call it utopia if you like) X1 or something relatively similar would have already been the norm.

That said I think FIA is slowly changing their rules. First was experimenting "frontal rollbars" to prevent flying debris hitting the unfortunate driver. Then the 2014 regulations have now shifted from an atmo V8 to now a turbocharged V6. It sounds like the great turbo F1 wars are back once again but this time with a bit of a twist (as KERS is already the norm). Sure the changes and experimentations are a little exciting but still not enough to motivate me from watching and admiring F1 because of all the banned technologies which could have been beneficial if properly implemented.
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Offline vun

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Re: GT6 GH Thread
« Reply #64 on: Thu, 19 December 2013, 10:12:17 »
snip
I was talking about GT6, although even if I were playing GT5 I don't think I'd bother with hex editing when I could just play Shift 2 instead and not have to do anything of the sort.

The Works upgrades in Shift 2 are basically a full racing-spec upgrade kit that becomes available for a car once you have purchased all available upgrades for it, basically turning the car into a full-on touring car with new interior and everything. So it's probably like the racing modifications you mentioned, but you can change paint/liveries as you please.

Also, several cars in GT6 don't even have interior, wtf is up with that?

Offline baldgye

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Re: GT6 GH Thread
« Reply #65 on: Thu, 19 December 2013, 10:13:06 »
Also, several cars in GT6 don't even have interior, wtf is up with that?

1,200+ cars is up with that.

Offline tuxsavvy

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Re: GT6 GH Thread
« Reply #66 on: Mon, 23 December 2013, 05:31:55 »
snip
I was talking about GT6, although even if I were playing GT5 I don't think I'd bother with hex editing when I could just play Shift 2 instead and not have to do anything of the sort.

The Works upgrades in Shift 2 are basically a full racing-spec upgrade kit that becomes available for a car once you have purchased all available upgrades for it, basically turning the car into a full-on touring car with new interior and everything. So it's probably like the racing modifications you mentioned, but you can change paint/liveries as you please.

Also, several cars in GT6 don't even have interior, wtf is up with that?
Oh right, I didn't know you were on about GT6 instead of GT5.  :p I dunno how flexible is Shift 2 but GT5 has tons of parts for one to choose from (albeit illegal implementation).

Yeah I guess the works upgrade would be similar to racing mods on GT5 (again not sure on GT6 as I don't have a copy).

Several cars in GT6 doesn't have interior I guess was sort of a "carry over" feature from GT5. GT5 had plenty more (imo) of "interior-less" cars, even the cars with open tops none of the gauges work. I guess one good thing it seems in GT6 is that one does not have to gamble around with the likes of used car dealerships again. That was almost like playing with Russian roulette.
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Offline Soarer

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Re: GT6 GH Thread
« Reply #67 on: Thu, 02 January 2014, 17:19:54 »
I guess the selling credits business isn't going so well. Oodles for grabs in the latest seasonals!

---

Goddamn AI shunted me off from the lead after 3 laps of the 'ring in the 15 minute race. Took a 15-point turn to get out of here...

49715-0

 :(

Offline baldgye

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Re: GT6 GH Thread
« Reply #68 on: Thu, 02 January 2014, 19:29:37 »
Lmao yeah I've had my fair share of that nonsense

Offline Soarer

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Re: GT6 GH Thread
« Reply #69 on: Wed, 12 February 2014, 16:34:47 »
BAH! I had 100%, but now it's back to 99% :(

Having gone back to try the Delta Wing on the 24min Le Mans race and coming 7th thanks to an oops on the last lap, it now says that's my record rather than the gold I had before.

Offline baldgye

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Re: GT6 GH Thread
« Reply #70 on: Thu, 13 February 2014, 10:43:07 »
BAH! I had 100%, but now it's back to 99% :(

Having gone back to try the Delta Wing on the 24min Le Mans race and coming 7th thanks to an oops on the last lap, it now says that's my record rather than the gold I had before.

Yeah I'm not sure why it does that... but I've done all I can with the SP stuff... done everything gold bar the stupid coffee break nonsense and now all my efforts are focused on an online LMP1 racing series!

Offline Soarer

  • * Elevated Elder
  • Posts: 1918
  • Location: UK
Re: GT6 GH Thread
« Reply #71 on: Mon, 24 February 2014, 21:08:26 »
Is there an update due this week? Been nearly a month since the last one already!

Frustrating myself with the Rocket @ Suzuka seasonal... 2:03:001 and 344th at the moment, lol.

Offline baldgye

  • Will Smith Disciple
  • Posts: 4780
  • Location: UK
Re: GT6 GH Thread
« Reply #72 on: Tue, 25 February 2014, 01:18:11 »
No idea lol..... I hope they fix online though... It's a ****ing mess atm