Author Topic: Republic Commando Key Cap I Made  (Read 1366 times)

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Offline BuffBen

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  • Posts: 7
Republic Commando Key Cap I Made
« on: Fri, 23 May 2014, 04:46:56 »
 :-\

Link = https://www.shapeways.com/model/1996914/republic-commando.html?li=my-models&materialId=6

Im not charging anything for the model or marking up any of the prices. If you do decide to buy it post a picture of it so i can see how well it comes out. Thanks.


I didnt put in the full helmet because i thought it would make the key too big.

But if you guys want a version of it where the entire top of the key is just the republic commando i can do that.

« Last Edit: Fri, 23 May 2014, 05:04:28 by BuffBen »

Offline Hyde

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Re: Republic Commando Key Cap I Made
« Reply #1 on: Fri, 23 May 2014, 08:48:41 »
From the key angle I think you used a profile from the Z, X, C, V........ etc row.  Might be better if you use the profile from Esc, F1, F2..... etc row.

If you don't know what I mean by profile, refer to this:  http://keycapsdirect.com/images/key-caps/angle3.jpg

But yeah it's just because people typically display their novelty keycaps on the top row.  Hope this helps.  :)

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Offline BuffBen

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  • Posts: 7
Re: Republic Commando Key Cap I Made
« Reply #2 on: Fri, 23 May 2014, 13:28:24 »
From the key angle I think you used a profile from the Z, X, C, V........ etc row.  Might be better if you use the profile from Esc, F1, F2..... etc row.

If you don't know what I mean by profile, refer to this:  http://keycapsdirect.com/images/key-caps/angle3.jpg

But yeah it's just because people typically display their novelty keycaps on the top row.  Hope this helps.  :)

Unfortunately that key cap is the only base model i have (atm) Its designed to the correct proportions so i can just open it up in 3ds or Maya and start putting my models on the tip of the key cap.