Author Topic: [IC] GMK Mecha-01 - Project Mecha-0X  (Read 141688 times)

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Offline lakeboredom

  • Posts: 239
  • Location: NorCal
Re: [IC] GMK Unit-01 (Formerly GMK Kaijū)
« Reply #150 on: Thu, 06 June 2019, 17:21:32 »
Any updates? Still pretty hyped for this set, and I think the awakened alphas child-kit is a great idea.

Offline GeekGuy

  • Posts: 1
Re: [IC] GMK Unit-01 (Formerly GMK Kaijū)
« Reply #151 on: Fri, 07 June 2019, 21:44:00 »
Iíd like to see this one happen. Really good looking set.

Offline xef

  • Posts: 18
  • Location: Canada
Re: [IC] GMK Unit-01 (Formerly GMK Kaijū)
« Reply #152 on: Fri, 28 June 2019, 19:23:14 »
Love this, especially that esc novelty.

Offline nguyenhimself

  • Posts: 662
Re: [IC] GMK Unit-01 (Formerly GMK Kaijū)
« Reply #153 on: Fri, 28 June 2019, 22:04:00 »
I can't believe OP is not taking advantage of NGE's debut on Netflix to move this along :)

Offline FU11.META1

  • Thread Starter
  • Posts: 33
  • Location: Denver, CO
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #154 on: Tue, 02 July 2019, 17:57:03 »
Hey GH sorry to leave you in the dark for a month I had to take a break from the project for vacation, but outside of that I have been working hard on the third and hopefully final revision of the set. Thank you for bearing with me through this learning experience and all the massive changes that have happened in the IC thus far.

Novelties mock-ups are complete along with the latest and hopefully final revision of kits. It took longer than expected this time because, I'll admit, revising the set for a third time kind of demoralized me. I was sitting on my hands trying to figure out how to put everything together perfectly. But, I think it was worth it in the end since there are a few revisions and fixes that might not have happened otherwise. Everything is still tentative and some kits could possibly be cut or combined for when the GB actually happens.

Please let me know what you think of all the changes, there are too many to list but the main ones are:
-Eliminating grey from the set
-Changing from Violet C Pantone to 267 C Pantone
-Novelty Kit
-Text mod kit
-Red and orange mod kits
-Numpad absorbed into base kit
-New font and graphics
-New Banner

This will be the last round of IC, so if there is anything you would like to see added or changed to the set now would be the time to use your voice.

If people are still conflicted about the colors I can make a new poll to settle it. I received a Pantone sample for 267 last week along with an officially licensed Eva Unit-01 model and Its pretty close to a perfect match.

New renders will be put up shortly.

Re: [IC] GMK Unit-01 - Rev. 03
« Reply #155 on: Tue, 02 July 2019, 18:00:22 »
Holy **** yes!!!!!

Offline snarfel

  • Posts: 40
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #156 on: Tue, 02 July 2019, 18:49:00 »
omg this looks much better and absolutely amazing. Still rooting for an ErgoDox kit. :'(

Offline Rumblehotep

  • Posts: 424
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #157 on: Tue, 02 July 2019, 19:07:53 »
congration u done it

Offline Furikurichemy

  • Posts: 148
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #158 on: Tue, 02 July 2019, 19:16:47 »
Yep, This is it.

Offline Grayness

  • Posts: 4
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #159 on: Tue, 02 July 2019, 19:23:11 »
Great job on the latest revision! Is there any possibility of fitting a R4 PgDn key in the base kit?

Online Tree_

  • Posts: 144
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #160 on: Tue, 02 July 2019, 22:18:20 »
This (Without being a ****) puts any other Eva set to shame. This is amazing. In for Base, Test and Type-S.

Offline kidpid

  • Posts: 84
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #161 on: Tue, 02 July 2019, 23:32:08 »
Would much rather have numpad as a separate kit, but other than that everything looks great!

Offline blakstealth

  • Posts: 78
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #162 on: Tue, 02 July 2019, 23:35:07 »
The Mod Types looks good!

Offline despairsray

  • Posts: 44
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #163 on: Tue, 02 July 2019, 23:56:42 »
Does the Mod Nerv Esc key not have the text "esc" anymore? It looks somewhat incomplete in the new revision since half of the logo is empty.

Everything else looks great!

Offline Sycomore

  • Posts: 131
  • Location: The Best State, Australia
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #164 on: Wed, 03 July 2019, 00:14:42 »
Does the Mod Nerv Esc key not have the text "esc" anymore? It looks somewhat incomplete in the new revision since half of the logo is empty.

Everything else looks great!

I agree the nerv mod without any text looks a bit "empty". Other than that I'll take one of everything thank you.

Offline p_blaze

  • Posts: 449
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #165 on: Wed, 03 July 2019, 00:33:45 »
My wants:

1. Pure hiragana legends kit pleeeeeeeeeeeeease
2. NERV writing back into that novelty, it looks empty without it
3. More novelties for other angels like Matarael and Sandalphon
4. (pipe dream) Eva mech spread over multiple keys, like in the Noctilocous set. Would probably cost enough to warrant a new kit for it.

Honestly though, I'd buy as is right now, the kits look good to me. Thanks for all the hard work.

Offline zekkin

  • Posts: 446
  • Location: New York
  • my entire life was unlimited zekk works
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #166 on: Wed, 03 July 2019, 01:19:31 »
Like with many other sets, full icon mods is a 100% deal breaker for me. Good luck with the IC and GB.

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Offline TheMnBN

  • Posts: 51
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #167 on: Wed, 03 July 2019, 01:33:26 »
There is a text mod kit for the bottom row that you might want to consider  ;)

Offline FU11.META1

  • Thread Starter
  • Posts: 33
  • Location: Denver, CO
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #168 on: Wed, 03 July 2019, 01:50:30 »
Does the Mod Nerv Esc key not have the text "esc" anymore? It looks somewhat incomplete in the new revision since half of the logo is empty.

Everything else looks great!

Does the Mod Nerv Esc key not have the text "esc" anymore? It looks somewhat incomplete in the new revision since half of the logo is empty.

Everything else looks great!

I agree the nerv mod without any text looks a bit "empty". Other than that I'll take one of everything thank you.

Yeah I changed it, someone said it looked cheesy and also it limits where you can place it. It does look off without something, I will probably add the ESC back or something else cause of the response here.

omg this looks much better and absolutely amazing. Still rooting for an ErgoDox kit. :'(

Great job on the latest revision! Is there any possibility of fitting a R4 PgDn key in the base kit?

Ill think about these.

My wants:

1. Pure hiragana legends kit pleeeeeeeeeeeeease
2. NERV writing back into that novelty, it looks empty without it
3. More novelties for other angels like Matarael and Sandalphon
4. (pipe dream) Eva mech spread over multiple keys, like in the Noctilocous set. Would probably cost enough to warrant a new kit for it.

Honestly though, I'd buy as is right now, the kits look good to me. Thanks for all the hard work.

1. No guarantees.
2. See above.
3. I went over each angel and I chose these because they were the most iconic and recognizable in keycap form. I would have liked to do a key for each angel but some just wont look right as a key and its a bit overkill. I might add one or two by making a poll and letting the community choose which angel(s) to add.
4. Cool idea but not happening, it wouldn't look right with doubleshot.

5. Thanks  ;)


Like with many other sets, full icon mods is a 100% deal breaker for me. Good luck with the IC and GB.

Sent from my Pixel 2 XL using Tapatalk



I guess this set is not for you then my friend, although as said I did add the Text mod kit for people that like them.

Offline Sycomore

  • Posts: 131
  • Location: The Best State, Australia
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #169 on: Wed, 03 July 2019, 02:40:17 »
Does the Mod Nerv Esc key not have the text "esc" anymore? It looks somewhat incomplete in the new revision since half of the logo is empty.

Everything else looks great!

Does the Mod Nerv Esc key not have the text "esc" anymore? It looks somewhat incomplete in the new revision since half of the logo is empty.

Everything else looks great!

I agree the nerv mod without any text looks a bit "empty". Other than that I'll take one of everything thank you.

Yeah I changed it, someone said it looked cheesy and also it limits where you can place it. It does look off without something, I will probably add the ESC back or something else cause of the response here.

omg this looks much better and absolutely amazing. Still rooting for an ErgoDox kit. :'(

Great job on the latest revision! Is there any possibility of fitting a R4 PgDn key in the base kit?

Ill think about these.

My wants:

1. Pure hiragana legends kit pleeeeeeeeeeeeease
2. NERV writing back into that novelty, it looks empty without it
3. More novelties for other angels like Matarael and Sandalphon
4. (pipe dream) Eva mech spread over multiple keys, like in the Noctilocous set. Would probably cost enough to warrant a new kit for it.

Honestly though, I'd buy as is right now, the kits look good to me. Thanks for all the hard work.

1. No guarantees.
2. See above.
3. I went over each angel and I chose these because they were the most iconic and recognizable in keycap form. I would have liked to do a key for each angel but some just wont look right as a key and its a bit overkill. I might add one or two by making a poll and letting the community choose which angel(s) to add.
4. Cool idea but not happening, it wouldn't look right with doubleshot.

5. Thanks  ;)


Like with many other sets, full icon mods is a 100% deal breaker for me. Good luck with the IC and GB.

Sent from my Pixel 2 XL using Tapatalk



I guess this set is not for you then my friend, although as said I did add the Text mod kit for people that like them.

Cheers on the reply. I'm super ready for this set and I think it'll be the first set that i plan to purchase every kit.

Offline zekkin

  • Posts: 446
  • Location: New York
  • my entire life was unlimited zekk works
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #170 on: Wed, 03 July 2019, 03:00:43 »
 

Like with many other sets, full icon mods is a 100% deal breaker for me. Good luck with the IC and GB.

Sent from my Pixel 2 XL using Tapatalk



I guess this set is not for you then my friend, although as said I did add the Text mod kit for people that like them.
[/quote]

It's all good. I'll keep an eye out just in case.



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Offline nguyenhimself

  • Posts: 662
[IC] GMK Unit-01 - Rev. 03
« Reply #171 on: Wed, 03 July 2019, 13:20:47 »
My god you did it you mad man. These look beautiful.
As the guy who complained about the gray alphas, I did feel kinda bad about giving you extra work, but wow, that colorway.
Just one thing: Iím a bit worried about the amount of kits you got here. For ex, is the orange Mod Type really necessary?
Either way, Iím in.

Offline Rumblehotep

  • Posts: 424
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #172 on: Wed, 03 July 2019, 15:48:25 »
I personally prefer text mods on sets but I think icon mods fit here thematically

Offline EMC Labs

  • Posts: 425
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #173 on: Wed, 03 July 2019, 19:03:46 »
Oh, those alphas are NICE!

Offline urbantheii

  • Posts: 79
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #174 on: Wed, 03 July 2019, 20:05:12 »
I am still ALLLL INNNNN

Offline FU11.META1

  • Thread Starter
  • Posts: 33
  • Location: Denver, CO
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #175 on: Thu, 04 July 2019, 17:12:52 »
My god you did it you mad man. These look beautiful.
As the guy who complained about the gray alphas, I did feel kinda bad about giving you extra work, but wow, that colorway.
Just one thing: Iím a bit worried about the amount of kits you got here. For ex, is the orange Mod Type really necessary?
Either way, Iím in.
No worries, I think it was worth it. Yeah I know there are a large amount of kits and more than I wanted to run initially. The colored and text mod kits are all things that were specifically requested by multiple people. I might condense and combine them with other kits if necessary.

Offline fatpolomanjr

  • Posts: 445
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #176 on: Thu, 04 July 2019, 18:54:53 »
For ex, is the orange Mod Type really necessary?

Yes, orange mod Type are 100% necessary. AHH! :-X

Or, at least a little orange. I've got nice things waiting for this set. Might do this instead of GMK Wavez!

Some guys keep on saying they believe in Jesus, and keep doing a lot of shameful things.
Current GH Classified Post (LF Arcade Floor, Garbield and CYM Otter/Keyng/Ork)

Offline EMC Labs

  • Posts: 425
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #177 on: Thu, 04 July 2019, 21:19:22 »
For ex, is the orange Mod Type really necessary?

Yes, orange mod Type are 100% necessary. AHH! :-X

Or, at least a little orange. I've got nice things waiting for this set. Might do this instead of GMK Wavez!

Show Image


Looks like a familiar sculpt, the artisan. Can I ask who the maker is?


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Online forevermadrigal

  • Posts: 594
  • Location: In between myself
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #178 on: Thu, 04 July 2019, 22:05:06 »
For ex, is the orange Mod Type really necessary?

Yes, orange mod Type are 100% necessary. AHH! :-X

Or, at least a little orange. I've got nice things waiting for this set. Might do this instead of GMK Wavez!

Show Image


Looks like a familiar sculpt, the artisan. Can I ask who the maker is?


Sent from my iPhone using Tapatalk

Hunger Work Studio

Offline EMC Labs

  • Posts: 425
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #179 on: Thu, 04 July 2019, 22:07:37 »
For ex, is the orange Mod Type really necessary?

Yes, orange mod Type are 100% necessary. AHH! :-X

Or, at least a little orange. I've got nice things waiting for this set. Might do this instead of GMK Wavez!



Show Image


Looks like a familiar sculpt, the artisan. Can I ask who the maker is?


Sent from my iPhone using Tapatalk

Hunger Work Studio

Ah, yes! Thank you.

Offline lakeboredom

  • Posts: 239
  • Location: NorCal
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #180 on: Fri, 05 July 2019, 00:06:23 »
The purple alphas definitely say Evangelion, but I will really miss the grey of the original concept. I thought the theme stood on it's own without being purely unit 01 themed. Loving the artisans, the Angels in particular are spot on.
« Last Edit: Fri, 05 July 2019, 01:50:13 by lakeboredom »

Offline slxdegrees

  • Posts: 251
  • Location: Oriath
  • i write nice things to make people buy stuff
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #181 on: Fri, 05 July 2019, 04:21:26 »
The purple alphas definitely say Evangelion, but I will really miss the grey of the original concept. I thought the theme stood on it's own without being purely unit 01 themed. Loving the artisans, the Angels in particular are spot on.
Sigh, you and me both.

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Offline lakeboredom

  • Posts: 239
  • Location: NorCal
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #182 on: Fri, 05 July 2019, 04:47:05 »
I'd buy a childkit with grey alphas for sure. But I'd prefer the original grey in the basekit. A side kit with purple alphas would make moq from all the Eva fans.

Offline nguyenhimself

  • Posts: 662
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #183 on: Fri, 05 July 2019, 08:27:05 »
I'd buy a childkit with grey alphas for sure. But I'd prefer the original grey in the basekit. A side kit with purple alphas would make moq from all the Eva fans.
When you think of Eva, grey is the very first color that came to your mind?
I find that hard to believe.

Re: [IC] GMK Unit-01 - Rev. 03
« Reply #184 on: Fri, 05 July 2019, 08:35:42 »
I'd buy a childkit with grey alphas for sure. But I'd prefer the original grey in the basekit. A side kit with purple alphas would make moq from all the Eva fans.
When you think of Eva, grey is the very first color that came to your mind?
I find that hard to believe.
Nope. Lol, green an purp alldeway!

Offline Furikurichemy

  • Posts: 148
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #185 on: Fri, 05 July 2019, 08:44:58 »
I'd buy a childkit with grey alphas for sure. But I'd prefer the original grey in the basekit. A side kit with purple alphas would make moq from all the Eva fans.
When you think of Eva, grey is the very first color that came to your mind?
I find that hard to believe.
Nope. Lol, green an purp alldeway!

Yeah, Can't have an Eva 01 set without purple and green in the base.

Offline fatpolomanjr

  • Posts: 445
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #186 on: Fri, 05 July 2019, 13:45:59 »
Grey made sense when this was GMK Kaiju. Not for unit 01.
Some guys keep on saying they believe in Jesus, and keep doing a lot of shameful things.
Current GH Classified Post (LF Arcade Floor, Garbield and CYM Otter/Keyng/Ork)

Offline lakeboredom

  • Posts: 239
  • Location: NorCal
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #187 on: Fri, 05 July 2019, 18:37:01 »
Welp, one day I'll be ready to make my own keyset. le sigh..

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Offline FU11.META1

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  • Location: Denver, CO
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #188 on: Fri, 05 July 2019, 21:49:21 »
I didn't want this to be like one of those anime shoe collabs where you wouldn't know the source material unless you had it explained to you.

Offline AlcoholEnthusiast

  • Posts: 451
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #189 on: Fri, 05 July 2019, 23:07:10 »
I guess I'm in the minority but I miss the older version with grey alphas. New one doesn't flow as well imo.

Offline Anaconda

  • Posts: 57
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #190 on: Sat, 06 July 2019, 09:49:45 »
Like the new colorway a lot better. Still waiting for 3d renders. Hiragana only set would be cool but if it's too much I understand.

Offline FU11.META1

  • Thread Starter
  • Posts: 33
  • Location: Denver, CO
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #191 on: Sat, 06 July 2019, 14:30:39 »
Like the new colorway a lot better. Still waiting for 3d renders. Hiragana only set would be cool but if it's too much I understand.

Thanks, I'll be working on renders all this weekend, I could show what I have now but I would like to get a few new boards done so I can show off more of the kits at once.

In the mean time I made a new poll if you would like to choose a bonus novelty for me to do, I will make a R1 1u novelty for the one that gets the most votes:
https://forms.gle/1oJexY8Y2GDJMiCNA

Offline blakstealth

  • Posts: 78
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #192 on: Sat, 06 July 2019, 18:57:00 »
The first 10ish minutes of Evangelion 3.0+1.0 got premiered at an anime expo in France. I hope Unit 01 is successful enough to expand all the way to Unit 08  :))

Offline DillonHightower

  • Formerly DillonHighsmith
  • Posts: 301
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #193 on: Sun, 07 July 2019, 21:19:10 »
The only thing that would make this better is if you you were to introduce Rows R0 -R5
            

Offline stolenweapon

  • Posts: 38
  • Location: US/Canada/China
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #194 on: Mon, 08 July 2019, 00:19:49 »
need this
4x OTD 360C Apple Silver| OTD 360C Hyper Grey | 3x OTD 356mini V1 Red | OTD 356mini Black | OTD 356L | OTD 356N Black | OTD 356.2 | OTD 356CL | OTD 456GT | OTD 356 Pad | OTD Koala WKL Silver | OTD Koala WKL Black

LZ-SE | 2x LZ-RE | LZ-CP | LZ-MP SE | Keycult No.2 Stainless Steel | Keycult No.1 OG | Lynn Whale | KMAC Happy | DK Saver | GSKT-00 OG | 2x GSKT-00 | Duck Poker | 3x Duck Viper | Duck LSV3 | Duck Orion V3 | 1x TGR Jane V2 Prototype 1/1 | 3x TGR Jane V2 | 2x TGR Jane CE V2 | TGR 910RE | TGR Alice Purple 1/5 | TGR Alice Red | TGR Tris | Matrix 1.2 OG | Matrix 2.0 | Xeno | Zephyr R2 | 2x QXP | TM050

Offline Eastji

  • Posts: 12
  • D:
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #195 on: Mon, 08 July 2019, 18:33:14 »
The revisions are insane, I will buy literally everything in the GB with some multiples.

Offline amuri99

  • Posts: 28
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #196 on: Mon, 08 July 2019, 19:47:51 »
I like eva. need this

Offline FU11.META1

  • Thread Starter
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  • Location: Denver, CO
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #197 on: Thu, 11 July 2019, 02:29:17 »
+7.11.19 Update
 -New renders added
 -R4 pg up, pg dn, and 1.75 lock added to Test Unit kit
 -Type R and O kits condensed into Type S kit

Fresh hot renders! I will get some bigger board renders done eventually but you get the idea.

I decided to gut the Mod type R and O kits as suggested and combine them with the main novelty kit. This way you don"t have to buy an extra kit for one orange or red accent novelty key.

I'm also on the fence about the berserk alpha kit tbh. It's kind of pulling away from the theme when I think a pure Hiragana kit or pure English kit might fit better here. The poll question in the IC form is a close tie for all 3. But I'm curious to hear what others think.


« Last Edit: Thu, 11 July 2019, 02:54:28 by FU11.META1 »

Offline fatpolomanjr

  • Posts: 445
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #198 on: Thu, 11 July 2019, 05:43:32 »
Loving the combined novelties. I wasn't planning to get a planck kit since I don't like GMK on ortho 40%, but after seeing the renders I'm seriously reconsidering.

Some guys keep on saying they believe in Jesus, and keep doing a lot of shameful things.
Current GH Classified Post (LF Arcade Floor, Garbield and CYM Otter/Keyng/Ork)

Offline Sycomore

  • Posts: 131
  • Location: The Best State, Australia
Re: [IC] GMK Unit-01 - Rev. 03
« Reply #199 on: Thu, 11 July 2019, 06:04:59 »
+7.11.19 Update
 -New renders added
 -R4 pg up, pg dn, and 1.75 lock added to Test Unit kit
 -Type R and O kits condensed into Type S kit

Fresh hot renders! I will get some bigger board renders done eventually but you get the idea.

I decided to gut the Mod type R and O kits as suggested and combine them with the main novelty kit. This way you don"t have to buy an extra kit for one orange or red accent novelty key.

I'm also on the fence about the berserk alpha kit tbh. It's kind of pulling away from the theme when I think a pure Hiragana kit or pure English kit might fit better here. The poll question in the IC form is a close tie for all 3. But I'm curious to hear what others think.
Show Image

Show Image


Love the combining of the novelties, makes it less taxing on the wallet... Even more reason to buy all sets!