Author Topic: [IC] ogre ergo  (Read 3049 times)

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Offline ctrlshiftba

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    • ctrlshiftba
[IC] ogre ergo
« on: Fri, 02 August 2019, 19:31:14 »
https://forms.gle/LtxssRDVAebRjEPv8

ergo keyboards

overpriced.
boring.
hard to find keycaps for.
ugly.

but not anymore.
not today.
today is the day a beautiful new ergo is born.
soon you can cap it with your favorite sets.
the ergo form factor is revived.

introducing...

the

ogre ergo





i envisioned a new ergo. inspired by the original ergodox from 7 years ago.
a kit that inspired geeks to learn to solder.
a keyboard that could be unique and customized just as you like.
split or single, case and keycaps. especially the keycaps
by designing the ogre ergo around a standard set of keycaps the possibilities are truely infinity.


design goals:

  - an updated take on the ergodox that makes it easier to cap!
  - designed to be covered by all of the most popular base gmk and signature plastic key sets. lets design the board around the caps not the other way around.
  - traditional single (think em7 or alice) and split-options available using the same pcb.
  - 70 keys
  - not going to solve "the legend problem". as ergodox users know its usually very difficult to get legends that match your actual keys on your outer rows. ogre will not solve this. for the most part it just takes a traditional layout with the backspace, larger shift key and enter key moved to the thumb positions and left over matching row profiles moved to fill in those positions. it is intended that the builder customize with QMK (ie you probably end up reprogramming your modifiers)
  - as a designer i want to put the builder first. this means i am going to attempt to leave you as many options as i can with-in reason.


the pcb:

  - QMK
  - gives the builder options on split vs non-split (break away tabs), and outer column caps (all gmk base kits should cover. random cheap tkl kit should cover too!)
  - single pro-micro for non split, dual for split
  - pcb not reversible. will be  350mm x 130mm. will use breakaway tabs to split in two.
  - entry level (ogre waif) and end game (ogre queen) at a later date.
  - no hot swap other than mill-max
  - under glow yes
  - per key rgb - nope!
  - this needs to be easy for the first time build to solder. pro-micro and all through hole soldering.


the case (ogre waif):

  - sandwich style acrylic in the tradition of the original ergodox.
  - top and bottom layers will be offered in multiple colors. you can pick multiple. so you can swap when you get new caps. middle layers will be clear.
  - looking at options to have a completely flat surface (no screw holes in the top plate using some type of acrylic glue, maybe magnets?) top layer will just be for looks and plate or inner layers will be secured with screws.
  - thinking about wood option plates that can use color matches from a paint store on pantone colors with high gloss finish. think electric guitar finish. match those caps primary colors perfectly!
  - tenting options tbd


end game (the ogre queen):

  - i do plan on a cnc'd aluminum end game version of this at some point but the initial focus will be on the waif and getting people new to the community an easy to build and customize kit.


roadmap:

  - if this goes well i will take the ogre to end game
  - two peice cnc'ed acrylic and wood cases
  - on the way to endgame, there will be other models.
  - an ortho-linear version
  - a staggered version
  - a fullsize version (the ogre king)
  - a hotswap/rgb per-key 'gamer' version (the ogre thief)


the philosophy:

  - < $100 for the waif. leave that money for those custom cap base sets.
  - i want to give back to this awesome community and get this form factor out there.
  - i plan for this to be a very iterative process. it's not going to be one big group buy.


why the name ogre?

  - its inspired by the asymmetrical nature of the ergo form factor. ogre ergo. ergo ogre.
  - and my love of fantasy role playing games

prototypes:

i have created several prototypes including one which i've used as my daily driver for the last month or so. pictures below.


initial wooden prototype








tkl plate prototype








single pro-micro prototype








final hand-wire prototype. before pcb prototype





















the pcb prototype








layouts


70 key. requires extra a 1.5 modifier, a R3 1.75 ctrl key and a R4 2.25 shift


68 key. tkl keys only.



get the perfect color

with the birch wood mid-layer the ogre ergo sandwich case will give you the perfect color for your favorite caps.



support

https://ctrlshiftba.com



layouts






follow me on instagram for updates @ctrlshiftba

join my discord

https://discord.gg/KRB3A9a



fill out this form if you're interested


https://forms.gle/LtxssRDVAebRjEPv8

todo
design split case
design slim bezel case
add underglow to pcb design
add pcb art
pcb prototype round 2



checkout my sister project - gmk ogre




update history
2019-08-02 - IC launch
2019-08-07 - split prototype and color match update


« Last Edit: Wed, 07 August 2019, 09:53:59 by ctrlshiftba »

Offline thecyangiant

  • Posts: 14
  • Location: US
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Re: [IC] ogre ergo
« Reply #1 on: Fri, 02 August 2019, 20:43:17 »
Awesome concept, I'm curious to see how this goes.

Offline ReDsNoTDeAd

  • Posts: 340
  • Location: Alberta, Canada
  • using keeb funds to make 3d printed gfs by 2022
Re: [IC] ogre ergo
« Reply #2 on: Fri, 02 August 2019, 21:04:48 »
Interested. Tired of buying sets just to fit my split memeboards. This is a needed innovation.

Offline sinnyc

  • Posts: 17
Re: [IC] ogre ergo
« Reply #3 on: Fri, 02 August 2019, 23:59:26 »
I really like the idea of using a standard cap set.  And I like the name, too :)  I wish the primary thumb switch clusters were symmetrical, though.  I am "right thumb heavy" on my splits.  Maybe being left handed has something to do with it although that's total conjecture.  Regardless, I'd like the ability to put a stabilizer on that innermost thumb position on the right side as well so I could use a larger keycap there instead of (or in addition to) the larger one on the left side.

Online piit79

  • Posts: 90
Re: [IC] ogre ergo
« Reply #4 on: Sat, 03 August 2019, 02:36:33 »
I like it a lot! Good work. I like the single Pro Micro PCB. Looking forward to the GB :)

Just a note, for the 68 key/TKL option, the form says "uses stand tkl with 7 R4 1.75 key" - I assume that was meant to be "7 R4 1.25u keys".

Offline ctrlshiftba

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    • ctrlshiftba
Re: [IC] ogre ergo
« Reply #5 on: Sat, 03 August 2019, 04:44:45 »
I really like the idea of using a standard cap set.  And I like the name, too :)  I wish the primary thumb switch clusters were symmetrical, though.  I am "right thumb heavy" on my splits.  Maybe being left handed has something to do with it although that's total conjecture.  Regardless, I'd like the ability to put a stabilizer on that innermost thumb position on the right side as well so I could use a larger keycap there instead of (or in addition to) the larger one on the left side.

Yeah I had that in my original plans then simplified. I do see other boards with multiple option stab holes in the pcb so I can see if I can work it back in. Options was a big part of my core design goals.

Offline sinnyc

  • Posts: 17
Re: [IC] ogre ergo
« Reply #6 on: Sat, 03 August 2019, 10:30:35 »
I really like the idea of using a standard cap set.  And I like the name, too :)  I wish the primary thumb switch clusters were symmetrical, though.  I am "right thumb heavy" on my splits.  Maybe being left handed has something to do with it although that's total conjecture.  Regardless, I'd like the ability to put a stabilizer on that innermost thumb position on the right side as well so I could use a larger keycap there instead of (or in addition to) the larger one on the left side.

Yeah I had that in my original plans then simplified. I do see other boards with multiple option stab holes in the pcb so I can see if I can work it back in. Options was a big part of my core design goals.

That's exactly what I was thinking and it would be a great option.

Offline bobgr8

  • Posts: 22
Re: [IC] ogre ergo
« Reply #7 on: Sat, 03 August 2019, 11:56:39 »
  - < $100 for the waif. leave that money for those custom cap base sets.

hahahahaha
same, My current keycaps are more expensive than the keeb itself!

Offline equalunique

  • Posts: 278
Re: [IC] ogre ergo
« Reply #8 on: Sat, 03 August 2019, 16:19:06 »
Maybe in a future iteration add footprint for Elite-C / Proton-C with optional functionality. One thing I wish this board had (as well as all boards) was an integrated pointing device. TrackPoint is ideal, but a simple joystick or blackberry trackball is great too.

Sent from my Ono-Sendai Cyberspace 7 using Tapatalk


Offline sinnyc

  • Posts: 17
Re: [IC] ogre ergo
« Reply #9 on: Sun, 04 August 2019, 15:17:46 »
So...I quite like the name "ogre ergo" - the palindromic symmetry of it - and I started playing around with some spellings using mirrored letters.  For "ogre ergo" I came up with these:

ogrEƎrgo
ogrƎErgo
ogreǝrgo
ogrǝergo

OgrEƎrgO
OgrƎErgO
OgreǝrgO
OgrǝergO


And for "ergo ogre", these:

ErgoogrƎ   
ƎrgoogrE
ergoogrǝ
ǝrgoogre


And I did a few with a single capital O:

ErgOgrƎ   
ƎrgOgrE
ergOgrǝ
ǝrgOgre


I like ErgOgrƎ and ƎrgOgrE the best.  To me the arms of the capital E's look like claws grabbing for you while the capital O is the ogre's head.  Also, while looking for the code for the lettering, I discovered that a backwards E apparently means "there exists" in mathematics.  So...ogres exist :P

Feel free to use any of these if you like them, ctrlshiftba

Offline ctrlshiftba

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    • ctrlshiftba
Re: [IC] ogre ergo
« Reply #10 on: Sun, 04 August 2019, 17:56:12 »
ƎrgOgrE

That's amazing I love it. I originally played around with this a bit too but it really works best with ergo coming first and really hate the name "ergo ogre"  :eek: That being said I'm going to work this in somewhere, somehow... Will probably reverse the first 'r' and 2nd 'g' to go full symmetry.

Offline ctrlshiftba

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    • ctrlshiftba
Re: [IC] ogre ergo
« Reply #11 on: Sun, 04 August 2019, 18:04:39 »
Maybe in a future iteration add footprint for Elite-C / Proton-C with optional functionality. One thing I wish this board had (as well as all boards) was an integrated pointing device. TrackPoint is ideal, but a simple joystick or blackberry trackball is great too.

Sent from my Ono-Sendai Cyberspace 7 using Tapatalk

I hadn't thought of the extra functionality for the elite-c. When I get to the full size version of this layout ("the ogre king") I will widen the split enough to get the numpad in the middle and will have the space below I might experiment with something below. There will be space. Thanks for the suggestion.

Offline ctrlshiftba

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    • ctrlshiftba
Re: [IC] ogre ergo
« Reply #12 on: Wed, 07 August 2019, 09:55:08 »
updated with new info about the split prototype and custom color options.

Offline whomad1215

  • Posts: 8
Re: [IC] ogre ergo
« Reply #13 on: Wed, 07 August 2019, 13:37:34 »
An inexpensive split board that uses regular keycap sets looks amazing.

Offline RacerK1

  • Posts: 12
  • Location: California
Re: [IC] ogre ergo
« Reply #14 on: Wed, 07 August 2019, 16:30:58 »
Looks rad! Keep up the good work.

Offline romevi

  • Formerly romevi
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Re: [IC] ogre ergo
« Reply #15 on: Wed, 07 August 2019, 16:37:28 »
Holy centered text, baTMan.

Offline Zephyraeon

  • Posts: 6
Re: [IC] ogre ergo
« Reply #16 on: Wed, 07 August 2019, 20:55:27 »
Honestly I love this more than I should.

Offline tvaro

  • Posts: 40
  • Location: United Kingdom
Re: [IC] ogre ergo
« Reply #17 on: Thu, 08 August 2019, 05:39:36 »
im not too big of a fan of the jagged lines in the case but the actual concept itself is really cool imo

Offline MajorKoos

  • Posts: 704
  • Location: Bay Area
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Re: [IC] ogre ergo
« Reply #18 on: Thu, 08 August 2019, 08:51:15 »
This is so close...
Ideally I'd like a 7 degree angle to each hand similar to the Alice/LZ Ergo/MS Natural.

Online SoraNoTenshi

  • Posts: 16
  • Location: Germany
Re: [IC] ogre ergo
« Reply #19 on: Thu, 08 August 2019, 09:28:53 »
Looks very interesting so far, let's see how it goes!


Offline sinnyc

  • Posts: 17
Re: [IC] ogre ergo
« Reply #20 on: Thu, 08 August 2019, 16:34:59 »
Looks very interesting so far, let's see how it goes!

2,000 upvotes on the Reddit post is a strong indicator that this thing is gonna go!

I want my Ogre!

Offline Ghghop

  • Posts: 2
Re: [IC] ogre ergo
« Reply #21 on: Mon, 12 August 2019, 13:10:57 »
So originally I was only slightly excited about this project, but each time I look at it I get increasingly excited for it. It looks like my kind of endgame.

Offline nasp

  • Posts: 522
  • Location: USA - Texas
Re: [IC] ogre ergo
« Reply #22 on: Mon, 12 August 2019, 14:32:35 »
This thing makes sense on so many levels: the price, the versatility, the compatibility with most base sets. Great work!

Online piit79

  • Posts: 90
Re: [IC] ogre ergo
« Reply #23 on: Tue, 13 August 2019, 02:11:45 »


updated with new info about the split prototype and custom color options.

Looks awesome! I'd like to see a larger bezel at the top for more symmetry but that's just a minor thing. The board reminds me of a "flying V" type of electric guitar

I understand that's probably what the thumb keys are for, but would you consider adding an option to use standard 2.25u Enter on the right? I would use a 2.25u space key for the thumb key instead - I don't think I'd want to get used to a thumb Enter easily, so it woulf be great to have the key where it's supposed to be