Author Topic: [IC] GMK Abyssal: New form up  (Read 20325 times)

0 Members and 1 Guest are viewing this topic.

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
[IC] GMK Abyssal: New form up
« on: Wed, 04 November 2020, 14:00:05 »
Code: [Select]
[url=https://geekhack.org/index.php?topic=109426.0][img width=321 height=120]https://i.imgur.com/dxXg2XO.jpg[/img]

GMK Abyssal

“Prepare yourself to face the endless darkness with me.”




Design Inspiration.

 Abyssal is a keycap set designed and revolving around Arknights Character; Skadi.
More
I decided to work with Skadi because I adore her character design and illustrations involving her as well as the story she has. Skadi in the game is a 6-star operator, but if you know a bit about the game, you’ll probably also figure out that her defense is kind of useless and she is quite tricky to find proper use for in any scenarios that don’t involve obliterating high hp enemies


Skadi

Skadi is often portrayed as a very mysterious, careless and cold character based on how she acts towards others, but once you get to know her you will learn that the reason she acts in this cold unfriendly way towards others really is that she is afraid of losing the ones she cares about.
More
On the battlefield Skadi is extremely efficient at fighting enemies, let that be monsters or other humans and is often described as inhuman due to her seemingly never-ending stamina and extreme power. She wields a giant sword capable of ripping anyone to pieces and all of that has led to rumors that she is not 100% human as is also explained in archive file1.
“She will more often try to execute operations single-handedly and leave her teammates to clean up her mess, which has fostered resentment.  Playing off her cold, sarcastic demeanor toward others and her relentlessness in battle, a rumor has emerged that she is part-demon.”
She is often talked about in a way that revolves around the depths of the ocean.

“Down beneath the vast blue sea, below the white waves that lap endlessly at the earth, lies all that I once held dear.”

“I'll show you the dance of the depths.”

“Who knows what lurks within the kelp forest?”

“When you've made the long journey through the dark up to the water's surface”





The design process.

Starting out; choosing colors based on her character design is it's own thing but choosing the proper tones, and making sure everything works well together is another thing so hopefully I can make it all work.
More
Initially just after starting out I had a good idea of what I wanted from this set based on Skadi’s character design and story. The grey used for the alphas combined with the slightly desaturated but quite bright ocean blue gives the alphas a very distinctive but distinguishable look and for me they go well with Skad's character design
For the modifiers I originally started out with a lighter neutral grey, which looked great, but for one; it looked a lot like oblivion, and for two; it didn’t really feel right considering the inspiration for the set, I tried a few other grey tones, most of them being darker and ended up with a dark almost black grey with a cold blue undertone to it, which really did it for me as well as looking closer to what her normal outfit is like, and works well with Skadi since she (as mentioned earlier) is often talked about in ways related to the depths of the ocean and that stuff.
After I figured out the theme I was pretty confident in what I wanted to do for colors. Some accents that really stand out in Skadi’s character design are the blue on her clothing/hat, (previously i was also using a purple and red but those colors were voted out on the forms) for the legends i used a fairly vibrant cold blue fitting with skadis blue accent colors, where i used a grey ressembling her grey/silver hair for alphas and for the modifiers a dark cold grey.




Colors

colors are subject to change so not final at the moment



Kits

Base Kit


Dark alphas


Spacebars


Novelties


Renders
refer to the kit renders for the most accurate colors

Rama u80

More


Rama Koyu


Nemui


J-02

More



Haus




Progress (color matching)
More
i received ral k7 color book and I'm happy with how blue and dark grey/blue of modifiers look but I couldn't find a Grey  that satisfied me so I'll decide when I receive pantone chips.


Collabs



Forms
Base Kit/Alternative Alphas
https://docs.google.com/forms/d/e/1FAIpQLScOy2eVnAr-2hzUFAOA3J2pTAUj9qKgDXgNO7iJpay4l7RQvg/viewform?usp=sf_link



Discord server
https://discord.gg/nx2BjDprbK



im going to update the thread as i make updates to the set, add more renders (:
This is a interest check so Kitting, colors, novelties, etc. are subject to future change based on response I get from Google forms and replies.
« Last Edit: Mon, 22 February 2021, 03:11:37 by Xanira »

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #1 on: Wed, 04 November 2020, 14:00:51 »
heyo heyo

Update
More
ive received ral colors and will be receiving pantone colors soon, im not happy with how the ral colors look so i hope pantones look better and more like what i want.


« Last Edit: Sun, 31 January 2021, 11:03:32 by Xanira »

Offline yoot

  • Posts: 239
  • Location: US
    • none
Re: [IC] GMK Abyss
« Reply #2 on: Wed, 04 November 2020, 14:01:47 »
Interesting colorscheme. GLWIC!

Offline HoodrowThrillson

  • Posts: 447
Re: [IC] GMK Abyss
« Reply #3 on: Wed, 04 November 2020, 14:03:14 »
Isn't this a chinese game.
Current: GMK WOB Shinethrough // JTK Classic Retro Cyrillic // GMK Classic Retro Zhuyin
Typing on: THRILL Prototype - Cherry Retooled Blacks - 55g TX Springs, TX Films, Lubed with 205g0 - BSP Red Cyrillic
Collection: IDB60 (gone), Austere (gone), Matrix 1.2og, Matrix 2.0add, RS (so lit), Infinitum (gone), THRILL
Soon: Time80RE

Offline FinalEleven

  • Posts: 81
Re: [IC] GMK Abyss
« Reply #4 on: Wed, 04 November 2020, 14:04:59 »
Wondering why you chose hiragana for an Arknights character, a game made by a chinese company.

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #5 on: Wed, 04 November 2020, 14:05:46 »
Isn't this a chinese game.


yea it is, gacha game released in 2019  :D

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #6 on: Wed, 04 November 2020, 14:07:12 »
[...
« Last Edit: Wed, 04 November 2020, 14:27:17 by Xanira »

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #7 on: Wed, 04 November 2020, 14:07:59 »
Interesting colorscheme. GLWIC!
yea lets see if ppl like it or not and thanks ^-^

Offline Nicks Clicks

  • Posts: 52
Re: [IC] GMK Abyss
« Reply #8 on: Wed, 04 November 2020, 14:13:09 »
There are several mistakes in your base kit because you used the Dakota Felder files which have some known errors.

Known Issues/required changes include:
- "Capslock" term to "Caps Lock"
- 321 on numpad, order is backwards
- Numpad plus sign is wrong line thickness, should be consistent with other symbols on numpad
- "PrtSc" to "Print" (optional)
- "Num lock" and "Scroll lock" to "Num" and "Scroll" (optional)
- Numpad to just mono legends (optional)

I won't assume this, but I really hope you have purchased the Pantone chips you listed so that you know how they look in person. This part of the color matching process is super important. Some of your Pantones could probably be substituted for GMK stock colors to save you on the pricing for using so many custom colors in your base kit.

I believe your last render is from keyboard simulator as well. Which isn't necessarily bad, but isn't very good either.

Personally, I think this idea could have waited a couple days/weeks before going into IC. Please consider taking a little more time to run your idea past a few people and have them proofread your IC before posting in the future.
« Last Edit: Wed, 04 November 2020, 14:14:47 by Nicks Clicks »

Offline EURA

  • Posts: 20
Re: [IC] GMK Abyss
« Reply #9 on: Wed, 04 November 2020, 14:15:38 »
When someone posts an IC with a barely fixed Dakota Felder file.... That being said, I think your colors need a lot of tweaking, mainly because of the minimal value differences. I hope you were looking at the physical Pantones or had someone with the Pantone books help you while you decided on colors. The website for Pantone is not accurate to the physical swatches themselves, and if your monitor is uncalibrated, it's even less accurate. I see in your description that you want to purchase the plastic chips, but keep in mind that each chip is 20 USD and you have 5 colors. If you ended up needing to tweak all 5 colors because the physical color isn't to your liking, you may as well have just bought the Formula Guides. Have someone help you with choosing colors, and then update them. GLWIC
« Last Edit: Wed, 04 November 2020, 14:17:52 by EURA »

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #10 on: Wed, 04 November 2020, 14:19:18 »
There are several mistakes in your base kit because you used the Dakota Felder files which have some known errors.

Known Issues/required changes include:
- "Capslock" term to "Caps Lock"
- 321 on numpad, order is backwards
- Numpad plus sign is wrong line thickness, should be consistent with other symbols on numpad
- "PrtSc" to "Print" (optional)
- "Num lock" and "Scroll lock" to "Num" and "Scroll" (optional)
- Numpad to just mono legends (optional)

I believe your last render is from keyboard simulator as well. Which isn't necessarily bad, but isn't very good either.

Personally, I think this idea could have waited a couple days/weeks before going into IC. Please consider taking a little more time to run your idea past a few people and have them proofread your IC before posting in the future.

i did all of the renders myself, though i did start out with the dakota files which after i found out that they werent the right dimensions i swapped the keycaps out for actual cherry profile caps so the issues listed still remain since i still use the legends. ill fix all of the things you mentioned and im getting pantone chips very soon to look at colors in person
« Last Edit: Tue, 09 February 2021, 14:29:29 by Xanira »

Offline Kokaloo

  • Posts: 466
  • Location: Las Vegas
  • 🤘(• ω •)🤙
Re: [IC] GMK Abyss
« Reply #11 on: Wed, 04 November 2020, 14:21:12 »
do you have any nude figurines of this character so i can have a proper reference?

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #12 on: Wed, 04 November 2020, 14:21:15 »
When someone posts an IC with a barely fixed Dakota Felder file.... That being said, I think your colors need a lot of tweaking, mainly because of the minimal value differences. I hope you were looking at the physical Pantones or had someone with the Pantone books help you while you decided on colors. The website for Pantone is not accurate to the physical swatches themselves, and if your monitor is uncalibrated, it's even less accurate. I see in your description that you want to purchase the plastic chips, but keep in mind that each chip is 20 USD and you have 5 colors. If you ended up needing to tweak all 5 colors because the physical color isn't to your liking, you may as well have just bought the Formula Guides. Have someone help you with choosing colors, and then update them. GLWIC
noted, as mentioned before im trying to get pantone chips in hand as soon as  possible so ill be able to see for myself, i understand your concerns. and thanks :)

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #13 on: Wed, 04 November 2020, 14:22:10 »
...
« Last Edit: Wed, 04 November 2020, 14:26:26 by Xanira »

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #14 on: Wed, 04 November 2020, 14:22:58 »
do you have any nude figurines of this character so i can have a proper reference?
ohgod... i guess i can link some illustrations...

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #15 on: Wed, 04 November 2020, 14:27:28 »
Wondering why you chose hiragana for an Arknights character, a game made by a chinese company.
anime... xD ill consider changing it if enough ppl are interested, remember to fill out google form

Offline maximize

  • Posts: 159
  • Location: The Land of 10,000 Lakes
Re: [IC] GMK Abyss
« Reply #16 on: Wed, 04 November 2020, 14:32:07 »
I'm not sure if the designer of SA Abyss set ever wanted to make a GMK version, but out of courtesy you might consider asking them about it. (It was sold at Keyboard Therapy).

Offline treeleaf64

  • Posts: 1102
  • Location: In the depths of the forest
Re: [IC] GMK Abyss
« Reply #17 on: Wed, 04 November 2020, 14:37:35 »
Scuffed IC  :(

Rip renders
Leader of the Gateron gang

Disclaimer:
May display immature behavior
May talk in third person

Treeleaf's Youtube Channel!
https://www.youtube.com/channel/UCAVQHinK0K-AjLlbc7MZjfA?view_as=subscriber

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #18 on: Wed, 04 November 2020, 14:38:15 »
I'm not sure if the designer of SA Abyss set ever wanted to make a GMK version, but out of courtesy you might consider asking them about it. (It was sold at Keyboard Therapy).
oh hecc, i didnt even consider that... ill make sure of that, thanks for noticing me xD

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #19 on: Wed, 04 November 2020, 14:38:51 »
Scuffed IC  :(

Rip renders
wait what... im really getting flamed today ;-;

Offline hali

  • Posts: 79
  • Location: toronto
  • no ones around to help
Re: [IC] GMK Abyss
« Reply #20 on: Wed, 04 November 2020, 14:42:07 »
keep in mind an sa set already ran a couple years ago also by the name of abyss

obligatory reserved and glwic

Offline treeleaf64

  • Posts: 1102
  • Location: In the depths of the forest
Re: [IC] GMK Abyss
« Reply #21 on: Wed, 04 November 2020, 14:43:05 »
Scuffed IC  :(

Rip renders
wait what... im really getting flamed today ;-;

My friend, I am not flaming you. But compared to other ICs that I have seen it looks unruly  and weakly presented.
Leader of the Gateron gang

Disclaimer:
May display immature behavior
May talk in third person

Treeleaf's Youtube Channel!
https://www.youtube.com/channel/UCAVQHinK0K-AjLlbc7MZjfA?view_as=subscriber

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #22 on: Wed, 04 November 2020, 14:44:15 »
Scuffed IC  :(

Rip renders
wait what... im really getting flamed today ;-;

My friend, I am not flaming you. But compared to other ICs that I have seen it looks unruly  and weakly presented.

i see u.u ill try to make it better  :thumb: thanks for the constructive criticism anyway (:

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #23 on: Wed, 04 November 2020, 14:45:33 »
keep in mind an sa set already ran a couple years ago also by the name of abyss

obligatory reserved and glwic

yeaaaa i checked a old gmk ic with that name that seems to have died, thought i was noticed that theres a sa set with that name so ill either change the name or kill this project if people dont like it

Offline HoodrowThrillson

  • Posts: 447
Re: [IC] GMK Abyss
« Reply #24 on: Wed, 04 November 2020, 14:47:17 »
Isn't this a chinese game.


yea it is, gacha game released in 2019  :D
Why choose hiragana.
Current: GMK WOB Shinethrough // JTK Classic Retro Cyrillic // GMK Classic Retro Zhuyin
Typing on: THRILL Prototype - Cherry Retooled Blacks - 55g TX Springs, TX Films, Lubed with 205g0 - BSP Red Cyrillic
Collection: IDB60 (gone), Austere (gone), Matrix 1.2og, Matrix 2.0add, RS (so lit), Infinitum (gone), THRILL
Soon: Time80RE

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #25 on: Wed, 04 November 2020, 14:49:26 »
Isn't this a chinese game.


yea it is, gacha game released in 2019  :D
Why choose hiragana.

i just thought it fit well with the art style of the game... anime stuff.

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #26 on: Wed, 04 November 2020, 15:11:33 »
Just for a smol update. I'm going to fix some of the legends that are incorrect, try doing some renderes without sub legends and see how how it looks without the purple  and the red since I got the impression that people think the colors are kind of a mess which I can totally understand and ive been considering myself as well.

Offline Sissy

  • Posts: 454
  • Location: Australia
Re: [IC] GMK Abyss
« Reply #27 on: Wed, 04 November 2020, 17:13:31 »

Offline Pachriksu

  • Posts: 274
  • Location: United States
  • pach.xyz
Re: [IC] GMK Abyss
« Reply #28 on: Wed, 04 November 2020, 18:17:21 »

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #29 on: Wed, 04 November 2020, 19:05:26 »
Show Image

well thats another naming problem xD...

Offline maximize

  • Posts: 159
  • Location: The Land of 10,000 Lakes
Re: [IC] GMK Abyss
« Reply #30 on: Wed, 04 November 2020, 22:30:36 »
I'm not sure if the designer of SA Abyss set ever wanted to make a GMK version, but out of courtesy you might consider asking them about it. (It was sold at Keyboard Therapy).
oh hecc, i didnt even consider that... ill make sure of that, thanks for noticing me xD

I noticed because I thought this set might be the remake of Abyss, but in cherry profile (which I would be all over). And I bet I'm not the only one!

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyss
« Reply #31 on: Thu, 05 November 2020, 00:23:08 »
I'm not sure if the designer of SA Abyss set ever wanted to make a GMK version, but out of courtesy you might consider asking them about it. (It was sold at Keyboard Therapy).
oh hecc, i didnt even consider that... ill make sure of that, thanks for noticing me xD

I noticed because I thought this set might be the remake of Abyss, but in cherry profile (which I would be all over). And I bet I'm not the only one!
Ah I'm sorry for making you think that u.u

Offline FinalEleven

  • Posts: 81
Re: [IC] GMK Abyssal
« Reply #32 on: Thu, 05 November 2020, 01:44:20 »
NGL, now I think of Kantai Collection with the name GMK Abyssal

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyssal
« Reply #33 on: Thu, 05 November 2020, 01:59:18 »
NGL, now I think of Kantai Collection with the name GMK Abyssal
ah i guess ill have to think of something totally different T-T

Offline DuellM

  • Posts: 260
  • Location: Brooklyn
  • Keyboard Fatty
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #34 on: Thu, 05 November 2020, 18:47:14 »
Any chance of a Rama Keycap  :-*


Offline krzank

  • Posts: 78
  • Location: Warsaw
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #35 on: Thu, 05 November 2020, 19:05:52 »
I like dark alphas but ...
Can you add R3:tilde/graveaccent and R4:pipe/backslash?


Offline KT-afk

  • Posts: 16
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #36 on: Fri, 06 November 2020, 03:52:26 »
Possible to maybe make the pictures in the new google form bigger or click to view? A bit hard to compare

Offline sirieous

  • Posts: 145
  • help
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #37 on: Fri, 06 November 2020, 04:55:12 »
Consider adding a picture of the inspiration source. GLWIC

Offline Etherealsound

  • Posts: 428
  • Location: Madison, WI
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #38 on: Fri, 06 November 2020, 09:42:02 »
Misread this as "GMK Abysmal". Never mind, carry on.

Offline Araset

  • Posts: 21
  • Location: Europe 🇪🇺
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #39 on: Fri, 06 November 2020, 10:00:44 »
Thank you for GMK Striker R2

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #40 on: Fri, 06 November 2020, 11:34:56 »
Any chance of a Rama Keycap  :-*
ill keep that in mind, noted ^-^

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #41 on: Fri, 06 November 2020, 11:35:37 »
.

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #42 on: Fri, 06 November 2020, 11:36:24 »
Misread this as "GMK Abysmal". Never mind, carry on.
im sorry to disappoint xD

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #43 on: Fri, 06 November 2020, 11:37:33 »
Consider adding a picture of the inspiration source. GLWIC
ah yea i figured people might want that instead of having too look it up, ill be adding that ^-^thanks  for mentioning.

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #44 on: Fri, 06 November 2020, 11:40:38 »

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyssal: Google forms/polls up
« Reply #45 on: Sat, 07 November 2020, 14:51:12 »
Possible to maybe make the pictures in the new google form bigger or click to view? A bit hard to compare
I think you can right click and open picture or something, tell me if it doesn't work.

Offline pokeballer21

  • Posts: 1
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #46 on: Thu, 17 December 2020, 11:22:16 »
I'd love a base kit with no sub legends but the colors are nice

Offline Xanira

  • Thread Starter
  • Posts: 53
  • Location: bed
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #47 on: Tue, 22 December 2020, 07:17:58 »
thank you ^-^ I had a poll up for the sub legends where it was about a 27% wanting no sub legends and the other 72 wanting sub legends so I decided to go with sub legends but Ill reconsider it if there is enough demand. I appreciate the kind words <3

Offline kidgoth

  • Posts: 12
  • imagine living outside of the US
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #48 on: Tue, 22 December 2020, 09:18:22 »
That nemui render looks cold. The nemui board on IC rn doesn't have that glow blue blocker, was that from the last private runs?

Offline yh

  • Posts: 48
  • hyurinkb
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #49 on: Tue, 22 December 2020, 11:18:32 »
really love the blue and black of the novelties, that lighting render is insanely cool too! GLWIC!!