Author Topic: [IC] GMK CYL OG Extensions  (Read 24388 times)

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Offline VXQN

  • Posts: 394
Re: [IC] GMK CYL R4 OG
« Reply #50 on: Fri, 24 May 2024, 03:24:34 »
Definitely in for a set of beige. Wish there was a text option for the winkeys but I get that that's not the point of the set...

Offline busytimmy

  • Thread Starter
  • Posts: 49
  • Location: Sydney
Re: [IC] GMK CYL R4 OG
« Reply #51 on: Tue, 04 June 2024, 20:24:51 »
Thanks everyone for your patience.
Stay tuned for some more changes here. WoB kitting is back on the menu and we are also including a Macros kit as it makes sense to run one in this GB.
Topic and renders will be updated in the coming days, along with tentative GB dates  :thumb:

Offline chigi22

  • Posts: 31
Re: [IC] GMK CYL R4 OG
« Reply #52 on: Tue, 04 June 2024, 21:29:14 »
we are also including a Macros kit as it makes sense to run one in this GB.

Just when I thought this couldn't get any better...  :cool:

Offline VXQN

  • Posts: 394
Re: [IC] GMK CYL R4 OG
« Reply #53 on: Wed, 05 June 2024, 03:12:01 »
we are also including a Macros kit as it makes sense to run one in this GB.

You absolutely love to see it. I've been waiting for WoB/Beige macros for so long, thank you!

Offline stomaha

  • Posts: 103
Re: [IC] GMK CYL R4 OG
« Reply #54 on: Wed, 05 June 2024, 20:25:19 »
Amazing. I’m in big.

Offline busytimmy

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  • Location: Sydney
Re: [IC] GMK CYL OG Extensions
« Reply #55 on: Sat, 08 June 2024, 18:48:24 »
*topic renamed*

new renders, change log updates, etc  :thumb:

Online Rhienfo

  • Posts: 708
  • Location: Melbourne, Australia
  • Why is everything I want here so expensive :(
Re: [IC] GMK CYL OG Extensions
« Reply #56 on: Sat, 08 June 2024, 23:07:03 »
*topic renamed*

new renders, change log updates, etc  :thumb:



Damn the macro kits are really cool. Really good addition timmy who is busy.

Would probably be down for wob and maybe dolch for both the macros and r4 kit now (mainly because of mx hhkb support lol)



Offline Fraaaan

  • Posts: 378
  • Location: cucked (EU)
Re: [IC] GMK CYL OG Extensions
« Reply #57 on: Sun, 09 June 2024, 04:58:02 »
Third time's the charm!

Offline CoolPenguin1

  • Posts: 29
  • Location: Michigan
Re: [IC] GMK CYL OG Extensions
« Reply #58 on: Sun, 09 June 2024, 10:12:26 »
I'm assuming this is just a render error but double zero shouldn't have a insert sublegend.

Offline crowcrowcrow

  • Posts: 8
Re: [IC] GMK CYL OG Extensions
« Reply #59 on: Sun, 09 June 2024, 12:32:36 »
please add xbox backspace before its too late bro please i beg you im actually begging i need it so bad please

Offline konstantin

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Re: [IC] GMK CYL OG Extensions
« Reply #60 on: Mon, 10 June 2024, 09:34:10 »
I believe the second M1 key is unnecessary in the macro kits.

Offline VXQN

  • Posts: 394
Re: [IC] GMK CYL OG Extensions
« Reply #61 on: Mon, 10 June 2024, 11:36:42 »
I believe the second M1 key is unnecessary in the macro kits.

I vote to keep it, to allow that kit to be used on two boards — One with a single column, one without.

Offline busytimmy

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Re: [IC] GMK CYL OG Extensions
« Reply #62 on: Tue, 11 June 2024, 18:53:56 »
I'm assuming this is just a render error but double zero shouldn't have a insert sublegend.

Well caught, thank you. Renders are being updated  :thumb:

Offline konstantin

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  • Posts: 1763
  • Location: Serbia
Re: [IC] GMK CYL OG Extensions
« Reply #63 on: Wed, 12 June 2024, 20:32:35 »
I vote to keep it, to allow that kit to be used on two boards — One with a single column, one without.

Makes sense :thumb: