I agree on all of those except slipperiness. But you didn't meantion the acceleration at all, you don't have it?
I mean it's so f***ing bad that I just cannot use that mouse. Not even for office work. I gave it to my friend and he couldn't use it either.
(E: I'm small left-handed high dpi player)
What part of built-in hardware acceleration did you not read?
The mouse was built with mouse acceleration in mind. They were trying to emulate the acceleration that is in quake using cl_mouseacceloffset and cl_mouseaccel.
Basically in quake you can set up the accel to activate at a specific speed of your mouse so that when you flick the mouse hard enough it activates. In
soldier of fortune 2 , you could even setup a couple of rudimentary acceleration deltas to fine tune acceleration.
Remember when you use mouse acceleration with high DPI you multiply the acceleration even further. In some ways DPI was also created to get people off of using acceleration and maintain a linear 1:1 speed rather than a variable speed of acceleration.
There's nothing wrong with using acceleration in fact it's a very interesting subject but the problem is companies don't bother to have anything but a rudimentary acceleration system and nothing can be fine-tuned. Plus many people don't even bother reading up on the commands so it would just create even more headaches for your average gamer.