Can the Rival surpass the Sensei?
Of course it can.
The Sensei was a massive pos.More
Engine 2.0 can be summarized by the following.
It's a terrible piece of ****.
1. Slow.
2. Delay when adjusting sliders/mouse settings
3. Soft bricks your mouse every time it updates.
4. Firmware updater malfunctions.
5. Hogs resources.
6. Malfunctions frequently.
7. Doesn’t install properly (if you don’t click install as admin)
Yes, I know the majority of issues stemmed from Engine 2.0 not being Windows 7 early. The thing is they never actually bothered to fixed Engine 2.0. Hell, windows 8 came out and engine 2.0 was still a laggard pos.
The Steelseries Sensei, when paired with Engine 2.0, was an absolute disaster. The communication between the device and Engine 2.0 was poor. The Sensei had an onboard 32 bit arm process which actually clashed with Engine 2.0. You also couldn't tell which profile was active from looking at Engine 2.0 alone (I mean seriously what the **** are mouse drivers actually for then)?.
Originally you could set 5 custom profiles, this was later changed to 4 because the system had to reserve one profile. I suspect they did this to stop the clashing. When it comes to actually setting the profile, you have to create a profile within engine 2.0. This process takes forever, because of how slow engine 2.0 operates. Once you’ve painstakingly completed this task, you drag the profile over to the mouse’s onboard memory.
You can rename the profiles on engine 2.0 but you are not able to rename the profile names on the mouse’s onboard memory. This mouse’s onboard memory just list the profiles as profile 1, profile 2, profile 3 and etc. You can’t actually access a particular onboard profile’s settings from engine 2.0. Thus by extension, you can’t change the onboard profile settings directly from engine 2.0, you must write over the profile. Honestly, at this point you might as well not even have firmware and drivers.
Inserting and extracting profiles like this is a pain in the ass. Extracting profiles is even worse if you make on the go changes and want to synch it back to your existing settings. Let’s say you had a profile for Starcraft named Jack’s SC profile on engine 2.0. This profile corresponds to profile 4 on your mouse. Over the weekend, you made changes to profile 4 directly via your mouse at a lan tournament. Now that you are back home, you extract profile 4 to engine 2.0. Your engine 2.0 now has profile 4 and Jack’s SC profile. You delete Jack’s SC profile and rename profile 4 into Jack’s SC profile. This is also a pain in the ass if you forget what your profiles on engine 2.0 specifically correspond to the mouse. This is exacerbated by how slow the software is.[/font]
I’m glad SteelSeries stuck to the basics this time around.
Ergonomic right handed mouse should stick to improving the basics and working well.
That and the last time SteelSeries implemented something complicated, it turned out to be an unnecessary hassle.
SteelSeries Rival• Precise Optical Sensor
• Right handed (ergonomic)
• Suitable for larger hands.
This mouse is generally unsuitable for users:
• With smaller hands
• Prefer lighter mouse products
• Need 20+ buttons.
• That aren’t right handed.
The SteelSeries Rival appeals to the right handed, FPS gamer niche.
Build Quality:Does the rival feel better than the cheap 10 dollar Logitech on your office desk?No, but don't worry every gaming mouse fails this test.
Matt, Mattie, Matte• Dry, coarse, rubberized matte surface.
• Rubberized Sidegrips with dimpled grooves.
It’s worth nothing that these different surfaces have contrasting feelings when you grip your mouse.
Smudges, stains and grease.Your natural oils will discolor the mouse’s surface with grease and smudge marks (particularly where your index and middle finger rest). The darker finish of the Rival gives this mouse a nice, clean uniform look that hides any unsightly smudges at a distance. Upon closer inspection, you can’t help but wonder -why the **** did they decide to go with this surface?
Switches:The left and right clicks feel like the bastard child of an omron and huano switch. The way the switch depresses and actuates is somewhere in-between an omron and huano switch. Also, yes I know that’s not how genetics works.
The side buttons (mouse 4 and 5) are stiff and require a bit of force to actuate – not unlike a Huano switch. This is an unusual choice for thumb buttons.
Scroll Wheel:The scroll wheel is notable for its pronounced stop at every notch. Due to this, the scroll wheel also creaks. This may or may not have been inspired by the IME 3 scroll wheel. You might not like this scroll wheel if you prefer a smooth scrolling experience.
Shape:- Weight: 128 grams (0.28 lbs)
- Height: 45 mm (1.8 in)
- Width: 70 mm (2.76 in)
- Length: 133 mm (5.23 in)
- Cable Length: 2m (6.5 ft.)
How the mouse contours to your hand depends on your hand size, shape and preferences.
Some people might find the Rival to be a bit on the heavy side because it's 20-30 grams heavier than comparable mouse.
The rest of us, will just condescendingly smile.
Sensor:Avago ADNS 3310 Sensor
If you aren’t using a stupidly high DPI:
• No acceleration
• No angle snapping.
• No input lag
Is this an improvement over the venerated Avago 3090 sensor?Well not really:
• You can still feel that slight smoothing - which mouse devices with the 3090 sensors had.
• You can’t use high DPI without running into interpolation and jitter.
Furthermore, there's not a whole lot of info on this ADNS 3310 sensor.To achieve a precise experience, we normally attempt to set our CPI value as close to the sensor’s native value. Setting a non-native value forces the device’s MCU to interpolate your values. This often results in jitter and may adversely affects your mouse precision (especially at high CPI values).We don’t know the ADNS 3310 sensor’s native values. We are told that all CPI steps of 50 are supposedly native to this sensor. New technology or not, we generally know this isn’t completely true.
6500 DPI wooaaaaaah baby!We don’t really care if this mouse can go all the way to 6500. The values that we really care about are between are between 400-1500 CPI – these are the values that most gamers use in-game.
The Rival works well between these DPI ranges but so do mouse devices with a 3090 sensor.
The only advantage that I can think of is that you can use the Rival to game and also for some specific applications which require a higher DPI and don’t necessarily require precision.
SteelSeries Engine 3.0Thank goodness, SteelSeries ditched Engine 2.
Engine 3.0 is easier to install.
Doesn't mess up your mouse when installing/updating device firmware
Dragging the DPI sliders is still slow and unresponsive - no unlike the feeling of Engine 2.
That being said, you can just type in your values directly without input lag.
Adjusting Colors:Engine 3.0 supposedly lets you choose from 16.5 million colors. That’s great, but the LEDs on the mouse aren’t actually that nuanced.
Practical Oversight:You can switch between 2 DPI’s easily thanks to a handy button on the top of your mouse. SteelSeries, in their eternal wisdom, neglected to allow you to set independent LED colors for each of the DPI settings. Lovely, I hope you don't accidentally switch DPI's and forget.
As we've discussed, the Rival has questionable design choices.
That being said, you might not actually dislike these choices.
Consider the following before you purchase this mouse, did Steelseries design particular aspects of the Rival like this on purpose OR are they cutting corners?
You might very well think that it’s the latter as opposed to the former but I couldn't possibly comment.
Half-Assed Comparisions:I call this a half assed comparison because:
• I recommend you try every product before you buy it.
• I'm not tearing the device apart or doing scientific tests
• It’s not easy to compare mouse products subjectively.
Oh and we all have different hands.
IME 3:We have 3 devices which take their shape from the IME 3.
The Rival, the DeathAdder and the Zowie EC 1
The DA and EC 1 feel fatter than the Rival. The Rival is slightly heavier than the other two clones.
The DeathAdder uses Omron switches.
The Zowie uses Huano switches.
The Rival uses mystery switches.
The DeathAdder uses synapse 2.0 which apparently screws up your tracking and requires an internet connection.
The Zowie is driverless but you can only choose from 3 pre-set DPI settings.
The Rival uses Engine 3.0 which isn’t great but it works.
I hope you enjoyed this absolutely useless information.
Comparable products:If you aren’t sold on the Rival, then consider the following mouse products:
Razer Death Adder series, Logitech G400 series, Zowie EC series, Mionix Naos 7000, the upcoming CM Storm Alcor and the upcoming Roccat XTD Pure optical.
All of these mouse products have good sensors. How you perceive the precision of each mouse will be based on the PCB and sensor implementation but not on the actual sensor itself. These sensors more or less perform the same. Generally speaking, you shouldn't be using anything above the 2500 DPI range and preferably you should be using a setting lower than 2000 DPI.
Ultimately, since these sensors are all great. The deciding factor should be the shape of mouse devices, the quality of their internals (switches, scroll wheel, pcb) and how well they fit your hand. Oh and price.
To misuse a popular phrase, if the shoe fits use it.
Personally:
I only bought this mouse because it was on sale.
Most of the stuff that I've talked about doesn't bother me. I don’t have a preference between omron and huano switches. The matte surface doesn't bother me, although it's not great. I hate how the scroll wheel creaks but it's not a deal breaker. I'm ambivalent towards the side grips of the Rival. I'm resigned to the overall cheap feel of this mouse.
That being said, I pretty much expected this mouse to suck.
However, I wasn't expecting this mouse to fit so well with my hand.
This mouse contours well with my hand and I can palm, claw and fingertip this mouse. I wasn't expecting this. This is a very comfortable mouse for me and perhaps a better fit than my EC EVO CL 1.
Never saw that one coming.
I've been fingertip gripping this mouse for the most part (as you can see from my smudge marks).
I can also claw and palm this mouse quite comfortably as well.
Fingertip Grip:
Hybrid Claw/Fingertip Grip:
Palm Grip:
Side by Side: