Author Topic: Why full throw switches?  (Read 10871 times)

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Offline dorkvader

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Re: Why full throw switches?
« Reply #50 on: Fri, 14 March 2014, 22:08:09 »
This paper seems to recommend low travel distance to actuation, but lots of post-actuation travel. I don’t have access to the full thing:
Activation Force and Travel effects on Overexertion in Repetitive Key Tapping

I don't want to get too involved with this topic (Don't get me started about logical fallacies), but I will say this mechanical characterisitc is exhibited in vintage "tee mount" alps switches (and likely modern alps as well). I use an IBM Pingmaster keyboard at work, and will say it's odd to use. I end up having to rework my preconceptions about how long to hold keys, I'll end up with the first two characters of a sentence being captalized, for example.

It was easy not to bottom out, and required little force and effort (and made less noise: that's why I used it at work) but I don't know if it's really the best.

Of course, the above is simply my opinion on the matter. I don't use the keyboards I do for the same reasons as other people here, so I have a different take.

edit: I have a bunch of (good for nothing) students as my roommates, I'll see if they can access some of the papers for me.

Offline jacobolus

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Re: Why full throw switches?
« Reply #51 on: Fri, 14 March 2014, 23:10:41 »

Offline jacobolus

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« Last Edit: Sat, 15 March 2014, 00:30:26 by jacobolus »

Offline jacobolus

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Re: Why full throw switches?
« Reply #53 on: Fri, 14 March 2014, 23:40:35 »

Offline nar

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Re: Why full throw switches?
« Reply #54 on: Sun, 16 March 2014, 14:16:02 »
There are short throw mechanicals out there you know? I've been using them along side full throw switches for 3 years, each has their own benefits.
Which short-throw mechanical switches do you use? Do you like them as well as full-travel switches? Does using one type or another have any substantial impact on your typing speed, accuracy, or enjoyment?

For example, I am not a fan of these switches, or the ~2 other types of lowish-travel switches I’ve tried.
http://deskthority.net/wiki/Alps_low_profile
http://deskthority.net/wiki/Cherry_ML

Topre Short Throw, you will not find a better gaming switch in existence IMO.  I've used it from everyone from SC2, to MOBAs (Both Dota 2 and LoL), to FPS, to even fighting game style FPS (the new GunZ for example), to actual fighting games (connect up to PS3), to psuedo fighting games (Gundam Extreme Vs.), to Rhythm games (Stepmania etc...). No full throw switch matches the accuracy speed and comfort of it for anything that's not sustained typing. Cherry ML's would also be better than full throw MX's for this if Cherry fixed the mushiness of the actuation point.

As I've said, none of anything you cited covers this or can be properly extrapolated to give any useful information when considering short throw mechanicals for gaming and control uses (and even for typing it's kind of sketchy because the improved feedback from mechanicals on a shorter travel distance will change many ergonomic considerations).
Keyboards: Topre HE0100 | REALFORCE 103UB & 104UB-DK | FILCO Majestouch 2 Ai Cherry MX Blue | CHERRY G84-4101SPAUS

Offline jacobolus

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Re: Why full throw switches?
« Reply #55 on: Sun, 16 March 2014, 15:27:46 »
As I've said, none of anything you cited covers this or can be properly extrapolated to give any useful information when considering short throw mechanicals for gaming and control uses (and even for typing it's kind of sketchy because the improved feedback from mechanicals on a shorter travel distance will change many ergonomic considerations).
Well, fair enough. I haven’t seen any attempts to research switch design for use in video games or fast-reaction-time controllers. I personally use a keyboard for writing code, and for writing text, so I also haven’t thought much about such uses. Have you seen any useful papers about game-controller ergonomics in general, either about ergonomics or performance?

From pictures I’ve seen of professional video game players, they generally don’t seem to have much concern for setting up positions that avoid wrist strain (for instance, the desk/keyboard almost invariably seems to high relative to their chairs/arms), and the layout of a full-size keyboard is clearly nowhere near optimal for the keys needed by just the left hand as it presses keyboard shortcuts. I know many of the top players end up suffering serious repetitive stress injuries.

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Topre Short Throw, you will not find a better gaming switch in existence IMO.
How many professional game players use short-throw topre switches? If these are self-evidently superior to everything else, you’d expect them to take over.

Offline dorkvader

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Re: Why full throw switches?
« Reply #56 on: Sun, 16 March 2014, 15:39:08 »
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Topre Short Throw, you will not find a better gaming switch in existence IMO.
How many professional game players use short-throw topre switches? If these are self-evidently superior to everything else, you’d expect them to take over.

Not necessarily. They wouldn't sell well to the gaming market, so the big gaming companies won't pick them up. Lots of Pro gamers have sponsorship deals and will use whatever KB their sponsor requires.

The main reason they won't pick up, though, is that they are relatively unknown. They are also hard to find. I've been on the lookout for a while and not seen any.

Offline Linkbane

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Re: Why full throw switches?
« Reply #57 on: Sun, 16 March 2014, 15:40:05 »
Quote
Topre Short Throw, you will not find a better gaming switch in existence IMO.
How many professional game players use short-throw topre switches? If these are self-evidently superior to everything else, you’d expect them to take over.

Not necessarily. They wouldn't sell well to the gaming market, so the big gaming companies won't pick them up. Lots of Pro gamers have sponsorship deals and will use whatever KB their sponsor requires.

The main reason they won't pick up, though, is that they are relatively unknown.

Or, I would think, that most don't care too much about their boards past a certain point.
Quickfire TK MX Blue Corsair K60 MX Red Ducky Shine 3 Yellow TKL MX Blue Leopold FC660C
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Offline QuadGMoto

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Re: Why full throw switches?
« Reply #58 on: Sun, 16 March 2014, 17:17:49 »
jacobolus,

Thanks for those links. I didn't get to check all of them, but I did find the first one and the book to be interesting.

I can definitely see the problems with the experiment in the first link. First, I think the sample size of test subjects was probably too small. Second, the variety of switch types seems to me to possibly introduce some uncontrolled variables.

Still, it seems that the study may have produced some useful information. I was both surprised and not surprised at the error rate. I've seen recommendations in the past that switch throw be between 2.0 and 6.0 mm (and the book repeats that), so I guess I should expect the error rate to be reasonably the same. Still, I did not expect there to be no statistically significant differences in error rates.

The force measurements are probably what struck me most. That the 2.5 mm throw measured the lowest amount of exerted force and that the force measured for 2.0 mm throw suggests that there's a sweet spot somewhere between the 2.0 mm and 4.0 mm distances. It also suggests that 2.0 is getting too short. Of course, that's all things being equal, and unfortunately, for this test, that was not the case.

The book mentioned that one of the studies found that 3.0 mm was optimal, but that other studies just suggested a range that includes that length. Out of curiosity, I measured the throw of my favorite switch to date, the Alps on my Apple Extended Keyboard. Using my Mark I eyeball and a ruler to take multiple measurements, I consistently got a throw depth of 3.0 mm. That seems to back up that idea.

But it also seems (based entirely on feel) that the Alps activates at 2.0 mm, just like the Cherry. That makes the total throw length unimportant for Cherry users that don't use the full 4.0 mm of travel.

It got me wondering how to test various throw lengths while avoiding the problems of varying switch types. It seems to me that the throw and activation points of Cherry MXs—especially ones like the clear—could be modified by adding material to the top and bottom of the slider. Of course, I wonder if its even economically feasibly to produce such sliders for that kind of test.

It also seems to me that the jailhouse blues mod is exactly this type of shortening of the throw. It makes the activation point sooner and the total throw shorter. Has anyone done any testing to determine if this kind of shorting is beneficial or just preference? Heck, I wonder if Cherry has done that kind of testing. They would certainly be better equipped to conduct such studies than most. (Make multiple sliders, put them in the same MX bodies, and build test keyboards and measure the results. Just about the most appropriate controlled blind study for measuring distance.)

In short, it does seem like there may be a sweet spot around 2.5 to 3.0 mm. I wonder what that is. I also still wonder what the sweet spot for activation is.

Offline jacobolus

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Re: Why full throw switches?
« Reply #59 on: Sun, 16 March 2014, 17:43:28 »
The book mentioned that one of the studies found that 3.0 mm was optimal, but that other studies just suggested a range that includes that length. Out of curiosity, I measured the throw of my favorite switch to date, the Alps on my Apple Extended Keyboard. Using my Mark I eyeball and a ruler to take multiple measurements, I consistently got a throw depth of 3.0 mm. That seems to back up that idea.
I think the typical Alps switch has about 3.5mm of travel to bottom out.

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But it also seems (based entirely on feel) that the Alps activates at 2.0 mm, just like the Cherry. That makes the total throw length unimportant for Cherry users that don't use the full 4.0 mm of travel.
Alps switches definitely have noticeably less travel to the actuation point then Cherry MX switches. Hopefully I can measure this precisely for a variety of Alps switches in the near future.

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It got me wondering how to test various throw lengths while avoiding the problems of varying switch types. It seems to me that the throw and activation points of Cherry MXs—especially ones like the clear—could be modified by adding material to the top and bottom of the slider. Of course, I wonder if its even economically feasibly to produce such sliders for that kind of test.
To increase the post-actuation travel distance, you’d need to take material off the bottom of the slider, and also add material to the top of the keycap mount. To decrease travel-to-tactile-point, you’d need to move the little bump on the slider upwards. Actually changing the actuation point may be a bit tricky. I haven’t thought enough about the inside of MX switches.

I think some other type of switch would likely be better for doing this kind of testing. The one paper which tested a bunch of possibilities built their own single switch with some parts they could tweak. (Obviously that has it’s own problems, as typing is very different from repeatedly pressing a single switch in a single position).

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It also seems to me that the jailhouse blues mod is exactly this type of shortening of the throw. It makes the activation point sooner and the total throw shorter. Has anyone done any testing to determine if this kind of shorting is beneficial or just preference?
I personally think it’s beneficial to have the actuation point higher (say 1 or 1.5mm into the keypress), but maintain a substantial amount of post-actuation travel distance.

Alps is a pretty reasonable actuation point I think. I wish Alps switches had a softer bottom landing.

I find that the Model M and Model F have an actuation point which is lower than I’d prefer, and less post-actuation travel than I’d prefer. Other than that the Model F seems very very good, in terms of the way the tactile point feels, the overall weight of the switch, etc.

Cherry MX switches don’t have a very good tactile feeling in my opinion (I don’t like the plastic-on-plastic friction, or the shapes of the force curves). Their actuation points are lower than my preference.

I actually think the important measure may be amount of work required to actuate, rather than force to actuation or distance to actuation, per se. I find that the SMK alps-mount (“monterey”) switches have about the same pre-actuation travel as Cherry MX switches, but because the first part of that is very low force, the actuation point feels subjectively higher. They also have a sharper click than MX switches.

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Heck, I wonder if Cherry has done that kind of testing. They would certainly be better equipped to conduct such studies than most.
Probably, but considering their target market has mainly been POS keyboards, and keyboards for office and industrial applications, where reliability and longevity are more important criteria than typist preference or productivity, they could basically coast for the past 15 years, without much substantive innovation (I guess they did introduce Cherry MX red switches ~6 years ago, but those are just a mashup of their existing switches, using the linear slider with a lighter spring). I wonder if Cherry still has any employees working directly on testing new types of keyboard switches or changes to their existing switches. I somehow doubt it’s very many people; their main recent innovation seems to be producing the same switches with transparent-plastic housings.

Unfortunately, there’s not much research going into keyswitches these days, as far as I can tell.. unlike in the 1970s/80s when there were dozens of companies working on it. New mainstream computers seem to have settled down to either rubber domes or scissor switches.

Offline grave00

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Re: Why full throw switches?
« Reply #60 on: Mon, 17 March 2014, 02:11:15 »
You know, I've seen a number of studies that proved Santa Claus was real. I can't find them right now so you'll just have to find them yourself. Many children agree with me though so I must be right. Any so called "rational" person who disagrees or asks for citations for the studies is a troll. There are plenty of children who've seen him with Rudolph and gotten gifts. There's even a forum on the Internet where people agree. That is irrefutable evidence you can't argue with.

Yep, I'm calling it…

(Attachment Link)

So I've read two threads today.  Both derailed by this guy.  If I was a mod here, I'd have banned him like he had aimbot.