Author Topic: Hilarious Re-mapping technique for games  (Read 1524 times)

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Offline fohat.digs

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Hilarious Re-mapping technique for games
« on: Thu, 15 January 2015, 09:15:06 »
This is a perfect example of "other geeky stuff" that I just had to bring over from DT.

https://www.youtube.com/watch?v=vI7tWd7B3iI
« Last Edit: Fri, 16 January 2015, 19:12:53 by fohat.digs »
Brandolini's Law
"The amount of energy needed to refute bull**** is an order of magnitude bigger than that needed to produce it."

Offline SpAmRaY

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Re: Re-mapping instructions
« Reply #1 on: Thu, 15 January 2015, 09:39:04 »
Toaster GB!

Offline fohat.digs

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Re: Hilarious Re-mapping technique for games
« Reply #2 on: Fri, 16 January 2015, 19:13:27 »
Bump to get people's attention for weekend fun.
Brandolini's Law
"The amount of energy needed to refute bull**** is an order of magnitude bigger than that needed to produce it."

Offline jacobolus

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Re: Hilarious Re-mapping technique for games
« Reply #3 on: Fri, 16 January 2015, 19:21:44 »
Anyone design a split ergo toaster yet?

Offline rowdy

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Re: Hilarious Re-mapping technique for games
« Reply #4 on: Fri, 16 January 2015, 19:25:10 »
That's one of the funniest things I've seen in a long time :))

Thank you very much for bringing this to my attention!
"Because keyboards are accessories to PC makers, they focus on minimizing the manufacturing costs. But that’s incorrect. It’s in HHKB’s slogan, but when America’s cowboys were in the middle of a trip and their horse died, they would leave the horse there. But even if they were in the middle of a desert, they would take their saddle with them. The horse was a consumable good, but the saddle was an interface that their bodies had gotten used to. In the same vein, PCs are consumable goods, while keyboards are important interfaces." - Eiiti Wada

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