Author Topic: :~$ynth  (Read 133705 times)

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Offline harlw

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Re: :~$ynth
« Reply #100 on: Mon, 11 January 2016, 10:21:30 »
nice!
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Offline Zorberema

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Re: :~$ynth
« Reply #101 on: Mon, 11 January 2016, 10:22:55 »
YES. PLEASE.

This is soooo awesome; will definitelly buy at least one as soon as they're available!

Online mobbo

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Re: :~$ynth
« Reply #102 on: Mon, 11 January 2016, 10:25:12 »
Extremely interesting news. I can't wait to see how it unfolds!!
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Offline Bevo

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Re: :~$ynth
« Reply #103 on: Mon, 11 January 2016, 10:26:41 »
Does this mean that this will make it easier for others to copy designs from other artisans? Double edged sword I guess

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Re: :~$ynth
« Reply #104 on: Mon, 11 January 2016, 10:28:44 »
Does this mean that this will make it easier for others to copy designs from other artisans? Double edged sword I guess

Well, only if they have the same sculpting skills  :))
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Offline HoffmanMyster

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Re: :~$ynth
« Reply #105 on: Mon, 11 January 2016, 10:30:04 »
Oh snap.  It's all coming together now.  :))

I thought the milled bottom mold portion was on hiatus - didn't realize it was still in the works.

I saw one of these caps last week and noted the maker's mark location and thought "huh, that's weird", not realizing the intended application.

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Offline JaccoW

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Re: :~$ynth
« Reply #106 on: Mon, 11 January 2016, 10:42:24 »
So.. will there be other stems available as well? :D

Looks great people. Might even try to get my hands on this one.
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Offline 3K

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Re: :~$ynth
« Reply #107 on: Mon, 11 January 2016, 11:05:06 »
And so the Color By Numbers of artisan crafting was invented.

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Offline Binge

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Re: :~$ynth
« Reply #108 on: Mon, 11 January 2016, 11:05:08 »
So.. will there be other stems available as well? :D

Looks great people. Might even try to get my hands on this one.

It's possible to make your own stem inserts.  Right now the cherry mold stem is machinable with low cost.  A crafty, more advanced, caster could make their own alt-stems like topre and alps.

And so the Color By Numbers of artisan crafting was invented.

This solves a very basic and tedious problem with casting keycaps, but it does not solve ALL of the problems casting keycaps.

Does this mean that this will make it easier for others to copy designs from other artisans? Double edged sword I guess

No this is not the case.  Many artisan caps will not fit this piece unless heavily retooled.  The underside of this key is unique, and will therefore be very easy to distinguish vs artisans which are not made using this device.
« Last Edit: Mon, 11 January 2016, 11:22:21 by Binge »
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Offline 3K

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Re: :~$ynth
« Reply #109 on: Mon, 11 January 2016, 11:22:05 »
And so the Color By Numbers of artisan crafting was invented.

This solves a very basic and tedious problem with casting keycaps, but it does not solve ALL of the problems casting keycaps.

You're right there. Let's see how this changes the competition in the artisan market!  ;)

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Offline njbair

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Re: :~$ynth
« Reply #110 on: Mon, 11 January 2016, 11:48:51 »
And so the Color By Numbers of artisan crafting was invented.

This solves a very basic and tedious problem with casting keycaps, but it does not solve ALL of the problems casting keycaps.

You're right there. Let's see how this changes the competition in the artisan market!  ;)

Most of the keycap makers I know here on GH seem to view each other as colleagues, not competitors.

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Offline Binge

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Re: :~$ynth
« Reply #111 on: Mon, 11 January 2016, 12:30:22 »
And so the Color By Numbers of artisan crafting was invented.

This solves a very basic and tedious problem with casting keycaps, but it does not solve ALL of the problems casting keycaps.

You're right there. Let's see how this changes the competition in the artisan market!  ;)

Most of the keycap makers I know here on GH seem to view each other as colleagues, not competitors.

A Kollectiv of sorts :p

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Offline LXXXIX

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Re: :~$ynth
« Reply #112 on: Mon, 11 January 2016, 12:31:34 »
This is a very nice project Binge. Really pushing the community into something new.

Offline Joey Quinn

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Re: :~$ynth
« Reply #113 on: Mon, 11 January 2016, 12:48:29 »
Glad to see this finally posted.

Here's hoping 2016 will include even more crazy HWS projects! :))
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Offline LXXXIX

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Re: :~$ynth
« Reply #114 on: Mon, 11 January 2016, 12:50:02 »
I wonder who will get the prototype key... Hmmmmm

Offline cryptokey

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Re: :~$ynth
« Reply #115 on: Mon, 11 January 2016, 12:52:08 »
Looks like a game-changer.  I foresee a flood of new artisan makers once these become available, especially if they are affordable enough for anyone interested to pick one up. 
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Offline Booper

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Re: :~$ynth
« Reply #116 on: Mon, 11 January 2016, 12:53:39 »
Umm, holy crap! This is so cool! I remember the concept piece from keycon and thought that was such an awesome idea. Hell Yea binge & Co! 😁
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Offline BlueNalgene

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Re: :~$ynth
« Reply #117 on: Mon, 11 January 2016, 12:57:37 »
Damn.  I made something similar but different in September of last year.  I really regret not posting about it.  I don't want to seem like I was the copy cat.

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Offline Binge

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Re: :~$ynth
« Reply #118 on: Mon, 11 January 2016, 12:59:29 »
I wonder who will get the prototype key... Hmmmmm

A few of them have been passed around, https://geekhack.org/index.php?topic=63501.msg1976013#msg1976013

Umm, holy crap! This is so cool! I remember the concept piece from keycon and thought that was such an awesome idea. Hell Yea binge & Co! 😁

Maybe I'll get to work on our project one of these days xD

Looks like a game-changer.  I foresee a flood of new artisan makers once these become available, especially if they are affordable enough for anyone interested to pick one up. 

It's going to be a lot less expensive than getting a pressure pot, and if someone runs into enough troubles starting out you might even save on wasted silicone.
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Offline OTD

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Re: :~$ynth
« Reply #119 on: Mon, 11 January 2016, 13:03:30 »
I wonder who will get the prototype key... Hmmmmm

A few of them have been passed around, https://geekhack.org/index.php?topic=63501.msg1976013#msg1976013

Umm, holy crap! This is so cool! I remember the concept piece from keycon and thought that was such an awesome idea. Hell Yea binge & Co! 😁

Maybe I'll get to work on our project one of these days xD

Looks like a game-changer.  I foresee a flood of new artisan makers once these become available, especially if they are affordable enough for anyone interested to pick one up. 

It's going to be a lot less expensive than getting a pressure pot, and if someone runs into enough troubles starting out you might even save on wasted silicone.
Well done as always sir binge. It is not a dream anymore that I  will one day own your cap.

Offline HPE1000

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Re: :~$ynth
« Reply #120 on: Mon, 11 January 2016, 13:03:34 »
Very interesting idea, I'd love to give it a try :thumb:

Offline LXXXIX

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Re: :~$ynth
« Reply #121 on: Mon, 11 January 2016, 13:04:13 »
Shucks I was hoping to snag an original. Either way I'm looking forward to what the future hold.

Maybe now we can see those onis and tengus I told you about. ;P

Offline Joey Quinn

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Re: :~$ynth
« Reply #122 on: Mon, 11 January 2016, 13:33:51 »
Umm, holy crap! This is so cool! I remember the concept piece from keycon and thought that was such an awesome idea. Hell Yea binge & Co! 😁

Maybe I'll get to work on our project one of these days xD

That's still a thing? I completely forgot about the HWS Boop collab.
People in the 1980s, in general, were clearly just better than we are now in every measurable way.

The dumber the reason the more it must be done

Offline Binge

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Re: :~$ynth
« Reply #123 on: Mon, 11 January 2016, 13:38:57 »
Umm, holy crap! This is so cool! I remember the concept piece from keycon and thought that was such an awesome idea. Hell Yea binge & Co! 😁

Maybe I'll get to work on our project one of these days xD

That's still a thing? I completely forgot about the HWS Boop collab.


Honestly it's been my fault the thing has yet to move forward :( Instead we get great things from Booper like the keywok
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Offline QuickDelat

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Re: :~$ynth
« Reply #124 on: Mon, 11 January 2016, 13:41:30 »
holy ****!
you just gave me one less reason to not try and make my own caps!
Very curious to see the progress on this and what people will come up with!

Offline baldgye

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Re: :~$ynth
« Reply #125 on: Mon, 11 January 2016, 13:45:04 »
This is ****ing cool, I see you all over the place trying to help out people who are getting into making caps but this is kinda going beyond anything else. Awesome work

Offline whmeltonjr

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Re: :~$ynth
« Reply #126 on: Mon, 11 January 2016, 13:46:44 »
Want. Very cool!

Offline Binge

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Re: :~$ynth
« Reply #127 on: Mon, 11 January 2016, 13:49:40 »
The only question I have is when are is the $ynth going to be made for modifiers?

Probably, they would obviously cost more, so let's see how this goes. :)

Ah ha, so those are what you've been teasing the whole time!

Killer ****ing work Binge, this is super exciting stuff!

EDIT: Future Topre Support I hope?

Maybe not natively, but people could hack their own topre stems out of this.
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Offline Dongulator

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Re: :~$ynth
« Reply #128 on: Mon, 11 January 2016, 13:53:24 »
The only question I have is when are is the $ynth going to be made for modifiers?

Probably, they would obviously cost more, so let's see how this goes. :)

Yeah, this is really big what you guys are doing.Really Really big, I don't know if a lot of people realize exactly what your providing and what this will lead to in the future.

HWS + Techkeys = Win for community

Offline ShardZer0

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Re: :~$ynth
« Reply #129 on: Mon, 11 January 2016, 14:07:40 »
Really great that you're doing this! You've really giving a lot to the community with this. Can't wait to see what youi do next!

Offline baldgye

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Re: :~$ynth
« Reply #130 on: Mon, 11 January 2016, 14:07:42 »
lets also hope this knocks the 3d printed **** on the head too! ^-^

Offline Booper

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Re: :~$ynth
« Reply #131 on: Mon, 11 January 2016, 14:08:13 »
Umm, holy crap! This is so cool! I remember the concept piece from keycon and thought that was such an awesome idea. Hell Yea binge & Co! 😁

Maybe I'll get to work on our project one of these days xD

That's still a thing? I completely forgot about the HWS Boop collab.


Honestly it's been my fault the thing has yet to move forward :( Instead we get great things from Booper like the keywok

Of course it's still a thing! It's been in the back of my mind since we talked about it and eventually I'm sure it'll come to fruition. We're all busy around here though!  :D
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Offline Zorberema

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Re: :~$ynth
« Reply #132 on: Mon, 11 January 2016, 14:21:58 »
The only question I have is when are is the $ynth going to be made for modifiers?

Probably, they would obviously cost more, so let's see how this goes. :)

Ah ha, so those are what you've been teasing the whole time!

Killer ****ing work Binge, this is super exciting stuff!

EDIT: Future Topre Support I hope?

Maybe not natively, but people could hack their own topre stems out of this.

Isn't topre stems a little bit wider than MX? I suppose it would work to hack it, but that would also require making the hole bigger!

Offline calvinhousecat

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Re: :~$ynth
« Reply #133 on: Mon, 11 January 2016, 14:27:54 »
Calvinhousecat Keycap Studios est 2016 incoming get ready boys. Binge the genius

Offline Dongulator

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Re: :~$ynth
« Reply #134 on: Mon, 11 January 2016, 14:45:12 »
lets also hope this knocks the 3d printed **** on the head too! ^-^

That would good, but I have a feeling there will always be a market to make keykaps easily.. oh.. oh wait HWS + Techkeys just changed the game..

Also When this get's released I hope there is a video tutorial to coincide with the tool as well as written instructions.

Offline KeyKollectiv

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Re: :~$ynth
« Reply #135 on: Mon, 11 January 2016, 15:33:00 »
And so the Color By Numbers of artisan crafting was invented.

This solves a very basic and tedious problem with casting keycaps, but it does not solve ALL of the problems casting keycaps.

You're right there. Let's see how this changes the competition in the artisan market!  ;)

Most of the keycap makers I know here on GH seem to view each other as colleagues, not competitors.

A Kollectiv of sorts :p

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Offline noisyturtle

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Re: :~$ynth
« Reply #136 on: Mon, 11 January 2016, 15:35:31 »
I could've really used something like this when I was making glass caps :(

Offline ImpendingxDoom

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Re: :~$ynth
« Reply #137 on: Mon, 11 January 2016, 15:57:27 »
Ha, good to see this finally coming together. We can always use more people making more things!


Also good to see Legos are the form factor standard :P

Offline Bromono

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Re: :~$ynth
« Reply #138 on: Mon, 11 January 2016, 16:01:30 »
This is actually flipping cool!

I have slowly started making stuff and this would be perfect o.o

Offline Waateva

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Re: :~$ynth
« Reply #139 on: Mon, 11 January 2016, 16:33:21 »
Super cool, it'll be exciting to see the new ideas coming from this!
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Offline heedpantsnow

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Re: :~$ynth
« Reply #140 on: Mon, 11 January 2016, 16:40:30 »
This is a really great idea.  Makes it a ton more accessible to the average joe.

Is it possible to make a bottom row 1.25x version of this?
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Offline HoffmanMyster

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Re: :~$ynth
« Reply #141 on: Mon, 11 January 2016, 16:49:05 »
Is it possible to make a bottom row 1.25x version of this?

heed just wants blank 1.25x fn caps.  :))

Offline heedpantsnow

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Re: :~$ynth
« Reply #142 on: Mon, 11 January 2016, 16:49:53 »

Is it possible to make a bottom row 1.25x version of this?

heed just wants blank 1.25x fn caps.  :))

I smell a rat
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Offline Binge

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Re: :~$ynth
« Reply #143 on: Mon, 11 January 2016, 17:31:44 »
60% keyboards, 100% of the time.

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Offline Bambino

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:~$ynth
« Reply #144 on: Mon, 11 January 2016, 17:37:22 »

Good rundown. I like that you made it compatible with Lego mold boxes!
« Last Edit: Mon, 11 January 2016, 19:07:59 by Bambino »

Offline ccarlitos2

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Re: :~$ynth
« Reply #145 on: Mon, 11 January 2016, 17:38:17 »

I love the lego mold box. Great touch as they are pretty universal!
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Offline Steezus

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Re: :~$ynth
« Reply #146 on: Mon, 11 January 2016, 17:39:03 »

Awesome work Binge! Thanks for the video, made me even more excited to get my hands on one. :thumb:

Offline HoffmanMyster

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Re: :~$ynth
« Reply #147 on: Mon, 11 January 2016, 17:40:19 »

I believe you mentioned earlier that this setup would not necessitate a pressure/vacuum setup, correct? (I do understand that technically any mold can be cast without the aid of a pressure pot, but the comment in question seemed to imply that there would be minimal process hangups to overcome even if pressure was not used)  If so, was the example cap in the video cast under pressure or not?  Just curious.  :) 

Great work, Binge, and informative video as always.

Offline Binge

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Re: :~$ynth
« Reply #148 on: Mon, 11 January 2016, 17:45:36 »

I believe you mentioned earlier that this setup would not necessitate a pressure/vacuum setup, correct? (I do understand that technically any mold can be cast without the aid of a pressure pot, but the comment in question seemed to imply that there would be minimal process hangups to overcome even if pressure was not used)  If so, was the example cap in the video cast under pressure or not?  Just curious.  :) 

Great work, Binge, and informative video as always.

I can't cast without pressure.  My plastics would foam, but a lot of plastics are great for gravity casting.

So to answer the question...

A) Yes this mold would make a relatively void free casting via standard gravity if you were to account for standard hangups that happens during gravity casting.  The large reservoirs made by the oversized gates/runners/sprues/vents are something that is hard to achieve properly with a flexible mold.  Booper is about the only flexible mold I've seen that has proper sized gates/runners/sprues/vents for gravity casting.

B) No my example key is pressure cast because at this point the plastics I use will not set correctly outside of pressure/vacuum systems.
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Offline DAVYtm

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Re: :~$ynth
« Reply #149 on: Mon, 11 January 2016, 17:48:28 »

I believe you mentioned earlier that this setup would not necessitate a pressure/vacuum setup, correct? (I do understand that technically any mold can be cast without the aid of a pressure pot, but the comment in question seemed to imply that there would be minimal process hangups to overcome even if pressure was not used)  If so, was the example cap in the video cast under pressure or not?  Just curious.  :) 

Great work, Binge, and informative video as always.

I can't cast without pressure.  My plastics would foam, but a lot of plastics are great for gravity casting.

So to answer the question...

A) Yes this mold would make a relatively void free casting via standard gravity if you were to account for standard hangups that happens during gravity casting.  The large reservoirs made by the oversized gates/runners/sprues/vents are something that is hard to achieve properly with a flexible mold.  Booper is about the only flexible mold I've seen that has proper sized gates/runners/sprues/vents for gravity casting.

B) No my example key is pressure cast because at this point the plastics I use will not set correctly outside of pressure/vacuum systems.

This is super cool man. Will have to get my lego build all ready..