Author Topic: KeyKollectiv Mod Compatibility  (Read 5898 times)

0 Members and 1 Guest are viewing this topic.

Offline Otesanek

  • Thread Starter
  • Posts: 135
  • Location: Nermalville
KeyKollectiv Mod Compatibility
« on: Sun, 06 March 2016, 22:35:21 »
I need some help to determine whether or not a partial set of KK mods would be compatible with a 87u RF. I've tried googling this and have come up with very little solid information. I'm hoping there is another KK collector who could help me out. Thanks! :thumb:

Offline raymogi

  • Posts: 1415
Re: KeyKollectiv Mod Compatibility
« Reply #1 on: Sun, 06 March 2016, 22:40:19 »
Yeah it will fit in the RF for sure.
Please feed my addiction.

Offline btctopre

  • Posts: 1089
Re: KeyKollectiv Mod Compatibility
« Reply #2 on: Sun, 06 March 2016, 22:43:07 »
depends on where the partial set came from. there were full same-color sets created with specific compatibility for hhkb's, 87u's, and 660c's, and then there were a few partial left-over sets with varying degrees of compatibility.

so you'll want to ask specifically for an 87u set to ensure compatibility, otherwise you'll have various gaps (no long right shift, or incorrect/missing bottom row keycaps, etc.) if you get another board's set.

Offline Otesanek

  • Thread Starter
  • Posts: 135
  • Location: Nermalville
Re: KeyKollectiv Mod Compatibility
« Reply #3 on: Sun, 06 March 2016, 22:45:54 »
depends on where the partial set came from. there were full same-color sets created with specific compatibility for hhkb's, 87u's, and 660c's, and then there were a few partial left-over sets with varying degrees of compatibility.

so you'll want to ask specifically for an 87u set to ensure compatibility, otherwise you'll have various gaps (no long right shift, or incorrect/missing bottom row keycaps, etc.) if you get another board's set.

If I PM you a pic, do you think you could tell me what keys they would fit?

Offline btctopre

  • Posts: 1089
Re: KeyKollectiv Mod Compatibility
« Reply #4 on: Sun, 06 March 2016, 22:48:09 »
just post it here dawg, it's not classified information.

Offline Otesanek

  • Thread Starter
  • Posts: 135
  • Location: Nermalville
Re: KeyKollectiv Mod Compatibility
« Reply #5 on: Sun, 06 March 2016, 22:54:20 »
just post it here dawg, it's not classified information.

Lol, good point. Here.

Offline btctopre

  • Posts: 1089
Re: KeyKollectiv Mod Compatibility
« Reply #6 on: Sun, 06 March 2016, 23:06:57 »
Lol, good point. Here.
missing a lot by my guess (tough to tell profile of keys when they're oriented backwards). what i can see-
alt/ctrl(?) - alt/ctrl
tab - return (? might be left shift)
alt/ctrl(?) - capslock(?)

so all keycaps appear to at least be 87u-compatible, but by my estimation you're missing both shifts, three bottom row 1u keys (win/win/apps), backspace, and one bottom row alt/ctrl key.

Offline Otesanek

  • Thread Starter
  • Posts: 135
  • Location: Nermalville
Re: KeyKollectiv Mod Compatibility
« Reply #7 on: Sun, 06 March 2016, 23:09:45 »
Lol, good point. Here.
missing a lot by my guess (tough to tell profile of keys when they're oriented backwards). what i can see-
alt/ctrl(?) - alt/ctrl
tab - return (? might be left shift)
alt/ctrl(?) - capslock(?)

so all keycaps appear to at least be 87u-compatible, but by my estimation you're missing both shifts, three bottom row 1u keys (win/win/apps), backspace, and one bottom row alt/ctrl key.

Thanks man! Yeah, I knew it wasn't a full kit, but I wanted to get an idea of where they would fit. I could see if I can get a better picture if that would help?

Offline btctopre

  • Posts: 1089
Re: KeyKollectiv Mod Compatibility
« Reply #8 on: Sun, 06 March 2016, 23:32:19 »
Lol, good point. Here.
missing a lot by my guess (tough to tell profile of keys when they're oriented backwards). what i can see-
alt/ctrl(?) - alt/ctrl
tab - return (? might be left shift)
alt/ctrl(?) - capslock(?)

so all keycaps appear to at least be 87u-compatible, but by my estimation you're missing both shifts, three bottom row 1u keys (win/win/apps), backspace, and one bottom row alt/ctrl key.

Thanks man! Yeah, I knew it wasn't a full kit, but I wanted to get an idea of where they would fit. I could see if I can get a better picture if that would help?
nah, seems like i'm right-

Offline Otesanek

  • Thread Starter
  • Posts: 135
  • Location: Nermalville
Re: KeyKollectiv Mod Compatibility
« Reply #9 on: Sun, 06 March 2016, 23:50:48 »
Lol, good point. Here.
missing a lot by my guess (tough to tell profile of keys when they're oriented backwards). what i can see-
alt/ctrl(?) - alt/ctrl
tab - return (? might be left shift)
alt/ctrl(?) - capslock(?)

so all keycaps appear to at least be 87u-compatible, but by my estimation you're missing both shifts, three bottom row 1u keys (win/win/apps), backspace, and one bottom row alt/ctrl key.

Thanks man! Yeah, I knew it wasn't a full kit, but I wanted to get an idea of where they would fit. I could see if I can get a better picture if that would help?
nah, seems like i'm right-
Show Image


Wow thanks! How did you do that?... Here is a picture with all the caps properly oriented, just in case. :)

Offline btctopre

  • Posts: 1089
Re: KeyKollectiv Mod Compatibility
« Reply #10 on: Mon, 07 March 2016, 00:31:16 »
Wow thanks! How did you do that?... Here is a picture with all the caps properly oriented, just in case. :)
Looks like top left might actually another tab key, so that would indicate this keycaps were part of a HHKB set. You could use that on your forward-slash key, but that's not technically a modifier key on the 87U.

Offline naasfu

  • The Curator
  • * Destiny Supporter
  • Posts: 4083
  • CURSE YOU HE-MAN
Re: KeyKollectiv Mod Compatibility
« Reply #11 on: Mon, 07 March 2016, 00:33:59 »
haha btc recreating the scene of the crime. 

why do people break up sets??  that makes me sad.
a cute stray cat combination that comes out happily when you look at your face is cute

WANTED: gib clacks        post your mspaints!        post your rubber domes!

Offline btctopre

  • Posts: 1089
Re: KeyKollectiv Mod Compatibility
« Reply #12 on: Mon, 07 March 2016, 00:36:54 »
haha btc recreating the scene of the crime. 

why do people break up sets??  that makes me sad.
there was a leftovers sale where a lot of partial sets were sold (something like 50 sale items of various groups of mods/wasds/arrows/escs/fns/etc), so its possible this set came from there (especially since this the most popular color iirc, so lots of random leftovers).

Offline Otesanek

  • Thread Starter
  • Posts: 135
  • Location: Nermalville
Re: KeyKollectiv Mod Compatibility
« Reply #13 on: Mon, 07 March 2016, 01:09:47 »
Wow thanks! How did you do that?... Here is a picture with all the caps properly oriented, just in case. :)
Looks like top left might actually another tab key, so that would indicate this keycaps were part of a HHKB set. You could use that on your forward-slash key, but that's not technically a modifier key on the 87U.

How are you able to tell the profile? I mean, tab and alt are the same length right? It's just that the profile is different, but it seems super hard to tell from the picture.

Offline naasfu

  • The Curator
  • * Destiny Supporter
  • Posts: 4083
  • CURSE YOU HE-MAN
Re: KeyKollectiv Mod Compatibility
« Reply #14 on: Mon, 07 March 2016, 04:03:17 »

haha btc recreating the scene of the crime. 

why do people break up sets??  that makes me sad.
there was a leftovers sale where a lot of partial sets were sold (something like 50 sale items of various groups of mods/wasds/arrows/escs/fns/etc), so its possible this set came from there (especially since this the most popular color iirc, so lots of random leftovers).

ahh thanks for clearing that up.  i saw a couple of incomplete sets posted by people and was a bit puzzled about it.
a cute stray cat combination that comes out happily when you look at your face is cute

WANTED: gib clacks        post your mspaints!        post your rubber domes!

Offline Otesanek

  • Thread Starter
  • Posts: 135
  • Location: Nermalville
Re: KeyKollectiv Mod Compatibility
« Reply #15 on: Thu, 10 March 2016, 14:08:41 »
I just remembered that the realforce has a weird slider on the left ctrl and the keycap stem is rotated 90 degrees. So it's probably unlikely that one of those ctrls is specifically made for the left ctrl, right? Am I correct in thinking that only 6-7 realforce kits were produced?

Offline wilarseny

  • Posts: 111
  • Location: Seattle
Re: KeyKollectiv Mod Compatibility
« Reply #16 on: Sat, 12 March 2016, 11:38:21 »
I just remembered that the realforce has a weird slider on the left ctrl and the keycap stem is rotated 90 degrees. So it's probably unlikely that one of those ctrls is specifically made for the left ctrl, right? Am I correct in thinking that only 6-7 realforce kits were produced?

That's correct. I'd ask your seller/trade partner to snap a quick pic of the stems. Might end up being surprised. I built my full RF set from two partials and somehow one of them had the rotated RF left ctrl included.

The 6-7 number is what I've heard for full sets, but there's probably way more partials out there. I'd also bet at least one person aside from myself has managed to complete a RF set from incompletes, though I've yet to see anyone else post a picture of a full set either here or on reddit.

Offline Otesanek

  • Thread Starter
  • Posts: 135
  • Location: Nermalville
Re: KeyKollectiv Mod Compatibility
« Reply #17 on: Sat, 12 March 2016, 16:02:35 »
I just remembered that the realforce has a weird slider on the left ctrl and the keycap stem is rotated 90 degrees. So it's probably unlikely that one of those ctrls is specifically made for the left ctrl, right? Am I correct in thinking that only 6-7 realforce kits were produced?

That's correct. I'd ask your seller/trade partner to snap a quick pic of the stems. Might end up being surprised. I built my full RF set from two partials and somehow one of them had the rotated RF left ctrl included.

The 6-7 number is what I've heard for full sets, but there's probably way more partials out there. I'd also bet at least one person aside from myself has managed to complete a RF set from incompletes, though I've yet to see anyone else post a picture of a full set either here or on reddit.

Awesome, thanks for clearing that up. I got a picture of the stems for that partial set, and no luck on the RF left control. Looks like I'm going to try and pick up some more partial sets, but I almost think it might be next to impossible to get a full set. It's funny because your board kept coming up when I was trying to research Realforce KK mod kits, what a nice set up man!  :thumb: Although the fact that you have the only documented case of a full RF mod kit doesn't give me much hope of finding enough partials to complete a set for myself. Oh well, some KK mods are better than none, right?

Offline wilarseny

  • Posts: 111
  • Location: Seattle
Re: KeyKollectiv Mod Compatibility
« Reply #18 on: Sun, 13 March 2016, 16:00:40 »
I just remembered that the realforce has a weird slider on the left ctrl and the keycap stem is rotated 90 degrees. So it's probably unlikely that one of those ctrls is specifically made for the left ctrl, right? Am I correct in thinking that only 6-7 realforce kits were produced?

That's correct. I'd ask your seller/trade partner to snap a quick pic of the stems. Might end up being surprised. I built my full RF set from two partials and somehow one of them had the rotated RF left ctrl included.

The 6-7 number is what I've heard for full sets, but there's probably way more partials out there. I'd also bet at least one person aside from myself has managed to complete a RF set from incompletes, though I've yet to see anyone else post a picture of a full set either here or on reddit.

Awesome, thanks for clearing that up. I got a picture of the stems for that partial set, and no luck on the RF left control. Looks like I'm going to try and pick up some more partial sets, but I almost think it might be next to impossible to get a full set. It's funny because your board kept coming up when I was trying to research Realforce KK mod kits, what a nice set up man!  :thumb: Although the fact that you have the only documented case of a full RF mod kit doesn't give me much hope of finding enough partials to complete a set for myself. Oh well, some KK mods are better than none, right?

Well, you might be happy to hear about what I just found out:

I've got a RF left-ctrl spare.

It's in anniversary blue though, so wouldn't quite match those bianchis from above. But if you want it, it's yours. I've also got an RF right shift in anniversary, so I think with those taken care of, the only thing you won't be able to find from HHKB partials would be the backspace. Shoot me a pm with your address if you want em!

Offline Otesanek

  • Thread Starter
  • Posts: 135
  • Location: Nermalville
Re: KeyKollectiv Mod Compatibility
« Reply #19 on: Sun, 13 March 2016, 16:26:06 »
I just remembered that the realforce has a weird slider on the left ctrl and the keycap stem is rotated 90 degrees. So it's probably unlikely that one of those ctrls is specifically made for the left ctrl, right? Am I correct in thinking that only 6-7 realforce kits were produced?

That's correct. I'd ask your seller/trade partner to snap a quick pic of the stems. Might end up being surprised. I built my full RF set from two partials and somehow one of them had the rotated RF left ctrl included.

The 6-7 number is what I've heard for full sets, but there's probably way more partials out there. I'd also bet at least one person aside from myself has managed to complete a RF set from incompletes, though I've yet to see anyone else post a picture of a full set either here or on reddit.

Awesome, thanks for clearing that up. I got a picture of the stems for that partial set, and no luck on the RF left control. Looks like I'm going to try and pick up some more partial sets, but I almost think it might be next to impossible to get a full set. It's funny because your board kept coming up when I was trying to research Realforce KK mod kits, what a nice set up man!  :thumb: Although the fact that you have the only documented case of a full RF mod kit doesn't give me much hope of finding enough partials to complete a set for myself. Oh well, some KK mods are better than none, right?

Well, you might be happy to hear about what I just found out:

I've got a RF left-ctrl spare.

It's in anniversary blue though, so wouldn't quite match those bianchis from above. But if you want it, it's yours. I've also got an RF right shift in anniversary, so I think with those taken care of, the only thing you won't be able to find from HHKB partials would be the backspace. Shoot me a pm with your address if you want em!

Wow! Pm'd ya! <3 I love this community!  :)