A friend of mine said that with hall effect switches you can do a half press in games which allows your character to move more slowly. In other words, he suggests that since the switch can monitor how far you have pressed the key that you can precisely control character movements in game.
That depends first on the specific Hall effect sensor used, and then on the controller.
Roughly speaking, the Hall element delivers a voltage that varies with the magnetic field intensity which could be used to estimate the position of a magnet mounted on the key slider, but sensors designed for digital output include a Schmitt trigger that sends the full signal when the magnetic field reaches a certain value, and goes back to zero when it goes below.
Therefore, if the sensor used in the keyboard delivers digital output, there is no way the controller can detect different positions of the key.
If the sensor delivers analog output, the controller might use that to simulate an analog gamepad for instance the way the Wooting One does with its optical sensors.
I have no idea which sensor is used in XMIT / acepad keyboards.