Speaking of Indie games, you should all try "Receiver" that's available on Steam. Has a really unique concept of gunplay where you're actually responsible for loading bullets into the magazine > putting magazine into gun > cocking the slide. I think all shooters should be like this!
lol it's so hard to reload under pressure. the keys could be mapped a little bit more intuitively (of course i'd know how to let go of the magazine i'm holding in real life and take a new one out of my pocket.) but when i'm getting chased by a drone I can't ever seem to reload.
Hard as hell, i'm convinced i'll never beat it (never made it past 3-4 tapes without running out of ammo or being shot and there are 11 tapes) and it doesn't help that the map is HUGE and large portions of it look exactly the same, or seem to repeat (now that I think of it, is the map randomly generated?)
The gun mechanics alone are worth the ticket price, but I wish the overall game was better than "run around, find cassettes"
and of course, nothing better than slowly pulling back the slide on your 1911, releasing it, and rounding the corner to pop that turret.
What really made it for me was the fact you can un-cock a pistol (or at least, a revolver) by holding the hammer button, holding the trigger button, and releasing the hammer button. That blew my mind a little that they thought to include that.