Author Topic: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added  (Read 13421 times)

0 Members and 1 Guest are viewing this topic.

Offline chat and team

  • Posts: 138
  • Location: Towson, Maryland
Re: [IC] GMK Fright Club Volume 1: Hell Week
« Reply #50 on: Mon, 15 August 2022, 12:01:18 »
Honestly, IC forms rarely help as a lot of people who reply never end up purchasing or participating. People who are actually engaged and want the set would be more prone to post a reply to the thread.

What?

This is an incredibly bad take.
its not a bad take
its a right take
i don't engage in any ics yet i still buy  and when i do reply i dont buy
geekhack mods constantly break tos and refuse to read
Chinese overlords won

Offline Dotnick

  • Thread Starter
  • Posts: 176
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #51 on: Mon, 15 August 2022, 12:31:32 »
So is the base gray custom?  I dont see a listing of colors anywhere.


I will be putting together a render comparison to similar sets.

The base grey and the darker grey legend are not GMK stock colors. The base grey is a similar shade to GMK 2B, slightly lighter but a more green tone. This darker grey for the legends is several shades lighter than GMK N9, if that helps in the meantime. The accents for the set will be new for GMK, but the new colormatching equipment GMK's using gives me a lot more confidence in being able to match several colors than how things were done previously.

Also, all colors are physical references I confirmed in person with plastic, not paper. So, we won't have the issue of matching plastic to HEX colors, or even discrepancies between paper guide references and the corresponding plastic reference and how that converts to GMK ABS samples.

I prefer not to list colors for my sets for several reasons. The main reason being to avoid overly similar clones from being made. I can't stop cloning, but I can prevent the clones from getting too close to the final GMK product. It seems to have worked so far with GMK Lavender and Chaos Theory, but that could be for lack of trying as well. If it ain't broke, don't fix it is my mentality here.

Offline lewisflude

  • Posts: 287
  • Location: London, UK
  • Hand Engineering
    • Hand Engineering
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #52 on: Mon, 15 August 2022, 12:33:03 »
Looks really nice!

Offline Ella

  • Formerly xeon
  • Posts: 278
  • Location: Slovakia
  • noided
Re: [IC] GMK Fright Club Volume 1: Hell Week
« Reply #53 on: Mon, 15 August 2022, 15:25:57 »
Not trying to make accusations or anything, is this like a Novelkeys thing to run novelty kits in this kinda format?

(Attachment Link)

>kits in this kinda format
>shows 2 kits that are not the slightest bit similar

Offline pixelpusher

  • * Elevated Elder
  • Posts: 3997
  • Location: Tennessee - USA
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #54 on: Mon, 15 August 2022, 15:43:37 »
So is the base gray custom?  I dont see a listing of colors anywhere.


I will be putting together a render comparison to similar sets.

The base grey and the darker grey legend are not GMK stock colors. The base grey is a similar shade to GMK 2B, slightly lighter but a more green tone. This darker grey for the legends is several shades lighter than GMK N9, if that helps in the meantime. The accents for the set will be new for GMK, but the new colormatching equipment GMK's using gives me a lot more confidence in being able to match several colors than how things were done previously.

Also, all colors are physical references I confirmed in person with plastic, not paper. So, we won't have the issue of matching plastic to HEX colors, or even discrepancies between paper guide references and the corresponding plastic reference and how that converts to GMK ABS samples.

I prefer not to list colors for my sets for several reasons. The main reason being to avoid overly similar clones from being made. I can't stop cloning, but I can prevent the clones from getting too close to the final GMK product. It seems to have worked so far with GMK Lavender and Chaos Theory, but that could be for lack of trying as well. If it ain't broke, don't fix it is my mentality here.

Sounds very nice.  Looking forward to the group buy.  Novelties are perfecto

Offline LMarci

  • Posts: 66
  • Location: The Abyss
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #55 on: Mon, 15 August 2022, 18:17:40 »
Gonna be honest I don't like how this looks

Offline Bub

  • Posts: 362
  • Location: MD, USA
    • big bub's beepers
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #56 on: Mon, 15 August 2022, 19:53:05 »
My feedback:

1.) The shakedown kit doesn't do it for me, and the set without at least the custom mods feels detached from the theme.
2.) I don't like the multi color sub legends on the NumPad. As a heavy numpad user, this detracts value to me. Please consider making all the teal color.

The accent/legend colors are unique. The novs are GREAT. Kudos to the artist who did them.

Offline Dotnick

  • Thread Starter
  • Posts: 176
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #57 on: Mon, 15 August 2022, 20:16:12 »
My feedback:

1.) The shakedown kit doesn't do it for me, and the set without at least the custom mods feels detached from the theme.
2.) I don't like the multi color sub legends on the NumPad. As a heavy numpad user, this detracts value to me. Please consider making all the teal color.

The accent/legend colors are unique. The novs are GREAT. Kudos to the artist who did them.

There was some feedback on the numpad sublegend colors, all have been changed to the same color (teal).

Also, I did the novelties, so thank you!

Offline chrisw

  • Posts: 5
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #58 on: Wed, 17 August 2022, 09:46:31 »
love it :eek:

Offline Ensaum

  • Posts: 436
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #59 on: Wed, 17 August 2022, 10:27:11 »
Idk. Maybe I just missed the first round of bad renders or something, but I like this set a lot. Especially the novelties. I don't really understand what the combat training sub legends are supposed to be though, so I think I'd just be in for the regular base kit.

Offline Oni

  • Posts: 3
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #60 on: Thu, 18 August 2022, 01:34:05 »
Idk. Maybe I just missed the first round of bad renders or something, but I like this set a lot. Especially the novelties. I don't really understand what the combat training sub legends are supposed to be though, so I think I'd just be in for the regular base kit.

The sub legends in that kit spell out a word with the corresponding letter. So A + XE is AXE, S + TUN is STUN, and so on.


Collection: Special Whale, Montage, Infinitum, Kei

Offline Ensaum

  • Posts: 436
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #61 on: Thu, 18 August 2022, 09:09:03 »
Idk. Maybe I just missed the first round of bad renders or something, but I like this set a lot. Especially the novelties. I don't really understand what the combat training sub legends are supposed to be though, so I think I'd just be in for the regular base kit.

The sub legends in that kit spell out a word with the corresponding letter. So A + XE is AXE, S + TUN is STUN, and so on.

Oh. Yeah, no thanks, lol

Offline pixelpusher

  • * Elevated Elder
  • Posts: 3997
  • Location: Tennessee - USA
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #62 on: Thu, 18 August 2022, 10:05:24 »
Idk. Maybe I just missed the first round of bad renders or something, but I like this set a lot. Especially the novelties. I don't really understand what the combat training sub legends are supposed to be though, so I think I'd just be in for the regular base kit.

The sub legends in that kit spell out a word with the corresponding letter. So A + XE is AXE, S + TUN is STUN, and so on.

Oh. Yeah, no thanks, lol

I can certainly see why someone wouldn't like the sub legends, but that's why it's only one of the two options available.  The theme of the set is fun spooky Hollywood monsters.  I love the vibe and the sub legends make it really lighthearted and amusing.

Offline Dotnick

  • Thread Starter
  • Posts: 176
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #63 on: Thu, 18 August 2022, 11:01:54 »
Idk. Maybe I just missed the first round of bad renders or something, but I like this set a lot. Especially the novelties. I don't really understand what the combat training sub legends are supposed to be though, so I think I'd just be in for the regular base kit.

The sub legends in that kit spell out a word with the corresponding letter. So A + XE is AXE, S + TUN is STUN, and so on.

Oh. Yeah, no thanks, lol

I can certainly see why someone wouldn't like the sub legends, but that's why it's only one of the two options available.  The theme of the set is fun spooky Hollywood monsters.  I love the vibe and the sub legends make it really lighthearted and amusing.

Thanks!

Yeah, candidly, I knew going into designing them that they wouldn't be for everyone. I tried to be as concise about kitting the alphas/mods styles as possible, and knowing that some may not like the sublegends and/or the text mod novelties, I wanted to offer direct replacements for both in a separate base kit. I thought about every combination and this seemed to make the most sense.

Luckily, if you do buy both base kits, you actually have four possible base kit combinations to choose from with the different alphas and modifiers. I personally think that's going to be pretty high value overall, moreso than just having the sublegends alphas as a break-out kit.

Ultimately, I think the colors speak for themselves (this was a big point for me in the design process), and that's where I found that the Shakedown base kit offers a simpler version of the theme for people who aren't about using the more heavily themed aspects.

Offline andromache

  • Posts: 171
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #64 on: Thu, 18 August 2022, 11:51:29 »

Ultimately, I think the colors speak for themselves (this was a big point for me in the design process)

I hope putting the accents in base kit (or even maybe just the Shakedown base kit) is being considered! They really make the set. Anyone who wants all gray should have to pay the extra kit tax  :)).

Offline Starston3

  • Posts: 274
  • Location: Bay Area
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #65 on: Thu, 18 August 2022, 12:29:32 »
Idk. Maybe I just missed the first round of bad renders or something, but I like this set a lot. Especially the novelties. I don't really understand what the combat training sub legends are supposed to be though, so I think I'd just be in for the regular base kit.

The sub legends in that kit spell out a word with the corresponding letter. So A + XE is AXE, S + TUN is STUN, and so on.

Oh. Yeah, no thanks, lol

I can certainly see why someone wouldn't like the sub legends, but that's why it's only one of the two options available.  The theme of the set is fun spooky Hollywood monsters.  I love the vibe and the sub legends make it really lighthearted and amusing.

Thanks!

Yeah, candidly, I knew going into designing them that they wouldn't be for everyone. I tried to be as concise about kitting the alphas/mods styles as possible, and knowing that some may not like the sublegends and/or the text mod novelties, I wanted to offer direct replacements for both in a separate base kit. I thought about every combination and this seemed to make the most sense.

Luckily, if you do buy both base kits, you actually have four possible base kit combinations to choose from with the different alphas and modifiers. I personally think that's going to be pretty high value overall, moreso than just having the sublegends alphas as a break-out kit.

Ultimately, I think the colors speak for themselves (this was a big point for me in the design process), and that's where I found that the Shakedown base kit offers a simpler version of the theme for people who aren't about using the more heavily themed aspects.

to be honest it's refreshing to see more 'playfulness' in subs. considering there is so many kangi and katakana.

I also believe that the ".nic(k)" key should be included as a novelty though. Biip, Nephlock, and Garrett (Omni) all include their logo on sets they designs. More designers should do so.

Offline IOVERCALLHISTIOCYTES

  • Posts: 1680
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #66 on: Thu, 18 August 2022, 13:18:18 »
Iíd use a Nick cap

In for base w accents or Iíll buy em separate. Like the grey, like the colors.

Offline FitLabb

  • Posts: 21
    • FitLabb
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #67 on: Thu, 18 August 2022, 20:26:37 »
Just wanted to chime in to say that while itís a very specific themed set, I actually think itís both funny and pretty creative.  I actually kinda like it! Nice job! Iíll be following your progress to see where this goes as I think itís a very interesting & fun set. 👍
Founder of FitLabb.com - an online fitness & nutrition platform
YouTube - FitLabb

Offline SwitchKeys

  • Posts: 233
  • Location: Melbourne, Australia
    • SwitchKeys
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #68 on: Fri, 19 August 2022, 18:11:32 »
Oh yes please.

Pleasure to be back working with you again, Mr. Nick.

Offline Cookiecurls

  • Posts: 5
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #69 on: Sun, 21 August 2022, 09:16:14 »
Jeez, the negativity on Geekhack has really gotten out of control 😨 I personally really like the set. The novelties are beautiful, and I think the shade of gray you chose is a perfect compliment to the accents. Great job dotnick I canít wait to see it in person some day!

Offline Capsy

  • Posts: 343
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #70 on: Sun, 21 August 2022, 09:57:50 »
Good set. Love the colors and the accents.

Offline Troublemaker

  • Posts: 2
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #71 on: Sun, 28 August 2022, 22:20:59 »
I will definitely be a buyer of base kit and novelties. I only wish that I could swap the DECORUM set for grey to match the base kit without having to also buy the COMBAT TRAINING set for the modifiers only.

@Dotnick any chance DECORUM gets released in grey as well?

Offline oilpapers

  • Posts: 73
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #72 on: Tue, 30 August 2022, 06:16:45 »
Loving this set, but wow is the first page a reminder of how weirdly toxic Geekhack is.

Offline gotgoodiez

  • Posts: 52
  • Location: USA
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #73 on: Wed, 31 August 2022, 10:38:46 »
Not sure if it is too late but I'm not sure so many arrows are needed with a total of 3 if you get the novelties/spacebar kit. I would cut one and throw the extra one in base.
I personally dont like the forcing of spacebars with the novelties especially if NK will cover MOQ. I would just bump it to its own kit so there are cheaper novelties but if the MOQ for it will not be covered I guess I understand.
Lastly for an ANSI enter novelty you can do a bloody knife or hammer as generic as it is, especially since you have "stab, slash, clobber" and so on..
GLWIC though, I do like this set/idea!

Offline Dotnick

  • Thread Starter
  • Posts: 176
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #74 on: Fri, 02 September 2022, 09:08:41 »
Not sure if it is too late but I'm not sure so many arrows are needed with a total of 3 if you get the novelties/spacebar kit. I would cut one and throw the extra one in base.
I personally dont like the forcing of spacebars with the novelties especially if NK will cover MOQ. I would just bump it to its own kit so there are cheaper novelties but if the MOQ for it will not be covered I guess I understand.
Lastly for an ANSI enter novelty you can do a bloody knife or hammer as generic as it is, especially since you have "stab, slash, clobber" and so on..
GLWIC though, I do like this set/idea!

Can confirm we have already decided on these changes you suggested! The accent legend arrows have been cut and there will be a separate spacebars kit which will have slightly more compat to go with it.

Nearly every kit will have some quality of life edits as well that have been suggested in the IC form, hope to show everyone soon.

Offline wil

  • Posts: 93
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #75 on: Sun, 04 September 2022, 15:24:13 »
set looks great! the overwhelming cynicality towards one of the best vendors in the scene (something totally tangential to the nature of the thread, too) makes you really wonder why anyone continues to cater to geekhack at all.


Offline chutoroymoi

  • Posts: 2
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #76 on: Sun, 04 September 2022, 18:59:16 »
set looks great. I'll likely buy once NK runs sales on these

Offline gotgoodiez

  • Posts: 52
  • Location: USA
Re: [IC] GMK Fright Club Volume 1: Hell Week || IC form and Changelog added
« Reply #77 on: Sun, 04 September 2022, 22:48:37 »
Not sure if it is too late but I'm not sure so many arrows are needed with a total of 3 if you get the novelties/spacebar kit. I would cut one and throw the extra one in base.
I personally dont like the forcing of spacebars with the novelties especially if NK will cover MOQ. I would just bump it to its own kit so there are cheaper novelties but if the MOQ for it will not be covered I guess I understand.
Lastly for an ANSI enter novelty you can do a bloody knife or hammer as generic as it is, especially since you have "stab, slash, clobber" and so on..
GLWIC though, I do like this set/idea!

Can confirm we have already decided on these changes you suggested! The accent legend arrows have been cut and there will be a separate spacebars kit which will have slightly more compat to go with it.

Nearly every kit will have some quality of life edits as well that have been suggested in the IC form, hope to show everyone soon.

Great to hear! Can't wait to see the changes and looking forward to the set.